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carouselshell
25th Aug 2011, 07:43 PM
Like most people, Sims have good days and bad days. I thought it would be interesting to create a challenge that follows that premise. It should be fun to see where it takes your Sim family. This is my first challenge, please be patient.

*You will need a six-sided dice for this challenge.
Creating your family: Roll your dice to determine how many members will be in your family.

Roll a 1: Create the sim of your choice. This will be your founder. You can dress him/her any way you wish. Give your founder whatever traits you want. Although as in real life, you should give him at least two bad traits (Ex: couch potato, slob, loser…) Hey no one’s perfect. Your founder should be a young adult; everything else is up to you, except the LTW. You will roll the dice for that. Choose the LTW according to the number on the dice. (Roll a 1: choose the first LTW, roll a 2: choose the second LTW. You get the point. If you roll a 6: pick the LTW of your choice.)

Roll a 2: Create two Sims. They can be male and female, or two Sims of the same sex, it’s up to you. One will be your founder and the other will be his/her spouse. Follow the rules above for making your founder. For the spouse, use the random option for their traits and LTW. You can dress him/her any way you want.

Roll a 3 or more: You will create the two Sims described above, and a child/children. Create the number of Sims that shows up on the dice. (Ex: roll a 4: create two young adult Sims and two children) As with the spouse you may choose the clothing but to determine the age of each child, you must roll the dice again. Use the random option to choose their traits.

Roll a 1 or 2: Make a Toddler (male or female, it’s up to you).
Roll a 3 or 4: Make a Child
Roll a 5 or 6: Make a Teen

Move your family into the neighborhood and house of your choice. You can Motherlode once; your Sims should at least be comfortable. You can use any mods you want, as long as it doesn’t interfere with the challenge. CC is okay. You may not use any cheats (except for the one mentioned above or to fix a bug). You will set your game to high free will and a normal life span. Leave the story progression on! Money making by any in game means is allowed (Ex: Challenges, collections, selling homemade or home grown items etc). While playing the challenge, you may not control any sim other than your founder. With the exception of getting teen and adult Sims a job (If you wish). You may move the children out when they reach young adult status. No changing the LTW. Cannot use the “No Bills Ever” reward.

Playing the challenge: Every day when your sim gets out of bed (morning, noon, or night; but only once per sim day) Roll the dice…

Roll a 2-4-6: Good Day
Roll a 1-3-5: Bad day
Roll the dice again!

Good Day:
Roll a 1: You’ve had a busy week, and have catered to the whole world. Today you decide to pamper yourself. There will be no work today, no skill building, no teaching or training, no cooking or cleaning. Take the day off and do something fun. Go to town and buy something nice for yourself, visit the spa and get a massage, lounge by the pool, throw a party. Whatever you do, make sure that your sim is having a blast. (Sorry, No lifetime rewards that make this easier)

Roll a 2: You woke up feeling flirty today, and romance is in the air. Flirt with your spouse; flirt with the neighbor; flirt with anyone you want without hurting any relationships. Flirt all day!
If your Founder is married/joined, be sure to Woo-Hoo at least twice before day’s end.
If your founder is single, he/she should ask someone to go steady.
If your founder is already going steady, then he/she should propose marriage.
If your founder is already engaged, then it’s time to take the plunge and get married (can be a private ceremony or a lavish wedding, it’s up to you.)

Roll a 3: Nothing beats having lots of friends, and your sim needs one more. Invite an acquaintance to spend the day with you. Invite them over for lunch, Play a game of chess, go to a game; it’s up to you. But by the time they leave or are asked to leave, they should be best friends with your founder and you should know at least 2 of their traits. (Again, No lifetime rewards that make this easier)

Roll a 4: You woke up feeling empowered today and have decided to work on your own wants and no one else’s. Not the elusive promotion at work, not the clogged toilet, not even the needs of your spouse. Visit at least 2 venues today. Watch a movie, see a game, explore the catacombs, or tour a service building. Get out there and see the town. Nothing but your own needs and wants. Create a new outfit for yourself or change a piece of jewelry. If you have ambitions, get a stylist makeover or a tattoo. Try something new. After all how can you feel empowered wearing yesterdays outfit?

Roll a 5: You are feeling very parental today. Take Jr. out to lunch or for a picnic in the park. Play ball in the back yard. Help out with homework or read him/her a book. Whatever you choose is up to you as long as you let your offspring know that you’re there for them.
If you don’t have any children, then today’s the day to try for one. Woo-Hoo for a baby or adopt one. (The fertility reward is okay)
If today is Jr’s birthday, then throw a great party.
If your sim is pregnant, read a pregnancy book or two.
If your youngest child is a teen or older and your founder is not yet an elder, try for a baby today or adopt one.
*If you cannot get pregnant (because your sim is an elder) and there are no child Sims (teen or younger) in your household then re-roll the dice.

Roll a 6: Sims love to provide for themselves and their family. And your sim is nothing if not a provider. Go fishing or harvest a plant (can harvest a wild plant). Bring home the bacon so to speak. Stock your fridge with at least 5 fresh food items (Ex: 3 fish and 2 vegetables, 5 vegetables, 5 fish… you get the point). You cannot get these items at the grocery store; your founder must catch or harvest it.
Prepare at least 1 group meal.

