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zelda101
10th Mar 2012, 05:30 AM
So, I have this weird minor obsession where I used to try to build the Titanic on the Sims 2. And that was over 4 or 5 years ago, and somehow after watching the movie again I picked up this habit again, but only on the sims 3.

The sims 3 gave me a lot more options and advantages to build it as well as some disadvantages. Here it is so far, well a photoshop'd version of it. I'm running the game on a mac so it's kinda annoying taking good pictures now. The game doesn't save images. :O (I hear that I'm not the only one..)

http://thumbs2.modthesims2.com/img/2/2/1/9/4/3/5/MTS_zelda101-1279212-TitanicSims3.jpg

I would say that it's somewhat close to being done but not really there yet. I've gotten as far as near of the stern, only because I ran out of space to build on. (the lots are 64x64 and I have 3 of them so far, trying to push for one more) So I'll have to go back into the neighborhood's world editor and play around with the lots and move it for space. I just need to build the very back of the ship and then it'll be somewhat done.

The piece that I focused more on is the second lot only because it has the grand staircase with a dome-like glass from DasMatze2, it would be more better if it were rounded but I couldn't find anything like that. It also has things like Rose's cabin from the movie as well as the first class dining room. It's also the most expensive lot out of the rest, costing over 700,000 furnished. I'll upload more images to share later.

Also the lot was placed in Bridgeport near the water and the farmers field along the park trail.

Anyways just felt like sharing my progress with you all. Happy simming!

Shenti
10th Mar 2012, 06:32 AM
holy cow, that's amazing. Your computer probably hates you though, lol. I play with around 30 sims in one household that only has a few floors and, combined, it's nowhere near as big as that monstrosity you created, and it -still- lags like crazy. Not unplayable though.

How about some pictures of the interior?

Louma37
10th Mar 2012, 06:49 AM
that's amazing :o

Simsdestroyer
10th Mar 2012, 07:21 AM
Wow now that's f---ing amazing!! Seriously!!

morphius1
10th Mar 2012, 03:57 PM
Uhhhh....ok?

eskie227
10th Mar 2012, 04:25 PM
Actually, that's pretty cool. When I first saw this thread I misread the title and thought it was about how EA is turning the Sims series into the Titanic, starring SHT as the iceberg (and then maybe Katy Perry is supposed to be Kate Winslet...I mean Katy...Kate...it's only off by one letter)

zelda101
11th Mar 2012, 06:08 AM
After more building and constant saving, I decided to upload some of the rooms of the ship. I can upload more updates of this projects as it progresses, and hopefully my post doesn't get deleted. lol.. Anyway's enjoy!

sierrakusterbeck
11th Mar 2012, 06:19 AM
Holy crap I wouldn't be patient enough to finish that! That's AMAZING.

gelis
11th Mar 2012, 03:38 PM
I love the idea and what you have done so far. I definitely want to see more.

I'm just wondering should this thread be in GFF? You could get more feedback with great advises and suggestions.

~MadameButterfly~
11th Mar 2012, 04:02 PM
My son is a huge fan of historical technology, so I just had to show him this. The Titanic is one of his favorite topics.

ThomasRiordan
11th Mar 2012, 04:40 PM
That'd be a pretty awesome lot. Especially if you were to use world tool to make an island of just that lot and surround it with water so it actually looked like it was at sea. Or even adding it to an existing EA world out in the ocean would be cool.

metal_goat
11th Mar 2012, 05:06 PM
This is amazing, dang.

zelda101
11th Mar 2012, 06:59 PM
That'd be a pretty awesome lot. Especially if you were to use world tool to make an island of just that lot and surround it with water so it actually looked like it was at sea. Or even adding it to an existing EA world out in the ocean would be cool.

I know! Unfortunately, I've been looking at different worlds and can't seem to find the right one, I'm looking for one thats flat and plain, as well as long enough to hold four (64x64) lots. And because I'm running on a mac I can't use the create a world tool. :O If anyone knows of any worlds that is flat along a shore, it would be greatly appreciated if you let me know. And I havent added water to the lot yet because I'm saving that for last.

bornas12
24th Mar 2012, 11:08 AM
How did you make more than five floors?

zelda101
31st Mar 2012, 06:24 PM
I used the constrain floor elevation cheat to make it appear bigger. It's really only 5 floors so far.

tizerist
31st Mar 2012, 06:37 PM
So ideally, you need a hood that has 4 64x64 lots, and nothing else,right? I'm assuming they should have zero space between them?
It might be worth asking on the official forums for that request, theres alot of hood builders there that specialise in smaller hoods.

Great example of bending the game engine to produce what you need though, I must say.

kiatyn
31st Mar 2012, 08:11 PM
I would also suggest just a terrain paint that's various water colors and so forth. Then, you could really plop it anywhere:)

jessica x gore
31st Mar 2012, 09:16 PM
Holy Jesus! That is amazing and you did a superb job on it.

LadyAngua
1st Apr 2012, 02:49 PM
I know! Unfortunately, I've been looking at different worlds and can't seem to find the right one, I'm looking for one thats flat and plain, as well as long enough to hold four (64x64) lots. And because I'm running on a mac I can't use the create a world tool. :O If anyone knows of any worlds that is flat along a shore, it would be greatly appreciated if you let me know. And I havent added water to the lot yet because I'm saving that for last.


Have you found a world for this yet? What do you visualize? Just the Ship out in the ocean? With an iceberg off in the distance. It seems you want the ship to cover the 4 lots you mentioned? You would need something to cover the gaps, I couldn't do that but the world wouldn't be hard to make.

Gcgb53191
1st Apr 2012, 03:29 PM
Just wanted to say this looks phenomenal!!!!! I love it!

tizerist
1st Apr 2012, 07:18 PM
Have you found a world for this yet? What do you visualize? Just the Ship out in the ocean? With an iceberg off in the distance. It seems you want the ship to cover the 4 lots you mentioned? You would need something to cover the gaps, I couldn't do that but the world wouldn't be hard to make.

It's hard to tell from the pictures, but there appears that there is either no gaps between the lots, or, gaps cleverly disguised between the lots, or the pictures are so well photoshopped that they are misleading.

Perhaps if we could reverse-engineer the construction of the ship, then we would have a better idea of how to turn this into a cruise ship neighbourhood.

If there are 3 or 4 lots, you would probably want something like this:
Lot 1: Base camp
Lot 2: Bar / Club
Lot 3 (+4): Visitors allowed

Zelda, would you be okay to disclose more about the apparent lack of gaps between the lots, and how you did it, etc. because it would appear we may be onto something here. :up:

http://i247.photobucket.com/albums/gg160/tizerist/ts3boat.jpg
This is an image of a lot from Fresh Princes Vice City. This is the closest anyones come to a cruise ship thus far.

LadyAngua
2nd Apr 2012, 12:11 PM
That's what I was visualizing as well. I couldn't stop thinking about this last night, it has great potential as a vacation spot. A talented mesher could create fake ship pieces to cover the gaps, it would have to be custom built to fit the building and the lots could be sunk so the ship is really in the water, like Fresh Prince did.

I've been playing around in CAW and I think this is what you want. As you can see I'm not a very good builder and the world only took a few minutes and I've yet to play test it but it looks pretty awesome. I'll test it to see if you can put lots down on a sunken lot and what the sims reation is to a lot covered in water ( I think they ignore the water). Plus I'm not sure how they will travel as the water is not route-able. May be subways

LadyLollerskates
4th Apr 2012, 12:34 PM
OP, can I ask how you managed to merge the lots together?

Riptide651
4th Apr 2012, 10:35 PM
@Lady Angua, does the water go into the floor of the ship? because that could be a problem. You might also have routing problem on your hands if there are no roads, and the sims cant go to other lots.

Also, this feels like it belongs more if CFF than here...

zelda101
6th Apr 2012, 04:46 PM
That's what I was visualizing as well. I couldn't stop thinking about this last night, it has great potential as a vacation spot. A talented mesher could create fake ship pieces to cover the gaps, it would have to be custom built to fit the building and the lots could be sunk so the ship is really in the water, like Fresh Prince did.

I've been playing around in CAW and I think this is what you want. As you can see I'm not a very good builder and the world only took a few minutes and I've yet to play test it but it looks pretty awesome. I'll test it to see if you can put lots down on a sunken lot and what the sims reation is to a lot covered in water ( I think they ignore the water). Plus I'm not sure how they will travel as the water is not route-able. May be subways


Jesus thats amazing! How did you get the lots below sea level!? I havent been as active on the sims in far too long with college and all. As for the ship and the perfectionist I am, I noticed I'm a bit off with the floor plans, so I'm going to work on it a bit more longer. Also, the exterior is furnished, I'll edit this post later to add more pics. As for the subway theory, you can possibly put one inside the ships somewhere, but maybe it would be a good idea to create land nearby, maybe the water could be a port?


But as for the gaps, I think I found a cure, I noticed that you can put rugs over the gaps in between the two lots to conceal the gaps on the floors. I just need to find one that looks exactly like wooden floors. And you can use fences on the edge farther than you can allow a wall: but it's only one tile or two, it would work perfectly if there were a fence designed to look like a wall to download.

tizerist
7th Apr 2012, 12:45 PM
I kind of found a solution. See below.

tizerist
7th Apr 2012, 07:04 PM
We could definately do with a fence that looks like a wall to cut down 2/3 of that gap, but from what I've seen there isn't any. :(

So I attempted to cover the gap with a large deco object and a few chunky pillars. The 3-tile gap is now a mere peephole. I personally would be quite content with this workaround. It's only a small gap, and it looks just like a small window or something. Plus the bright orange floor makes it look worse than it would normally.
http://i247.photobucket.com/albums/gg160/tizerist/sims3shipwall-2.jpg

Here's the other side (Inside). A simple bit of clutter here will make it better. Also you can see here the rugs zelda101 was talking about, but these are non-CASTable.
http://i247.photobucket.com/albums/gg160/tizerist/sims3shipwall4-4.jpg

What does it look like in hood view though? Pretty good.
http://i247.photobucket.com/albums/gg160/tizerist/sims3shipwall5-1.jpg

I think if zelda101 builds the lots in LadyAngua's hood, using this technique, we can do it. :)
It only requires 2 peices of CC, too.

matrix54
7th Apr 2012, 07:28 PM
Someone should actually make a wall out of CC, but no one will. :rofl:

tizerist
7th Apr 2012, 07:33 PM
Someone should actually make a wall out of CC, but no one will. :rofl:
Honestly though, this workaround works well. Because cruise ships are so large, a small detail like this peephole is practically unnoticeable.

Matrix, you're a good builder. Do you think you could have a try? :)

matrix54
7th Apr 2012, 11:25 PM
I have (when you PMed me) and it turned out really bad. :rofl:

I have a world ready for boat building if anyone wants it. It's just water with blue terrain, but it counts.

mickeymouse254
8th Apr 2012, 01:46 AM
Looks awesome! Would make a great vacation world! Cant wait to see the finished product! Good job and keep up the good work!

LadyAngua
8th Apr 2012, 09:30 AM
@Lady Angua, does the water go into the floor of the ship? because that could be a problem. You might also have routing problem on your hands if there are no roads, and the sims cant go to other lots.

Also, this feels like it belongs more if CFF than here...

Riptide is right the all water terrain causes too many routing problems. While sims have no trouble ignoring the water ON the lots They get stuck off lot even if there are pathways.Also I was annoyed to find out sims won't autonomously use the subway stations :(. Oh well.

zelda101
9th Apr 2012, 03:09 AM
What exactly is ..CCF? I'm not usually used to any of these forums and uploading mainly because I suck and editing them, and they never approve anything I do. haha.. :(
But Thats great! Thanks guys for the support though.

That makeshift wall and rugs look great, are they colourable to the same textures as the walls? Also, how high can the walls go? I ask this because for my 1st floor is the height of three floors as an illusion, or maybe I could use granthes' OMSP object to make it higher. I've been using it to make the columns appear as the ship's poles in the front and back. Is that a cc that you found online or did you or someone just make it?

