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gamedev
6th Nov 2011, 12:04 AM
Shaders_Win32.precomp (located by default here (on a 64-bit machine): C:\Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin ) shares the extension type of an Autodesk precompiled shader file. I suspect it can be opened with the Gateway Import Node (http://wikihelp.autodesk.com/Creative_Finishing/enu/2012/Help/02_Smoke_--_Flame_Premium_Timeline/1189-Procedur1189/1241-Batch%3a_N1241/1269-Gateway_1269/1271-Using_th1271).
Could anyone who has software in the Autodesk Creative Suite please confirm or deny my hypothesis? If you are able to, please include information on the product used, any warning or error messages, and a screenshot of the imported file. In addition, I would really appreciate if you could recompile the file (after creating backups) and see if TS3 still runs. I would like to see if it is possible to add my modified Parallax Occlusion shader (https://sites.google.com/site/gamedev1988/home/parallax-occlusion-mapping-with-landscapes) to to TS3.
The first person who is able to do this and anyone who further contributes to their findings may receive a mention in the distribution and on my site. Be sure to include any links you would like included, messages, handle, etc. in your forum post or in a private message.

gamedev
11th Nov 2011, 06:31 PM
Okay, I've gotten POM implemented in another game, SimCity Societies. I am working on removing the seems at the edges and diagonals (it seems to be a problem with how the binormals, normals, and tangents are computed for the diagonals and the nature of the texture for the edges), and will post the solutions later. Hopefully some of the techniques learned there will apply here.
Here's a picture of the shader in action:
http://i42.tinypic.com/8x4uht.jpg