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Creon
21st Feb 2012, 12:21 PM
Welcome to the Question & Answers Page.

The Career Tutorial has been moved to the Sims Wiki found here: Career Modding Guide Link (http://simswiki.info/wiki.php?title=Tutorial:_Complete_Guide_to_Career_Modding_for_Beginners!)

If you have an questions about the Complete Guide to Career Modding for Beginners!, then please ask away! Im sure someone if not myself can help you find the solution. Also and comments, bugs or suggestions for improvements etc, are always welcome!



(Could an admin please link the tutorial from the wiki to the tutorial page on this site, Thanks)

abd123
21st Feb 2012, 1:34 PM
It really got to try this modding! :gjob: I hope I don’t miss things up! :D

birdyfly
21st Feb 2012, 2:40 PM
Holy pickles, thank you so much! :bunny:

You even added pictures to make it clear to understand. Thank you so much!

Inge Jones
21st Feb 2012, 3:19 PM
Can I just point out you no longer need to open the Grid to export and import dlls? You can right-click on them and use Export DLL and Import DLL . I should have updated the help lol!

HugeLunatic
21st Feb 2012, 4:18 PM
Still reading through this, but may I suggest that you write this in the wiki rather than in the forum? You have more formatting options in the wiki, and you can upload your images directly rather than using imageshack (this becomes a problem for the tutorial if imageshack removes the images). You can then just link to the wiki tutorial and have this forum thread for QA (see other tutorials in Modding for examples).

Creon
21st Feb 2012, 9:58 PM
Ok thanks for the comments, I'll have a look at the wiki format + the dll file stuff :)

Edit: Can I just point out you no longer need to open the Grid to export and import dlls? You can right-click on them and use Export DLL and Import DLL . I should have updated the help lol!
Yes you are right, you can just right click and import DLL :) silly me! Ill change the guide.

twallan
23rd Feb 2012, 9:50 PM
Pretty. :)

gesimz
24th Feb 2012, 12:27 AM
Thank you for producing this in-depth and user friendly guide and filling in the gap with the MTS tutorials on this topic for the Sims 3. I have an idea for a custom career in the upcoming Showtime expansion pack and this guide will be very helpful in attempting to create that custom career.

Bookmarked.

Creon
24th Feb 2012, 9:56 AM
Update: Moved tutorial to its own Wiki page, changed the guide to include DLL import, and made this post a Q & A page instead.

john2nd
29th Feb 2012, 8:27 PM
Thanks Creon for the tutorial, I appreciate the attention to detail! One question I have is in regards to metrics. I have the Late Night expansion pack and was planning on integrating fame/star ratings into my custom career. I was wondering if you knew what the coding would look like for that or how I should go about finding that code?

tizerist
29th Feb 2012, 8:53 PM
Nice one. How hard would it be to use a new item that doesn't have the EA careers attached to it?
For example, a religious career would be unlikely to share a career with an existing building.

Whiterider
29th Feb 2012, 9:27 PM
Ah, fantastic - this is a much-needed tutorial. :) I'm not sure what your request regarding linking is, though - could you explain?

LilaLipstick
3rd Mar 2012, 7:16 PM
First of all, thank you so much for this tutorial - it's very concise and easy to follow :)

I've tried it several times, being as careful as possible to follow the steps exactly but every time my custom career continues to show up as JoinCareer[numbers] even after I've updated the STBL list with the numbers listed. Also, the career works in terms of correct hours/pay etc. but none of the text is showing up. I'm guessing this is a problem with my STBL file... any ideas on what I might be doing wrong?

gesimz
4th Mar 2012, 9:58 AM
How exactly do you make a promotion level 10 like Level 10 for the Music Career Rock Branch/Rock Star with no set hours, being able to attend any day and has no metrics so you are able to perform/attend the rabbithole location at any time you wish and perform the career role like perform concerts answering to no one and supporting yourself (see attached image)?

missyhissy
5th Mar 2012, 5:04 PM
Great tutorial, it's really clear and easy to follow.
I've got a problem. I've followed the instructions to the letter but I can't get my career to show up at all :( It won't show on any rabbithole at all. Any idea what I might be doing wrong?

gesimz
6th Mar 2012, 11:49 AM
I'm presently stuck on the <KEY> Lines section of the tutorial. With the <KEY> Lines section, it's not clear in the tutorial whether you have to HASH anything in that second STBL file or not like you do with the 1st STBL. I looked at the Tennis career and it seems to indicate that you DO NEED to hash some of the lines given that in the Tennis mod, the instance numbers for the English strings (2nd STBL file) are different to the instance numbers under unhashed strings (1st STBL file).

ASMod1
10th Mar 2012, 1:03 PM
I tried to download the Tennis Career for some reference of what I'm going to do and I put it in my Mods folder but it doesn't work. Is there an explanation for this?

missyhissy
17th Mar 2012, 6:36 PM
I tried to download the Tennis Career for some reference of what I'm going to do and I put it in my Mods folder but it doesn't work. Is there an explanation for this?

Have you got Twallan's Career mod in your Mods folder? That's needed for the careers to show up :)
I solved my problem (no idea how, it just started working itself) but now I've got exactly the same issue as LilaLipstick. Does anyone else know what might be going wrong?

ThomasRiordan
24th Mar 2012, 5:03 PM
For those who are having trouble with the STBL part of the tutorial. I had the same problems a lot of you are having (missing text, numbers still being there, etc.) so I did things a little different and got everything to work properly. This is only if you have no intention of converting to other languages because while you could probably do it this way the other method is faster if you can get your head around it.

First of all go to resource - add in S3pe.

We're going to add a new STBL so set you new resource like this.

Type: STBL 0x220557DA
Group: 0x00000000

Check use resource name and name it something like MyCareerName.STBL and hit FNV64 and your instance should be filled out.

DO NOT hit OK just yet.

Go to your instance in my case was 0xB02D2720ADB57DB9 and chance the first two numbers after the x to match your language code. 00 is English. So 0xB02D2720ADB57DB9 becomes 0x002D2720ADB57DB9.

Now hit OK.

Now right click on your resource and choose edit STBL to bring up the STBL resource editor.

In the little box above where it says add change delete paste your first string from the tutorial. The section called The string resources.

So the firsts line is

<STR>Gameplay/Excel/Careers/CareerList:BLANK</STR> '''- Should be your career tile: e.g. “CareerList:Tennis”'''

You want the part between the <STR></STR> so past Gameplay/Excel/Careers/CareerList:BLANK into the box and replace BLANK with the name of your career and hit add. A new hash will be added on the left and you would type the name of your career on the right. I'd skip over the second string Gameplay/Careers/GetJobInRabbitHole:JoinCareerNoCareer just because you have to change it later on. So skip over that and continue with Gameplay/Excel/Careers/CareerList:BLANKOffer Do this for the rest of the tutorial...

It's pretty self explanatory once you get past the tone and skill part. Just remember this once you reach Gameplay/Excel/Careers/BLANK:BLANK it's pretty much the name of your career followed by the level you're on for example BLANK:BLANK would be MyCareerName:Level

Gameplay/Excel/Careers/BLANK:EntryLevel - BLANK would be MyCareerName the text would be a description of the job at that level.

Gameplay/Excel/Careers/BLANK:EntryLevel_Female - BLANK would be MyCareerName, the text on the left would be the female description of the job at level. This is usually the same as the male description unless you use gender identifiers in the description. Ie Ball Boy, Ball Girl.

Save the STBL by hitting Save and save your package. It's good to do this occasionally anyways just in case you have a power outage or something. It's kinda time consuming either way you make your STBL so it would suck to lose your progress.

Once you write down your numbers from in the game add another string at the end. This is the one we skipped over. If you didn't you can simply delete it by highlight the hash and hitting delete. For this string put
Gameplay/Careers/GetJobInRabbitHole:JoinCareer[YourNumbers] Your Numbers would be the ones you got in the game. Since the STBL editor will make the same hash as FNV Hash when you enter the string it's not necessary to do that part. Your text on the right would be Join MyCareer Career for example Join Tennis Career.

Save Your STBL.

Delete the two other STBL files from the package.

Save your package and your text should now hopefully be correct in the game.

Creon's tutorial isn't overly bad. It's just that one section gets a little confusing for a lot of people. I followed it better than any other career tutorial I've read right up until the STBL. Now I'm only a matter of filling out the job descriptions away from having a fully working career. Another tip for those of you editing the STBL the way I did. If you don't have your job description ready at the time you're editing just put *job name description male* and *job name description female* for those lines so you don't forget what those strings are or get confused.

Hopefully, this will help some of you.

Whiterider
24th Mar 2012, 6:22 PM
I believe you should then be able to enable your career for other languages by running it through STBL duplicator (http://modthesims.info/download.php?t=371472), though I haven't tested this on careers specifically - you would set the default language to be whichever one you've already made STBLs for, then just drag and drop the file over the duplicator exe.

aerogurl87
25th Mar 2012, 2:22 AM
So right now I'm following the guide here: http://simswiki.info/wiki.php?title=Tutorial:_Complete_Guide_to_Career_Modding_for_Beginners!

And I've gotten stuck on the section for doing string resources. I'm trying to figure out exactly where and how I put the description in. For instance on one line it says to put the first tone title with desciption added and gives the example of "MeetFellowAthletesDescription", so my question is do I put that and then just copy and paste my description in so that it's like "MeetFellowAthletesDesciption: Meet up with fellow athletes to discuss tennis" or what? I'm confused at this point. Please help.

ThomasRiordan
25th Mar 2012, 8:43 AM
So right now I'm following the guide here: http://simswiki.info/wiki.php?title=Tutorial:_Complete_Guide_to_Career_Modding_for_Beginners!

And I've gotten stuck on the section for doing string resources. I'm trying to figure out exactly where and how I put the description in. For instance on one line it says to put the first tone title with desciption added and gives the example of "MeetFellowAthletesDescription", so my question is do I put that and then just copy and paste my description in so that it's like "MeetFellowAthletesDesciption: Meet up with fellow athletes to discuss tennis" or what? I'm confused at this point. Please help.

You'd add that during the <KEY> Lines part of the tutorial.

<KEY>Gameplay/Excel/Careers/CareerList:BLANKDescription</KEY> ~ BLANK is MeetFellowAthletes with Desciption on the end MeetFellowAthletesDesciption
<STR>BLANK</STR> ~ BLANK would be the text you want to appear as the description "Meet fellow athletes and talk about tennis" without the quotes.

A lot of people are getting confused in that section. Perhaps something like CAREERTITLE:JOBLEVEL1 would be easier than BLANK this and BLANK that. It might also save a little time when editing in notepad since you could use find and replace to do most of the work since you know CAREERTITLE should always be Tennis so you can replace all occurrences of CAREERTITLE with Tennis instead of doing it one at a time since BLANK will not always equal CAREERTITLE.

Since I've started to understand a little more about how this works I'll try making a career following the tutorial completely later today since I have one that's being difficult and not showing in the game for some reason and I can't determine why exactly since I've followed the changing of the resources part to a t and it never shows up for me to get the numbers for the join career part so I'm not sure if the problem is how I did the STBL, in the XML or if it's just a problem with Showtime in general since the other career was made before installing Showtime and while the STBL was goofy due to confusion with the tutorial at least it did work in game, so if it's the STBL I know how to fix it if it goes screwy again but it shouldn't since I'm starting to grasp what Creon is talking about with all that stuff. I couldn't grasp it when using Twallan's career tutorial either so it's a bit to get your head around.

Edit. I was having the same problem as missyhissy and could not for the life of me figure out what the hell was going wrong and causing it not to show up in the game. I actually woke up this morning at 2am because I was having nightmares about how much the fact that it wasn't working and I had no clue why was pissing me off. If you're having this problem download Error Trap (http://nraas.wikispaces.com/ErrorTrap) and it should give you a little bit of an idea. Turns out when I made my first career I actually screwed up in just the right place to make it work <TableName> Should be your career title with Offer added: ie: “TennisOffer” should actually just be your career name. My Grocery career I put just Grocery and that's the one that works. When I went to do my Professional Wrestling career I put ProfessionalWrestlingOffer and it would not show up in the game at all. Error Trap told me I had no table name which I know I put so I had a look at the Grocery career to see what I did different and noticed the lack of Offer on the end. What the hell it's not working so let's take Offer off an leave just ProfessionalWrestling tried it in the game and there we go join career long ass number right where it belongs. Now I can go back to bed.

ThomasRiordan
25th Mar 2012, 7:14 PM
Hopefully this will help some of you who are getting confused. You can use find and replace in Notepad or Notepad++ to do most of your editing on the string lines. Instead of copy and pasting the string resources posted in the tutorial use the following part between the CODE tags.

CAREERNAME = the name of your career "Tennis"
COWORKERTITLE = the name you gave your coworkers "FellowTennisPlayers"
COWORKERMETRIC = what you put as your coworker metric title "TennisPlayers"
TONE1 = your meet coworkers tone "MeetFellowTennisPlayers"
TONE2 = your hang with coworkers tone "HangWithFellowTennisPlayers"
SKILLBOOSTING1 = any custom skill boosting tone you might have added "WorkOnSkill"
SKILLBOOSTING2 = if you added a second skill boosting tone it would go here if you've added no tones you can just delete these lines. I didn't put tone because find and replace will get it with TONE1 and TONE2 so it became a problem.
JOBLEVEL1 = the first level of your career. You can just keep replacing the digit from 1 to A for each level of your career. A would be level 10 because find and replace doesn't distinguish between 1 and 10 so when you do level1 it will replace level10 except for the 0.

Remove the spaces from between the lines otherwise it might not work. It's not posted that way but the code tags seem to have made it space between lines.

<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CareerList:CAREERNAME</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Careers/GetJobInRabbitHole:JoinCareerNoCareer</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CareerList:CAREERNAMEOffer</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:COWORKERTITLE</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:COWORKERMETRIC</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CareerList:TONE1</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CareerList:TONE1Description</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CareerList:TONE2</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CareerList:TONE2Description</STR>
<KEY>BLANK:</KEY>
<STR>SKILLBOOSTING1</STR>
<KEY>BLANK:</KEY>
<STR>SKILLBOOSTING1</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:JOBLEVEL1</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:EntryLevel</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:EntryLevel_Female</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:JOBLEVEL2</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel2</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel2_Female</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:JOBLEVEL3</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel3</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel3_Female</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:JOBLEVEL4</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel4</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel4_Female</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:JOBLEVEL5</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel5</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel5_Female</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:JOBLEVEL6</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel6</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel6_Female</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:JOBLEVEL7</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel7</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel7_Female</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:JOBLEVEL8</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel8</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel8_Female</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:JOBLEVEL9</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel9</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel9_Female</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:JOBLEVEL10</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel10</STR>
<KEY>BLANK:</KEY>
<STR>Gameplay/Excel/Careers/CAREERNAME:PromotionLevel10_Female</STR>

Now when you get to your Keys you copy and past each line into FNVHash and get the hash for FNV64 when you calculate your text. That would go in your <KEY></KEY> BLANK for each STR you hash.

When you go to do the Key to tell it which text to display you simply copy and paste the string text from your unhashed keys document.

<KEY>Gameplay/Excel/Careers/CareerList:Tennis</KEY>
<STR>BLANK</STR> ~ the blank would be the text you wish to be displayed instead of Gameplay/Excel/Careers/CareerList:Tennis which would be Tennis.

<KEY>Gameplay/Excel/Careers/CareerList:TennisOffer</KEY>
<STR>BLANK</STR> ~ Blank would be what appears in the newspaper or on the computer when the job comes up "So you think you want a career in Tennis? Well grab you balls and your racket and give it a go!"

PromotionLevel# and PromotionLevel#_Female are the description of the job "Working as a Racket Cleaner may be hard work, etc." You can use the male job description for both in most cases unless you use a gender identifier in the text ie ball boy/ball girl.

Hopefully, that'll clear some of the confusion up a little. Personally, I prefer the way I described for the STBL since I find it faster and have no intention of ever converting to a different language so but the other method does work it's just getting past the confusion of what should be wear. You can actually use the posted template for both methods of doing the STBL file which saves a little more time either way.

aerogurl87
25th Mar 2012, 9:13 PM
Thanks Thomas, but I'm still a little confused on the Strings Resources English part. I'm good with the <KEY> part for the actual job, but still confused about the actual tones I'm supposed to be putting in. Primarily where it says to put <KEY>GameplayBLANK:BLANK<KEY> or stuff like that. Do I just replace the entire line with the hash number (ex. <KEY>0x794447343</KEY>) or do I put something like <KEY>Gameplay0x794447343</KEY> in it's place?

ThomasRiordan
25th Mar 2012, 11:07 PM
The key in the first part is the hashed version of the text you put in for the string.

<KEY>0xD330291AEDEA5A43</KEY>
<STR>Gameplay/Excel/Careers/CareerList:CAREERNAME</STR>

Where 0xD330291AEDEA5A43 is the FNV64 hash of the text string Gameplay/Excel/Careers/CareerList:CAREERNAME that's what you would save as your Strings [YourCareerTile] UnhashedKeys

When it comes to the second part Strings [YourCareerTitle] English the string in your unhashed keys document becomes the <KEY> in the second document so you would copy over each line replacing <KEY>BLANK</KEY> with the <STR></STR> from the other document. The <STR>BLANK</STR> line would now be what you want the text to display whenever the game brings up Gameplay/Excel/Careers/CareerList:CAREERNAME

<KEY>Gameplay/Excel/Careers/CareerList:CAREERNAME</KEY>
<STR>My Career</STR>

If you leave the <STR> blank it won't show up or will show up as Gameplay/Excel/Careers/CareerList:CAREERNAME and if you leave the BLANK in there it will just say BLANK when it appears in game. It's confusing I know. I've been around and was part of the first attempts to add custom text to the game and I still kinda look at all that STBL stuff and go huh. It's like trying to read Greek upside down and backwards.

aerogurl87
25th Mar 2012, 11:54 PM
The key in the first part is the hashed version of the text you put in for the string.

<KEY>0xD330291AEDEA5A43</KEY>
<STR>Gameplay/Excel/Careers/CareerList:CAREERNAME</STR>

Where 0xD330291AEDEA5A43 is the FNV64 hash of the text string Gameplay/Excel/Careers/CareerList:CAREERNAME that's what you would save as your Strings [YourCareerTile] UnhashedKeys

When it comes to the second part Strings [YourCareerTitle] English the string in your unhashed keys document becomes the <KEY> in the second document so you would copy over each line replacing <KEY>BLANK</KEY> with the <STR></STR> from the other document. The <STR>BLANK</STR> line would now be what you want the text to display whenever the game brings up Gameplay/Excel/Careers/CareerList:CAREERNAME

<KEY>Gameplay/Excel/Careers/CareerList:CAREERNAME</KEY>
<STR>My Career</STR>

If you leave the <STR> blank it won't show up or will show up as Gameplay/Excel/Careers/CareerList:CAREERNAME and if you leave the BLANK in there it will just say BLANK when it appears in game. It's confusing I know. I've been around and was part of the first attempts to add custom text to the game and I still kinda look at all that STBL stuff and go huh. It's like trying to read Greek upside down and backwards.

That actually made alot of sense, haha. Thanks for the response.

ThomasRiordan
26th Mar 2012, 3:24 PM
Glad I could help.

86caprice
27th Mar 2012, 4:51 PM
I need help. The career shows up fine in game, but it's called JoinCareer16648 and so forth, even after I did the last step of the tutorial. None of the descriptions work either, it's all blank. Anyone have any advice on what might be wrong?

ThomasRiordan
27th Mar 2012, 6:28 PM
Sounds like you might have made an error when translating your keys. In S3pe right click on your STBL and choose edit STBL. Do you have any blanks next to the numbers? If so that is most likely your missing text in game. A lot of people are getting confused in that section of the tutorial and end up with the text being blank or mixed up.