Oh and to correct my previous error, it's not entirely furnished. I was talking about the deck so far and I'm still correcting my errors and remodeling and refurnishing. :/

tizerist
9th Apr 2012, 09:28 AM
That makeshift wall and rugs look great, are they colourable to the same textures as the walls? Also, how high can the walls go? I ask this because for my 1st floor is the height of three floors as an illusion, or maybe I could use granthes' OMSP object to make it higher.

The deco wall and the pillars are both CASTable. The wall covers about 90% of what a regular wall would. If you use pillars then you can cover about 95% of it, leaving the little hole in the pictures. The rug is not CASTable, but it looks ok.
I dunno if the OMSP will raise it higher. I got a feeling it won't though.

I made it shiftable (like a painting) in s3pe but then it means I can't move it off-the-grid with alt button anymore. Grrr.

mickeymouse254
11th Apr 2012, 06:28 AM
Can we get an update on he ship? :) And shouldnt this be in CFF?

zelda101
12th Apr 2012, 04:56 AM
So as for an update I've been working on the ship, sorta. I've built a small sample of the ship onto one of Bridgeport's empty downtown lots (near city hall on the grassy lot). Though its pretty small, I was just trying to figure out ways to modify the grand staircase apart from the ship. Here it is. It's a way better upgrade from where I was before. It's far more accurate to the real thing now.

this is before: http://thumbs2.modthesims.info/img/2/2/1/9/4/3/5/MTS_zelda101-1279472-GrandStaircase.jpg
And the uploaded pictures are how its going to look now.
Now: http://thumbs2.modthesims2.com/img/2/2/1/9/4/3/5/MTS_zelda101-1286690-Grandstaircase-Now.jpg

I managed to make it an "T" shape like stairs using the constrainfloorelevation tool. And though its just a sample I could just upload it on here if you guys want.. It's just of the boat deck, staircase, elevators. And the reception room is the ground floor where you enter from. I know the images arent that great, I was in the middle of editing the lot further when it crashed/debug'd on me. So I'm giving up until tomorrow.

simsample
12th Apr 2012, 12:37 PM
zelda101, if you want feedback on something you plan to upload to MTS, you should start a thread in the Creator Feedback forum, which you can access by clicking Create> Creator Feedback at the top of the page.

If you just want to show images of what you have created, please use the Community> Sim Creativity> Sim Pictures forum.

As the discussion in this thread was on the lines of 'how do we make several lots appear as one huge lot', this was moved to the building forum, so please keep any discussion here now to that topic.

Volvenom
12th Apr 2012, 02:02 PM
To make the water effect you could use waterpaint, and just let the water flood parts of the basement of the house. Probably a combination of those two would be best. Then you would have access for your sims, and how does houses on water work in this game? You could just make an invisible eyeland inside the boat to give you routable terrain in there. I don't know much about lots borders. You probably need a modder for that. How high are those walls?

bornas12
14th Apr 2012, 01:44 PM
I have built Mini Queen Mary in Sims 3:
http://i1153.photobucket.com/albums/p505/Bornas12/Screenshot-162.jpg
And Queen Elizabeth 2 (pic is a bit small):
http://i1153.photobucket.com/albums/p505/Bornas12/Screenshot-171.jpg
Is it good??

mickeymouse254
16th Apr 2012, 04:11 AM
So as for an update I've been working on the ship, sorta. I've built a small sample of the ship onto one of Bridgeport's empty downtown lots (near city hall on the grassy lot). Though its pretty small, I was just trying to figure out ways to modify the grand staircase apart from the ship. Here it is. It's a way better upgrade from where I was before. It's far more accurate to the real thing now.

this is before: http://thumbs2.modthesims.info/img/2/2/1/9/4/3/5/MTS_zelda101-1279472-GrandStaircase.jpg
And the uploaded pictures are how its going to look now.
Now: http://thumbs2.modthesims2.com/img/2/2/1/9/4/3/5/MTS_zelda101-1286690-Grandstaircase-Now.jpg

I managed to make it an "T" shape like stairs using the constrainfloorelevation tool. And though its just a sample I could just upload it on here if you guys want.. It's just of the boat deck, staircase, elevators. And the reception room is the ground floor where you enter from. I know the images arent that great, I was in the middle of editing the lot further when it crashed/debug'd on me. So I'm giving up until tomorrow.


THe grand staircase is beautiful!!

Riptide651
22nd Apr 2012, 06:04 AM
Well for the routing problems caused by the sims stuck on the lot, if you have lots on land you could link dive wells. From what the testingcheatsenabled true cheat tells me, NPCs are supposed to be able to use them.

Simsample, matrix, any ideas?

tizerist
22nd Apr 2012, 12:18 PM
Subway rugs would be more realistic than dive wells, but if the top open-air floor has a strip of land inbetween the lots, none of that would be necessary.

Riptide651
22nd Apr 2012, 05:25 PM
You could make it seem as if it were in port, and make a strip of land to look like a walkway to a port, which is very buildable.

tizerist
22nd Apr 2012, 07:12 PM
^ ^ I think if it's in port, the feeling of being on a cruise is lost.

Ghost sdoj
23rd Apr 2012, 05:13 PM
I have AM, and I put a teleporter pad outside my house. Soon I began seeing a steady stream of sims coming by the front yard to use the teleporter. I don't know if it was AM pushing more logical behavior or not, but I can vouch for the fact that under those conditions everybody including the paper girl can use it.

zelda101
29th Apr 2012, 01:30 AM
You could make it seem as if it were in port, and make a strip of land to look like a walkway to a port, which is very buildable.

Yeah that could work, just imagine a flat neighborhood, with plains, and the lot could be on a shoreline along an ocean. That way the ship could be on port on one side, and the otherside could create an illusion that it's at sea. Just a thought for now. I don't have any updates right now, but I'll post pictures tonight or tomorrow on the progress.

Volvenom
29th Apr 2012, 09:29 AM
I'm just throughing in a couple of wild suggestion here. I was just looking at some youtube videos, and had some ideas.

