PDA

View Full Version : Recolour with custom bumpmap looks too shiny?


MzzUnvrz
30th Nov 2011, 02:40 AM
Hello again, creator forum. I *think* I may have finally figured out how to do bumpmaps. i think my biggest problem before was I could not see the results in CTU, only in game which is why I thought it wasn't working.

Anyway, new problems! Yay!

This time I've been recreating my "One Piece Wonders" that I made for TS2 a few years ago. This meant I had to work with bumpmaps again (boo!). I used the afswimsuitonepiece mesh to create it, and made my own bumpmap to go with it, instead of opting for a neutral one.

The normal lines from the previous mesh aren't showing up, thank goodness for that. but I am faced with a new problem, the textures look extremely shiny with darker colours, and it causes them to lose their texture detail. I've atached screenshots to illustrate what I mean.
The swimsuit looks fine with lighter colours and patterns, but darker colours look absolutely awful.

I seem to be a frequenter of these forums ^^;
Any help would be greatly appreciated :)

omegastarr82
30th Nov 2011, 03:50 AM
That would be a specular thing, not a bump map thing, if I'm not mistaken. The darker a specular the less shiny it is.

BloomsBase
30th Nov 2011, 03:55 AM
not sure but i thought the default suit is also very shiny?
Might be a setting in the materials

MzzUnvrz
30th Nov 2011, 03:55 AM
Oh, that could be it! Thank you for the reply, I'll get to changing that right away.

MzzUnvrz
30th Nov 2011, 04:24 AM
Thanks for pointing that out, dark colours look a loooot better now :)