It could also be that you didn't change the first two digits of your STBL's instance to match your game language. I'm assuming it's English so your instance should be whatever FNV64 generated with the first four digits being 0x00 followed by the rest of your instance number except for the first 2 digits which you replaced with 00.

aerogurl87
28th Mar 2012, 4:28 AM
Now I can't get the career to show up in game. I've done everything right, including renaming the <table> thing or whatever. And still it won't show up.

ThomasRiordan
28th Mar 2012, 12:43 PM
When you renamed your career did you name it .career or .careers? And did you change it in your dll xml file? Although it shouldn't be that because you said it was working so unless you made changes that should be correct. I've had a career go missing because I used .career instead of .careers but like I said unless you renamed it that shouldn't be the problem if it was working. I'm not sure what it could be but if you run Error Trap (http://nraas.wikispaces.com/ErrorTrap) it should give you a text file in the Sims 3 folder in My Documents that might hold some clues. Look for the lines that contain the name of your careers and tones xmls and whatever comes after them is usually the error. For example you might see something like this

PTS3_ThomasRiordan_Career_ProWrestling.Careers: Found CareerList = 1 ProfessionalWrestling: Added to Rabbithole Stadium
80605771721175: Found CareerFile = 1

PTS3_ThomasRiordan_Career_ProWrestling.Tones: Found Tone = 0 80605771721175: Found ToneFile = 1

Errors will also appear with [E] in front of them but not always since when my career had errors I don't believe it did have the [E] in front of it but someone else's that I'm using gives me an error in the game at load and shows up as [E] because it's out of date and is in need of updating.

If you can't figure it out from looking at it you can post the contents of the script error file and maybe I or someone more knowledgeable that I can tell you what's wrong.

aerogurl87
28th Mar 2012, 7:51 PM
This is what I got, but no idea what it means.

Found CareerFile = 1 [E]Royal_Court.Careers: Unknown Careers File 35849411900969

Found ToneFile = 1 [E]Royal_Court.Tones: Unknown Tones File 35849411900969: No BookFile Table 18201735987147: No BookFile Table 35849411900969: No SocializingFile Table

ThomasRiordan
28th Mar 2012, 8:21 PM
Have a look in your numbers.dll.xml which is probably named 35849411900969.dll xml at the lines and <Tones></Tones>, <Careers></Careers> should contain the name of your careers xml which in your case looks like it should be <Careers>Royal_Court.Careers</Careers> and your <Tones></Tones> should be <Tones>Royal_Court.Tones</Tones>, you might have made a typo when editing it. The best way is to just take the text from both your careers and tones xml and paste it in notepad so you can copy it back over without mistakes when you add it to the dll xml. I get the same error for ElliotDX's Gamer career and just having a quick look at it I can see he put career and not careers which is most likely the problem there. I'll be back after I try and fix his career and hopefully I'll have more information to help figure out what's going wrong with yours.

Edit. Well, that was unproductive. I still can't figure out why his isn't working even when it should be. Actually, the more I look the more baffled I become because I have other careers in my game that work perfectly fine even though everything I've experienced in creating my own tells me they shouldn't because mine wouldn't work when I did it that way. :wtf: I wouldn't be surprised if your problem is something so mind boggling stupid that it shouldn't even be an issue yet is. These things usually are.

alessendra
31st Mar 2012, 7:55 PM
I did everything correctly but I can't even join my career ingame...I set rabbit hole as Theatre and there's nothing there, I changed it to Stadium and same thing.

ThomasRiordan
31st Mar 2012, 11:36 PM
Did you try running error trap? That might give you some clue where the problem lies.

86caprice
8th Apr 2012, 4:46 PM
I need some more help. I figured I'd give errortrap a shot but it doesn't give me a readout, even though I have the right patch and everything. I was wondering if anyone who is a better man than me could have a look at my career file, see what I'm doing wrong?

ThomasRiordan
8th Apr 2012, 11:42 PM
Sure. Just upload it somewhere and send me a private message and I'll look into it tomorrow. Odd that error trap doesn't give you a log though. Usually it ends up in My Documents/Electronic Arts/The Sims 3 with a title like ScriptError_UserName__04-07-2012__16-03-47__97C79190.xml

FangzV
11th Apr 2012, 10:49 PM
I'm having the same problem as 86caprice had. My career is still showing as a number and all of the text is blanked. I changed the English String ID to have the two 00's and I don't see any blank lines in that or the string ID. Tone for the career are there but don't have any text either (except for Business As Usual).
Is there anything else I can check for that may be causing my problem?

Everything else seems to be working fine. The metrics and wages are showing and the technicalities seem to be in order.

ThomasRiordan
11th Apr 2012, 11:05 PM
It seems everyone has the same problem when doing the STBL part of the tutorial. They get confused as to what goes where when filling in the keys and strings and thus end up with missing strings or the wrong string in the wrong place. I've made a clarified version of that file in post 23 (http://www.modthesims.info/showthread.php?p=3816697#post3816697) so you could try that or when all else fails (or if you're like me just do it that way to begin with) you can add the strings manually as I described in post 19. (http://www.modthesims.info/showthread.php?p=3815942#post3815942).

FangzV
11th Apr 2012, 11:46 PM
Whoops...using that method did work. Sorry for not trying that first. Thanks for the help!

86caprice
12th Apr 2012, 10:04 AM
What do I need to do to make my sims have uniforms to work? Suits like your sims wear in the Business career? :)

ThomasRiordan
12th Apr 2012, 12:25 PM
The first thing you need is CmarNYC's Sim Outfitter (http://www.modthesims.info/showthread.php?t=440057) to make the custom outfit which I assume is what you want to do. You extract the CASP 0x034AEECB for each part of the outfit using S3PE then add it to Sim Outfitter. Save your outfit with a name ie BusinessCareerMaleLevel1 and import the SIMO into your career file. Then in your career.xml add the following lines to each level or any level you want to use the outfits.

<OutfitMale></OutfitMale>
<OutfitFemale></OutfitFemale>
<OutfitMaleElder></OutfitMaleElder>
<OutfitFemaleElder></OutfitFemaleElder>

Obviously, if you don't have outfits for an age/gender and just want them to use their everyday clothing you don't need to add the lines for that. Once you have those lines added put the name of your new outfit between them.

<OutfitMale>BusinessCareerMaleLevel1</OutfitMale>
<OutfitFemale>BusinessCareerFemaleLevel1</OutfitFemale>
<OutfitMaleElder>BusinessCareerElderMaleLevel1</OutfitMaleElder>
<OutfitFemaleElder>BusinessCareerElderFemaleLevel1</OutfitFemaleElder>

Save your changes and your outfit should be used when you go to work. However, you may have to leave and rejoin the career if you already have a Sim in that career. If you have any problem with where things go you can have a look at my professional wrestling career (http://greensims.org/index.php?action=downloads;sa=view;down=15) which uses a custom outfit all the way thru.

A little warning about Sim Outfitter. Sometimes you may have to start over or rely on voodoo to get it to save.

LilaLipstick
18th Apr 2012, 12:11 PM
First of all, thank you so much ThomasRiordan - I was able to get my careers working perfectly using your method!

I was wondering if anyone knows how to add fame star metrics like the ones in Late Night? I'd like to make a career that would require Sims to become famous as they progress.

ETA: Never mind, I opened up the GameplayData and found it. If anyone's interested it's

<Metric1>CelebrityLevel</Metric1>
<Mappings1>0,0,0</Mappings1>

yoyohayli
18th Apr 2012, 10:58 PM
Alright, so I have a problem with the "Join Career[Random Numbers] thing. I swear I've done everything correctly to try and get the right career name to show up, but it's still showing me the numbers. I've also tried ThomasRiordan's method to fix that, but nothing about it changed. All the text and the metrics of my career work perfectly fine except for the fact that the actual career name isn't showing up.
The only problem I had with Creon's instructions was the last part that says, "Go back to S3PE and “Right click” on your UnhashedKeys string file, then go to “Edit STBL” this brings up the “STBL Resource Editor” window. Click on the second file in the left list, this should show: Gameplay/Careers/GetJobInRabbitHole:JoinCareerNoCareer in the right window and the value in the bottom box."
That would be well and dandy if there were a second file in the left list. The only thing I'm seeing is "0x[Random Numbers]: Gameplay/Excel/Careers/Tribute:PromotionLevel10_Female" and in the right box it says the same thing but without the 0x[Random Numbers].
Have I done something wrong with my UnhashedKeys file?

ThomasRiordan
18th Apr 2012, 11:32 PM
Are you putting Gameplay/Careers/GetJobInRabbitHole:JoinCareerNoCareer as your unhashed string? If so it should be Gameplay/Careers/GetJobInRabbitHole:JoinCareer with the numbers you get from the in game string when you click join career so instead of Gameplay/Careers/GetJobInRabbitHole:JoinCareerNoCareer or JoinCareerNoCareerNumbers it would be Gameplay/Careers/GetJobInRabbitHole:JoinCareer345678910092356434 or whatever number shows up in the game for your career. S3PE doesn't actually show Gameplay/Careers/GetJobInRabbitHole:JoinCareerNoCareer it'll show a number. I've hashed that twice and it comes up as 0x2F81C7C27817D161 for me so that might be what it is in the list. If you post the text from your unhashed key list I might be able to spot what you're doing wrong. If all else fails you can upload the file somewhere like MediaFire, send me a PM and I'll have a look at it when I get a chance.

yoyohayli
19th Apr 2012, 2:44 AM
(I've got several versions of my career where I've used the different techniques just to see if any of them work!)
For the version where I strictly followed Creon's instructions, the only thing showing up in the STBL Resource Editor is as follows:
"0xA9397804052A9815: Gameplay/Excel/Careers/Tribute:PromotionLevel10_Female" shows in the box on the left while "Gameplay/Excel/Careers/Tribute:PromotionLevel10_Female" shows in the box on the right. I do not know what to do with this. (My random numbers from the game are 16957055448146386482, if that helps any.)
Then, for the version where I used your (ThomasRiordan) instructions to make the single STBL, I was a bit confused as to what I was doing exactly, as well. I basically took everything from the <STR> lines in my previous UnhashedKeys text file and pasted them in order into the little box above the "Add", "Change", and "Delete" buttons (excluding the actual <STR> parts like you said to do) where I had them hashed into the lines of random numbers. Then the next few parts of instructions confused me on what to put in the righthand box. I just kind of typed in whatever I had in the <STR> lines for my "Strings [Career] English" text (the corresponding descriptions for each of the <STR> lines in the UnhashedKeys text) because that's what I could best figure out what I was being told to do. Then, at the very end, I typed in "Gameplay/Careers/GetJobInRabbitHole:JoinCareer16957055448146386482" and had the little box hash it for me to get another set of random numbers and then in the righthand box, I typed "Join Tribute Career". (Tribute is the name of my career.)
Am I completely screwing with everything the totally wrong way? Because I have a feeling that's what's happening...

ThomasRiordan
19th Apr 2012, 11:47 AM
It's early so forgive me if I'm getting confused on what you're saying. What it sounds like to me is you're seeing something like this in the STBL.

http://i106.photobucket.com/albums/m277/ThomasRiordan/STBL.jpg

What you would do is highlight the Gameplay/Excel/Careers/Tribute:PromotionLevel10_Female and delete that replacing it with the name for the highest level of your career. Here's how I did mine...

http://i106.photobucket.com/albums/m277/ThomasRiordan/STBL2.jpg

If I'm totally confused and everything is right except for the numbers part there's a few things you could try. The first is checking to see if you changed the instance of your STBL to match your language if English the first four digits of the instance should be 0x00. If that's correct you can try deleting your cache files; CASPartCache, compositorCache, scriptCache, simCompositorCache and seeing if that works. You said there is no second line in your STBL where the original Gameplay/Careers/GetJobInRabbitHole:JoinCareerNoCareer would be so you shouldn't have to delete that if it's not there. The other thing you can try is running Error Trap (http://nraas.wikispaces.com/ErrorTrap) and seeing if the career has errors any where else that might be causing it not to work properly. A handy little text file will be placed in your My Documents/Electronic Arts/The Sims 3 folder which could provide some clues.

I'll try to make a video tutorial for careers over the weekend. Maybe, visual aid will help a lot of people since everyone seems to get messed up on the STBL part.

missyhissy
5th May 2012, 4:23 PM
How do you have titles for each gender? For example, the Acting/Directing career with Late Night has Best Boy for males and Best Girl for females. I see how you change the descriptions, but I can't work out how to do the titles. Any help would be appreciated :)

ThomasRiordan
6th May 2012, 8:46 PM
To be honest I have no idea. Perhaps Gameplay/Excel/Careers/CareerName:JobName_female from looking thru the careers.xml it doesn't seem EA defines the titles thru that. Unfortunately, I have no clue how to open the STBL where it would tell me what the actual hash is for the careers would be in order to tell you exactly how to do it.

missyhissy
7th May 2012, 12:19 PM
Okay, thanks anyway for responding! :) I'll have a fiddle sometime and see if I can work something out :D

ETA: Another question. Two of my careers are based at the Business and Journalism rabbithole. Am I able to add another rabbithole for them to be added to? Or can I only put one there?

Thanks! :)

BajanEmpress
8th May 2012, 6:04 PM
I have a question regarding the unhashed keys. Is the stbl supposed to remain in the file? I ask this question because I've opened several other custom career packages that have been shared online and I see no unhashed keys file. I was wondering if that particular stbl disappears after game play or if you are supposed to manually delete it. Or am I just clueless. lol.

missyhissy
14th May 2012, 2:59 PM
I have a question regarding the unhashed keys. Is the stbl supposed to remain in the file? I ask this question because I've opened several other custom career packages that have been shared online and I see no unhashed keys file. I was wondering if that particular stbl disappears after game play or if you are supposed to manually delete it. Or am I just clueless. lol.

Mine all seem to stay, so I'd leave them in :)

lilibug1
2nd Jun 2012, 7:15 PM
I followed all the steps and my career isn't showing up in game at all. I'm about to use errortrap and will edit this with the results. I was just going to send ThomasRiorden a pm with my file but I couldn't figure out how to attach files via pm, so I'm attaching it here. :)

EDIT: I have no idea how to make ErrorTrap work - I put it in my Mods folder but I have no script error xml document from today. (I have a ton from yesterday because my game kept crashing from some bad cc)

EDIT 2: I managed to make my career appear and now the numbers won't go away, and all my text is missing. Also, does anyone know if my career should appear on the set career on the mailbox?

SimonPimon
3rd Jun 2012, 4:42 PM
So I got my career to work and it all worked perfectly until my sim reached level 4 in the career track. Now the job performance bar won't move at all, it's completely frozen, even with the "Work Hard" setting enabled. Any ideas what might be causing this? Edit: It seems it was just a temporary bug, it worked properly the next time my sim went to work.

Also, if I want my skill tone to first appear at level 3, how do I do this? Currently, it exists from the beginning at level 1.

missyhissy
7th Jun 2012, 12:04 PM
I'd like to be able to include the Lectures metric that the Education career has from Ambitions. Does anyone know how/where I can find the coding for it?
Many thanks :)

SimonPimon
12th Jun 2012, 12:17 PM
I'd like to be able to include the Lectures metric that the Education career has from Ambitions. Does anyone know how/where I can find the coding for it?
Many thanks :)

Level 6 in the Education career has this coding:

<Metric4>GiveLectures</Metric4>
<Mappings4>-1,0,4</Mappings4>

Go to Program Files\Electronic Arts\The Sims 3\Game\Bin\Gameplay and open GameplayData.package with S3PE. The careers are located in Careers.xml

missyhissy
19th Jun 2012, 3:58 PM
Level 6 in the Education career has this coding:

<Metric4>GiveLectures</Metric4>
<Mappings4>-1,0,4</Mappings4>

Go to Program Files\Electronic Arts\The Sims 3\Game\Bin\Gameplay and open GameplayData.package with S3PE. The careers are located in Careers.xml

Ahh, that's perfect, thanks! :D :up:

Acornicus
23rd Jun 2012, 2:47 AM
I don't know what it is, but I can't get my career to load in-game. I'm also not sure how to use ErrorTrap, so I can't check my problem. Any advice?

missyhissy
23rd Jun 2012, 8:30 PM
I don't know what it is, but I can't get my career to load in-game. I'm also not sure how to use ErrorTrap, so I can't check my problem. Any advice?

Do you have Twallan's Careers mod installed? Other than that, you might have missed a BLANK somewhere. :)

Does anyone know how we do a split career, such as the Law Enforcement or Music careers? :)

Acornicus
25th Jun 2012, 3:13 AM
Do you have Twallan's Careers mod installed? Other than that, you might have missed a BLANK somewhere. :)

I went looking through my files and filled out all the blanks and still nothing. I also checked and I have Twallan's Career mod installed, so I can't figure out what's wrong. Would someone like take a look at it and help me? If so, I'll attach a link in the next post I make or this one.

missyhissy
26th Jun 2012, 10:33 AM
I went looking through my files and filled out all the blanks and still nothing. I also checked and I have Twallan's Career mod installed, so I can't figure out what's wrong. Would someone like take a look at it and help me? If so, I'll attach a link in the next post I make or this one.

Sure, I'll have a look for you :)

Acornicus
26th Jun 2012, 5:10 PM
Sure, I'll have a look for you :)
Thanks a ton! If you need any other files, please ask. :)

missyhissy
27th Jun 2012, 9:30 AM
Thanks a ton! If you need any other files, please ask. :)

From a look at the file, I see a few things :)
1. In your Tones file, there is a BLANK: <Skill1>BLANK</Skill1>
2. I think the spaces in you Careers file could be causing an issue.
3. There doesn't seem to be anything in the UnhashedKeys file
4. Neither the UnhashedKeys nor the English file have been renamed and FNV hashed to make them unique.

Did you follow ThomasRiordan's way of doing the English file? :)

missyhissy
29th Jun 2012, 1:58 PM
Has anyone worked out how to make the part time jobs available for teens?

Slash25
1st Jul 2012, 9:56 PM
Can someone please clarify how you complete the final step (where you copy down the number and stuff).

I've done everything up to the end and it still doesn't work. When I go to the rabbit hole it just says "Join Career [RANDOM NUMBER HERE]".

I copied the number down, put the STR into the FNV and hit calculate and I got the hash. I replace the "NoCareer" with the "JoinCareer[Numbers]. Then I replaced the hash with the one that I calculated, saved and put the package (with the loader) in the folder.

When I go in game it just comes up with the "JoinCareer[Numbers] crap and the only thing that comes up is the picture with no description or job title.

Can anyone help me?

missyhissy
2nd Jul 2012, 12:01 PM
Can someone please clarify how you complete the final step (where you copy down the number and stuff).

I've done everything up to the end and it still doesn't work. When I go to the rabbit hole it just says "Join Career [RANDOM NUMBER HERE]".

I copied the number down, put the STR into the FNV and hit calculate and I got the hash. I replace the "NoCareer" with the "JoinCareer[Numbers]. Then I replaced the hash with the one that I calculated, saved and put the package (with the loader) in the folder.

When I go in game it just comes up with the "JoinCareer[Numbers] crap and the only thing that comes up is the picture with no description or job title.

Can anyone help me?

Have you also put the Numbers in your English STBL? You need to make sure the numbers are in the English STBL too, or it will stay as the numbers. That should do it :)

Acornicus
2nd Jul 2012, 11:38 PM
From a look at the file, I see a few things :)
1. In your Tones file, there is a BLANK: <Skill1>BLANK</Skill1>
2. I think the spaces in you Careers file could be causing an issue.
3. There doesn't seem to be anything in the UnhashedKeys file
4. Neither the UnhashedKeys nor the English file have been renamed and FNV hashed to make them unique.

