-Mallow-
25th Sep 2011, 04:47 AM
I wonder if anyone has done something similar to what I am making now to get any kind of answer to this:
I have been creating often Frankenstein meshes successfully but today in the current creation the two different meshes (let's say A and B mesh) have different vertice count on the sleeve seam area. The mesh B sleeves which I want to combine to the mesh A, has 12 vertices while the A has 13. If this was 3DsMax I could just add that vertice or remove it from the other to have same count but I do think Milkshape does not have this possibility - unless I am wrong. So I wonder if my idea to just snap that 13th vertice into another vertice and make the same boneassigment would be okay. So basically they will look like having same amount even if there is one extra vertice snapped into another.
1: will it work to have different vertice count on the seam area? (without being corrupted mesh in the game)
2. or how to remove or add vertice in the milkshape?
I have been creating often Frankenstein meshes successfully but today in the current creation the two different meshes (let's say A and B mesh) have different vertice count on the sleeve seam area. The mesh B sleeves which I want to combine to the mesh A, has 12 vertices while the A has 13. If this was 3DsMax I could just add that vertice or remove it from the other to have same count but I do think Milkshape does not have this possibility - unless I am wrong. So I wonder if my idea to just snap that 13th vertice into another vertice and make the same boneassigment would be okay. So basically they will look like having same amount even if there is one extra vertice snapped into another.
1: will it work to have different vertice count on the seam area? (without being corrupted mesh in the game)
2. or how to remove or add vertice in the milkshape?