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grindingteeth
19th Feb 2012, 09:54 AM
I am a complete noob at this, but I want to try my hand at meshing. Particularly Horse 'hair'.

But, I don't know where to find them - I downloaded TSW and it doesn't seem to be finding the files for horse hair. It finds everything else - I added the folders to which my EPs are designated and it pulled all the expansion hair for PEOPLE - just not Horses (there is a tab for it though, just no files)

Help?

Yes I am starting from ground zero here, I am just going to try because hey... you've got to start somewhere.

CmarNYC
19th Feb 2012, 12:26 PM
Make a copy of FullBuild0_p10.package from C:\Program Files [(x86)]\Electronic Arts\The Sims 3 Pets\GameData\Shared\Packages to work with. There's a bunch of ahMane and ahTail meshes in there.

You can open it with s3oc (http://dino.drealm.info/den/denforum/index.php?board=20.0) and use the experimental CASP cloner function to make a package with the meshes, ready for modding.

grindingteeth
19th Feb 2012, 09:12 PM
Thank you very much!

porkypine
22nd Feb 2012, 06:26 PM
Be aware that when you map the new manes and tails, etc. that you put them in the same location as the originals or you will superimpose your new hair texture on unintended horse parts. :0)

Dnieze
6th Apr 2012, 05:38 PM
And? Were you able to make some horse hair?

grindingteeth
7th Apr 2012, 05:57 AM
And? Were you able to make some horse hair?

I did make a roached mane and one with a forelock, but my computer crashed and I had to format it. I've only recently reinstalled everything and I have to start over again on the mesh. Which is okay, because I had a slight joint issue near the withers, even though I retained the original mesh's joint assignments. This issue is not as apparent on long manes so I might just turn out one of those instead.

I see over at http://morningstarequestriansims.weebly.com/, she has started the same project (roached mane), though mine does look different; So you can keep an eye on that as she'll likely be done before me.

schrodingercat88
19th Apr 2012, 05:21 PM
I did make a roached mane and one with a forelock, but my computer crashed and I had to format it. I've only recently reinstalled everything and I have to start over again on the mesh. Which is okay, because I had a slight joint issue near the withers, even though I retained the original mesh's joint assignments. This issue is not as apparent on long manes so I might just turn out one of those instead.

I see over at http://morningstarequestriansims.weebly.com/, she has started the same project (roached mane), though mine does look different; So you can keep an eye on that as she'll likely be done before me.

It is done :) http://morningstarequestriansims.weebly.com/shaved-mane.html

However, don't be too impressed. I didn't change the mesh at all. I only rotated and moved EA's spiked mane so that it would appear as a roached mane; I didn't have to reassign joints or mess with the textures.