Did you follow ThomasRiordan's way of doing the English file? :)

Thanks, I made the corrections but still nothing. I'm sure I'm doing something wrong, so I'll keep checking and working on it. Thanks for the help! ♥

missyhissy
6th Jul 2012, 10:52 AM
Thanks, I made the corrections but still nothing. I'm sure I'm doing something wrong, so I'll keep checking and working on it. Thanks for the help! ♥

If you want to send me the file again, I can take a look for you, if you want? :)

Le Fey
16th Jul 2012, 1:14 PM
Did anyone ever work out how to make gender-specific job titles? :blink:

missyhissy
18th Jul 2012, 11:04 AM
Did anyone ever work out how to make gender-specific job titles? :blink:
I haven't done yet. It's the next thing on my list to test after custom opportunities :lol:

van322a
19th Jul 2012, 7:45 PM
I worked for hours perfecting my career and followed all the steps, but whenever I go in game to the rabbit hole, my career comes up as "JoinCareer[mynumber]" and the text refuses to show up. It said there was a script error with Nraas Career, so i know it's my job. could someone please help? :/

missyhissy
20th Jul 2012, 11:26 AM
I worked for hours perfecting my career and followed all the steps, but whenever I go in game to the rabbit hole, my career comes up as "JoinCareer[mynumber]" and the text refuses to show up. It said there was a script error with Nraas Career, so i know it's my job. could someone please help? :/

Did you follow ThomasRiordan's method of creating the English STBL strings? I had the same problem as you until I used his method and that worked :)

Le Fey
22nd Jul 2012, 10:20 AM
I haven't done yet. It's the next thing on my list to test after custom opportunities :lol:

Oh, how is that going? I'm at a loss as to how you make the careers more complex than just having the basic frame as described in the tutorial :P

And yeah, I find making custom careers is pretty hit and miss for me. My first one took several attempts starting from scratch because I just couldn't work out where it was going wrong. I think I tend to get impatient in the more arduous sections and try to speed it up, only to make a mistake somewhere. :faceslap:

gumi18
30th Jul 2012, 8:43 PM
I've been looking for an in depth tutorial! Thank you~
Is there any way to have the career branch out? Like how the law enforcement career branches out to forensics and super spy or how the music career has rock and classical?
Thanks for such an awesome tutorial! :gjob:

missyhissy
1st Aug 2012, 9:56 AM
LeFey: It's been a bit of hit and miss at the moment. More script errors than I can count! :lol:
gumi18: Yes, there is. I haven't tested it out myself just yet, but when you want to add the levels for the branches, you add to the levels:
<BranchName></BranchName>
<BranchSource></BranchSource>

From what I can gather, you put Base in the BranchSource and the name of your branch in BranchName, for example Rock or Symphonic.
In the point in the tutorial where you begin to edit the careers file, add this in beneath the <Text_JobOffer> :
<Text_BranchOffer>CAREERNAMEBranchOffer</Text_BranchOffer>
<Text_BranchName1>CAREERNAMEbranchname1</Text_BranchName1>
<Text_BranchName2>CAREERNAMEbranchname2</Text_BranchName2>

So to use the Music career as an example again:
<Text_BranchOffer>MusicBranchOffer</Text_BranchOffer>
<Text_BranchName1>MusicRock</Text_BranchName1>
<Text_BranchName2>MusicSymphonic</Text_BranchName2>

Like I said, I haven't tested this myself yet, but from peaking at Twallan's Mobster career, that's what it seems to need. :)

missyhissy
4th Aug 2012, 11:03 AM
Did anyone ever work out how to make gender-specific job titles? :blink:

I've got it! :bunny:

In the Unhashed Keys file, you put in your male title, then underneath, you add the same title and add _Female.
For example:
<STR>Gameplay/Excel/Careers/Film:BestBoy</STR>
<STR>Gameplay/Excel/Careers/Film:BestBoy_Female</STR>

Then, input that into your English Strings like this:

<KEY>Gameplay/Excel/Careers/Film:BestBoy</KEY>
<STR>Best Boy</STR.
<KEY>Gameplay/Excel/Careers/Film:BestBoy_Female</KEY>
<STR>Best Girl</STR>

:bunny:

kithri
28th Aug 2012, 3:51 AM
I'm making my first custom career, and my question is probably quite simplistic, but this is also my first real attempt at modding. Here goes:

I'm not sure where spaces are ok and where they are not. My career, my tones, and most of my career titles are made up of several words and some of the examples are less than clear, especially since the example career is Tennis. Any guidance would be appreciated. :)

missyhissy
29th Aug 2012, 1:39 PM
I'm making my first custom career, and my question is probably quite simplistic, but this is also my first real attempt at modding. Here goes:

I'm not sure where spaces are ok and where they are not. My career, my tones, and most of my career titles are made up of several words and some of the examples are less than clear, especially since the example career is Tennis. Any guidance would be appreciated. :)

No spaces anywhere, except for the English Strings. Then you put spaces in.
Using the career I'm currently working on as an example:

<KEY>Gameplay/Excel/Careers/CareerList:FuneralDirector</KEY>
<STR>Funeral Director</STR>

In all the other files, such as in the Careers XML file, the Tones XML file and the UnhashedKeys file, there are no spaces. The language Strings are the only files to have spaces :) Hope that helps :)

kithri
29th Aug 2012, 6:39 PM
Thanks, missyhissy!

And that is so funny that you are doing a funeral director career, cause that was going to be my next one, but now I don't have to, lol!

kithri
30th Aug 2012, 10:51 AM
Okay, I almost have everything working, only my career title and the text strings aren't showing up. Instead, JoinCareer842901641372242208 (not these numbers, though, this is an example) shows up at the rabbithole. And yes, I did what Creon's tutorial said to do about copying down the number and going back into S3PE and changing the STBL file.

So my Sim was able to join the career, but I saw no text stating what career it was, nor the entry level text, nor the offer text. However, within a few minutes my sim had 3 co-workers and boss, and the icons were showing up fine, as were the metrics of what was needed for a promotion. Moreover, ErrorTrap isn't showing any errors related to my career.

I'm totally baffled.

I compared my career-guts to MissyHissy's Pharmacist career, and to Lily_XD's Psychology career (which is constructed differently, so it wasn't much help); I read everything on Twallen's site, and I followed Creon's tutorial (and found several errors in it, too), and I still don't get what I'm doing wrong. I even switched around the rabbithole, from business to theatre, and now to criminal hideout, with no joy.

I've read back through this thread, and ThomasRiordan had some interesting stuff but I wasn't entirely sure what he meant.

Any ideas, anyone?

missyhissy
30th Aug 2012, 11:54 AM
Okay, I almost have everything working, only my career title and the text strings aren't showing up. Instead, JoinCareer842901641372242208 (not these numbers, though, this is an example) shows up at the rabbithole. And yes, I did what Creon's tutorial said to do about copying down the number and going back into S3PE and changing the STBL file.

So my Sim was able to join the career, but I saw no text stating what career it was, nor the entry level text, nor the offer text. However, within a few minutes my sim had 3 co-workers and boss, and the icons were showing up fine, as were the metrics of what was needed for a promotion. Moreover, ErrorTrap isn't showing any errors related to my career.

I'm totally baffled.

I compared my career-guts to MissyHissy's Pharmacist career, and to Lily_XD's Psychology career (which is constructed differently, so it wasn't much help); I read everything on Twallen's site, and I followed Creon's tutorial (and found several errors in it, too), and I still don't get what I'm doing wrong. I even switched around the rabbithole, from business to theatre, and now to criminal hideout, with no joy.

I've read back through this thread, and ThomasRiordan had some interesting stuff but I wasn't entirely sure what he meant.

Any ideas, anyone?

You've done everything I did when I hit this problem with my first career!
Check out Post #19 (http://www.modthesims.info/showthread.php?p=3815942#post3815942) in this thread, where ThomasRiordan gives instructions on how to get around this issue. You'll need to create a new English Strings file because there's a problem with the one in the blank career :)

kithri
30th Aug 2012, 12:14 PM
You've done everything I did when I hit this problem with my first career!
Check out Post #19 (http://www.modthesims.info/showthread.php?p=3815942#post3815942) in this thread, where ThomasRiordan gives instructions on how to get around this issue. You'll need to create a new English Strings file because there's a problem with the one in the blank career :)

Thomas' instructions are very confusing to me. I found some of the problems in the Eng Strings file already and corrected them, I thought. But maybe not, lol. I'm too tired to try again now, it's 4 am here. I'll try tomorrow.

Grrr. Hate getting so close, without figuring it out before I go to bed, haha.

Thanks for answering so quickly. :)

kithri
30th Aug 2012, 7:04 PM
Have you also put the Numbers in your English STBL? You need to make sure the numbers are in the English STBL too, or it will stay as the numbers. That should do it :)

MissyHissy, what did you mean by this? (It's from post 66 of this thread).

I didn't put the JoinCareer1234567890-long-azz number into my English STBL, only into the unhashed...Where do you put it in the English STBL file? Creon's tutorial says nothing about this, and I can't find it in your Pharmacist career English STBL file... <scratches head>

Also, in reading through ThomasRiordans post #19 of this thread, he seems to be saying, more or less, combine the two STBL files into one? If not that, what is he saying? I honestly can't follow his instructions, they are too vague....

I'm about to pull all my hair out, I'm so frustrated. :blink:

Edit: EUREKA! The little light bulb just went off in my head, probably from all that banging against my desk! I was able to get the the correct text to show up at the rabbithole, but the rest still doesn't show up, but I believe I know how to make it show up now! :beer: So I'm off to try out my idea, and see if it works...I will report back, and I will post on how I solved the problem, in detail, with pictures (if I indeed did solve the problem that is). :D

kithri
30th Aug 2012, 9:08 PM
:bunny: :bunny: :bunny:

I am so excited! Thank you missyhissy, between various of your posts and hints I was able to decipher what ThomasRiordan was saying and managed to fix my career so that all of the English text shows up in game now :giggler:

<faints>

mflaha55
1st Sep 2012, 3:12 PM
I really like the idea of creating custom careers. In early August, I started working on a career I call Army Enlisted (being an Army veteran, I wasn't thrilled with EA's Air Force theme in their base Military career. :D ). I finally got it working properly, thanks to all of the guidance and tips from Creon's tutorial, ThomasRiordan, MissyHissy, and the rest of you amazing modders who have posted in this and other threads! I am, however, having some difficulty getting custom outfits to show up properly in the game. I've been working with CTU and CmarNYC's Outfitter tool (see posts #36-39 here (http://www.modthesims.info/showthread.php?t=440057&c=1&ht=&page=2&pp=25#startcomments) ). Although I'm using existing EA outfits (the Air Force uniforms), I've made modifications to the colors and patterns to fit the Army theme. My problem appears to be getting those redesigns out of CTU and through the Outfitter tool properly to create the SIMO files. I keep getting bizarre combinations of outfits when switching to the Career outfit (see images here (http://img809.imageshack.us/img809/4174/customcareeroutfitrecru.jpg) and here (http://img35.imageshack.us/img35/1757/customcareeroutfitbdu.jpg)).

Could someone please provide some guidance? :help: I appreciate any insights you may have.

kithri
5th Sep 2012, 1:42 AM
Have you been able to get standard EA uniforms to show up?

kithri
5th Sep 2012, 7:06 AM
I have a question: I've probably deconstructed every single custom career uploaded to MTS at this point. I've noticed that many do not have the unhashed strings file in the package. Can these be deleted after hashing the strings? Or where have they gone in Lily XD and himarawara's careers, for example?

Edit:

Thought I'd asked this too, but I guess I didn't: What unhashed strings are used for retirement? Can't get retirement option to show up in my pie chart for phone or rabbithole, nor can I get the retirement information to show on the career info tab in the Sim Panels (bottom of GUI). I was able to force retirement by going to city hall, but it is odd when the text doesn't show, lol. Anyone have any help for me?

Iamthewalruskookookachoo
9th Sep 2012, 6:36 AM
Ive followed the tutorial to the t, but I cannot get my Career to show up. Please help :help:

missyhissy
11th Sep 2012, 3:45 PM
Sorry for the late responses guys, Real life got a little mad with school starting up again!

mflaha55: I'm still battling with that, too. I'd love to get custom designs in there but I haven't gotten that to work yet. If I suss it, I'll let you know!
Kithri: Yes, I have gotten the standard EA uniforms to show up. A list of the standard ones can be found Here (http://nraas.wikispaces.com/Careers+Tutorial+Outfits). You add these lines of coding:
<OutfitMale></OutfitMale>
<OutfitFemale></OutfitFemale>
<OutfitMaleElder></OutfitMaleElder>
<OutfitFemaleElder></OutfitFemaleElder>
and put them underneath your last Metric. In the spaces, insert the code for your chosen uniform. So for example,

<OutfitMale>career_businesscasual_male</OutfitMale>
<OutfitFemale>career_businesscasual_female</OutfitFemale>
<OutfitMaleElder>career_businesscasual_maleelder</OutfitMaleElder>
<OutfitFemaleElder>career_businesscasual_femaleelder</OutfitFemaleElder>

Make sense?
I've never deleted the Unhashed Strings, I leave them in. They don't appear to cause a problem for me, but I have no idea why they're not in some careers.
I've also got problem trying to get retirement to show up. You've just reminded me I was testing this about 2 weeks ago and forgot about it! LOL
Iamthewalruskookookachoo: Make sure you have the right version of Twallan's Careers Mod to suit your patch level installed. Otherwise, the career won't show. If you have got it installed, then you may have misspelt the rabbithole name (Trust me, I do this all the time, especially with the Hospital! LOL). If there isn't a problem there, I don't mind looking over your career to see if I can spot the problem, if you'd like :)

kithri
11th Sep 2012, 7:40 PM
Thanks, missyhissy!

I'd actually already been able to show the EA careers, was wondering if the previous poster had.

I think I figured out why some careers don't seem to show the unhashed strings: If you use the STBL Duplicator by digitalchaos then it eats the unhashed strings and poops them out as language files. :jest: Well, something like that, anyway. When I used it on my career, the unhashed strings file seemed to disappear.

I also have some guesses as to why retirement might not be showing up. The folks who are able to hook into it use the NRaas Omnicareer as their base career, instead of music, as in Creon's tutorial. I'm guessing somewhere along the line, coding changed either in Twallans main Career mod or in EA's libraries. Very recently rspn99 uploaded the Monarch Career, and in the overview thanked Twallan for his Mobster Career, the one career I hadn't deconstructed because I didn't have it in my game. So I downloaded it, and it also uses the Omnicareer for the base career. Looking at Mobster and Monarch, rspn99 used Twallan's career as a template and didn't use Creon's template/tutorial.

So next time around I'm going to experiment and do the same.

missyhissy
12th Sep 2012, 10:16 AM
Thanks, missyhissy!

I'd actually already been able to show the EA careers, was wondering if the previous poster had.

I think I figured out why some careers don't seem to show the unhashed strings: If you use the STBL Duplicator by digitalchaos then it eats the unhashed strings and poops them out as language files. :jest: Well, something like that, anyway. When I used it on my career, the unhashed strings file seemed to disappear.

I also have some guesses as to why retirement might not be showing up. The folks who are able to hook into it use the NRaas Omnicareer as their base career, instead of music, as in Creon's tutorial. I'm guessing somewhere along the line, coding changed either in Twallans main Career mod or in EA's libraries. Very recently rspn99 uploaded the Monarch Career, and in the overview thanked Twallan for his Mobster Career, the one career I hadn't deconstructed because I didn't have it in my game. So I downloaded it, and it also uses the Omnicareer for the base career. Looking at Mobster and Monarch, rspn99 used Twallan's career as a template and didn't use Creon's template/tutorial.

So next time around I'm going to experiment and do the same.

Ahh, well it's handy to have the information there :lol:

Mm, I've been poking with Twallan's Mobster to find the Retirement strings, I just haven't had the time to poke properly yet! :lol: Let me know if you find anything, feyrin's been trying to fathom the retirement bit too!

kithri
12th Sep 2012, 6:58 PM
Ahh, well it's handy to have the information there :lol:

Mm, I've been poking with Twallan's Mobster to find the Retirement strings, I just haven't had the time to poke properly yet! :lol: Let me know if you find anything, feyrin's been trying to fathom the retirement bit too!

My last career is in the moderation queue and I'm working on a second, and this time I'm going to try using the Omnicareer. I'll post results.

Iamthewalruskookookachoo
14th Sep 2012, 3:24 AM
thanks ThomasRiordan, for your help. Im having some trouble with getting my career to show up in the game. I have gone through all the steps TWICE and it still wont work. Please help me! :(

Iamthewalruskookookachoo
14th Sep 2012, 3:26 AM
Sorry for the late responses guys, Real life got a little mad with school starting up again!

mflaha55: I'm still battling with that, too. I'd love to get custom designs in there but I haven't gotten that to work yet. If I suss it, I'll let you know!
Kithri: Yes, I have gotten the standard EA uniforms to show up. A list of the standard ones can be found Here (http://nraas.wikispaces.com/Careers+Tutorial+Outfits). You add these lines of coding:
<OutfitMale></OutfitMale>
<OutfitFemale></OutfitFemale>
<OutfitMaleElder></OutfitMaleElder>
<OutfitFemaleElder></OutfitFemaleElder>
and put them underneath your last Metric. In the spaces, insert the code for your chosen uniform. So for example,

<OutfitMale>career_businesscasual_male</OutfitMale>
<OutfitFemale>career_businesscasual_female</OutfitFemale>
<OutfitMaleElder>career_businesscasual_maleelder</OutfitMaleElder>
<OutfitFemaleElder>career_businesscasual_femaleelder</OutfitFemaleElder>

Make sense?
I've never deleted the Unhashed Strings, I leave them in. They don't appear to cause a problem for me, but I have no idea why they're not in some careers.
I've also got problem trying to get retirement to show up. You've just reminded me I was testing this about 2 weeks ago and forgot about it! LOL
Iamthewalruskookookachoo: Make sure you have the right version of Twallan's Careers Mod to suit your patch level installed. Otherwise, the career won't show. If you have got it installed, then you may have misspelt the rabbithole name (Trust me, I do this all the time, especially with the Hospital! LOL). If there isn't a problem there, I don't mind looking over your career to see if I can spot the problem, if you'd like :)Thankyou so much. I will defs try this! :rofl:

Iamthewalruskookookachoo
14th Sep 2012, 3:38 AM
So I took MissyHissy's advice and i thought you guys might want to see this page if you are having trouble getting your career to show up :here: http://nraas.wikispaces.com/Careers :p

missyhissy
14th Sep 2012, 10:58 AM
Did that solve the problem? :)

Iamthewalruskookookachoo
21st Sep 2012, 2:58 AM
Sorry for the late responses guys, Real life got a little mad with school starting up again!

mflaha55: I'm still battling with that, too. I'd love to get custom designs in there but I haven't gotten that to work yet. If I suss it, I'll let you know!
Kithri: Yes, I have gotten the standard EA uniforms to show up. A list of the standard ones can be found Here (http://nraas.wikispaces.com/Careers+Tutorial+Outfits). You add these lines of coding:
<OutfitMale></OutfitMale>
<OutfitFemale></OutfitFemale>
<OutfitMaleElder></OutfitMaleElder>
<OutfitFemaleElder></OutfitFemaleElder>
and put them underneath your last Metric. In the spaces, insert the code for your chosen uniform. So for example,

<OutfitMale>career_businesscasual_male</OutfitMale>
<OutfitFemale>career_businesscasual_female</OutfitFemale>
<OutfitMaleElder>career_businesscasual_maleelder</OutfitMaleElder>
<OutfitFemaleElder>career_businesscasual_femaleelder</OutfitFemaleElder>

Make sense?
I've never deleted the Unhashed Strings, I leave them in. They don't appear to cause a problem for me, but I have no idea why they're not in some careers.
I've also got problem trying to get retirement to show up. You've just reminded me I was testing this about 2 weeks ago and forgot about it! LOL
Iamthewalruskookookachoo: Make sure you have the right version of Twallan's Careers Mod to suit your patch level installed. Otherwise, the career won't show. If you have got it installed, then you may have misspelt the rabbithole name (Trust me, I do this all the time, especially with the Hospital! LOL). If there isn't a problem there, I don't mind looking over your career to see if I can spot the problem, if you'd like :)
I looked for the version that I would need but I either Im not looking for the right version, Ive screwed something up on the actual mod, or the version that I need is no longer available. But everytime I try to update the game it says it's fully updated. Here's a copy of my file. Please look at it.

missyhissy
21st Sep 2012, 2:23 PM
If you're fully patched (and it sounds like you are), this is the version of Twallan's Career Mod you'll need: http://nraas.wikispaces.com/Careers+Phase+Eleven

Anyway, I've taken a look at the career and so far, the only thing I can see is that you haven't renamed one of your pic files. It still says Blank_pic.
Make sure you've got the right version of Twallan's mod and if the game generates a script error, that should tell you why it's generated and where the problem is. So checking the script errors in your Sims 3 folder might be a good idea :)

Iamthewalruskookookachoo
25th Sep 2012, 5:23 AM
If you're fully patched (and it sounds like you are), this is the version of Twallan's Career Mod you'll need: http://nraas.wikispaces.com/Careers+Phase+Eleven

Anyway, I've taken a look at the career and so far, the only thing I can see is that you haven't renamed one of your pic files. It still says Blank_pic.
Make sure you've got the right version of Twallan's mod and if the game generates a script error, that should tell you why it's generated and where the problem is. So checking the script errors in your Sims 3 folder might be a good idea

Thanks!

missyhissy
25th Sep 2012, 2:33 PM
No problem!
If it's still not co-operating, give me a shout!

lilibug1
26th Sep 2012, 2:34 AM
Eh I shouldn't have deleted my last post, as now I have another problem. :lol: So I want to make a part time and full time career that go with each other. I notice that the pirate career here on MTS has the same thing, and says something about promoting into the full time career when they age up to young adult? What exactly do they mean by this, and how would I put it in my career? :)

missyhissy
26th Sep 2012, 3:42 PM
I'm assuming that it means when they age up, either:
A) They are instantly promoted to the equivalent level in the full time career
OR
B) When they join the Full Time career, they start at the equivalent level.

