kitkat67
13th Feb 2012, 02:14 AM
:rofl: Well, here’s another zombie apocalypse challenge. When the Sims 3 gets boring, try this to get a little excitement in your Sim filled life! :D
The world has ended and only your sims are left, along with a few scatterings of migrants and black market dealers. So make sure you delete:
-All but two or three existing households.
-Also, suppress opportunities.
Now you are ready to start!
Go into CAS, make at least two sims, they msut be a married couple or a guy and a girl. If you really want, you can roll a dice, and use that for your number of sims. The sims must have the following traits.
-Green Thumb
-Nurturing (One of the female sim must haves)
-Family Oriented (The other one)
-Light Sleeper
-Angler
-Brave
-Athletic
-Genius
-Lucky
-Natural Cook
Certain other traits aren't too helpful.
-Cowardly
-Heavy Sleeper
-Couch Potato
-Neurotic
-Loser
-Unlucky
Before the game "starts" do a few things...
-Build a shack, at least 10 by 10. No running water exept for a toilet. Fire torches and things like that are okay. But electrical objects either. (Sorry) Non electrical things and the inventor table is okay.
-Cancel the newspaper
-Build a fence to keep out the "unwanted specimens"
-Buy a stash of seeds with the remaining money, and then set the household funds to zero.
-NO cars, can use bikes and the famiy can have one motorcycle.
(and it begins...)
The world is overrun, you have been able to live because of your cunning and ability to grow vegetables. Going outide is extremly risky, and being out too long is a recipe is a suicide attempt.
Your Sims:
-May only be out in the open for four sim hours, looting graves and going to the "black market" (supermarket) and being inside don't count. Being outside too long means your sim was bitten and must die immedietly.
-Can only eat food they harvest, blackmarket food can be used as "medicines".
-No hospital births, they are busy enough with other issues.
-May eat fish, but the four hour rule applies.
-Every other day, roll a die, if an odd number comes up, pick a sim, there is a problem
Number one: The local vermin has become uncontrollable, and is tearing through your crops. You need to make a pesticide to deal with the problems. To fix it, you need to buy six ally catfish from the black market and fertilize your crops with them. For every six hours this goes untreated, you must delete two of your plants.
Numer three: A stomach virus is fallen upon you, and one of your sims is chilled almost to death. To save them, you need a rare plasma fruit to purge their bodies. Buy a plasma fruit and treat your sim. Every two hours they go untreated, delete a piece of furniture. Your sims are attempting to warm the victim,
Number five: A poison fruit has left your sim in him or her death throws, to cure them you must give them a medley of grape and minnow to keep them alive.
In order to unlock useful items, you must reach the top of certain careers.
-To unlock running water: Reach level 10 of the Science career.
-To unlock public places (parks and whatnot): Reach level 10 of the journilism career
-To unlock gyms and cardio equitment: Reach level 6 of the Athletic Career;
-To unlock smoke and crime alarms, as well as phones: Reach level 10 of the Law Enforcement career
-To lift the four hour rule: Reach level 10 of the Military Career.
-To unlock cooking stuff (fire pits don't count): Reach level 7 of the Culinary career
-To unlock t.v's, computers and assorted entertainment objects (including musical insturments, except a keyboard): Reach level 9 of the music career
-To unlock comfort objects: Reach level 7 of the buisness career.
PETS:
-You may have pets, as long as you can feed them.
-All pets must have the quiet trait. Loud noise attracts zombies.
-If it runs away, sorry, thats too bad. There's no one to look for it... :cry:
-Horses can be used as transportation.
-If your pet destroys something, there is no replacing it.
HAVE FUN!!!!!!!!!!!! And the challenge ends when you unlock everything throughout your generations.
Anyone who wants to share their sim story is encouraged to. :D
:rofl:
The world has ended and only your sims are left, along with a few scatterings of migrants and black market dealers. So make sure you delete:
-All but two or three existing households.
-Also, suppress opportunities.
Now you are ready to start!
Go into CAS, make at least two sims, they msut be a married couple or a guy and a girl. If you really want, you can roll a dice, and use that for your number of sims. The sims must have the following traits.
-Green Thumb
-Nurturing (One of the female sim must haves)
-Family Oriented (The other one)
-Light Sleeper
-Angler
-Brave
-Athletic
-Genius
-Lucky
-Natural Cook
Certain other traits aren't too helpful.
-Cowardly
-Heavy Sleeper
-Couch Potato
-Neurotic
-Loser
-Unlucky
Before the game "starts" do a few things...
-Build a shack, at least 10 by 10. No running water exept for a toilet. Fire torches and things like that are okay. But electrical objects either. (Sorry) Non electrical things and the inventor table is okay.
-Cancel the newspaper
-Build a fence to keep out the "unwanted specimens"
-Buy a stash of seeds with the remaining money, and then set the household funds to zero.
-NO cars, can use bikes and the famiy can have one motorcycle.
(and it begins...)
The world is overrun, you have been able to live because of your cunning and ability to grow vegetables. Going outide is extremly risky, and being out too long is a recipe is a suicide attempt.
Your Sims:
-May only be out in the open for four sim hours, looting graves and going to the "black market" (supermarket) and being inside don't count. Being outside too long means your sim was bitten and must die immedietly.
-Can only eat food they harvest, blackmarket food can be used as "medicines".
-No hospital births, they are busy enough with other issues.
-May eat fish, but the four hour rule applies.
-Every other day, roll a die, if an odd number comes up, pick a sim, there is a problem
Number one: The local vermin has become uncontrollable, and is tearing through your crops. You need to make a pesticide to deal with the problems. To fix it, you need to buy six ally catfish from the black market and fertilize your crops with them. For every six hours this goes untreated, you must delete two of your plants.
Numer three: A stomach virus is fallen upon you, and one of your sims is chilled almost to death. To save them, you need a rare plasma fruit to purge their bodies. Buy a plasma fruit and treat your sim. Every two hours they go untreated, delete a piece of furniture. Your sims are attempting to warm the victim,
Number five: A poison fruit has left your sim in him or her death throws, to cure them you must give them a medley of grape and minnow to keep them alive.
In order to unlock useful items, you must reach the top of certain careers.
-To unlock running water: Reach level 10 of the Science career.
-To unlock public places (parks and whatnot): Reach level 10 of the journilism career
-To unlock gyms and cardio equitment: Reach level 6 of the Athletic Career;
-To unlock smoke and crime alarms, as well as phones: Reach level 10 of the Law Enforcement career
-To lift the four hour rule: Reach level 10 of the Military Career.
-To unlock cooking stuff (fire pits don't count): Reach level 7 of the Culinary career
-To unlock t.v's, computers and assorted entertainment objects (including musical insturments, except a keyboard): Reach level 9 of the music career
-To unlock comfort objects: Reach level 7 of the buisness career.
PETS:
-You may have pets, as long as you can feed them.
-All pets must have the quiet trait. Loud noise attracts zombies.
-If it runs away, sorry, thats too bad. There's no one to look for it... :cry:
-Horses can be used as transportation.
-If your pet destroys something, there is no replacing it.
HAVE FUN!!!!!!!!!!!! And the challenge ends when you unlock everything throughout your generations.
Anyone who wants to share their sim story is encouraged to. :D
:rofl: