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SimLord123
27th Feb 2012, 03:31 AM
I have possibly concocted the answer to custom meshes.


We know there are custom morphs, and that you cannot remove/add vertices when meshing or making morphs.

So what if we used morph targets in the 3d modelling program to change the shape of the mesh entirely, then re-align the skeleton and then use it as a morph. We could then use custom non-replacement skin tones for textures.



I think it is the answer we've been looking for.

CmarNYC
27th Feb 2012, 02:35 PM
Just want to note that it's possible to add/remove vertices and make new GEOM morphs, and has been for some time. (If I understand what you're talking about.)