1. You could separate the boat from the ground if that's interesting by building a floor below what would be your lowest level, and then remove it, just to get the ground away from the boat.
2. Another option is to make room with windows or something to create the illusion of no room. I don't know if you could make that below the water?
3. I don't know if you could try the peeking basement trick to do that? You still have to make the water flow high though, or make another illusion.


I had a go at it this morning, now I'm off to make coffie, video (http://youtu.be/66s3dyBqEe0).

My first go at Flickr, it had to be a slideshow. How do I link pictures from flickr to use here?
http://www.flickr.com/photos/79594931@N03/sets/72157629923983245/show/

Riptide651
1st May 2012, 02:14 AM
With the water you could make it look like it's sinking, just an outlandish idea.

If you do the flat neighborhood, you could have a really industrial area.

missflirty
3rd May 2012, 01:58 PM
Im also working on this ship ! :) i have a few pics on this project here : http://simsalamalin.blogspot.se/

zelda101
4th May 2012, 07:13 PM
So as for an update, I've been pretty busy, and now I finally have time free to play the game!! And to make things better, I just seen Titanic last night!

So this is the farthest I've gotten so far, and I'm going to start posting my work more now.

This is the ship so far. It's about 3/4 done on the exterior. I just have to figure out how to work on the stern, since its rounded a bit.
http://thumbs2.modthesims2.com/img/2/2/1/9/4/3/5/MTS_zelda101-1291423-34ship.jpg

And to focus on the lot being underwater, we would have this problem and this picture also shows the gaps.
http://thumbs2.modthesims2.com/img/2/2/1/9/4/3/5/MTS_zelda101-1291424-Ship.jpg
There will be wanderers walking to the lots from random places. I know if the whole lot and neighborhood is underwater that would be a problem.

I'll post more exteriors on here soon, or should I post updates in a different thread? I'm still new here. haha..

tizerist
4th May 2012, 10:55 PM
To be honest I think the best way maybe to use a decorative cruise ship and build inside it. This is one from TJStreak.
http://i247.photobucket.com/albums/gg160/tizerist/yacht3.png

Volvenom
5th May 2012, 12:19 AM
I'll post more exteriors on here soon, or should I post updates in a different thread? I'm still new here. haha..

As long as you're talking about technical solutions you should be good.

Prskas
5th May 2012, 06:52 PM
It looks awesome, but have you looked for historical informations about Titanic, photos are much useful. You have the deckplans, yes?
You need custom content, apropriated windows, doors, furniture and etc. I know the Titanic, and surely, NONE of the The Sims 3 original content serves to built the ship.

Sorry for the bad english, this is not my native language.

Riptide651
5th May 2012, 09:33 PM
If you could somehow edit a LN building shell to make it look like different parts of the Titanic, and put them on lots next to each other and then build inside, it could work. The water is a problem though.

zelda101
6th May 2012, 07:52 PM
It looks awesome, but have you looked for historical informations about Titanic, photos are much useful. You have the deckplans, yes?
You need custom content, apropriated windows, doors, furniture and etc. I know the Titanic, and surely, NONE of the The Sims 3 original content serves to built the ship.

Sorry for the bad english, this is not my native language.

Yeah I have, I've looked at blueprints, photos, and I'm in the process of remodeling the boat deck to more of the real thing. The problem is the ship isn't exactly to scale. I also know about the custom content, I'm actually considering self teaching myself to create CC but that's too much work. The best I can do is search the web for anything close to the real thing.

Prskas
7th May 2012, 04:26 PM
Yeah I have, I've looked at blueprints, photos, and I'm in the process of remodeling the boat deck to more of the real thing. The problem is the ship isn't exactly to scale. I also know about the custom content, I'm actually considering self teaching myself to create CC but that's too much work. The best I can do is search the web for anything close to the real thing.

I will try to make some patterns of titanic to help you, i have the Virtual Sailor Titanic model, some textures of this will be a lot useful!!

When i'm done, i post here!

tizerist
7th May 2012, 09:03 PM
Here's a CC Titanic (hood deco)

http://tjstreaksnotsonaughtysims.blogspot.co.uk/2011/10/hrs-titanic.html

Riptide651
8th May 2012, 05:19 AM
Now to figure out how to connect the multiple lots inside....

Raising the terrain inside might work, and build on that, and make the segments in between look nice.

dangmal
10th May 2012, 10:35 PM
Zelda - thankyou for opening this up to the community - i have been wanting to work on this for a while but it just seemed too daunting for one person to take on... how would you feel about uploading the grand staircase for us to work on, i think earlier on you suggested doing this and i would be grateful - you have managed the hardest parts but there are a few tweaks i'd love to make... i'm very familiar with the interior of the ship because i used to have this virtual photographic tour CD by James Cameron that had like a 360 degree Google map street view style tour of almost the entire titanic set and you could look at almost every single inch of the ship... i also have the original grand staircase floor tiles as a download to offer... plus i think with some creative wallpapers we could get the "honour and glory crowning time" clock looking pretty good...

dangmal
10th May 2012, 11:34 PM
also that 'hood Titanic is a great find but the texture is pretty basic - i can't look at it for much more than 2 seconds. even from a distance.

zelda101
15th May 2012, 04:05 AM
Zelda - thankyou for opening this up to the community - i have been wanting to work on this for a while but it just seemed too daunting for one person to take on... how would you feel about uploading the grand staircase for us to work on, i think earlier on you suggested doing this and i would be grateful - you have managed the hardest parts but there are a few tweaks i'd love to make... i'm very familiar with the interior of the ship because i used to have this virtual photographic tour CD by James Cameron that had like a 360 degree Google map street view style tour of almost the entire titanic set and you could look at almost every single inch of the ship... i also have the original grand staircase floor tiles as a download to offer... plus i think with some creative wallpapers we could get the "honour and glory crowning time" clock looking pretty good...


Yeah for sure, here's the images of the Staircase lot so far. I havent exported it yet, I'm not sure if the cc will export too, will it? Some of the content is from the store and the rest are free, obv. The lot is about 20x30 I believe.