In either case, I have no idea how to implement that :lol: Maybe looking at the code for the Pirate careers in S3PE might be helpful?

lilibug1
26th Sep 2012, 8:30 PM
I just looked, they are downloaded as two separate files and they just look like two normal careers, with nothing seeming to link them or anything. I think I'll go ask twallan. :lol: If that doesn't work, I can always pm the creator of the pirate career. :)

EDIT: Also, do you know if I can use hidden skills as metrics?

gyspie
27th Sep 2012, 1:31 AM
I have a couple problems.
1. Two of my job levels are blank
2. There my career skill tones are showing up twice

Can anybody help me with this?

Thanks :)

lilibug1
27th Sep 2012, 1:53 AM
Why don't you upload your files here, and we can take a look? :)

gyspie
27th Sep 2012, 4:33 PM
Okay I uploaded the file...
Thanks :)

lilibug1
27th Sep 2012, 9:21 PM
Ok, I looked at it and it is probably a problem with the stbl strings. You should redo the ones for the double career skill tones and also the missing career titles. I am not very good with careers, so I'm not sure how else to help you. You could try asking twallan at his site and MissyHissy usually looks at this thread, she's done a ton of working custom careers so maybe she can help. :)

EDIT: Apparently there is a <transfercareer> option with OmniCareer. Twallan is still explaining to me how I would use it, but the thread is here (http://nraas.wikispaces.com/message/view/Careers+Tutorial+Issues/56826156) if anyone's interested.

kithri
27th Sep 2012, 10:33 PM
Thanks, lilibug1, for including the link. I've been wanting to do a part time to full time career as well. by the way, do you know of any tutorials on how to use Twallans Omnicareer?

lilibug1
28th Sep 2012, 8:33 PM
Thanks, lilibug1, for including the link. I've been wanting to do a part time to full time career as well. by the way, do you know of any tutorials on how to use Twallans Omnicareer?

I don't think there's a tutorial, but I've looked in some other careers where they use the <Ages> from OmniCareer. It seems like they just put it at the end of <CareerList> in Blank.Careers. :) I am not close to testing to see if this method works though, I'll will post back when I know. :)

missyhissy
29th Sep 2012, 4:29 PM
Oops, not looked on here for a couple of days!
lillibug: Yes, you can use hidden skills as metrics, as far as I know. I haven't tried it myself, but I'm fairly certain you can :)
Good old Twallan and his Omni career. :D Thanks for including the link, I'll have to check that out!
gyspie: With the job levels, check the spelling in the coding. You may well have misspelt them in one of your files, so just double check. Looking at it, I'd say your problems are in the UnhashedKeys file, since that's the only one I can't see. There doesn't seem to be a problem in the .Career or the English strings. As for the tones, it looks like you added the codes for them twice. So look in your UnhashedKeys again, since they're probably in there twice. If so, remove one of each and that should hopefully sort you out :)
Kithri: Nope, no tutorial, but like lilibug said, you just add the stuff in the Blank.Careers. I did it for my teen part time jobs to make it so only teens can get the jobs :)

lilibug1
30th Sep 2012, 12:19 AM
Ok, I just finished and got to the part where I needed to do the joincareernocareer part and it won't show up in my game...again... The person who is trying to join has a level 3 ballet skill and is a teen. Could you people take a look? It has no UnhashedKeys file, just the one STBL since I used ThomasRiordan's method. :)

EDIT: I am stupid. I just did a clean cc free game on a new account and have not gotten around to moving all my mods back. The reason is I probably have not put back Careers. I will check tomorrow and make sure I have it installed. :| EDIT2: I think I actually do have it installed, but still not entirely sure. My dad won't let me on the computer so I will have to wait until tomorrow. :( EDIT3: I do have Careers installed - so it must be something wrong with my actual career. @MissyHissy: It would be very nice if you tried it in your game, thank you. :) At the moment I don't have your ballerina career installed, and since my career promotes to it, it could be the problem. It doesn't show up in the nraas career listing either.

mflaha55
30th Sep 2012, 3:12 AM
@MissyHissy and Kithrin -Just to follow up on my post at #85 above: I finally got my custom outfits to work. :D Sorry I haven't posted the details of my success to this thread, but I was concentrating on this discussion in CmarNYC's Sim Outfit Creator/Editor Tool thread here (http://www.modthesims.info/showthread.php?t=440057&c=1&ht=&page=1&pp=25#startcomments) (see page 2, beginning at Post 36). If you get a chance, take a look at the thread and hopefully it will help!

missyhissy
30th Sep 2012, 11:36 AM
lilibug: Can't find anything wrong with the career file, so it could be that you didn't have the Careers mod in. If it still won't show up, I'll plop it in my game and let you know :)
mflaha55: That's great! Now if we could get CTU to show EP and SP clothing...

lilibug1
30th Sep 2012, 5:45 PM
Retested it in game with your ballerina career installed, and it still did not work. Your ballerina career worked fine though, just mine didn't work. :( Still waiting for a reply from twallan.

mflaha55
30th Sep 2012, 6:35 PM
...mflaha55: That's great! Now if we could get CTU to show EP and SP clothing...
MissyHissy - When you install the CTU, be sure to install both the CasTextureUnitool.rar and the CasParts.rar. The CASParts.rar contains some of the basic CAS clothing .caspart files. Use "Find a CAS Part" in the CTU to bring up the item you want. If you want more parts than are in the included file, use s3pe to open the Fullbuild0.package in the base game folder following this route: C [or the drive you installed your EPs and SPs on]:\Program Files(x86)\Electronic Arts\The Sims 3\GameData\Shared\Packages\Fullbuild0.package. You may receive a "Could not open file" error, but simply click "Retry" and it will open as a read-only file. Once the file is open in s3pe, I sort on the Tag column and then look for the CASP Tag. I then right click on the item I want and use "Export to file..." and save it in my working folder. Here's an example of what an exported file looks like - [S3_034AEECB_00000000_7D05EEEC385439A0_amBodyAirForceRecruit%%+CASP.caspart]. You can use items from EPs using the same procedure. The Fullbuild filename will differ from the base game's, but you'll be able to determine the one you need. I used the "Indiana Jones" style hat from WA in one of my custom outfits, and the Fullbuild file was named FullBuildep1. I don't have any SPs, but would assume you'd use the same route and file as the EPs.

You can then open the saved .caspart file in CTU by clicking File/Open and directing to the folder containing your files. The CTU defaults to search for Sims 3 Packages, so be sure you remember to select CAS Part File from the drop down menu in the bottom right corner of the dialogue box. I then selected the part I wanted from the Find a CAS Part tab, edited the Part Category tab and made any design changes in the Designs/Patterns tabs. I use a copy of the original .caspart file that I exported from the game files and then simply save my customized design using the original filename. This way, I have the correct InstanceID for the part so that it will show up in my game. CTU as a habit of saving the file with a different InstanceID, and the game couldn't find my custom outfits because it was looking for a new part which didn't exist. I then use CmarNYC's Outfitter tool found here (http://www.modthesims.info/showthread.php?t=440057&c=1&ht=&page=1&pp=25#startcomments) to assemble my SIMO files for inclusion in my career package.

Whew! Sorry for the verbosity! Hope this helps!

missyhissy
30th Sep 2012, 6:50 PM
lilibug: Keep me updated on that. Have you made sure the code matches mine for the career title?
mflaha55: Just had a "duh!" moment. That now feels glaringly obvious :lol: Thank you, I'll give it a try!!! :up:

lilibug1
30th Sep 2012, 8:04 PM
Yup, it matches. I think I probably did something really obviously stupid - I've linked twallan to this page, hopefully he'll be able to look it over and tell me what's wrong. :)

bernarderin
30th Sep 2012, 11:57 PM
Has anyone worked out how to make the part time jobs available for teens?

I know this question was asked some time ago, and that Missy Hissy has already figured out how to create teen part time careers, But I was wondering if someone could share the main differences when it comes to creating part time careers vs. full time. Creon's tutorial is great and I was able to create a full time career successfully, however I'm curious as to what changes I would have to make in order to create a part time career, not necessarily for teens, but in general. If someone could share that would be great. And if there are minor changes in order to make PT careers for teens then that explanation would be appreciated too. :D


If I followed the instructions from the tutorial for a full time career, yet left out some of the Levels, ex. I only made 3 levels instead of 10, would that screw up everything? Basically I'm thinking I could save some time creating careers by having fewer levels. Is that possible?

lilibug1
1st Oct 2012, 1:28 AM
I know this question was asked some time ago, and that Missy Hissy has already figured out how to create teen part time careers, But I was wondering if someone could share the main differences when it comes to creating part time careers vs. full time. Creon's tutorial is great and I was able to create a full time career successfully, however I'm curious as to what changes I would have to make in order to create a part time career, not necessarily for teens, but in general. If someone could share that would be great. And if there are minor changes in order to make PT careers for teens then that explanation would be appreciated too. :D


If I followed the instructions from the tutorial for a full time career, yet left out some of the Levels, ex. I only made 3 levels instead of 10, would that screw up everything? Basically I'm thinking I could save some time creating careers by having fewer levels. Is that possible?

As far as I know, yes. You just create less levels, and in the second <careerlist> tag in your Blank.Careers, you should have a tag that looks like this:

<Category>FullTime</Category>

Change that to PartTime instead, and I think it will work. Also, if you want to make a part time career available to Teens, at the end of both <careerlist>s you can put:

<Ages>T</Ages>

From looking at other people's working custom part time careers, these should both work. However, I have never actually tested them myself because I cannot get my Part Time career to even show up in the game right now. :lol:

bernarderin
1st Oct 2012, 3:19 AM
As far as I know, yes. You just create less levels, and in the second <careerlist> tag in your Blank.Careers, you should have a tag that looks like this:

<Category>FullTime</Category>

Change that to PartTime instead, and I think it will work. Also, if you want to make a part time career available to Teens, at the end of both <careerlist>s you can put:

<Ages>T</Ages>

From looking at other people's working custom part time careers, these should both work. However, I have never actually tested them myself because I cannot get my Part Time career to even show up in the game right now. :lol:

Thank you so much! I will try and let you know if it worked or not ;)

bernarderin
1st Oct 2012, 3:51 AM
I have a couple problems.
1. Two of my job levels are blank
2. There my career skill tones are showing up twice

Can anybody help me with this?

Thanks :)

Gyspie - was wondering if you figured out your problem with the missing job levels/titles. I am having the same problem with just one title, everything else works fine and I've reviewed my strings over and over again, can't catch it.

I also took a look at your fashion career to make comparisons with my career and noticed that the 6th job title was missing in your stbl english file. That's probably why you job level was missing - just in case you didn't already catch that. :)

missyhissy
2nd Oct 2012, 5:35 PM
Sorry I didn't get back to you guys last night!
lilibug: Wicked, hopefully he can suss out what we can't! :lol:
bernarderin: Yep, lilbug's right. The only other difference would be in the hours worked. Generally, part time jobs have shorter hours than full time careers, but that will usually depend on what kind of job you're doing :)

Also, those of you who have job titles missing: Try copying the line of code relating to that job title from your UnhashedKeys file and replacing the corresponding line in the English STBL. That just worked for someone else, so maybe it might work for you guys? :)

lilibug1
2nd Oct 2012, 8:18 PM
Alright, so my career is now showing up in game but...

1. It isn't being recognized as a part time job. Only adults can view it, even though <Ages> is set to T.
2. The numbers are still there, even after I updated my STBL file
3. When I push joincareer[randomnumbers] there is lots of missing text

Should I redo the STBL again?? I used ThomasRiordan's method the first time. Also, I don't know what's up with the only-adults-can-join thing. I've attached my latest version so you guys can look. :)

(I'm sorry, my English strings are a bit messed up. I'm still working on the titles/descriptions. :))

missyhissy
5th Oct 2012, 8:37 AM
Okay, lilibug, I've looked at the career.
1. I can't see a reason why only Adults can see it. The coding for teens only is exactly the base as my two part time teen careers, so that doesn't make sense.
As for 2 and 3, I'd say there could be a fair amount of coding that doesn't match between the unhashedKeys and the English STBL. It might be an idea to redo the English STBL, following Thomas Riordan's way again. Make sure when you put the numbers in that they match, you might have missed a number off when adding it into the coding (I do it a lot). :)

Rylan79
27th Oct 2012, 11:39 PM
Alright, so after going over the tutorial thoroughly throughout the coding process, I have spent the last few days trying absolutely everything I could think of, while using every resource available on this thread, Creon's tutorial, and NRAAS website, and I just cannot find the error that is causing my career not to show up at it's rabbit-hole. Any help would be greatly appreciated.

missyhissy
28th Oct 2012, 12:21 PM
Alright, so after going over the tutorial thoroughly throughout the coding process, I have spent the last few days trying absolutely everything I could think of, while using every resource available on this thread, Creon's tutorial, and NRAAS website, and I just cannot find the error that is causing my career not to show up at it's rabbit-hole. Any help would be greatly appreciated.

First of all, did you follow Thomas Riordan's way of doing the English Strings? The English strings file in the Blank Career doesn't work, you need to create your own (see ThoamsRiordan's post on the first page of this thread for instructions :) )

Also, I've had a look at your career :) Did you rename the two files called: 70214830780050.dll and replace the names with the numbers you generated with the Bootstrap Creator? It looks like they're the same as the Blank Career ones, so rename them :)

Try correcting that and see what happens. :)

crdroxxpl
9th Nov 2012, 8:12 PM
Hi Guys, I just followed the Tutorial to create a custom Career but after I put the Career package into my mods folder the game keeps crashing. I've already removed the NRaas_Career package and the custom career that I'm working on and the game loads fine. When I try to load with just the custom job, it still crashes. My question is why? What am I doing wrong? Did I mess up my code somehow? Any help would be great so I can get this new Mod working and tested to send back here for consideration to the download. Something must be off in my coding, but I'm not sure what. This is the first time I've tried to mod and write code. I attached the Custom Career so someone with more skill than me can look at it and help me out. If this goes to a new thread instead, I apologize Moderators!

missyhissy
9th Nov 2012, 8:57 PM
First off, if you're patched to 1.42, make sure you got the updated version of Twallan's Careers mod, since an outdated version causes crashes :)
I'll load your career in my game in just a moment, and I'll test it out for you :)

*EDIT*
The only thing I can find is that in your NCIS.Careers, the career titles have spaces, but they don't in the UnhashedKeys. Remove the spaces in the Career titles, and see if that makes a difference at all :)

crdroxxpl
9th Nov 2012, 10:13 PM
First off, if you're patched to 1.42, make sure you got the updated version of Twallan's Careers mod, since an outdated version causes crashes :)
I'll load your career in my game in just a moment, and I'll test it out for you :)

*EDIT*
The only thing I can find is that in your NCIS.Careers, the career titles have spaces, but they don't in the UnhashedKeys. Remove the spaces in the Career titles, and see if that makes a difference at all :)

Changed the spaces and its still crashing. Something must be off in my code somewhere. Did you have to do any tweaking? I am using NRaas_Careers v64 since thats the most current one post to the site.

missyhissy
10th Nov 2012, 12:00 PM
Changed the spaces and its still crashing. Something must be off in my code somewhere. Did you have to do any tweaking? I am using NRaas_Careers v64 since thats the most current one post to the site.

Right, just taken another look at the career. Check your English strings, because you've added the '''- Should be your get job title. E.g. �Join Tennis Career�''' in too, which isn't needed. It shouldn't be causing a crash and I can't see any reason why it would.

Also, in your NCIS.Careers file, check level 3. The Metrics are a little off:
<Metric1>RelBoss</Metric3>

The Metric 3 should be Metric 1 :)

Let me know how it goes! :beer:

*EDIT*
Just had a thought and looked in my Sims 3 folder and there was a script error in there, and it's to do with your career. It pointing out the issue with the Metric I mentioned above. It looks like that might have been the source of your crash! :)

crdroxxpl
10th Nov 2012, 5:53 PM
Ok, making the tweaks now. Will update on progress soon. After I installed NRass V73 (the newest version from his site, the SimsWiki is outdated) I was getting a script error, so its gotta be pointing to that Metric error.

EDIT
Made the tweaks and changes, replaced all the files, cleared my cache files, and installed. I'm getting a "Script Error 51189724482490.dll NCIS.Careers" now. I'm lost as to the fix and know why I'm not a coder :faceslap:

EDIT
BIGGER :faceslap:
Went through the code, line by line after starting over. I had a few <Metric1></Metric3> and <Mapping1></Mapping3> Errors. Fixed them and will report back.

crdroxxpl
10th Nov 2012, 7:22 PM
Made the tweaks and changes and I'm getting a "Script Error 51189724482490.dll NCIS.Careers"

I've combed the code, rewrote the entire career, and I still can't find the glitch. I'm getting close to shelving this mod.

missyhissy
10th Nov 2012, 7:42 PM
Okay, if you can attach the career again, I'll test the career and see what script error I get :)

crdroxxpl
10th Nov 2012, 8:01 PM
Okay, if you can attach the career again, I'll test the career and see what script error I get :)
Thanks. Here it is. Could the crashes be because I'm writing for the military base stand alone and the new expansions are combining the military, police, and city hall?

missyhissy
10th Nov 2012, 8:12 PM
Thanks. Here it is. Could the crashes be because I'm writing for the military base stand alone and the new expansions are combining the military, police, and city hall?

