van Dorn
11th Dec 2011, 10:12 PM
The Higher Education Challenge
Seeing how there is no university in the Sims 3, there is now a beautiful little challenge. The goal is to make your Sims live a little bit and get them edu-ma-cated before they take their places as contributing adults of Sim society. Each major is skill-based and the challenge runs on a point system. There is also a time limit. Each sim has 14 days to complete the challenge. There are certain restrictions. But first, the majors:
Majors
Culinary Arts: Cooking/ Nectar Making (WA)
Art: Painting/Photography/Sculpting (WA/AMB)
Viticulture: Nectar Making (WA) /Gardening
Sports: Athletic/ Martial Arts (WA)
Engineering: Handiness/ Inventing (AMB)
Chemistry: Logic (based on potion creation) (MUST HAVE GEN)
Biology: Gardening/ Fishing
Music: Musical skill (Any instrument)
Literature: Writing (And Books read)
Horseplay: Riding (for the Sim) and Jumping and Racing (for the Horse) (PETS)
Vocal Music Theory: Singing! (SHT)
Show Performance: Check point distribution for explanation.
Child Development: Check point distribution for explanation.
Geology: Cuts unlocked, simoleans earned from sale of RGM.
Point Distribution
Culinary Arts: 1 points per skill level of Nectar Making and Cooking each. 2 points for each level of cooking if only base game is available. 1 point for each recipe learned. If only base game, add 7 points to recipes learned at the end.
Art: 1 point per skill level of each artistic skill, unless base game (3 points per skill level). 1 point for each 1000 simoleans earned from selling creations.
Viticulture: 1 point per skill level of each skill. 1 point for every 10 bottles of nectar made/ 500 simoleans made from selling produce.
Sports: 1 point per skill level of each skill. 5 points for winning any sparring matches in the tournament and 1 point for every 25 hours that a sim does an athletic activity.
Engineering: 1 point per skill level of each skill. 2 points for learning each invention. Simbots are 20. 1 point for each 1000 simoleans earned from selling creations. If used with Nrass Self Employed Career Mod (http://nraas.wikispaces.com/Careers+SelfEmployed+Phase+Ten)
then, you will earn 1 point per 250 simoleans.
Chemistry: 1 point per skill level of logic. 1 point for each potion learned. If used with the right mod, (http://www.modthesims.info/download.php?t=450035), you can get 1 point for each 1000 simoleans earned from the sale of these potions.
Biology: 1 point per skill level of each skill. 1 point for every 100 simoleans made from the sales of your produce. You can also get 20 bonus points for having a garden that only has perfect plants. (A garden requires at least 3 plants of 5 different crops). Only starting plants can be purchased from the grocery store.
Music: 1 point for every skill level of musical instrument skills. For base game only, the sim would receive 4 points per skill point 1 point for each additional composition learned unless base game only (4 points per composition). 2 points for each 1000 simoleans earned from playing for tips or with the band.
Literature: 1 point for every skill level of writing. 1 point for every 4 books read. 1 point for every 2000 simoleans earned from novel writing.
Horseplay (Punny, right?): 1 point for every skill level of riding, jumping, or racing. 5 points for every competition won. Every 25 hours rode, is 2 points. (This obviously requires a horse, and therefore, pets). 5 points for each foal born and raised to adulthood. 10 points for catching a unicorn and getting it to join your home. (PETS)
Vocal Music Theory: Singing! Only way to get points for this is by doing singing tasks--concerts, sing-o-grams, etc. 1 point for every 200 simoleans made? Also, 2 points for each level of the career that has been reached. (E.g. A sim reaches level 8, he/she gets 16 points.) (SHT)
Show Performance: Acrobatics/Magician. Only way to get points for this is by doing tasks appropriate for the path you are taking--shows, doing tricks for tips, etc. 1 point for every 200 simoleans made? (SHT)
Child Development: Kind of daycare-ish. 5 points for every child born. 1 point for every life skill (talking, walking, potty) each child masters. 1 point for every toddler skill (peg box, etc) they master. 5 points for mastering child cooking. Oh, and five points for having twins. Every recital (or equivalent) that your child wins, five points for that. Helping them master driving in one day is five points, in two days: three points, one point for all other durations. Also, if you graduate with this major, let your sim start the daycare track at level three, five if they miraculously manage High Honors.
Geology: 1 point per cut unlocked,except sculptor's egg. 1 point per 500 simoleans earned. This is related to the science career.
Scholar Classes
Less than 10 points OR did not master any core skills: Fail. You are not granted any privileges. You did not finish a degree, so you may go to McFattie’s and fry burgers.
10-20 points: Graduated. Congrats. You may be given a level 3 job if related to your major (entry level otherwise) and 1000 simoleans.
21-50: Graduated with Honors. Excellent. You may be given a level 5 job if related to your major (entry level otherwise) and 5000 simoleans.
50-75: Graduated with High Honors. Fantastic! Enjoy your degree while working your level 8 (if major related) job and take 10000 simoleans.
75+: Graduated with Simantics Prize. Quite incredible! Enjoy your degree, work your level 10 job (5 otherwise), and take away 20000 simoleans.
Base Rules
Look! We have rules:
No mods relating to productivity, speed, etc. e.g. (Faster garden tasks, faster writing, faster skills, more nectar bottles, Nrass Relativity, etc.)
MasterController and Awesomemod are forbidden. MasterController can be used when granting your sim the job and the money, but is otherwise forbidden.
Each sim must take a writing and logic class to establish his/her basic knowledge.
You can use this mod for some of your classes! http://www.modthesims.info/download.php?t=480804
Sims can only participate in this challenge if they received a C or higher grade in high school. Exception: Sims who go to boarding school and graduate are assumed to have a C or higher, so can participate in this challenge. Premade sims can also partake in this challenge if they were CAS'd as adults.
Any age above teen can take part in this challenge.
Money cheats are allowed to an extent. The most you can add with cheats is twenty thousand. That keeps things a little bit more realistic.
Students can hold jobs, but part time is recommended, due to the grueling nature of this challenge.
Additional Info
This is my first challenge, and I know I didn't catch all the vague parts and the errors, but I will accept all the help I get! Post and/or PM me, and I will amend this post/ this challenge.
Post pictures if you want! I want to see how everyone does this!
You would most likely move several unrelated young adults into an apartment/dorm setting where each sim has his/her own room.
Feel free to do this as you wish. This is a more or less free form challenge, and mostly an idea. I only posted what worked best for me.
Seeing how there is no university in the Sims 3, there is now a beautiful little challenge. The goal is to make your Sims live a little bit and get them edu-ma-cated before they take their places as contributing adults of Sim society. Each major is skill-based and the challenge runs on a point system. There is also a time limit. Each sim has 14 days to complete the challenge. There are certain restrictions. But first, the majors:
Majors
Culinary Arts: Cooking/ Nectar Making (WA)
Art: Painting/Photography/Sculpting (WA/AMB)
Viticulture: Nectar Making (WA) /Gardening
Sports: Athletic/ Martial Arts (WA)
Engineering: Handiness/ Inventing (AMB)
Chemistry: Logic (based on potion creation) (MUST HAVE GEN)
Biology: Gardening/ Fishing
Music: Musical skill (Any instrument)
Literature: Writing (And Books read)
Horseplay: Riding (for the Sim) and Jumping and Racing (for the Horse) (PETS)
Vocal Music Theory: Singing! (SHT)
Show Performance: Check point distribution for explanation.
Child Development: Check point distribution for explanation.
Geology: Cuts unlocked, simoleans earned from sale of RGM.
Point Distribution
Culinary Arts: 1 points per skill level of Nectar Making and Cooking each. 2 points for each level of cooking if only base game is available. 1 point for each recipe learned. If only base game, add 7 points to recipes learned at the end.
Art: 1 point per skill level of each artistic skill, unless base game (3 points per skill level). 1 point for each 1000 simoleans earned from selling creations.
Viticulture: 1 point per skill level of each skill. 1 point for every 10 bottles of nectar made/ 500 simoleans made from selling produce.
Sports: 1 point per skill level of each skill. 5 points for winning any sparring matches in the tournament and 1 point for every 25 hours that a sim does an athletic activity.
Engineering: 1 point per skill level of each skill. 2 points for learning each invention. Simbots are 20. 1 point for each 1000 simoleans earned from selling creations. If used with Nrass Self Employed Career Mod (http://nraas.wikispaces.com/Careers+SelfEmployed+Phase+Ten)
then, you will earn 1 point per 250 simoleans.