Bad Day
Roll a 1: You didn’t sleep well last night and woke up late. You have so much to do today that you completely disregard your personal hygiene. No shower for you today, no hand washing, no pool, nothing that raises the hygiene level. Hopefully your loved ones will ignore the green toxic smoke cloud wafting behind you as you trudge through your day. (Especially if you have been too busy to shower for a couple of days) (Sorry, No dirt defiant reward allowed)

Roll a 2: You woke up in a foul mood. Your patience is wearing thin and you’re not in the mood to humor anyone. Every sim interaction you have today ends in an argument or a fight. Why can’t everyone leave you alone when you’re in this kind of mood?
You simply aren’t willing to change for them, so no fun today. Do nothing that raises your entertainment level. No TV, no computer games, no spa treatments, nothing. (Again, No lifetime rewards that make this easier)

Roll a 3: You are weak today, and it’s almost certain to get you into trouble (again…). You just can’t control your wondering eye. You have an affair today (Kissing, flirting, or woo-hoo). If you woo-hoo, you must try for a baby (If it’s an Option.) By the end of the day, you must have a romantic interest with a sim that isn’t your spouse. The affair must happen on your home lot. You’re so weak today that you don’t even try to hide it or consider the consequences. Hey a sim wants what he wants. If you do get caught hopefully you can repair your relationship before your next weak day. (Sorry, No “no jealousy” reward allowed)

Roll a 4: Today children aren’t your top priority. You don’t have time to help out with homework, or teach any skills. No time for games or to chat. No diaper changing or cuddling. You have no desire to do any parenting today at all. Hopefully you don’t raise the attention of a social worker. You can always hire a babysitter for the day, or leave the parenting up to your spouse.

Roll a 5: You woke up feeling downright mean and nasty today. You just know you’re going to run into someone that you just don’t like. That’s fine though, today is a good day to make an enemy and declare them a nemesis. Once you have made an enemy, you decide it’s too risky to have any other social interaction. No chatting on the computer, no phone conversations, nothing that raises your social level. You don’t want to anger the whole world.

Roll a 6: You have had it with your job and your boss has been riding you hard lately. On a whim you realize that you’ve had enough and decide to quit your job. You can always grovel to the boss and try to get your job back (unless you’re having the same kind of day tomorrow)
If you have no job, or quit your job already, today’s not the day to find one. If your sim is self employed, you don’t have to quit you just can’t work at all. (No gardening, No fishing, No creating etc...)
No money making for you today, no selling, no deleting, no challenges, nothing that makes money at all.

*The challenge is over when your founder reaches old age and dies.
*If your founder dies prematurely, then the challenge is over and you have failed.
*If you fail to complete 3 daily challenges in your founders’ lifetime, then the challenge is over. (If you find this challenge to hard, you can always roll the dice every other day, or even once a week.)
*If you find that your home lot just isn’t big enough, you may move into a bigger house. No money cheats though. Your family must earn the money. You may NOT move on a bad day.
*If you have WA, you may go on vacation if your funds allow. But you must still roll every day, and follow the rules of the day.
* I found that it’s easier if your sim has no job to begin with.



Keep track of your points; points are awarded as follows…
1 Point for every good friend your founder makes, even if the friendship doesn’t last. (Keep track)
1 Point for every skill your founder teaches their toddler (Max 3 points per toddler)
1 Point for every successful birthday party you throw for your children
1 Point for every child that successfully ages up into a young adult and moves out.
1 Point for every maxed out skill.
5 Points for each career you top out on.
10 Points for completing your founders LTW.
-1 Point for every enemy/nemesis (even if they repair the relationship later, it still counts as an enemy).
-1 Point for every time your founder quits his job.
-1 Point for every time the repo man comes.
-1 Point for every child born out of an affair.
-5 Points for every child taken by a social worker.
-5 Points for each failed daily challenge (Max -15 points, if you fail to complete the daily challenges more than 3 times, you lose!)
-10 Points for each child death due to neglect.
-10 Points for not completing your founders LTW.

See if you can reach the end of this challenge with some points. If you have points, then your sim had a good life and you have beaten the challenge. If you reach the end of this challenge with negative points or no points, then your sim had a bad life and you have failed the challenge.

feonixis
4th Sep 2011, 09:33 PM
This sounds really fun! I don't usually do challenges but I think im going to start this one tonight! I hope it goes well!

Apocryphallen
5th Sep 2011, 04:51 AM
This is a great challenge really well thought out, I love it! :)

CherrySim
18th Sep 2011, 10:53 AM
I really like this challenge. This will be really fun for me because my sims are always perfect, and live the perfect life, so it'll be nice for a change.

carouselshell
19th Sep 2011, 03:18 AM
I completely agree with you CherrySim. My sims tend to all be good and do everything just right. This challenge was a way for me to step away from my norm.

cannibalcupcake
13th Oct 2011, 08:15 AM
Love this! :)

CrystalClearSky
27th Oct 2012, 10:32 PM
wow this seems like it'd be really fun i'll have to try it