No, that won't be it. All my careers are done on the stand alone rabbitholes, so that's not it.
Right, the script error it now referring to Level 8, right at the end, you have this:
<Text_Promotion>promotionLevel8</Text_Promotion>
<Text_Promotion_Female>PromotionLevel8_Female</Text_Promotion_Female>
<CarpoolType>CarExpensive2</CarpoolType>
</ NCIS>

See the space before NCIS? That's causing the current crash. Try fixing that and see what happens. :) If only the script errors would tell us ALL the issues, instead of doing them one at a time :rolleyes:

crdroxxpl
10th Nov 2012, 10:02 PM
No, that won't be it. All my careers are done on the stand alone rabbitholes, so that's not it.
Right, the script error it now referring to Level 8, right at the end, you have this:
<Text_Promotion>promotionLevel8</Text_Promotion>
<Text_Promotion_Female>PromotionLevel8_Female</Text_Promotion_Female>
<CarpoolType>CarExpensive2</CarpoolType>
</ NCIS>

See the space before NCIS? That's causing the current crash. Try fixing that and see what happens. :) If only the script errors would tell us ALL the issues, instead of doing them one at a time :rolleyes:

That fixed it! Now I just have to write in the Join NCIS Code and start play testing! BTW, how do I assign Uniforms to specific levels?

missyhissy
10th Nov 2012, 10:06 PM
That fixed it! Now I just have to write in the Join NCIS Code and start play testing! BTW, how do I assign Uniforms to specific levels?

For each level, add this underneath the last metric:
<OutfitMale></OutfitMale>
<OutfitFemale></OutfitFemale>
<OutfitMaleElder></OutfitMaleElder>
<OutfitFemaleElder></OutfitFemaleElder>

Twallan has a list of uniforms from existing EA careers Here (http://nraas.wikispaces.com/Careers+Tutorial+Outfits) and you can also find them by opening up the Careers file in the GameplayData package. :)
:gjob:

crdroxxpl
11th Nov 2012, 2:27 AM
I just can't get the "JoinCareer" number to disappear following the guide. Dunno what to do from here and I'm stuck again.
Coding has been tweaked, uniforms are available. But I can't get the "JoinCareer13707289850891775672" to change to proper text :alarm: AND none of the text I wrote is showing up for the levels of this career at all! Can anyone point me in the correct direction? Most recent mod file is attached to this post to look at my progress and see if the code, the STBL, or whatever is screwing it up!

missyhissy
11th Nov 2012, 1:20 PM
Did you follow ThomasRiordan's post regarding the English Strings? Using the strings from the Blank Career doesn't work, I got exactly the same thing happen to my first career. Follow the post by Thomas Riordan on page one and that should solve it for you :)

crdroxxpl
12th Nov 2012, 11:12 PM
Do I do that to both the STBL files? I did it to the English file before I began posting, but not to the Unhashed Keys. Will try it to the Unhashed and see what happens there.
EDIT
Changed the Unhashed Keys to 0x00. Nothing. English keys were already there. Already took the entire Code and re-keyed it from scratch yesterday... :cry: I'm stuck!

Left the code alone for a day. Went back to it, found that in two of the <KEY></KEY> entries I forgot to put colons ":" when I copied the FVN64 Hash. Running a test game now to see if that stupid mistake was the whole error. I was re-keying the entire package again to make sure I wasn't going crazy. Never realized how much programing is trial and error.

crdroxxpl
13th Nov 2012, 12:40 AM
:wtf: :faceslap: Left the code alone for a day. Went back to it, found that in two of the <KEY></KEY> entries I forgot to put colons ":" when I copied the FVN64 Hash. Running a test game now to see if that stupid mistake was the whole error. I was re-keying the entire package again to make sure I wasn't going crazy. Never realized how much programing is trial and error.
Right back to square 1 with the "JoinCareer[numbers]" Showing at the rabbithole and no other text except the apply text for the job showing. I'm completely lost this time. :faceslap: :wtf:

crdroxxpl
14th Nov 2012, 4:23 PM
All I can figure out so far is its something with the String Files. Dunno what is causing it to go sideways though, Tones and Careers files are all ok.

EDIT
Ok! GOT IT! I had to test and jump the files, but I figured it out using the post by ThomasRiordan. I have one STBL file now, I copied the "Gameplay/Excel/Careers/CareerList:BLANK" into the STBL, clicked add then in the right column I copied the text from my English Strings and they show in the game! It took a little re-reading and lots of banging my head on the table, but I think I've got it now! Thank you all for your help!
I think Another Tutorial, one that outlines it a little clearer might be helpful but maybe not too. Again, thank you all for your help, especiallymissyhissy.

missyhissy
17th Nov 2012, 11:38 AM
Well done for getting it sorted!! :beer: Yes, I'm hoping Creon might see these posts and update the tutorial with the working way of creating the Strings!

r3v3lationz
26th Nov 2012, 12:18 AM
Well i tried making an anime based career, but it seems that whenever i put it in my mods folder the game crashes to desktop upon opening the game. :cry:

Edit: attached file

missyhissy
26th Nov 2012, 2:43 PM
Well i tried making an anime based career, but it seems that whenever i put it in my mods folder the game crashes to desktop upon opening the game. :cry:

Edit: attached file

First of all, do you have Twallan's latest Careers mod? It sounds like that might be part of your problem, if it's not updated. Here's the link (http://nraas.wikispaces.com/Careers+Phase+Twelve) for the latest version, in case you haven't got it :) In the meantime, I'll have a look at your career and see if there's anything that may be contributing to the crashing :)

missyhissy
26th Nov 2012, 3:35 PM
Well i tried making an anime based career, but it seems that whenever i put it in my mods folder the game crashes to desktop upon opening the game. :cry:

Edit: attached file

Okay, I took a look at your career and can spot a couple of things straight away.

1. Check and make sure you replaced the S3SA file with the one you generated with Twallan's Bootstrap programme. The one in your career file has the same name as the one in the BLANK file. If you did replace the file, change the name to match the string of numbers in the file you created. :)
2. Your UnhashedKeys file still has a BLANK in the name. Change that BLANK to SAO and re-hash it and that should hopefully solve a problem.

I also strongly recommend having a look to see if the career generated a Script Error as this can often tell you where the error is. Look in Documents>Electronic Arts>Sims 3 and see if there are any Script Errors in there. If there are, look and see if there are any with the date you tried your career (either today or yesterday) and see what it says :)

Let me know how it goes! :)

chicagonative
27th Nov 2012, 7:28 PM
Hi!

Sorry to drudge up a semi-old thread, but I'm having issues that a lot of other people are having. I have the latest patches, the latest Twallan mods, I followed both the original instructions and them Thomas's instruction about the English strings file (when that didn't work, I went back to my original one, because I meticulously did it and there are absolutely no "BLANK"s or literal blanks anywhere). ErrorTrap gives me nothing (as in, it doesn't record any errors). But still I can't seem to get past the "JoinCareer[###########]" and no text thing. The job performance things show up and the icons work fine, but so far, no other text/career name. I've been having a go at this for a couple days now and I'm at a total loss. I'm usually pretty good with coding, so maybe I'm just overlooking something somewhere... Anyway, I'm going to go ahead and upload my career in the hopes that someone might have time to take a look.

Also, I'm not quite understanding what a previous poster said about only having one STBL file? How on earth do I combine the two? Maybe Thomas's instructions weren't clear about that, but I can't figure out how to combine the two into one STBL file.

Thanks!

missyhissy
28th Nov 2012, 10:55 AM
Hi!

Sorry to drudge up a semi-old thread, but I'm having issues that a lot of other people are having. I have the latest patches, the latest Twallan mods, I followed both the original instructions and them Thomas's instruction about the English strings file (when that didn't work, I went back to my original one, because I meticulously did it and there are absolutely no "BLANK"s or literal blanks anywhere). ErrorTrap gives me nothing (as in, it doesn't record any errors). But still I can't seem to get past the "JoinCareer[###########]" and no text thing. The job performance things show up and the icons work fine, but so far, no other text/career name. I've been having a go at this for a couple days now and I'm at a total loss. I'm usually pretty good with coding, so maybe I'm just overlooking something somewhere... Anyway, I'm going to go ahead and upload my career in the hopes that someone might have time to take a look.

Also, I'm not quite understanding what a previous poster said about only having one STBL file? How on earth do I combine the two? Maybe Thomas's instructions weren't clear about that, but I can't figure out how to combine the two into one STBL file.

Thanks!

No need to apologise, I check in on the thread every day :)
I'm testing your career in-game now, to see if a script error is generated (the game often picks them up itself). By the sounds of it, it's definitely something in the English strings. When you followed ThomasRiordan's instructions, did you delete the English string file that was already there? Because there does appear to be a bit of a problem with the English String file in the BLANK career and you do need to make a new one, which it sounds like you did. I'm testing now to see what I can find :)

Regarding the STBLs, I have two STBL files: The UnhashedKeys and the English (and I have the other languages too). I'm not sure why some careers only have the one STBL, I'd have thought you'd need the two, so don't worry about that :)

I'll let you know what I find with your career :) :beer:

*EDIT*
Right, it's definitely an English Strings problem. The career itself is coded perfectly.
I recommend deleting the current file you have for the English Strings.
Start a brand new one, following ThomasRiordan's instructions.

If that still doesn't work, then take out the numbers in the UnhashedKeys and the English Strings and replace it with NoCareer, then try with the new English String file you created and go from there. I had to do that on one of my earlier careers :)
Let me know if you get it sorted! :beer:

chicagonative
29th Nov 2012, 12:06 AM
Okay, I deleted the English strings file I had and I added a brand new one following ThomasRiordan's instructions. However, I did NOT delete both STBL files as he suggested at the end of his instructions, instead keeping both my new English strings file AND the UnhashedKeys file. Doing this resulted in success!! Now all text shows up and the it says "Join Music Education career" instead of all the numbers.

Thank you so much for having a look at everything! Next I'm going to work on outfitting the profession, and I'll upload it to this site for others to enjoy! I'm certain you will see more careers out of me in time.

:D

chicagonative
29th Nov 2012, 10:34 AM
Hello again...

I am having a new issue now. I've added in my outfits, and suddenly my career isn't even showing up. Error trap says it is an issue with the .dll. I've tried redoing the .dll as stated in the original tutorial with BootStrap, but it's not working. At one point, I forgot to put the <OutfitMale>Level_1_M</OutfitMale> etc. etc. etc. into my career file, and the career loaded and showed up with no errors. Of course I noticed that my Sim wasn't changing into her outfit when the carpool showed up, and I eventually figured out that I'd forgotten to add the tags back in. But as soon as I did that, changing nothing but my career file to include the outfits for every promotion level, I started getting the .dll script error again. So I've attached both the error and the newest rendition of my career file. I meticulously crafted the SIMO files, so I know each outfit includes pieces that are career-enabled and I've created/saved them according to the instructions on the SimOutfitter page. As to this .dll issue, I have no idea... Arghhhh I was so close, too! If I can't get this figured out, I'll just take the outfits out and let them wear their everyday outfits.

missyhissy
29th Nov 2012, 3:30 PM
Hello again...

I am having a new issue now. I've added in my outfits, and suddenly my career isn't even showing up. Error trap says it is an issue with the .dll. I've tried redoing the .dll as stated in the original tutorial with BootStrap, but it's not working. At one point, I forgot to put the <OutfitMale>Level_1_M</OutfitMale> etc. etc. etc. into my career file, and the career loaded and showed up with no errors. Of course I noticed that my Sim wasn't changing into her outfit when the carpool showed up, and I eventually figured out that I'd forgotten to add the tags back in. But as soon as I did that, changing nothing but my career file to include the outfits for every promotion level, I started getting the .dll script error again. So I've attached both the error and the newest rendition of my career file. I meticulously crafted the SIMO files, so I know each outfit includes pieces that are career-enabled and I've created/saved them according to the instructions on the SimOutfitter page. As to this .dll issue, I have no idea... Arghhhh I was so close, too! If I can't get this figured out, I'll just take the outfits out and let them wear their everyday outfits.

Believe it or not, it looks like it's the '&' symbol in your outfit names that's causing the problems :faceslap:
I think you may need to rename your outfits to exclude the '&' symbol and see if that helps :)

Incidentally, does anyone know if the custom careers show up on Rabbithole Rugs and Doors? I always thought they did, but now I can't get them to show on Jynx's rabbithole rugs and doors. Any thoughts would be appreciated :)

crdroxxpl
29th Nov 2012, 5:54 PM
Adding Uniforms for Young Adults needs to be addressed now I guess. After I installed Seasons, none of my custom careers are showing the uniforms I coded for the Young Aadult anymore. They used to wear the Adult Uniforms, now they wear whatever random clothes EA gives them to wear. Anyone know the code to add to my .package file to make a specific Young Adult uniform?

missyhissy
29th Nov 2012, 7:26 PM
Adding Uniforms for Young Adults needs to be addressed now I guess. After I installed Seasons, none of my custom careers are showing the uniforms I coded for the Young Aadult anymore. They used to wear the Adult Uniforms, now they wear whatever random clothes EA gives them to wear. Anyone know the code to add to my .package file to make a specific Young Adult uniform?

Did you make custom uniforms or did you use any from current careers? If you made some with the SimOutfitter, they may need to be redone because some of the outfits were updated for outerwear :)

chicagonative
29th Nov 2012, 8:14 PM
Adding Uniforms for Young Adults needs to be addressed now I guess. After I installed Seasons, none of my custom careers are showing the uniforms I coded for the Young Aadult anymore. They used to wear the Adult Uniforms, now they wear whatever random clothes EA gives them to wear. Anyone know the code to add to my .package file to make a specific Young Adult uniform?

While my issue with the & symbols in my uniform coding is now solved, I am now having the same issue as crdroxxpl. My Young Adult Sim puts on a uniform, but it's not the one I coded for both YA and Adults. It's just some weird concoction of clothing, typical of EA randomized outfits. I have tested to see if uniforms will work on actual Adults yet because my Sim hasn't aged up yet, but it shouldn't be too long. Still, I'd like this to work on YA.

Is it as simple as <OutfitYoungAdultMale>Level_1_M</OutfitYoungAdultMale>? Is anyone willing to test this theory? I'll give it a go later on. Probably many script errors abound in my future.... :faceslap:

missyhissy
29th Nov 2012, 8:17 PM
While my issue with the & symbols in my uniform coding is now solved, I am now having the same issue as crdroxxpl. My Young Adult Sim puts on a uniform, but it's not the one I coded for both YA and Adults. It's just some weird concoction of clothing, typical of EA randomized outfits. I have tested to see if uniforms will work on actual Adults yet because my Sim hasn't aged up yet, but it shouldn't be too long. Still, I'd like this to work on YA.

Is it as simple as <OutfitYoungAdultMale>Level_1_M</OutfitYoungAdultMale>? Is anyone willing to test this theory? I'll give it a go later on. Probably many script errors abound in my future.... :faceslap:

Right, try switching them to Career Outfit 2. That sometimes solves it. The YA outfits and the Adult outfits are the same, there's no difference. :)

chicagonative
29th Nov 2012, 11:53 PM
Okay, an update on the outfits. I attempted to amend my code to the following:

<OutfitMaleAdult>Level_1_M</OutfitMaleAdult>
<OutfitFemaleAdult>Level_1_F</OutfitFemaleAdult>
<OutfitMaleYoungAdult>Level_1_M</OutfitMaleYoungAdult>
<OutfitFemaleYoungAdult>Level_1_F</OutfitFemaleYoungAdult>
<OutfitMaleElder>Level_1_ME</OutfitMaleElder>
<OutfitFemaleElder>Level_1_FE</OutfitFemaleElder>

and so on down the promotion levels. Now, while this did not cause any script errors, it did have some rather odd adverse effects. Firstly, upon first loading the game, my custom career-employed Sim was both invisible and halfway between floors:
http://i1204.photobucket.com/albums/bb413/chicagonative13/Screenshot-4a.jpg
However, perhaps this was because I forgot to delete my cache files before reloading the game. As soon as I clicked the dresser and made her change outfits, she reappeared, though I must say, it's a bit disconcerting to see nothing by your Sim's little plumbob walk around with no Sim attached.

Then I went to work and got a promotion. Immediately after the promotion, I got a little message: "ErrorTrap: Rachel Crewe" and my Sim reset herself. The next day was leisure day (Seasons addition), so I did nothing but work on skills. While she was sitting at the piano, she suddenly errored and reset again, but when she came back, everything was....weird. Her employment is at the correct level, but suddenly her requirements for work match those of her husband's: Mood and Logic. The Logic level matches her husband's as well, even though it shouldn't, because I got her logic up to 10 when she was a child (her husband is her Imaginary Friend, incidentally). When I checked my Skills tab, there was nothing there. My Sim still HAS the skills, they just aren't appearing, and they don't appear in my other non-custom-career Sim's menu either.

So obviously the game doesn't like my idea of proper coding. BUT I've noticed something else, something that happened BEFORE I redid my coding. It isn't just the custom career that's having issues with Young Adult uniforms. When my Sim's husband changes into his Science career outfit, he puts on this weird cowboy outfit and glasses. Definitely not what the real uniform ought to be. So I did some googling and found this thread from a few months ago:

http://forum.thesims3.com/jforum/posts/list/0/565438.page#9867779

Oddly enough, my non-custom-career Sim DOES have a second career outfit, just like the OP of that post, and it's ALSO the graduation robes, coincidentally.

I don't think this issue has anything to do with our coding. I think it's an EA bug that only EA will be able to fix, since I'm definitely not going to go rooting around in my Game Bin files to try to fix anything myself. As tempting as that is... I'll pass. I think all we can do is wait for another patch. EA released a patch BEFORE the release of Seasons, but not after, so I'm sure there will be one soon enough. Until then, it's just an irritating issue that will hopefully resolve itself.

To avoid posting twice, I do have one more (minor) coding issue I was wondering whether anyone knew anything about. When my Sim goes to work and the options pop up under the work icons, I get a gap and I'm not entirely sure why it's there:
http://i1204.photobucket.com/albums/bb413/chicagonative13/gap.png
I haven't changed anything (other than the disastrous attempt at recoding my uniforms and fixing the & symbol in my uniform codes), so the file I uploaded in previous posts is the same. Not sure why there's a gap.

And does anyone know how to make it so certain options only appear at certain levels? I don't require the Bass and Drums skill until later promotions, and I don't really want them to be able to "Practice [Instrument]" at work until it's required of them to learn that skill. I've seen EA careers do this, but I don't know how it's coded.

Thanks all!

crdroxxpl
30th Nov 2012, 12:42 AM
Did you make custom uniforms or did you use any from current careers? If you made some with the SimOutfitter, they may need to be redone because some of the outfits were updated for outerwear :)

Used the default EA uniforms because I'm still learning how to make custom skins to attach to my careers.

missyhissy
30th Nov 2012, 2:14 PM
The only thing I can suggest is trying to change their outfits to another career one. I do think it's an EA problem, I haven't played enough to test this just yet. As long as the Sims can still go to work, it's just a minor irritation. Thanks for testing that out, chicagonative! :beer:
With your tone, check that the spelling in the files match with the UnhashedKeys and English codes, there's probably a typo in one of them, so it won't show. I get it fairly often :lol: That should sort it :beer:
crdroxxpl: Right, try switching them into a second Career outfit, if there is one. It doesn't seem to have been working, but it's worth a try. Other than that, it's likely to be an EA issue :faceslap:

chicagonative
30th Nov 2012, 5:25 PM
With your tone, check that the spelling in the files match with the UnhashedKeys and English codes, there's probably a typo in one of them, so it won't show. I get it fairly often :lol: That should sort it :beer:

The only problem with that is that I have no other tones. Those are the only ones I want to show, so I'm not sure what this blank addition could be, as I don't have any that I left blank in the code. Is it just confused by my lack of a "sleep" option or something?

missyhissy
30th Nov 2012, 5:45 PM
The only problem with that is that I have no other tones. Those are the only ones I want to show, so I'm not sure what this blank addition could be, as I don't have any that I left blank in the code. Is it just confused by my lack of a "sleep" option or something?