Chemistry: 1 point per skill level of logic. 1 point for each potion learned. If used with the right mod, (http://www.modthesims.info/download.php?t=450035), you can get 1 point for each 1000 simoleans earned from the sale of these potions.
Biology: 1 point per skill level of each skill. 1 point for every 100 simoleans made from the sales of your produce. You can also get 20 bonus points for having a garden that only has perfect plants. (A garden requires at least 3 plants of 5 different crops). Only starting plants can be purchased from the grocery store.
Music: 1 point for every skill level of musical instrument skills. For base game only, the sim would receive 4 points per skill point 1 point for each additional composition learned unless base game only (4 points per composition). 2 points for each 1000 simoleans earned from playing for tips or with the band.
Literature: 1 point for every skill level of writing. 1 point for every 4 books read. 1 point for every 2000 simoleans earned from novel writing.
Horseplay (Punny, right?): 1 point for every skill level of riding, jumping, or racing. 5 points for every competition won. Every 25 hours rode, is 2 points. (This obviously requires a horse, and therefore, pets). 5 points for each foal born and raised to adulthood. 10 points for catching a unicorn and getting it to join your home. (PETS)
Vocal Music Theory: Singing! Only way to get points for this is by doing singing tasks--concerts, sing-o-grams, etc. 1 point for every 200 simoleans made? Also, 2 points for each level of the career that has been reached. (E.g. A sim reaches level 8, he/she gets 16 points.) (SHT)
Show Performance: Acrobatics/Magician. Only way to get points for this is by doing tasks appropriate for the path you are taking--shows, doing tricks for tips, etc. 1 point for every 200 simoleans made? (SHT)
Child Development: Kind of daycare-ish. 5 points for every child born. 1 point for every life skill (talking, walking, potty) each child masters. 1 point for every toddler skill (peg box, etc) they master. 5 points for mastering child cooking. Oh, and five points for having twins. Every recital (or equivalent) that your child wins, five points for that. Helping them master driving in one day is five points, in two days: three points, one point for all other durations. Also, if you graduate with this major, let your sim start the daycare track at level three, five if they miraculously manage High Honors.
Geology: 1 point per cut unlocked,except sculptor's egg. 1 point per 500 simoleans earned. This is related to the science career.
Scholar Classes
Less than 10 points OR did not master any core skills: Fail. You are not granted any privileges. You did not finish a degree, so you may go to McFattie’s and fry burgers.
10-20 points: Graduated. Congrats. You may be given a level 3 job if related to your major (entry level otherwise) and 1000 simoleans.
21-50: Graduated with Honors. Excellent. You may be given a level 5 job if related to your major (entry level otherwise) and 5000 simoleans.
50-75: Graduated with High Honors. Fantastic! Enjoy your degree while working your level 8 (if major related) job and take 10000 simoleans.
75+: Graduated with Simantics Prize. Quite incredible! Enjoy your degree, work your level 10 job (5 otherwise), and take away 20000 simoleans.
Base Rules
Look! We have rules:
No mods relating to productivity, speed, etc. e.g. (Faster garden tasks, faster writing, faster skills, more nectar bottles, Nrass Relativity, etc.)
MasterController and Awesomemod are forbidden. MasterController can be used when granting your sim the job and the money, but is otherwise forbidden.
Each sim must take a writing and logic class to establish his/her basic knowledge.
You can use this mod for some of your classes! http://www.modthesims.info/download.php?t=480804
Sims can only participate in this challenge if they received a C or higher grade in high school. Exception: Sims who go to boarding school and graduate are assumed to have a C or higher, so can participate in this challenge. Premade sims can also partake in this challenge if they were CAS'd as adults.
Any age above teen can take part in this challenge.
Money cheats are allowed to an extent. The most you can add with cheats is twenty thousand. That keeps things a little bit more realistic.
Students can hold jobs, but part time is recommended, due to the grueling nature of this challenge.
Additional Info
This is my first challenge, and I know I didn't catch all the vague parts and the errors, but I will accept all the help I get! Post and/or PM me, and I will amend this post/ this challenge.
Post pictures if you want! I want to see how everyone does this!
You would most likely move several unrelated young adults into an apartment/dorm setting where each sim has his/her own room.
Feel free to do this as you wish. This is a more or less free form challenge, and mostly an idea. I only posted what worked best for me.