View Full Version : Accesory Fading Problem
5th Aug 2011, 05:24 PM
I have a slight problem with an accesory i did.
its an object that i actually converted to an accesory really,
but the problem is that when i move the camera the mesh fades in and merges in through.
What could be the problem please help!
5th Aug 2011, 05:51 PM
I don't know if this advice will be true for accessories (or objects-turned-into-accessories), but I had a very similar problem with an object that had magic overlapping when the camera moved.
That looks like what happens when you try to have part of a mesh solid and part transparent. Look at the TXMT and check that stdMatAlphaBlendMode is set to none and not blend.
-source (my thread if you're interested) (http://www.modthesims.info/showthread.php?t=440377)
9th Aug 2011, 02:35 AM
I had an incredibly similar problem with the corset piercing mesh I made. What ended up solving it was making sure to import it with three joint weights - by default, SimPE (or perhaps MilkShape; I can't remember) seems to want to import it with only one by default. (It might even require four joint weights to work properly.) Check the MilkShape mesh comment thing, as that dictates a lot of mesh properties like how many joints an object uses.
Fakepeeps7 was the person who originally pointed this out to me, in this earlier thread (http://modthesims.info/showthread.php?t=421875&highlight=accessory+mesh+clipping).
11th Aug 2011, 05:52 AM
And if none of the above works, you can always check up this solution too concerning changing the material definition for accessories with overlapping problems:
Accessories:Fixing Accessories to Display Properly with Pets EP (or later) (http://www.modthesims.info/article.php?t=202520)
I once converted shourlderpads which worked well as clothing, but had an odd texture problem when turned into an accessory, also had the same overlapping problem with a hat too. I have no idea why accessories can be so difficult concerning texture and alpha if they function almost virtually the same way as clothing or body meshes 0-0;
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