Hmmm, that's weird. No, that won't be it. Well, it shouldn't be, a lot of my careers don't have a "sleep" option and they don't get that :wtf: Have you hovered over the blank addition to see what description it produces?

Helene2512
30th Nov 2012, 10:38 PM
I've tried for a day now to make a careermod, but I can't make it appear in-game. The mod is registered before choosing household, but doesn't show in the actual game. The career is called "juss" (norwegian for law), and this is a copypaste from errortrap that I can't figure out.

Also: I've compared my files with files from other working mods and they seem to be identical besides the names.



<?xml version="1.0" encoding="UTF-8"?>
-<NRaas.Careers> <ModVersion value="73"/> <BuildVersion value="0.2.0.190"/> <Installed value="CurrentTip"/> <Enumerator value="1"/> <Content> -- Messages -- Replace Metric Music Skill Metric Replaced: Symphonic 6 Metric Replaced: Symphonic 7 Metric Replaced: Symphonic 8 Metric Replaced: Symphonic 9 Metric Replaced: Symphonic 10 Metric Replaced: Base 1 Metric Replaced: Base 2 Metric Replaced: Base 3 Metric Replaced: Base 4 Metric Replaced: Base 5 Metric Replaced: ElectricRock 6 Metric Replaced: ElectricRock 7 Metric Replaced: ElectricRock 8 Metric Replaced: ElectricRock 9 Metric Replaced: ElectricRock 10 Found: 10158416127550.dll 10158416127550.dll: No SkillList Table 10158416127550.dll: No AfterschoolActivity Table 10158416127550.dll: No OpportunitiesSetup 10158416127550.dll: No SkillBasedCareers table CareerFile: Rows = 1 Row: 0 [E]10158416127550.dll: Unknown Careers File Juss.Careers ToneFile: Rows = 1 Row: 0 Found: Juss.Tones Tone: Rows = 3 Row: 0 [E]Tone: JussTone.JussCareerPracticeLogic CareerGuid no match Row: 1 [E]Tone: JussTone.JussCareerPracticeCharisma CareerGuid no match Row: 2 [E]Tone: JussTone.JussCareerPracticeWriting CareerGuid no match 10158416127550.dll: No OmniJournal Found: NRaas.Careers.SocialData Found: NRaas.Careers.SocializingActionAvailability NRaas Recruit Added NRaas Shakedown Added OnWorldLoadStarted: 1 Loaded Assemblies: 10158416127550 NRaasCareer: Version 73 NRaasErrorTrap: Version 71 ScriptCore SimIFace Sims3GameplayObjects Sims3GameplaySystems Sims3Metadata Sims3StoreObjects StoreObjectsGardenStation StoreObjectsPvZSunFlower System System.Xml UI mscorlib </Content> </NRaas.Careers>

crdroxxpl
30th Nov 2012, 11:37 PM
crdroxxpl: Right, try switching them into a second Career outfit, if there is one. It doesn't seem to have been working, but it's worth a try. Other than that, it's likely to be an EA issue :faceslap:

Done already. If the Sims are Adults or Elders, they take the uniform I have coded, otherwise the Young Adults are randomly dressed per level by EA code. Don't know how to approach that since I'm still new to this kind of coding, but throwing it out there for an experienced coder to look into. This only happened recently with my game with the Seasons Expansion.

Rylan79
1st Dec 2012, 2:48 AM
Alright, so I finally got around to doing Riordan's STBL tutorial, and I have finally been able to get my career to show up in it's rabbit hole! Thank you! Unfortunately, I am now faced with a variety of script errors... :/

The most significant of these errors seems to be related to the skill function. Before getting the career, my sim's skill page works fine (it shows that he has 30 skill points or so). After starting the career his skill page shows empty, and the skills required to progress in the career do not appear on the skills page.

Other than that, the career title doesn't appear, nor does any of the text. All that is correct is the pay, the days/hours, and the symbol.

Also, the carpool does not show up (although the carpool prompt does come up in the top right of the screen one hour before work as it's supposed to).

Any help would be greatly appreciated. Thank you!

missyhissy
1st Dec 2012, 12:24 PM
Helene2512: It looks like there's a problem with your skill-based tones. If you'd like to upload your career here, I can take a look at it for you and see if I can spot the problem :)
crdroxxpl: It's definitely the Young Adults, isn't it? Hmm :S Are they doing this with base-game careers too? I can't remember if you mentioned that or not :faceslap: If it is, then it has to be an EA issue, in which case we should take it over to the official forums.
Rylan79: I loaded up your career in game and so far, none of the text shows up at all. I think your problem may be related to the fact that your UnhashedKeys file is missing and there seem to be extra lines in your English string. The lines "Intern" and "PromotionLevel2" shouldn't be there, and so on down the file. Because those lines don't relate to any of the coding in the .careers file, I think that's where your problems are. If you include the UnhashedKeys and re-do the English strings, that should hopefully solve it :)

Helene2512
1st Dec 2012, 1:21 PM
Thank you missyhissy

missyhissy
1st Dec 2012, 1:32 PM
Right, the only thing I noticed is that you have a file "Strings BLANK UnhashedKeys"
That needs to be renamed to "Strings Juss UnhashedKeys" and then press the FNV64. That *could* be the problem. I can't see anything else that would be the problem, so try that and see if that is an improvement. :)

Helene2512
1st Dec 2012, 1:55 PM
Right, the only thing I noticed is that you have a file "Strings BLANK UnhashedKeys"
That needs to be renamed to "Strings Juss UnhashedKeys" and then press the FNV64. That *could* be the problem. I can't see anything else that would be the problem, so try that and see if that is an improvement. :)

Tried changing the name now, still didn't work :( This is my first mod... I also have NRaas careermod, the only problem seems to be finding the actual option to join the career as it is recognized as a mod at the main menu

missyhissy
1st Dec 2012, 2:30 PM
Tried changing the name now, still didn't work :( This is my first mod... I also have NRaas careermod, the only problem seems to be finding the actual option to join the career as it is recognized as a mod at the main menu

Does the game generate a script error? Have a look in Documents>Electrionic Arts>The Sims 3 and see if there's a script error with today's date on it. That should tell you where the error is :)

Helene2512
1st Dec 2012, 2:35 PM
Got 4 of them, this is the last one.... Again this is my first mod, so I'm not really familiar with this and don't know how to read the error


Script Errors -- 10158416127550.dll Juss.Careers Counter: 1 Sim-Time: 0 Start-Time: 12/01/2012 15:15:13 PreLoadup-Time: 12/01/2012 15:17:15 Log-Time: 12/01/2012 15:17:15 System.Xml.XmlException: 'Element' is an invalid node type. Line 188, position 21. #0: 0x0001f throw in System.Xml.System.Xml.XmlReader:ReadEndElement () () #1: 0x0002e callvirt in Sims3.Gameplay.Utilities.XmlDbData+XmlDbRowFast:Parse (System.Xml.XmlReader) (2C3D4320 [2CC95438] ) #2: 0x0000a callvirt in Sims3.Gameplay.Utilities.XmlDbData+XmlDbRowFast:Create (System.Xml.XmlReader,Sims3.Gameplay.Utilities.XmlDbTable) ([2CC95438] [2C7F1348] ) #3: 0x0001e call in Sims3.Gameplay.Utilities.XmlDbData+XmlDbTableFast:Parse (System.Xml.XmlReader) (2C7F1348 [2CC95438] ) #4: 0x0000a callvirt in Sims3.Gameplay.Utilities.XmlDbData+XmlDbTableFast:Create (System.Xml.XmlReader,Sims3.Gameplay.Utilities.XmlDbData) ([2CC95438] [2C3D46B0] ) #5: 0x00027 call in Sims3.Gameplay.Utilities.XmlDbData+XmlDbDataFast:Parse (System.Xml.XmlReader) (2C3D46B0 [2CC95438] ) #6: 0x00008 callvirt in Sims3.Gameplay.Utilities.XmlDbData+XmlDbDataFast:Create (System.Xml.XmlReader) ([2CC95438] ) #7: 0x00025 call in Sims3.Gameplay.Utilities.Sims3.Gameplay.Utilities.XmlDbData:ReadData (string,bool) ([2D3AAC08] [0] ) #8: 0x00005 call in Sims3.Gameplay.Utilities.Sims3.Gameplay.Utilities.XmlDbData:ReadData (string) ([2D3AAC08] ) #9: 0x00018 call in NRaas.CommonSpace.Booters.BooterHelper+DataBootFile:.ctor (string,string,bool) (2C1CE510 [2C1F7460] [2D3AAC08] [0] ) #10: 0x00013 newobj in NRaas.CareerSpace.Booters.NRaas.CareerSpace.Booters.CareersBooter:Perform (NRaas.CommonSpace.Booters.BooterHelper/BootFile,Sims3.Gameplay.Utilities.XmlDbRow) (2C20CCF0 [2C1ED768] [2C3D4720] ) #11: 0x00000 in NRaas.CommonSpace.Booters.BooterHelper+DataBootTable+LoadFunc:Invoke (NRaas.CommonSpace.Booters.BooterHelper/BootFile,Sims3.Gameplay.Utilities.XmlDbRow) (2CC95500 [2C1ED768] [2C3D4720] ) #12: 0x0003c callvirt in NRaas.CommonSpace.Booters.BooterHelper+DataBootTable:Load (NRaas.CommonSpace.Booters.BooterHelper/DataBootTable/LoadFunc) (2C1CE558 [2CC95500] ) #13: 0x0001d callvirt in NRaas.CommonSpace.Booters.BooterHelper+TableBooter:Perform (NRaas.CommonSpace.Booters.BooterHelper/BootFile) (2C20CCF0 [2C1ED768] ) #14: 0x000b2 callvirt in NRaas.CommonSpace.Booters.BooterHelper+Booter:Perform (bool) (2C20CCF0 [0] ) #15: 0x00006 call in NRaas.CommonSpace.Booters.BooterHelper+TableBooter:Perform (bool) (2C20CCF0 [1] ) #16: 0x0001d callvirt in NRaas.CommonSpace.Booters.NRaas.CommonSpace.Booters.BooterHelper:OnPreLoad () () #17: 0x00040 callvirt in NRaas.NRaas.Common:OnPreLoad () () #18: 0x00000 in Sims3.SimIFace.Sims3.SimIFace.ObjectGroupsPreLoadHandler:Invoke () () #19: 0x0000b callvirt in ScriptCore.ScriptCore.LoadSaveManager:OnObjectGroupsPreLoad () () -- Messages -- Replace Metric Music Skill Metric Replaced: Symphonic 6 Metric Replaced: Symphonic 7 Metric Replaced: Symphonic 8 Metric Replaced: Symphonic 9 Metric Replaced: Symphonic 10 Metric Replaced: Base 1 Metric Replaced: Base 2 Metric Replaced: Base 3 Metric Replaced: Base 4 Metric Replaced: Base 5 Metric Replaced: ElectricRock 6 Metric Replaced: ElectricRock 7 Metric Replaced: ElectricRock 8 Metric Replaced: ElectricRock 9 Metric Replaced: ElectricRock 10 Found: 10158416127550.dll 10158416127550.dll: No SkillList Table 10158416127550.dll: No AfterschoolActivity Table 10158416127550.dll: No OpportunitiesSetup 10158416127550.dll: No SkillBasedCareers table CareerFile: Rows = 1 Row: 0 [E]Juss.Careers Parse fail [E]10158416127550.dll: Unknown Careers File Juss.Careers ToneFile: Rows = 1 Row: 0 Found: Juss.Tones Tone: Rows = 3 Row: 0 [E]Tone: JussTone.JussCareerPracticeLogic CareerGuid no match Row: 1 [E]Tone: JussTone.JussCareerPracticeCharisma CareerGuid no match Row: 2 [E]Tone: JussTone.JussCareerPracticeWriting CareerGuid no match 10158416127550.dll: No OmniJournal Found: NRaas.Careers.SocialData Found: NRaas.Careers.SocializingActionAvailability NRaas Recruit Added NRaas Shakedown Added OnWorldLoadStarted: 1 Loaded Assemblies: 10158416127550 NRaasCareer: Version 73 NRaasErrorTrap: Version 71 ScriptCore SimIFace Sims3GameplayObjects Sims3GameplaySystems Sims3Metadata Sims3StoreObjects StoreObjectsGardenStation StoreObjectsPvZSunFlower System System.Xml UI mscorlib </Content>

missyhissy
1st Dec 2012, 2:53 PM
This is the bit that will usually tell us where the error is:
Juss.Careers Counter: 1 Sim-Time: 0 Start-Time: 12/01/2012 15:15:13 PreLoadup-Time: 12/01/2012 15:17:15 Log-Time: 12/01/2012 15:17:15 System.Xml.XmlException: 'Element' is an invalid node type. Line 188, position 21.

I can see what it is now. On your fourth level, you've got this: <Args3>Charisma<Args3> When it needs to be this: <Args3>Charisma</Args3>
There needs to be the / before the last Args3. Does that make sense?
There may be other errors like that, so check through your Juss.Careers file and make sure there aren't any others like it. It looks like Level 5 has the exact same thing. Then try from there :)

Helene2512
1st Dec 2012, 3:36 PM
This is the bit that will usually tell us where the error is:
Juss.Careers Counter: 1 Sim-Time: 0 Start-Time: 12/01/2012 15:15:13 PreLoadup-Time: 12/01/2012 15:17:15 Log-Time: 12/01/2012 15:17:15 System.Xml.XmlException: 'Element' is an invalid node type. Line 188, position 21.

I can see what it is now. On your fourth level, you've got this: <Args3>Charisma<Args3> When it needs to be this: <Args3>Charisma</Args3>
There needs to be the / before the last Args3. Does that make sense?
There may be other errors like that, so check through your Juss.Careers file and make sure there aren't any others like it. It looks like Level 5 has the exact same thing. Then try from there :)

It worked! thank you so much!! :) :)

missyhissy
1st Dec 2012, 3:50 PM
It worked! thank you so much!! :) :)

You're welcome! Glad to hear it's working and congratulations on your first career! :up: :beer:

r3v3lationz
3rd Dec 2012, 11:52 PM
Well i suppose i missed alot of coding errors, so i gave up for a couple of days and just made a house based on our neighbor's lol. So now i decided to give another bat at it and just remove all the description for now and just to see if it would work, but it seems that all the career titles wont even show up, and even if i did the career renaming it still kept the numbers.

I also did error trap but it wont show anything wrong about the career files, heck it wont even log it.

I'll attach it again and im currently working on custom outfits to complement the career.

missyhissy
4th Dec 2012, 12:08 PM
Well i suppose i missed alot of coding errors, so i gave up for a couple of days and just made a house based on our neighbor's lol. So now i decided to give another bat at it and just remove all the description for now and just to see if it would work, but it seems that all the career titles wont even show up, and even if i did the career renaming it still kept the numbers.

I also did error trap but it wont show anything wrong about the career files, heck it wont even log it.

I'll attach it again and im currently working on custom outfits to complement the career.

Have you looked in Documents>Electronic Arts>The Sims 3 and see if there are any script errors in there (the game tends to catch them anyway) :beer:

The Wild Turkey
8th Dec 2012, 3:28 AM
Well I'm stumped. I can't figure out why I keep getting a script error with the tones file for my career. Everything else seems to be working, it's just that error trap keeps throwing up a script error when the game loads. I'm still able to have the sim join the career and go to work alright, it's just that the Practice Logic tone doesn't appear in the menu. I've tried the tutorial on the front page and I've tried Twallan's tutorial, but I just can't find the problem.

I've attached the tones.xml and the career package file. Would somebody please be kind enough to have a look and tell me what I've done wrong?

missyhissy
9th Dec 2012, 11:57 AM
Well I'm stumped. I can't figure out why I keep getting a script error with the tones file for my career. Everything else seems to be working, it's just that error trap keeps throwing up a script error when the game loads. I'm still able to have the sim join the career and go to work alright, it's just that the Practice Logic tone doesn't appear in the menu. I've tried the tutorial on the front page and I've tried Twallan's tutorial, but I just can't find the problem.

I've attached the tones.xml and the career package file. Would somebody please be kind enough to have a look and tell me what I've done wrong?

Make sure that the code in the English file for the tone matches the UnhashedKeys. It could be one letter out and they wouldn't match. It looks like that could be your problem :)

The Wild Turkey
11th Dec 2012, 8:19 AM
Make sure that the code in the English file for the tone matches the UnhashedKeys. It could be one letter out and they wouldn't match. It looks like that could be your problem :)

I've checked, rechecked and triple checked, even to the point of copy/paste and editing the <key> tags around the code to make sure there's no pesky whitespaces or errant punctuation marks in there, and still no luck. I've even checked the Tones.xml to make sure that code matched with the others. I still have the script error message and the tone doesn't show in the drop down menu.

missyhissy
16th Dec 2012, 1:30 PM
I've checked, rechecked and triple checked, even to the point of copy/paste and editing the <key> tags around the code to make sure there's no pesky whitespaces or errant punctuation marks in there, and still no luck. I've even checked the Tones.xml to make sure that code matched with the others. I still have the script error message and the tone doesn't show in the drop down menu.

I'll have another look tomorrow for you when I get some free time :)

The Wild Turkey
17th Dec 2012, 11:53 PM
I'll have another look tomorrow for you when I get some free time :)

Thanks, hope you can pin down the problem for me. :)

missyhissy
18th Dec 2012, 12:30 PM
Thanks, hope you can pin down the problem for me. :)

Would you be able to attach the script error so I can take a look? I might be able to pin down the problem that way :)

The Wild Turkey
18th Dec 2012, 9:46 PM
Would you be able to attach the script error so I can take a look? I might be able to pin down the problem that way :)

Sure, I'll do it when I get home tonight.

EDIT: Attached. Also included the most recent version of the package file.

mflaha55
20th Dec 2012, 5:23 PM
I have a question on retirement. Other than a reference to the retirement text, I found no other indication in the career file concerning retirement, so I assumed that the game would trigger retirement somehow. I have a comment in my Army Officer Career that the sim won't retire. Is there some coding that I missed? I didn't see any reference to retirement in the tutorial. I did code the Officer career as YA/A only. My Army Enlisted career is for YA/A and E, so now I'm concerned about whether retirement will work on that career as well. Any assistance is welcome! Thanks!

missyhissy
25th Dec 2012, 12:21 PM
The Wild Turkey: I can't find anything wrong with the career at all, the tones file looks fine to me :S It might be a good idea to talk to Twallan when he gets back and see if he can find anything :)
mflaha55: I'm still working on that, you're not the only one, I have the same. No retirement at the moment.

PSDuckie
5th Jan 2013, 6:15 AM
I'm new to modding, and I'm having a problem with my custom career: none of the English text shows up. I can't figure out what I'm doing wrong. I've attached a zipped version of the career package. Does anyone know where I messed up?

missyhissy
5th Jan 2013, 1:41 PM
I'm new to modding, and I'm having a problem with my custom career: none of the English text shows up. I can't figure out what I'm doing wrong. I've attached a zipped version of the career package. Does anyone know where I messed up?