The dome was the hardest to find and it doesn't even fit! It's about 20% too small (6x) and really high, I'm looking for a dome that could cover 8x8, so it would be helpful if you guys post here if you guys find anything. I really want to try meshing and creating it myself, but I know I will fail miserably. I don't know if I can request this on here, but it would be extremely helpful if someone created it. I substituted the angel statue and light for whatever I could find, and there's no clock. :(

I will upload the lot onto here sometime tomorrow. These are just pictures for tonight.

bornas12
16th May 2012, 07:46 PM
Dome looks perfect!! You did a great job!! :gjob:

dangmal
17th May 2012, 09:32 PM
wow! - that really is incredibly good already... there's precious little i can do to it, but the clock - which is functional using a ridiculously easy trick - might make all the difference. Heres a picture of a very early, ludicrously crude test version of honour and glory crowning time (the clock/wall thing).

http://img546.imageshack.us/img546/7639/titanicsims3.jpg (http://imageshack.us/photo/my-images/546/titanicsims3.jpg/)

i can see that yours appears to be eight tiles across from door to door, so one half of the clock ( it is two different wallpapers side by side) would go three tiles in, with the other half next to it. i'll have to move the clock to the bottom of the wallpaper and add the arch, but apart from that - it's basically ready! what do you think?
p.s - here's. a great link that allows you to take a virtual tour of most of the ship, including individual cabins - great to give an idea of space :)
http://titanic-walk.perso.sfr.fr/tour/TITANIC07_A.htm i've also found a great creator in blender who has already made accurate models of almost everything on the ship - so if anyone knows how to convert blender meshes for use in sims 3, they are already textured, have shadows assigned etc and done so i'm sure he'd share them...

zelda101
18th May 2012, 03:26 AM
i can see that yours appears to be eight tiles across from door to door, so one half of the clock ( it is two different wallpapers side by side) would go three tiles in, with the other half next to it. i'll have to move the clock to the bottom of the wallpaper and add the arch, but apart from that - it's basically ready! what do you think?
p.s - here's. a great link that allows you to take a virtual tour of most of the ship, including individual cabins - great to give an idea of space :)
http://titanic-walk.perso.sfr.fr/tour/TITANIC07_A.htm i've also found a great creator in blender who has already made accurate models of almost everything on the ship - so if anyone knows how to convert blender meshes for use in sims 3, they are already textured, have shadows assigned etc and done so i'm sure he'd share them...

FINALLY! I've been looking for a creator who can offer models of the ship, we just need someone to convert it to the sims... what kind of things do you think he can offer? I'm looking for a converted model of the dome, and possible the railings and fences for the staircase. And maaybe even the angel statue, mine looks like crap. lol

Riptide651
19th May 2012, 08:13 AM
if any of us can find specific models of the items, I don't see why not. Tj streak has a tutorial on converting items, but it may only apply to MFS

14aarram
20th May 2012, 11:22 PM
Where can I download this. Also I know this seems hard, but maybe you could make a world that is all water with square land just big enough to be covered by the lot. I don't know if that's possible but just a thought.

dangmal
22nd May 2012, 06:55 PM
14aarram - just go back to the start of this thread and read from the beginning - your suggestion has already been made and thoroughly debated.
Riptide + zelda - this is all dependant on whether this person wants to share their meshes, and whether we have someone on our side to do the conversion. But they are already in blender so I believe it's an easy conversion process. His name is Yannick allen, he is French canadian (i think - he speaks french anyway) and here are his email addresses: [email protected] , [email protected] and here is his website http://eng.titanic3d.ca/index.html . you can even see the objects in blender - everything from deckchairs to plates in this video http://www.youtube.com/watch?v=kGyPZAcrAq4&feature=plcp . All we need is someone to make first contact.

14aarram
25th May 2012, 12:44 AM
Okay. But I would still like to know if there is a place to download the ship yet. I saw that Zelda101 was going to upload it but I couldn't find it anywhere in mts.

Volvenom
25th May 2012, 01:26 PM
14aarram you're in the wrong section. This is for technical question. He was still debating those may 18'th. You have to lurke in a corner and wait for the right time.

BloomsBase
25th May 2012, 03:29 PM
There are 3 Tiles between the lots that needs to be filled?
Think i can do that, great project sofar guys!

thaymo
26th May 2012, 10:28 PM
I did the titanic the sims 3 in a few months in actual size
actually did the first two ships got unevenness between batches so I redid the ship alinhadamente more. but I am in need of some objects that you have as respirators, the cherub of the stairs, you could show me where you downloaded?
sorry if there are any mistakes, English is not my language, I am Brazilian!
Thank you!
http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash3/544713_441962875820036_100000189817694_1953275_537290668_n.jpg
http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/398946_466553810027609_100000189817694_2019313_1916170377_n.jpg
http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash3/s720x720/537707_466554043360919_100000189817694_2019315_1390873786_n.jpg
http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash3/s720x720/534978_442002332482757_100000189817694_1953380_1732421508_n.jpg

maxonick
28th May 2012, 05:21 PM
can you post here the cc you used to create the 1st Class Grand Staircase?

maxonick
28th May 2012, 05:26 PM
please! I also want to join you, but there isn't enough cc to start

zelda101
28th May 2012, 06:44 PM
please! I also want to join you, but there isn't enough cc to start

Sorry, I can't really tell you because I haven't kept track of my downloads and there's a lot. But I got them mostly from here (mts) and I searched through Sims3updates.net, and the sims 3 store items. But I'll try to list them when I have enough time for it..

I did the titanic the sims 3 in a few months in actual size
actually did the first two ships got unevenness between batches so I redid the ship alinhadamente more. but I am in need of some objects that you have as respirators, the cherub of the stairs, you could show me where you downloaded?
sorry if there are any mistakes, English is not my language, I am Brazilian!
Thank you!

