reaper with no name
6th Aug 2011, 08:11 AM
As an intermediate step towards making a brand new social interaction, I decided to try to make a copy of an existing social interaction, utilizing the method shown here (http://www.modthesims.info/showthread.php?t=208885).
Let's just say I haven't been making much headway.
Basically, I made a clone of the social download test and the poke interaction, then attempted to combine them, replacing the poke's main and init functions with the social download test's, changing instance numbers where they conflicted, and replacing the poke's OBJD and NREFs with the social download test ones. I also made sure to change to simtype and make is global sim object 1. Then I changed the create object instance in the object menu command to point to the social download test (since that's the new social object).
The results were a tree table not found error (error log included with file below) and the interesting side effect that each time I attempted to use the cloned interaction, a copy of it would appear in the sim's pie menu (I believe this has to do with the way that the "create object instance" function interacts with the fact that the object has is global sim object being 1).
Anyway, I'm out of ideas as to where to go from here. So, rather than spend another month trying to figure it out on my own, I appeal to the brilliant minds here for assistance:
:help: What am I doing wrong? :help:
Let's just say I haven't been making much headway.
Basically, I made a clone of the social download test and the poke interaction, then attempted to combine them, replacing the poke's main and init functions with the social download test's, changing instance numbers where they conflicted, and replacing the poke's OBJD and NREFs with the social download test ones. I also made sure to change to simtype and make is global sim object 1. Then I changed the create object instance in the object menu command to point to the social download test (since that's the new social object).
The results were a tree table not found error (error log included with file below) and the interesting side effect that each time I attempted to use the cloned interaction, a copy of it would appear in the sim's pie menu (I believe this has to do with the way that the "create object instance" function interacts with the fact that the object has is global sim object being 1).
Anyway, I'm out of ideas as to where to go from here. So, rather than spend another month trying to figure it out on my own, I appeal to the brilliant minds here for assistance:
:help: What am I doing wrong? :help: