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CmarNYC
23rd Dec 2011, 02:20 AM
This is an experimental mod to make all female sims teen and older a little shorter than the males. It applies a short/small morph (a clone of the teen morph) to all females teen and up automatically on game startup and when a sim is instantiated. That morph should then be saved if you save your game. It presumably causes a slightly slower world load, but I didn't really notice this when testing.

As you can see in the pics, adult females are midway in height between males and teens. Hugging causes clipping with the woman's chin coming too far down in the man's shoulder. Kissing is the most obvious problem so far with the guy looking like he's trying to eat her nose. Cheek-stroking and holding hands are fine.

The 'Pets' version is for games patched to 1.26 or higher - it doesn't matter if you actually have Pets or not. 'Pre-Pets' version is for games below patch 1.26. I tested on a game patched fully up to date and one with base game 1.14. Be careful to use the right version - use of 'Pets' on a pre-1.26 game results in your world never loading, and I'm not sure what would happen if the short morph gets applied to female animals. (The only difference in the scripts is a test for Human in the 'Pets' version.)

If anyone knows of a way to script a test for a sim being human that'll run on all versions of the game, I'd be forever grateful!

Keep in mind that if you use this and save your game, ALL your female sims teen and above should have this morph permanently applied. I could make an 'anti-mod' to remove the morph if necessary. If you don't save, the height difference won't be saved.

Inge Jones
23rd Dec 2011, 11:03 AM
I think actually even animals the females tend to be a little smaller than males, so it's possible you don't need the test. Oh... unless you'd get a human body on a pet without the test lol!

CmarNYC
23rd Dec 2011, 01:54 PM
Since animal skeletons are arranged differently, I was afraid of distortion. But this morning I did a quick test with a female cat and there didn't appear to be anything wrong, so I guess they use an entirely different set of bones. Have to test more but looks like the Pre-Pets script may work for everyone. :)

BloomsBase
23rd Dec 2011, 08:24 PM
yes, animals have diffrent skeletons.

You say you made a new morph but isn't it easier to use the default adult to teen slider file for it?
If you take the default bodyteen FACE file you can add a new entrie with s3PE and split up male and female.
Add a new TGI link so you can use 2 bond files instead of one.
It is just a default replacement then wich people can take out if they dont like it.
Just mentioning cos it might be a little bit more save?

CmarNYC
24th Dec 2011, 04:23 AM
I think what I did is pretty much what you said. I made a new slider template and imported the teenbody BONE, and applied it with a script. You're right that the morph could be removed by just removing the FACE - I didn't think of that.