Wow, yours is really big, but it's very wide. The 1st class dinning room isn't meant to be that large I'm pretty sure. I'll post pictures of my version of the room on this edit.

maxonick
28th May 2012, 06:46 PM
http://s1.ipicture.ru/uploads/20120528/K7A08Ir4.jpg
As I'll progress in building Grand Staircase I'll post the screens of what I'll achieve

maxonick
28th May 2012, 06:48 PM
zelda101, thanks, I'll try to do it for myself

zelda101
28th May 2012, 06:52 PM
http://s1.ipicture.ru/uploads/20120528/K7A08Ir4.jpg
As I'll progress in building Grand Staircase I'll post the screens of what I'll achieve

Those stairs CC looks great! You should use the constrainfloorelevation cheat to make it more smaller, my stairs are 8x4. 8 being in width, and 4 being the length. The space from the second floor to the "foundation" should be two. and then that would leave the width of the staircase to 4. (I noticed yours was 6 across)

So then you should be able to have 4 stairway tiles going across.
I hope you're good at math, because that's a lot of numbers. And me being specific.
And the stairs should be able to be stacked over one another.

And for a tip, you shouldn't level the wall until your at your highest floor. It would make the wall look uneven, and it doesn't flow with the staircasing.

maxonick
28th May 2012, 07:22 PM
zelda101, if you'd like, I can post the cc I used

maxonick
28th May 2012, 07:45 PM
Finally! I found 'em:
http://www.thesimsresource.com/downloads/details/category/sims3-sets/title/jugendstilrailing2/id/951135/
http://www.thesimsresource.com/downloads/details/category/sims3-sets/title/jugendstiltreppenhaus/id/950486/

dangmal
28th May 2012, 10:39 PM
Bloomsbase - you are a genius! i think that is the single best breakthrough made so far... that is going to make so many things possible, not just for this project but countless others, AMAZING!
maxonick - if you need the custom flooring and wall (the clock) for your grand staircase you are welcome to them - are they the cc you wanted or do you mean zeldas' stuff?
Thaymo - your Titanic is amazing! - i think it looks much more accurate from the outside than Zeldas

dangmal
28th May 2012, 10:46 PM
also bloom, i suppose you can't put windows or doors on it?

thaymo
29th May 2012, 12:25 AM
Sorry, I can't really tell you because I haven't kept track of my downloads and there's a lot. But I got them mostly from here (mts) and I searched through Sims3updates.net, and the sims 3 store items. But I'll try to list them when I have enough time for it..



Wow, yours is really big, but it's very wide. The 1st class dinning room isn't meant to be that large I'm pretty sure. I'll post pictures of my version of the room on this edit.

Hello! well, I wonder if you could upload the following materials for me to do the download later:

the dome
Cherub Staircase
the texture used in the clock
the Mast
buff dome
respirators

also would be interesting if you could get the windows of the staircase and rudders along with the apparatus of the inner bridge of my ship is already well underway, I made a video that I post on youtube soon!
and first of all thank you! You are too kind!

HugeLunatic
29th May 2012, 01:45 AM
Please remember that this forum is for discussing building lots in the game, not for sharing content or lots. If you find content that will be helpful to achieve your goal, then your more than welcome to link to it. If you create it, again, your more than welcome to upload to our downloads section. This is not a sharing of content/lots thread.

zelda101
29th May 2012, 06:43 AM
Here you have a test version, you find them in the column section
One tile wall with a 1 tile path footprint.
Tree tile wall with 3 tile path footprint while the placing footprint stays on the lot.
Unfortunate you can not use the wallpaper on them, so you need to color them with patterns.
They are a bit tricky to use but im sure you figure it out.
They are stackable without floortiles i believe.
Lets hope you got the lots lined up properly. :)
Let me know wat you think?

That's great! Thanks so much for getting around to it!! The color with patterns is easy for me, I've been using blank patterns for the ships siding so it should be easy to use. :)
I'm just wondering, since my ship is raised to 3 floors. Do you think it will stack properly? Regardless, this is simply just amazing!

Bloomsbase - you are a genius! i think that is the single best breakthrough made so far... that is going to make so many things possible, not just for this project but countless others, AMAZING!
maxonick - if you need the custom flooring and wall (the clock) for your grand staircase you are welcome to them - are they the cc you wanted or do you mean zeldas' stuff?
Thaymo - your Titanic is amazing! - i think it looks much more accurate from the outside than Zeldas

I agree! It's very helpful, and I'm glad this thread has so many people working on different projects!!

Thaymo, your ship is amazing too! The outside is very much more accurate than mine (jealous smileyface). However, I'm focusing more on the interior than the exterior. But I am in the midst of remodeling the outside. As I stated previously.

BloomsBase
29th May 2012, 09:50 AM
also bloom, i suppose you can't put windows or doors on it?

Unfortunate not.

Do you think it will stack properly?

yes, they stack like normal colums but since they can interact with eachother(and walls/other objects etc) no floortiles are necesarry(but you can use them tho, no problem)
I redid all files already as i wasn't satisfied.
Just fiddling now with the pathing as i dont want sims walking through it.

Get em here: http://www.den.simlogical.com/denforum/index.php?topic=1021.0

tizerist
29th May 2012, 05:59 PM
Massive thank you for those deco walls. This is surely now within our grasp.
thaymo, that ship is amazing. The shape and size is very convincing. Excellent.

zelda101
29th May 2012, 11:16 PM
Hey everyone, I know this has nothing to do with building, but I'm looking to create a proper dome for this, if anyone wants to help it would be greatly appreciated. The link to the thread is here. (http://modthesims.info/showthread.php?t=477547)

maxonick
30th May 2012, 12:43 PM
I'd found some TS2 Titanic sets, so I requested to convert them into TS3-supporting format, I'll post 'em here in case I get 'em

HugeLunatic
2nd Jun 2012, 03:13 PM
bornas12 if you'd like to show off things you have made, then please use the appropriate thread in Community. If you want feedback to upload it here on MTS, then please use CFF. This forum is for discussing how to build things in the game.

dangmal
2nd Jun 2012, 09:13 PM
HL - this is a thread talking about building the titanic, if bornas has things that will make that possible why is this not the place to share those? I'm not deliberately being argumentative, or being particularly stupid (as far as i can see) but i'm genuinely perplexed, i mean is this thread literally just for talking about creation, but not actually doing any? and why is posting a link to content okay sometimes but not other times? And where exactly is the appropriate place in community? all of the headings are so vague that none of them stand out as the right place?

dangmal
4th Jun 2012, 04:37 PM
Anyway... i am a terrible builder and i've been working for ages to try and match zeldas staircase - i just can't do it - how do you overcome the fact that the wall uses the same wallpaper above the halfwall as it does below? (next to the arrow) and how to you overcome the sideways/diagonal wall?, and how did you and maxonick make your bottom staircase so big? mine is four steps down no matter what i do. Anyway - i don't know how you'd do the clock wall if there isn't a way to use wallpapers. any thoughts?

http://img684.imageshack.us/img684/7198/grandstaircaseworkip.jpg (http://imageshack.us/photo/my-images/684/grandstaircaseworkip.jpg/)

zelda101
5th Jun 2012, 02:14 AM
A normal staircase takes about 4 spaces, Yours looks like it takes 3 from the second floor to the "foundation" raise it up a bit.
My staircase is split in half, meaning that it takes two tiles in between each different level.

Try removing everything and then from the ground level use the "constrainFloorelevation" cheat.
And then use the stairs tool, you should be able to make the ground go 4 levels down, do this again until you're about 8.

You should level it until your "foundation" is about 4x2. Or 4x3 from the looks of your image. You can put a column on these tiles and then build over it at 4x2 or 4x3.
The walls should be at a perfect slant. And the stairs should be stackable.

dangmal
5th Jun 2012, 11:40 AM
thankyou zelda - on yours does the wall behind the stairs treat one wall like it is two and automatically replicate the wallpaper?

zelda101
5th Jun 2012, 01:55 PM
I forgot to mention, have a wall space behind the staircase going from 8x1. That way you can level the area around it, and only inside that room will be uneven.
And my wall paper is like that as well, it will happen only on the highest level. It would be great if someone could create an object like a painting to conceal that problem.

florencia19star
5th Jun 2012, 08:48 PM
So as for an update, I've been pretty busy, and now I finally have time free to play the game!! And to make things better, I just seen Titanic last night!

So this is the farthest I've gotten so far, and I'm going to start posting my work more now.

This is the ship so far. It's about 3/4 done on the exterior. I just have to figure out how to work on the stern, since its rounded a bit.
http://thumbs2.modthesims2.com/img/2/2/1/9/4/3/5/MTS_zelda101-1291423-34ship.jpg

And to focus on the lot being underwater, we would have this problem and this picture also shows the gaps.
http://thumbs2.modthesims2.com/img/2/2/1/9/4/3/5/MTS_zelda101-1291424-Ship.jpg
There will be wanderers walking to the lots from random places. I know if the whole lot and neighborhood is underwater that would be a problem.

I'll post more exteriors on here soon, or should I post updates in a different thread? I'm still new here. haha..




hi!! i was wondering how do you make 6 floors cuz it seems like your titanic has 6 o 7 floors? please? thank you :)

dangmal
5th Jun 2012, 11:11 PM
I forgot to mention, have a wall space behind the staircase going from 8x1. That way you can level the area around it, and only inside that room will be uneven.
And my wall paper is like that as well, it will happen only on the highest level. It would be great if someone could create an object like a painting to conceal that problem.

great tips thankyou - i have seen a wallpaper-able wall segment before somewhere - you can move it as though its a column, similar to blooms wall segment, but smaller.. i can't find it at all but that would do the trick - interesting idea about the painting - i'll experiment!

zelda101
7th Jun 2012, 12:34 AM
So I'm in the thought of redoing the whole ship, just so that it's more accurate. And partly to make more room for the rooms that I want without the lot gaps being in the way.

But this is an update for the Dome that @Bloomsbase and I worked on.
http://farm8.staticflickr.com/7091/7345081496_07ef450673_b.jpg

bornas12
7th Jun 2012, 07:38 AM
It's amazing!!!! ;)

florencia19star
7th Jun 2012, 06:23 PM
hi! zelda101 first of all your ship is looking amazing! well done and specially the dome it looks great now i was wondering if i can ask for something? in your first picture your ship has the chimneys where do you get those? thank you :) keep up the good work

BloomsBase
7th Jun 2012, 06:59 PM
Zelda, were did you downed the lamp?
Im strugling with mine lighting up properly.....

zelda101
7th Jun 2012, 08:20 PM
I used the OMSP thing to raise the light.
But I put it on the floor beneath the dome, I should try it on the same floor as the dome. maybe that'll fix the lighting?

BloomsBase
7th Jun 2012, 09:06 PM
i mean the custom lamp in your screenshot, were did you download it?

zelda101
7th Jun 2012, 09:55 PM
Ohh that, it's from the sims3store.

http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:33072&categoryId=&scategoryId=11549&pcategoryId=&ppcategoryId=&gender=female&startAt=15

thaymo
7th Jun 2012, 09:57 PM
Hello people! I would like to know how to take pictures of the inside of my ship without cutting the floor above. tir when I picture the staircase does not appear the dome.

BloomsBase
7th Jun 2012, 10:29 PM
Thank you

zelda101
8th Jun 2012, 08:53 AM
Update:
http://farm9.staticflickr.com/8153/7350703546_318ede9b32_b.jpg
Redid the grand staircase demo lot. Dome's looking better!

BloomsBase
8th Jun 2012, 10:38 AM
A joy to look at :)

maxonick
8th Jun 2012, 06:49 PM
wow! that's beautiful

when are you going to upload it?

zelda101
8th Jun 2012, 07:52 PM
I'll upload the demo lot sometime this weekend for the staircase. I'm still working on the entire ship.

BloomsBase
8th Jun 2012, 10:05 PM
Just dont include the dome but link to the meshthread.

maxonick
9th Jun 2012, 04:56 AM
BloomsBase, then I won't get the dome :cry:
'cause I don't know how to work with meshes

BloomsBase
9th Jun 2012, 06:50 AM
i already uploaded the dome as testfile max :)
But since it has some issues i rather not see it uploaded to the mass...yet

maxonick
9th Jun 2012, 09:35 AM
BloomsBase, where? I can't find it

BloomsBase
9th Jun 2012, 01:58 PM
http://www.modthesims.info/showthread.php?t=477547&goto=lastpost

maxonick
9th Jun 2012, 05:18 PM
I can't find it in game :(

zelda101
9th Jun 2012, 08:44 PM
It's in deco/sculptures and the lights in the outdoor lights I believe.

maxonick
10th Jun 2012, 05:30 AM
zelda101, thanks, I'll try to search again (I am having a lot of CC)

Sir Harvey
11th Jun 2012, 09:12 PM
If I may point this out, the windows in the staircase need to be different, they're about the right size though.

zelda101
12th Jun 2012, 05:21 AM
The right windows are hard to find, I'm looking for 2x1 sized. The project isn't finalized yet as well.

