View Full Version : Saint George - small european community in the making
20th Jan 2012, 08:20 PM
This is my first post here, and also my first creation. Hope you guys like it, although I need some help with it. I would like to know how to get rid of those ugly yellow and blue lines while taking a picture, and also do you think 25 home lots are enough? I've made all community lots available in the game, so there should be around 30. Is it too much of a difference? 30 community lots while having only 25 home lots? Open to more suggestions, and thank you in advance for your help.
And also, how can I take clearer pictures?
20th Jan 2012, 08:39 PM
It's actually a small süddeutsche community :) but i like it! keep updating!
20th Jan 2012, 10:20 PM
If we are talking about this Saint George (http://en.wikipedia.org/wiki/Saint-George) it's Swiss, not süddeutsch (South German).
But I think it looks great and i think 25 residential lots are surely okay for a small world. Not sure where you would want to put the 30 community lots, though.
You can make better screenshots in game of course. In CAW I suppose there is also an option to hide the yellow and blue lot boundaries.
21st Jan 2012, 02:30 AM
Oh wow, it's really pretty. I would definitely play this. :D Could we get an overview of the world? The more pics the better. :)
21st Jan 2012, 04:44 PM
The city is named after my home city (Sfantu Gheorghe) in Romania, Covasna county, but it is not a replica of either that or any other town.
Based on jonha's suggestion, I made a few more pics of the town, hope you like it.
21st Jan 2012, 09:35 PM
It's quite nice, but I'd suggest putting a wider bit of dirt and vegetation in between each field to make it more realistic, like how conorsim did in Rinn Fáda;
And I'd also suggest using more autumn trees in this world, because as is, it looks a rather unnatural to have all of these evergreens, and then suddenly see a great big bunch of autumn cottonwoods!
21st Jan 2012, 10:26 PM
Very pretty indeed, I especially love the little town swuare in the fourth picture!
For the lots, perhaps you could find a space to make some empty lots for future expansion, as that would then give more room should your town population outgrow 25 lots. Also, are you including clubs in those 30 community lots? If so, you could possibly save some lots there by having just one or two clubs, which could be re-zoned from time to time (for your mixology sims). I find that this is a good compromise in smaller worlds.
Are you using a distant terrain? More pictures would be good! Did you build the lots yourself? If so, you could show some detail/ interior shots on those too. :)
21st Apr 2012, 02:42 PM
That's such an adorable little town <3 I'm keeping my eye on this one
22nd Apr 2012, 01:08 AM
for your first creation thats pretty amazing!!!!!
22nd Apr 2012, 01:31 AM
About the lots. I am currently building a world, a large one in fact, and it only has around 48 lots, give or take a few. While it isn't as condensed, its a pretty decent amount. If you plan to populate that many lots too, like i have about 4 out of 18 residential lots vacant, it still adds up to about 90 sims give or take. This is because of the NPCs, the Service Sims, and such.
22nd Apr 2012, 04:10 AM
It's VERY cute. I would certainly download it.
22nd Apr 2012, 12:22 PM
It is stunningly built, but 55 lots is very restrictive.
22nd Apr 2012, 12:34 PM
Actually, I beg to Disagree with you Tizerist. Not everyone wants a world with so many lots, not to mention that not a whole lot of people have the computer that will handle more than a certain amount of lots without issues. About the world. I really love the small village feel you gave to the place. but can I ask which lots are community buildings and what way are you using to hide the rabbitholes (Putting them underground or using Rabbithole rugs)?
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