VioletPadfoot
9th Dec 2011, 05:24 PM
Can someone tell me what I did (or didn't do) to this poor mesh? It's supposed to be a wind up doll key, but the circles messed up. A pic is attached
What I did:
1. Create a cylinder for the post. 2. create a second cylinder for the ring and rotate so its shading up. 3. Clone cylinder #2 and shrink to fit inside. Delete center points. 4. Connect the two cylinders face by face, fixing normals on each face and reversing vertex order as neccessary to make face the right way. 5. clone the faces i just made, move to other edge of cylinders, reverse vertex order, fix normals. 6. Make UV map, then regroup everything except cylinder #1 together and clone. move both of these into place next to post (cylinder #1) and regroup everything as one. Everything looks good in milkshape at this point. 7. Start a new project in milkshape. Import accessory gmdc, then example body, then my new mesh. 8. Adjust size and position of my mesh. 9. delete example body, transfer comments and group names, delete original frame and lens. 10. assign lens group to head, and frame group to spine2, export and place in mesh package.
Does it not like something in the way I constructed the mesh, or did I pick the wrong bone assignment. "Cause that's what I picked for my first attempt where the mesh was full of holes (and was really only a test to see if I could do it and to let the requester see where it would sit and how I should adjust it) and that one displayed properly. ~VP
What I did:
1. Create a cylinder for the post. 2. create a second cylinder for the ring and rotate so its shading up. 3. Clone cylinder #2 and shrink to fit inside. Delete center points. 4. Connect the two cylinders face by face, fixing normals on each face and reversing vertex order as neccessary to make face the right way. 5. clone the faces i just made, move to other edge of cylinders, reverse vertex order, fix normals. 6. Make UV map, then regroup everything except cylinder #1 together and clone. move both of these into place next to post (cylinder #1) and regroup everything as one. Everything looks good in milkshape at this point. 7. Start a new project in milkshape. Import accessory gmdc, then example body, then my new mesh. 8. Adjust size and position of my mesh. 9. delete example body, transfer comments and group names, delete original frame and lens. 10. assign lens group to head, and frame group to spine2, export and place in mesh package.
Does it not like something in the way I constructed the mesh, or did I pick the wrong bone assignment. "Cause that's what I picked for my first attempt where the mesh was full of holes (and was really only a test to see if I could do it and to let the requester see where it would sit and how I should adjust it) and that one displayed properly. ~VP