Eden14
15th Jun 2012, 09:33 PM
: o hat the artist (you've got too much hassle to create the boat of titanic) :anime:

zelda101
22nd Jun 2012, 10:26 PM
Hey guys, so right now I'm doing the ship all over again, because my previous one is alot smaller and not to scale, and this one is BIGGER. I'm not going to fully furnish it, just the rooms of interest. I'll let you guys do the rest if you choose so.

But this is from the first class smoking room. It's not exactly accurate..yet. But I'll post more updates as I go along. This is also just the lot from the old ship, So far I'm done building the new one, I just have to furnish it. :)
http://farm8.staticflickr.com/7122/7422040208_88c1a67d6e_b.jpg

The areas I'm going to work on mostly is the two grand staircases, the reading and writing room, the first class dining and reception room, I'm already done the smoking room (new pictures soon), I might do the restaurant, and cafe as well as the varandah court. Also doing Rose's parlour suite. I'm not going to furnish the all the rooms, just the corridors most likely.

BloomsBase
22nd Jun 2012, 10:44 PM
Looks awsome.....

bornas12
24th Jun 2012, 06:18 PM
Looks amazing! ;)

zelda101
24th Jun 2012, 08:32 PM
This is the smoking room on the new ship, it's almost done, and the floorplans on the entire ship is pretty accurate as can be.
http://farm8.staticflickr.com/7267/7434459440_9d026ce1ba_b.jpg

http://farm6.staticflickr.com/5312/7434472818_f4479d7087_b.jpg
This is the aft promenade deck, just outside the second grand staircase and smoking room. I just made the deck wider by one tile to made room for the B-deck cabins underneath this, so this one is now out of date. (updates soon)

http://farm6.staticflickr.com/5326/7434497104_d61dfa762f_b.jpg
This is the 1st class corridors leading to the aft grande staircase on B-deck, one side is furnished, I decided I would furnish most of them so I'll upload the cabin shots soon! It's originally supposed to be longer but that's the end of the lot. It extends to the 2nd lot.

bornas12
25th Jun 2012, 05:55 PM
Just amazing! <3
Here is the new thread on Sims 3 page about my Ocean Liners that HugeLunatic deleted from here.
http://forum.thesims3.com/jforum/posts/list/0/553820.page#8858731
Tell me what do you think? :D

dangmal
25th Jun 2012, 10:34 PM
oh my god zelda - it's beautiful, and so accurate - the only reason i get so fussy about accuracy is that the real thing was so gorgeous that any changes take away from the beauty of it, its kinda hard to improve on perfection, but you have captured it beautifully here... where else do you plan to do? i would love to see the turkish baths, can't wait to see the reading and writing room and my personal favourite is the barbers, but i'd love to do that one :)

zelda101
26th Jun 2012, 04:45 AM
I'm actually working on the reading and writing room right now as well as the first class lounge. But the lounge isn't not going to have the small dome. :(
The only thing that's not going to be accurate is the reception and dinning room. Because of the game's floor limitations, It's going to be on C-deck instead of D.

I'll edit this post with more images once I finish the two rooms.

Heres the updates so far,
http://farm9.staticflickr.com/8155/7446436924_cec163cc35_b.jpg
http://farm9.staticflickr.com/8001/7446365378_1ffac5a6b6_b.jpg
http://farm9.staticflickr.com/8153/7446497298_c5a890a3ef_b.jpg
http://farm8.staticflickr.com/7248/7446417030_0b39efb310_b.jpg
I can't find the right bay windows to use for this room and the reading and writing room. Can anyone help me out if they spot anything? Also, there's not going to be a dome light for the lounge :(

You can't see it in these images, but the wood colours have changed and the some windows are different.

bornas12
26th Jun 2012, 06:04 PM
Amazing work! ;)

zelda101
27th Jun 2012, 10:08 AM
I redid the grand staircase as well, and here are the updates. I adjusted the colour and changed the beams for better ones. This is the final look of the entrance.
http://farm8.staticflickr.com/7250/7456558062_1c24fa5ba6_b.jpg

bornas12
27th Jun 2012, 12:09 PM
Looks awesome!

zelda101
27th Jun 2012, 08:02 PM
Wooo, A-deck is basically complete! Just finished the Reading and Writing room! Is it weird that I only build buildings and almost never play any characters in game? It's not completely accurate, but It's as close as I can get for now.
http://farm9.staticflickr.com/8021/7458720208_711cf8c142_b.jpg
http://farm9.staticflickr.com/8165/7458719826_7189095cbe_b.jpg
http://farm8.staticflickr.com/7251/7458719336_41aeab3407_b.jpg

missflirty
3rd Jul 2012, 02:53 AM
I just want to thank those who made ​​the glass dome. I am so pleased how the grand staircase looks like now. All that's missing now is the cherub and the clock :)

Here is a link to some pictures of my model of the grand staircase
http://simsalamalin.blogspot.se/2012/07/update-titanic-i-had-to-rebuild.html

maxonick
3rd Jul 2012, 05:17 AM
You should look for better curtains

simsample
3rd Jul 2012, 11:23 AM
zelda101, I am going to close this thread since it has moved away from building discussion and into the realms of a creator feedback thread for your lot.

If you plan to upload the lot to MTS, then please make a thread for it in the Creator Feedback Forum.

If you do not plan to upload it to MTS, then please post all further images in the Community> Sims Creativity> Sim Pictures forum.

I'm going to leave this thread here since it does contain some discussion of building techniques across several lots.


Edit: zelda101's Creator Feedback thread for this project can be found here:
http://modthesims.info/showthread.php?t=480837