Did you follow ThomasRiordan's instructions on the first page? The English Strings in the Blank file don't work, you need to create your own :)

PSDuckie
6th Jan 2013, 12:37 AM
Did you follow ThomasRiordan's instructions on the first page? The English Strings in the Blank file don't work, you need to create your own :)

I'll have to try doing that. I had a hunch something in that file was broken; maybe this will fix it.

missyhissy
6th Jan 2013, 12:19 PM
I'll have to try doing that. I had a hunch something in that file was broken; maybe this will fix it.

It certainly should do :) Good luck! :)

PSDuckie
8th Jan 2013, 9:17 PM
And...it works!!!

EDIT: Does anyone know the best way to test my career for EP compatibility? Obviously I can't test all 256 combinations of EPs, so should I test each EP individually, all EPs together, or some other combination?

missyhissy
8th Jan 2013, 9:21 PM
And...it works!!!

That's great news!! Congratulations!! :beer:

SimsMatthew
15th Jan 2013, 9:37 AM
For some reasons it DONT WORK! After I actually placed the career before the random number stage, it shows up with the number, but then I replaced the stbl with the instance and the new number( replace NoCareer with the number, changed the instance to the hashed of the Join....) then it STILL SHOWS NUMBERS. Frustrated.

SimsMatthew
15th Jan 2013, 9:45 AM
The above one is with NO NUMBERS EDITED. this is the version with the stbl changed.

SimsMatthew
15th Jan 2013, 9:52 AM
Would anyone be willing to "finish" the career for me? I am way too angry to even see the word "TOURISM" anymore...

SimsMatthew
15th Jan 2013, 10:22 AM
-- Script Errors -- 04801217574914.dll Tourism.Tones Counter: 1 Sim-Time: 0 Start-Time: 01/15/2013 18:00:39 PreLoadup-Time: 01/15/2013 18:04:52 Log-Time: 01/15/2013 18:04:52 System.Xml.XmlException: Expected >, but found

This is the script error I get, it doesn't appear the first time, but after renumbering it appears, even I tried to return the mod to the original form it still appears.

what broke that??

SimsMatthew
15th Jan 2013, 11:03 AM
Fixed one issue in Tones file, looking for more!

SimsMatthew
15th Jan 2013, 11:10 AM
Okay, now I am uploading another file, which is the one with the Tourism.Tones fixed (at first missing the ">" of "</Tones>)
I do have other custom careers made by missyhissy, and so far works good. I DO NOT HAVE error trap, but when the script error shows up, it says

Nraas.Careers
Script Error
(Number).dll ~~(not known it is referring to the xml one or S3SA)
Tourism.Tone ~~(Fixed as stated above)

Please help me to check what mistakes have I made, and help me correct them! I am already very frustrated, so please help me!

missyhissy
15th Jan 2013, 4:15 PM
If you can copy out the rest of the latest script error, I should be able to work out what's happened :)
For the numbers, follow ThomasRiordan's instructions on page 1 and that should solve that for you :)

SimsMatthew
16th Jan 2013, 6:14 AM
The script error I get are only of above. Every time the same, when I try to load the career. I think I may try ThomasRiordan's instruction. And I particulary do not understand the error about (number).dll. Is it referring to the xml or actual S3SA? And I wonder creating a new package and importing the resources there may be good?

SimsMatthew
16th Jan 2013, 6:49 AM
Looks like Thomas's workaround would make me work the stbl strings again, if I understand him correctly? Oh no... I am trying to find a way besides this...

Miss Discordia
16th Jan 2013, 7:45 AM
Sorry if I post in the wrong topic but... I've just created a custom career, using that tutorial. One thing is that it does not show in game with random numbers, so I can't finish it properly, and the secon is a question: Is there a possibility to add custom opportunities and "chance cards" in our custom careers? If yes, how?

SimsMatthew
16th Jan 2013, 8:47 AM
It is POSSIBLE to add custom opportunites in the career, as easy as filling out another xml file. To do so, you may find "Richard's Custom career", which is modelling that I based from for my career. Yet you may want to import hers and filling in the information that suits your career. Try following other's is a good idea, just beware that you must also change the (number).dll (xml one) to know that there is a opp file, you can use the one that modelling used too.

Hope that helps, but lastly I am too frustrated with MY OWN career.

SimsMatthew
16th Jan 2013, 8:51 AM
Upload yet another fixed file of my career.

SimsMatthew
16th Jan 2013, 9:12 AM
It is POSSIBLE to add custom opportunites in the career, as easy as filling out another xml file. To do so, you may find "Richard's Custom career", which is modelling that I based from for my career. Yet you may want to import hers and filling in the information that suits your career. Try following other's is a good idea, just beware that you must also change the (number).dll (xml one) to know that there is a opp file, you can use the one that modelling used too.

Hope that helps, but lastly I am too frustrated with MY OWN career.

SimsMatthew
16th Jan 2013, 9:13 AM
Please see this package. The career only shows the numbers. Rest issues FIXED.

SimsMatthew
16th Jan 2013, 10:48 AM
File name is wrong, random number does not replace NoCareer at the moment

missyhissy
17th Jan 2013, 1:05 PM
Please see this package. The career only shows the numbers. Rest issues FIXED.

And sorted. The numbers needed to be copied into the UnhashedKeys file too. It's been tested and it shows up "Join Tourism Career". I've attached the working file for you :) :gjob:

Sojourner
8th Feb 2013, 2:47 PM
I'm still reading through this (only partway through P 8 so far) but one thing I've noticed is that a LOT of the harder to find problems people have involve incorrect termination or other formatting errors, such as leaving off slashes or the < or > in their delimiters.

ThomasRiordan suggested using Notepad++ but apparently most people haven't taken that advice. People, USE NOTEPAD++. There is a HUGE advantage to using Notepad++ or another editor specifically designed for scripting and coding. Actually there are lots of advantages, but a big one is that Notepad++ will check these kinds of formatting errors ON THE FLY, eg if for every opening command it looks for the matching closing command. Like this:

<SomeVariableName>SomeDefinition</SomeVariableName>

The stuff in between the carets - < and > - are called TAGS. it's part of the SYNTAX of XML (see here for more about XML syntax (http://www.w3schools.com/xml/xml_syntax.asp) )

You don't have to fully understand XML to be able to use it, but it makes it easier to find problems if you know a little bit about it at least. So, a lot of the problems I'm seeing discussed here are being caused by improper delimiting of TAGS.

A breakdown of the simple kind of statements we're working with:

<SomeVariableName>SomeDefinition</SomeVariableName>

This is a coding statement which is OPENED by <SomeVariableName> - this is a command that tells the interpreter that you are about to define a value.
SomeDefinition is the value you are assigning
</SomeVariableName> tells the interpreter/compiler/processing unit that you are done defining that variable

Notepad++ recognizes this type of formatting for a SLEW of different scripting languages.

I'm using Twallan's Packer - I should probably check out S3PE to make sure how it works too but I can't download it just now, problems on that site - but anyway, in Packer at least the editor is pretty primitive, which is not surprising because it's customized to do a whole lot of OTHER specialized functions such as generate the random numbers you need automatically etc, and why reinvent the wheel? So in Twallan's Packer you would EXPORT the XML file you want to edit.

Edit that file with Notepad++
Inside Notepad++ set Language (its in the main toolbar menu) to XML

Now Notepad++ will begin to interpret the text according to the rules of XML and one of the (many) things it does is to automatically search out and highlight all the TAGS and make sure they are properly delimited. It won't FIX any errors, but it does make it easy for you to find them. Here's how.

TAGS are displayed in blue text. Values (the text strings we care about) are displayed in black text. So just by glancing at a line of code you can easily see which part of a line of code is a TAG and which part is the value you are assigning (the text)

This differentiation in coloring makes it MUCH easier to scan the text.

If you have an opening TAG that doesn't have a corresponding closing TAG, the interpreter can't correctly scan your code - it won't understand what you want it to do and you'll get an error or things won't work right, and these things can be very very hard to track down in plain text. You may be able to find this in Notepad++ by scanning through the document and noticing that you have a line that DOESN'T end in blue text, but if you have a multi-line command or a lot of lines of code to look through you could still miss it, but Notepad++ can still help you find it without too much trouble.

When you put the cursor inside an opening TAG (such as <SomeVariableName>) Notepad++ automatically highlights both the opening TAG and it's matching closing TAG with PURPLE background to make it stand out. If it can't find the closing TAG - no highlighting.

So if you position your cursor right after the < for an opening tag and then arrow down through the text, you should see these blocks of Purple highlighted text in pairs all the way down, until you hit the one that's not formatted correctly.

VOILA! You have found your formatting error! Now look for missing carets and slashes and you're home free.

Notepad++ is a lot more powerful than that, I've been using it for years and I haven't even scratched the surface of the things it can do for you, but just displaying your code in ways that make it easy for you to read it (it will auto-indent to keep things blocked as well, it really makes it easier to read the code) is a huge boon when you have a lot of lines of code that can get jumbled together when you're trying to scan it.

When you're done, if you've remembered to tell Notepad++ it's an XML file, Notepad++ will automatically save it with the .XML extension. Then go back into Packer and IMPORT the file back into the package.

Possibly S3PE will do this kind of thing for you but I'd be kind of surprised if it does. So I apologize if I'm reinventing the wheel (given the Tutorial has been written to use S3PE). Frankly I've found Twallan's tutorial to be less confusing but then it's also less complete in its current incarnation. It is broken down into sections that describe what the books are and the other different parts of the package, but he refers you back to THIS tutorial for the STBL explanation and unfortunately that is the VERY part of this tutorial that people are having the most trouble with. While ThomasRiordan's re-interpretation of that section goes a long way towards helping, because it's in a separate place it's not as optimal for people to learn what they're doing.

Also, I don't know the issue, but there's a lot of really weird formatting in the Wiki tutorial that makes it very hard for me, at least, to interpret what I'm reading. I have some perceptual issues so probably it's harder for me than for most people. But I'm seeing non-Roman characters jumbled in with normal English text and it discombobulates my ability to track what I'm reading. Has that been a problem for anyone else, or just me?

missyhissy
24th Feb 2013, 1:47 PM
Sorry if I post in the wrong topic but... I've just created a custom career, using that tutorial. One thing is that it does not show in game with random numbers, so I can't finish it properly, and the secon is a question: Is there a possibility to add custom opportunities and "chance cards" in our custom careers? If yes, how?

Only just seen your post, so my huge apologies for the late reply :)
Check your script errors, the game probably generated one. It should tell you why it isn't showing up :)
I'm still working on Opportunities, haven't got any working for myself yet, but I have plans to work more on them soon and I'll let you know :)

mflaha55
9th Mar 2013, 9:02 PM
I was wondering if there is any way to use a custom vehicle for the carpool? I'm asking because I would like to use a HUmmer for my Army mods.

missyhissy
9th Mar 2013, 9:11 PM
I was wondering if there is any way to use a custom vehicle for the carpool? I'm asking because I would like to use a HUmmer for my Army mods.

Hmm, good question. Never tried it, but I suppose you could try opening the .package in s3pe and looking for a GUID?

mflaha55
18th Mar 2013, 1:37 AM
I'm losing my mind. Does anyone know where to find the text strings for EA's career opportunities and events? I could swear I found them once before, but now I can't remember where! :faceslap: I've been searching through the GameplayData.packages and can find the files to use to set up the opportunities and events, but cannot find the associated text. Aaaargh!! Any assistance is appreciated. Thanks!

eddymcc
22nd Mar 2013, 1:06 AM
Thank you to ThomasRiordan and missyhissy for the help.

Took me a while to figure out but realised that the <KEY> lines from the "Strings MyCareer English" go in the bottom box and the <STR> lines go in the right hand box.

This thread is so useful :up:

eddymcc
24th Mar 2013, 7:55 PM
OK so I think that by looking through the psychology career by Lily XD i may have found out how to do some opportunities in the career. So I will let you guys know if it works.

EDIT: Couldn't get it to work so just basing my opportunities off the science career opportunities for now

Also does anybody know how to make a custom career linked into degrees?

Thanks :D

missyhissy
24th Mar 2013, 9:16 PM
Not yet. It's something I will be looking into soon though :D

eddymcc
24th Mar 2013, 10:35 PM
Not yet. It's something I will be looking into soon though :D

Thank you, first time modding and I think I am biting off more than I can chew lol

eddymcc
25th Mar 2013, 2:26 AM
I have now tried doing opportunities with the standard EA ones (for science) and the normal way of doing strings but following Lily__XDs pathways but to no avail.

Can you ask EA where the files are Mflaha? Or am I just being naive?

Also, does this tutorial help? It is from Talwan.

http://nraas.wikispaces.com/Careers+Tutorial

eddymcc
26th Mar 2013, 6:22 PM
BTW MissyHissy, my girlfriend just realised that the lawyer career works with the communications degree if that helps you out at all :)

missyhissy
26th Mar 2013, 6:30 PM
BTW MissyHissy, my girlfriend just realised that your lawyer career works with the communications degree if that helps you out at all :)

It does? Ooh, that's good to know :lol:

eddymcc
26th Mar 2013, 6:51 PM
She mistook it for ElliotDX s law career lol, sorry about that lol

missyhissy
26th Mar 2013, 7:33 PM
She mistook it for ElliotDX s law career lol, sorry about that lol

:lol: No worries. I'm going to be toying with my careers over the next few weeks, so I'll see what I can do :D

Lily__XD
26th Mar 2013, 9:38 PM
I have now tried doing opportunities with the standard EA ones (for science) and the normal way of doing strings but following Lily__XDs pathways but to no avail.

Can you ask EA where the files are Mflaha? Or am I just being naive?

Also, does this tutorial help? It is from Talwan.

http://nraas.wikispaces.com/Careers+Tutorial

Hi, I found it :) This is the tutorial I used http://nraas.wikispaces.com/Careers+Tutorial+Opportunities
Also my advice is this - only do one opportunity at a time and use master controller or something like that to force the opportunity to come through. Could I take a look at your file and maybe I could give you some pointers? Also do you have any script errors because opportunities took me forever to get a handle on :) Also upload your strings and let me see? And finally is there anything more specific or is it just a general "it won't work" problem (I know they're frustrating ;))


EDIT: Oh and I forgot.. I have a copy of the EA Opportunities files, they're just in the gameplay data package, but I'll upload them anyway :)

eddymcc
26th Mar 2013, 9:56 PM
When I try to force opportunity it just simply doesn't show the option for force opportunity, everything else works like a dream, just not the opportunities and events lol.

And I found the regular opportunities files (I based my opportunities on the science ones) and just can't see why it isn't working even though it looks as if it should.

Thank you so much.

EDIT: When I open the folders in wordpad++ it doesn't seem to pick up any script errors. And error trap doesn't seem to be picking anything up that I can see

Also I am using testingcheatsenabled in order to attempt and force event

Lily__XD
27th Mar 2013, 6:41 PM
When I try to force opportunity it just simply doesn't show the option for force opportunity, everything else works like a dream, just not the opportunities and events lol.

And I found the regular opportunities files (I based my opportunities on the science ones) and just can't see why it isn't working even though it looks as if it should.

Thank you so much.

EDIT: When I open the folders in wordpad++ it doesn't seem to pick up any script errors. And error trap doesn't seem to be picking anything up that I can see

Also I am using testingcheatsenabled in order to attempt and force event

Actually, I seem to remember it not working that way for some reason... :/ I don't know why. Try using master controller or similar to force an opportunity (I think that also gives you an option to select which one you want) I'd also recommend adding the opportunities one at a time (delete the XML from the file for all but one, you can save the original somewhere else for now) as it makes it easier to see what is and isn't working.

eddymcc
27th Mar 2013, 7:28 PM
Actually, I seem to remember it not working that way for some reason... :/ I don't know why. Try using master controller or similar to force an opportunity (I think that also gives you an option to select which one you want) I'd also recommend adding the opportunities one at a time (delete the XML from the file for all but one, you can save the original somewhere else for now) as it makes it easier to see what is and isn't working.

OK so I have attempted to use master controller to force the opportunities (on sim outside workplace) and the only career opportunities I can get are a generic seeming study at home and study at library.

Also this is the first time I noticed this even though I haven't comitted any changes to my mod, I am seeming to get this error message;

:!!: NRaas.Careers
Script Error
Engineering.Careers
Engineering.Events

However twallans mod is working fine as is my career (just with the problems I mentioned before)

This is becoming rather frustrating lol

Lily__XD
28th Mar 2013, 8:34 PM
OK so I have attempted to use master controller to force the opportunities (on sim outside workplace) and the only career opportunities I can get are a generic seeming study at home and study at library.

Also this is the first time I noticed this even though I haven't comitted any changes to my mod, I am seeming to get this error message;

:!!: NRaas.Careers
Script Error
Engineering.Careers
Engineering.Events

However twallans mod is working fine as is my career (just with the problems I mentioned before)

This is becoming rather frustrating lol

Ahahahha, yes careers are frustrating - but we will get to the bottom of this!

So I took the liberty of downloading and running your career, and my game picked up the same script error you were talking about. Now I haven't been through this whole thread but were going to have us a little script error reading tutorial here - I know it's something no one ever taught me, just something I kind of eventually figured out but I'm sure I was extremely annoying during the time I didn't know how to read them:
Okay, firstly open the script error and ignoring all the crap at the top look down to see where it says "-- Script Errors --". There you'll see where the problem lies. It'll tell you what file within the package the problem originates from and even where to find the issue. For example your script error reads:

-- Script Errors --

Engineering.Events
Counter: 1
Sim-Time: 0
Real-Time: 03/28/2013 18:31:27

System.Xml.XmlException: XML declaration cannot appear in this state. Line 2, position 22.

So the problem lies in the Engineering.Events file on line 2, 22 spaces in. I took a look in the file and personally couldn't see anything wrong with that particular point but I did notice you had an empty line above what is usually the first line of the file. This is where your problem starts. I deleted that line then ran it again. I got another script error that I'm not quite sure what it means yet but give me a minute and I'll figure it out ;)

EDIT: Think I got it, but I feel that if I run sims 3 again my laptop is in danger of dying so I can't test :') Right, so in your events file you have the event names listed as <EventName>NRaas.Gameplay.OmniSpace.Events.EventReward, NRaasEngineering</EventName>. It should be <EventName>NRaas.Gameplay.OmniSpace.Events.EventReward, NRaasCareer</EventName> You can't change it because this is the scripting class that allows the NRaas career loader to identify the event. If you change it the loader bounces and won't recognise the event - or this is my theory :p

Let me know if changing this does anything :up:

mflaha55
29th Mar 2013, 7:27 PM
OK so I have attempted to use master controller to force the opportunities (on sim outside workplace) and the only career opportunities I can get are a generic seeming study at home and study at library...This is becoming rather frustrating lol

I'm having the same problem as eddymcc. When I use Master Controller to force an opportunity, no custom opportunites show up, and I don't mean just my custom opportunities.

I have corrected one error which showed up in a Script Error concerning my ArmyEnlisted.Opportunities file, but now I have another Script Error which I cannot seem to find. If you all don't mind, I've attached a .zip file with the Script Errors and a copy of my career file (Army Enlisted Career). I would appreciate if someone would take a look and see if you can tell me what the problem is. :help: I included a copy of my Army Officer career in case you want to test the Transfer Career event. Maybe I'm just being too ambitious!

I've used twallan's tutorial referenced by Lily XD, as well as his Mobster Career for the formats, etc., but am still not seeing any success. This is really bumming me out! :cry:

P.S. - Lily XD - I already have the Opportunity files you were kind enough to attach to your post above. I'm looking for the file with the text that goes with the opportunity setups.

Lily__XD
29th Mar 2013, 11:28 PM
I'm having the same problem as eddymcc. When I use Master Controller to force an opportunity, no custom opportunites show up, and I don't mean just my custom opportunities.

