Antury
17th Sep 2011, 06:30 AM
Hello.
It's just a small question I want to ask. In order to make 3D edges on the cylindrical parts of clothes mesh, such as sleeves for example, I tried to select faces around and use "subdivide 4". But the thing is that I actually need to divide only those edges along the cylinder, that is, vertical for legs and horizontal for arms. But with 'subdivide 4' tool all (vertical and horizontal) the edges of a face are divided, and so, unnecessary vertices and faces appear:
http://s11.radikal.ru/i183/1109/f5/28951565e2ba.bmp (http://www.radikal.ru)
I'm really new in meshing, so I wonder if there is some way to avoid those unnecessary faces, maybe through modifying the model after division or using another tools.
P.S. Sorry if my English isn't too good: it's not my native language ..
P.P.S. It seems that those unneeded vertices on horizontal edges cause strange separate shading of modified part in BodyShop, so I guess one needs to adjust normals after division too..
It's just a small question I want to ask. In order to make 3D edges on the cylindrical parts of clothes mesh, such as sleeves for example, I tried to select faces around and use "subdivide 4". But the thing is that I actually need to divide only those edges along the cylinder, that is, vertical for legs and horizontal for arms. But with 'subdivide 4' tool all (vertical and horizontal) the edges of a face are divided, and so, unnecessary vertices and faces appear:
http://s11.radikal.ru/i183/1109/f5/28951565e2ba.bmp (http://www.radikal.ru)
I'm really new in meshing, so I wonder if there is some way to avoid those unnecessary faces, maybe through modifying the model after division or using another tools.
P.S. Sorry if my English isn't too good: it's not my native language ..
P.P.S. It seems that those unneeded vertices on horizontal edges cause strange separate shading of modified part in BodyShop, so I guess one needs to adjust normals after division too..