I have corrected one error which showed up in a Script Error concerning my ArmyEnlisted.Opportunities file, but now I have another Script Error which I cannot seem to find. If you all don't mind, I've attached a .zip file with the Script Errors and a copy of my career file (Army Enlisted Career). I would appreciate if someone would take a look and see if you can tell me what the problem is. :help: I included a copy of my Army Officer career in case you want to test the Transfer Career event. Maybe I'm just being too ambitious!

I've used twallan's tutorial referenced by Lily XD, as well as his Mobster Career for the formats, etc., but am still not seeing any success. This is really bumming me out! :cry:

P.S. - Lily XD - I already have the Opportunity files you were kind enough to attach to your post above. I'm looking for the file with the text that goes with the opportunity setups.

You're missing an <OpportunitiesCompletion> near the end of your file:

You have -
<GUID>ArmyEnlisted_DeliverTopSecretPackage</GUID>
<CompletionWinReward1>CareerPerformance,25</CompletionWinReward1>
<CompletionWinReward2>RelationshipWithBoss,25</CompletionWinReward2>
<CompletionWinReward3>Buff,Victory</CompletionWinReward3>
<CompletionLossReward1>CareerDemotion</CompletionLossReward1>
<CompletionLossReward2>RelationshipWithBoss,-25</CompletionLossReward2>
<CompletionLossReward3>Buff,Defeat</CompletionLossReward3>
<FailureReward1>CareerDemotion</FailureReward1>
<FailureReward2>RelationshipWithBoss,-25</FailureReward2>
<FailureReward3>Buff,Defeat</FailureReward3>
</OpportunitiesCompletion>
</Opportunities>

It should be -
<OpportunitiesCompletion>
<GUID>ArmyEnlisted_DeliverTopSecretPackage</GUID>
<CompletionWinReward1>CareerPerformance,25</CompletionWinReward1>
<CompletionWinReward2>RelationshipWithBoss,25</CompletionWinReward2>
<CompletionWinReward3>Buff,Victory</CompletionWinReward3>
<CompletionLossReward1>CareerDemotion</CompletionLossReward1>
<CompletionLossReward2>RelationshipWithBoss,-25</CompletionLossReward2>
<CompletionLossReward3>Buff,Defeat</CompletionLossReward3>
<FailureReward1>CareerDemotion</FailureReward1>
<FailureReward2>RelationshipWithBoss,-25</FailureReward2>
<FailureReward3>Buff,Defeat</FailureReward3>
</OpportunitiesCompletion>
</Opportunities>

In regards to the strings, I never used the EA ones. I based everything off of Twallan's mobster career because it works. My motto when career making: If it works copy it.

mflaha55
30th Mar 2013, 5:29 AM
You're missing an <OpportunitiesCompletion> near the end of your file:...
Many thanks, Lily_XD, for finding that omission on my part! I sometimes get a little crazy with my cutting and pasting! I've made the correction and will test it again.

...In regards to the strings, I never used the EA ones. I based everything off of Twallan's mobster career because it works. My motto when career making: If it works copy it.
I'm looking for the EA text primarily to see if I can modify any of the Opportunities/Events EA set up for their military career, 'cause as you so aptly put it - if it works, copy it! :D I'm not the most imaginative person around and find it difficult to come up with good, exciting and interesting scenarios.

Lily__XD
30th Mar 2013, 5:30 PM
I'm looking for the EA text primarily to see if I can modify any of the Opportunities/Events EA set up for their military career, 'cause as you so aptly put it - if it works, copy it! :D I'm not the most imaginative person around and find it difficult to come up with good, exciting and interesting scenarios.

So you only want the text? Sims Wiki has it: http://sims.wikia.com/wiki/Military#Opportunities

eddymcc
2nd Apr 2013, 4:24 PM
Sorry I haven't replied yet, I have been in the highlands over the easter weekend and haven't had my laptop or internet, I will try to fix that bit today and let you know how it goes

mflaha55
3rd Apr 2013, 12:01 AM
So you only want the text? Sims Wiki has it: http://sims.wikia.com/wiki/Military#Opportunities

Actually, what I'm looking for is the file(s) which would be equivalent to the Strings file in a Custom Career. It's the file(s) that have all of the textual definitions/descriptions of the event/opportunity, etc..

eddymcc
3rd Apr 2013, 11:13 AM
Thank you so much lily__XD that worked for about 5 of my opportunities, just time to figure out what is wrong with the rest lol

EDIT: So I just looked at my error trap logs and my files and I can't see what the problem with my other opportunities, just when I thought it was all sorted lol

Lily__XD
3rd Apr 2013, 2:03 PM
@mflaha55 - Oh okay... I'm not sure if this still works or what, but when I made the career replacement thingies I used this http://www.modthesims.info/showthread.php?t=362186 to get the stings. It's quite old and takes some time but I think it should get you what your wanting :)

@eddymcc - Could you upload the new script error?

eddymcc
3rd Apr 2013, 6:42 PM
@mflaha55 - Oh okay... I'm not sure if this still works or what, but when I made the career replacement thingies I used this http://www.modthesims.info/showthread.php?t=362186 to get the stings. It's quite old and takes some time but I think it should get you what your wanting :)

@eddymcc - Could you upload the new script error?

These are all the error files I got from running the fixes you reccomended

Lily__XD
3rd Apr 2013, 11:29 PM
These are all the error files I got from running the fixes you reccomended

oh my christ :o These are interesting. Okay, I don't think the second has anything to do with your career (because I can't find engineering in it anywhere). The first one, I think after a little checking my own and comparing it to yours means that in the "Fix Robot" and the "Pub Quiz" opportunities, where you have the opportunity rewards set to <CompletionWinReward1>Skill,Handiness,25</CompletionWinReward1> and <CompletionWinReward1>Skill,Logic,25</CompletionWinReward1> you need to change it to <CompletionWinReward1>SkillPercentage,Logic,25</CompletionWinReward1> and <CompletionWinReward1>SkillPercentage,Handiness,25</CompletionWinReward1>.
I think that's what it's saying anyway but that was one messy Script Error :')

eddymcc
4th Apr 2013, 12:43 AM
yeah and combine that with the fact that the other skill gains are fine with that coding (which is the way ea put it ironically) and that pub quiz isn't one of the working ones although fix robot is working (so there must be some coding difference between them) I will try changing the skill gains for handiness and logic to see if that changes anything lol

EDIT: OK this is just getting silly half of my opportunities are working but half are still not showing >< (deliver plans, fight dr evil, fix robot, teach military, deliver report and deliver new tech are all working however pub quiz, find solution, attend science fair get relics and get tiberium are all not working) and i can't see a single reason why...

Lily__XD
4th Apr 2013, 4:09 PM
@eddymcc - Did you change what I asked you to? In the ea opportunities it has it set out as you do in the <CompletionModifier> field. I'm not even sure what that's for but if you take a closer look all their <CompletionReward> fields that are related to skills include the word percentage.

I know this is frustrating but you have to do this one step at a time. Your game can only tell you one thing that's wrong until you've fixed it, then you'll get a new script error and we can start again. When you do get a new script error just upload it and I'll tell you what's up. And if worst comes to worst... well hey, you have a working career (yay) with 6 working opportunities (double yay). Not too shabby ;)

eddymcc
4th Apr 2013, 5:28 PM
@eddymcc - Did you change what I asked you to? In the ea opportunities it has it set out as you do in the <CompletionModifier> field. I'm not even sure what that's for but if you take a closer look all their <CompletionReward> fields that are related to skills include the word percentage.

I know this is frustrating but you have to do this one step at a time. Your game can only tell you one thing that's wrong until you've fixed it, then you'll get a new script error and we can start again. When you do get a new script error just upload it and I'll tell you what's up. And if worst comes to worst... well hey, you have a working career (yay) with 6 working opportunities (double yay). Not too shabby ;)

I did the change you said about and I just changed the bistro rabbithtoole to restaurant in order to see if that helps pub quiz lol

And they seem to change between skill and skillpercentage rather randomly lol

eddymcc
4th Apr 2013, 5:48 PM
OK so i have tried a new fix but I can't see what error trap means, there is engineering in this file, it is rather messy though

eddymcc
6th Apr 2013, 11:56 AM
OK I have got them all sorted I think, I made a mistake in the events file and left the word science in a few times but it all seems to be working now, Thank you very much for your help and after I get it play tested I just need to figure out how to post it XD

Thank you all very much for your help :beer:

mflaha55
6th Apr 2013, 9:51 PM
@mflaha55 - Oh okay... I'm not sure if this still works or what, but when I made the career replacement thingies I used this http://www.modthesims.info/showthread.php?t=362186 to get the stings. It's quite old and takes some time but I think it should get you what your wanting :)

I found what I was looking for in the The Sims3/GameData/Shared/Packages/FullBuild0.package file. It's the STBL containing all of the text for just about everything in the game (Strings_ENG_US_0x000F16B00BA8342F).

I also discovered why my opportunities aren't showing up. Being the noob that I am, I did not include the opportunities in the Events file. :faceslap: Am going back and correcting the error. I may get Opportunities and Events to work in spite of myself! Wish me luck and alot more patience!! :lol:

albino-ottsel
12th Apr 2013, 9:35 PM
I can't get my custom Racing career to appear in the game. I followed the tutorial to a T, except in the places where Thomas Riordan suggested changes, then I followed his instructions to a T. I ran Error Trap and this is what it spat out:

<?xml version="1.0" encoding="UTF-8"?>
-<NRaas.Careers><ModVersion value="77"/><BuildVersion value="0.0.0.22"/><Installed value="BaseGame, EP2, EP6"/><Enumerator value="2"/><Content> -- Script Errors -- 82521736842342.dll Racing.Careers Counter: 1 Sim-Time: 0 Start-Time: 04/12/2013 16:27:46 PreLoadup-Time: 04/12/2013 16:28:37 Log-Time: 04/12/2013 16:28:37 System.Xml.XmlException: 'Mappings2' is expected Line 185, position 32. #0: 0x00000 superop in System.Xml.System.Xml.XmlTextReader:Read () () #1: 0x00077 callvirt in System.Xml.System.Xml.XmlReader:ReadContentString (bool) (1957C078 [1] ) #2: 0x00010 call in System.Xml.System.Xml.XmlReader:ReadContentString () () #3: 0x00001 call in System.Xml.System.Xml.XmlReader:ReadContentAsString () () #4: 0x00026 callvirt in Sims3.Gameplay.Utilities.XmlDbData+XmlDbRowFast:Parse (System.Xml.XmlReader) (18C40570 [1957C078] ) #5: 0x0000a callvirt in Sims3.Gameplay.Utilities.XmlDbData+XmlDbRowFast:Create (System.Xml.XmlReader,Sims3.Gameplay.Utilities.XmlDbTable) ([1957C078] [18CE2468] ) #6: 0x0001e call in Sims3.Gameplay.Utilities.XmlDbData+XmlDbTableFast:Parse (System.Xml.XmlReader) (18CE2468 [1957C078] ) #7: 0x0000a callvirt in Sims3.Gameplay.Utilities.XmlDbData+XmlDbTableFast:Create (System.Xml.XmlReader,Sims3.Gameplay.Utilities.XmlDbData) ([1957C078] [18C405F0] ) #8: 0x00027 call in Sims3.Gameplay.Utilities.XmlDbData+XmlDbDataFast:Parse (System.Xml.XmlReader) (18C405F0 [1957C078] ) #9: 0x00008 callvirt in Sims3.Gameplay.Utilities.XmlDbData+XmlDbDataFast:Create (System.Xml.XmlReader) ([1957C078] ) #10: 0x00025 call in Sims3.Gameplay.Utilities.Sims3.Gameplay.Utilities.XmlDbData:ReadData (string,bool) ([1795AAE0] [0] ) #11: 0x00005 call in Sims3.Gameplay.Utilities.Sims3.Gameplay.Utilities.XmlDbData:ReadData (string) ([1795AAE0] ) #12: 0x00018 call in NRaas.CommonSpace.Booters.BooterHelper+DataBootFile:.ctor (string,string,bool) (18D07BE8 [17AEBD20] [1795AAE0] [0] ) #13: 0x00013 newobj in NRaas.CareerSpace.Booters.NRaas.CareerSpace.Booters.CareersBooter:Perform (NRaas.CommonSpace.Booters.BooterHelper/BootFile,Sims3.Gameplay.Utilities.XmlDbRow) (18D70900 [18D1A450] [18C40640] ) #14: 0x00000 in NRaas.CommonSpace.Booters.BooterHelper+DataBootTable+LoadFunc:Invoke (NRaas.CommonSpace.Booters.BooterHelper/BootFile,Sims3.Gameplay.Utilities.XmlDbRow) (1957C0C8 [18D1A450] [18C40640] ) #15: 0x0003c callvirt in NRaas.CommonSpace.Booters.BooterHelper+DataBootTable:Load (NRaas.CommonSpace.Booters.BooterHelper/DataBootTable/LoadFunc) (18D07D50 [1957C0C8] ) #16: 0x0001d callvirt in NRaas.CommonSpace.Booters.BooterHelper+TableBooter:Perform (NRaas.CommonSpace.Booters.BooterHelper/BootFile) (18D70900 [18D1A450] ) #17: 0x000b2 callvirt in NRaas.CommonSpace.Booters.BooterHelper+Booter:Perform (bool) (18D70900 [0] ) #18: 0x00006 call in NRaas.CommonSpace.Booters.BooterHelper+TableBooter:Perform (bool) (18D70900 [1] ) #19: 0x0001d callvirt in NRaas.CommonSpace.Booters.NRaas.CommonSpace.Booters.BooterHelper:OnPreLoad () () #20: 0x00040 callvirt in NRaas.NRaas.Common:OnPreLoad () () #21: 0x00000 in Sims3.SimIFace.Sims3.SimIFace.ObjectGroupsPreLoadHandler:Invoke () () #22: 0x0000b callvirt in ScriptCore.ScriptCore.LoadSaveManager:OnObjectGroupsPreLoad () () -- Messages -- Replace Metric Music Skill Metric Replaced: Symphonic 6 Metric Replaced: Symphonic 7 Metric Replaced: Symphonic 8 Metric Replaced: Symphonic 9 Metric Replaced: Symphonic 10 Metric Replaced: Base 1 Metric Replaced: Base 2 Metric Replaced: Base 3 Metric Replaced: Base 4 Metric Replaced: Base 5 Metric Replaced: ElectricRock 6 Metric Replaced: ElectricRock 7 Metric Replaced: ElectricRock 8 Metric Replaced: ElectricRock 9 Metric Replaced: ElectricRock 10 Found: 82521736842342.dll 82521736842342.dll: No SkillList Table 82521736842342.dll: No AfterschoolActivity Table 82521736842342.dll: No OpportunitiesSetup 82521736842342.dll: No SkillBasedCareers table CareerFile: Rows = 1 Row: 0 [E]Racing.Careers Parse fail [E]82521736842342.dll: Unknown Careers File Racing.Careers ToneFile: Rows = 1 Row: 0 Found: Racing.Tones Tone: Rows = 1 Row: 0 [E]Tone: BLANK CareerGuid no match 82521736842342.dll: No OmniJournal Found: NRaas.Careers.SocialData Found: NRaas.Careers.SocializingActionAvailability NRaas Recruit Added NRaas Shakedown Added OnWorldLoadStarted: 1 Loaded Assemblies: 82521736842342 NRaasCareer: Version 77 NRaasErrorTrap: Version 79 NRaasMasterController: Version 110 NRaasMasterControllerCheats: Version 110 NRaasStoryProgression: Version 255 ScriptCore SimIFace Sims3GameplayObjects Sims3GameplaySystems Sims3Metadata Sims3StoreObjects StoreObjectsTreeOfProsperity System System.Xml UI mscorlib </Content></NRaas.Careers>

I don't know what half of that stuff says, can anyone help?

missyhissy
12th Apr 2013, 9:49 PM
In your Careers file, it looks like one of the lines isn't quite right. Check all the mappings, it looks like one of the <Mappings2> isn't quite right :)

albino-ottsel
12th Apr 2013, 10:09 PM
In your Careers file, it looks like one of the lines isn't quite right. Check all the mappings, it looks like one of the <Mappings2> isn't quite right :)

*tenderly caresses your face* I love you.

In all seriousness, it wasn't just one of the <Mappings2> that had an issue, but two <Mappings3> as well. Like wtf? Now I'm going to do the "Copy the random numbers" bit and watch THAT horribly screw everything up.

EDIT: Nope, it seems to be working fine, except the Level 2 and Level 6 job titles aren't appearing. In addition, I spotted some typos and my corrections didn't seem to go through.

EDIT 2: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA I tried to fix the problems and now it won't appear in my game AAAAAAAAAAAAAAAAAAAAAAAAAAAA And there's no Script Error XML so I don't know what's wrong AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

EDIT 3: And now it's back. Why, I have no idea. Now to see if my fixes actually worked.

EDIT 4: The typos finally agreed to get fixed, but I am still missing my level 2 and level 6 job titles. I have also discovered that I have a blank tone slot.

missyhissy
13th Apr 2013, 11:50 AM
Check the spellings in the actual code and compare it to those in the English Strings. They probably don't match, in which case edit those and you should be in business :)

albino-ottsel
13th Apr 2013, 8:51 PM
Check the spellings in the actual code and compare it to those in the English Strings. They probably don't match, in which case edit those and you should be in business :)

No luck. I checked the .Careers file and replaced the corresponding STBL strings, and the titles still aren't showing up. The descriptions still appear without issue, though. I'm at a loss :(

EDIT: *flips table* I'm an idiot. There was a space in the .Careers file. I took out the hyphen but forgot that spaces are a no-no. Now, I just need to figure out what to do about that blank tone slot. Any suggestions?

missyhissy
13th Apr 2013, 9:18 PM
No luck. I checked the .Careers file and replaced the corresponding STBL strings, and the titles still aren't showing up. The descriptions still appear without issue, though. I'm at a loss :(

EDIT: *flips table* I'm an idiot. There was a space in the .Careers file. I took out the hyphen but forgot that spaces are a no-no. Now, I just need to figure out what to do about that blank tone slot. Any suggestions?

Any idea which one it is?
If it's replacing either the Work Hard or Take It Easy tone, then make sure you've got them in the UnhashedKeys and English strings.
If it's any of the others, it's likely to be the same thing as the titles :)

albino-ottsel
13th Apr 2013, 9:47 PM
Any idea which one it is?
If it's replacing either the Work Hard or Take It Easy tone, then make sure you've got them in the UnhashedKeys and English strings.
If it's any of the others, it's likely to be the same thing as the titles :)

It's not actually replacing anything. There's no description or anything. I can select it, but it doesn't seem to do anything. My job performance went up at about the same pace as it did under Business As Usual. I didn't put in a Suck Up to Boss tone at all, so I don't know if that's what it's supposed to be? My relationship with my boss didn't change at all when I worked a whole shift with that tone.

missyhissy
14th Apr 2013, 10:22 AM
It's not actually replacing anything. There's no description or anything. I can select it, but it doesn't seem to do anything. My job performance went up at about the same pace as it did under Business As Usual. I didn't put in a Suck Up to Boss tone at all, so I don't know if that's what it's supposed to be? My relationship with my boss didn't change at all when I worked a whole shift with that tone.

Is there one you know you're missing? It might be a skill gain one you hadn't finished?

albino-ottsel
14th Apr 2013, 5:49 PM
Is there one you know you're missing? It might be a skill gain one you hadn't finished?

I didn't want a skill gain one at all, actually. I didn't know how to remove the code for it without screwing up the entire mod.

missyhissy
14th Apr 2013, 8:38 PM
I didn't want a skill gain one at all, actually. I didn't know how to remove the code for it without screwing up the entire mod.

Hmm, maybe that's it?