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View Full Version : Recreating a neighborhood


dieKristina
11th Mar 2012, 05:50 PM
Hope this is the right place to post.

Because of different reasons I´m in the process of recreating my custom ´hood. I chosed "the easy way" to transfer all my sims into the new neighborhood (cloning their appereance in SimPE and then recreate them in CAS). But I´m not sure about everything and have some questions:

1) I have lots of huge families (now adult children with children on their own etc), so obviously I can´t recreate all the family ties in CAS. I will have to create my families in different "parts" and then recreate the family ties in SimPE. That won´t be an issue since I have learned how to do that. But by doing it that way many of my older sims wont automaticly get memories of having their children or meating their grandchildren (like they would do if you created them in the same family at the same time). So I am wondering if I´ll have to create those memories myself? I mean; are those memories actually required for the game to work correctly? Or are they only there as a charming little feature for the player to look at? If it´s only an esthetic thing I would really not bother creating all those memories. Much (IMO) unnecessary work + I´m kind of afraid I will do something wrong in the process (I know corrupted memories = a very bad thing).

2) The second question is about editing the days a sim has left in their current lifestage. Can I do that by simply editing it in SimPE, where you also can watch how many days the sims have left in their lifestage?

3) Are there other things you should think of when you recreate a neighborhood? Or perhaps some good tutorial you can read and get some tips?

Perhaps these are stupid questions, but I don´t know too much about how programs and such work, and I don´t want to do something wrong and be forced to do it all over again. One time is enought ;) . I wish EAxis could have made the process easier...

Thanks in advance!

Ghost sdoj
14th Mar 2012, 03:55 PM
1> I am not a memory expert, but as far as I could tell the memories of having babies or family reunions, etc. are just "decorations", although it -might- be easier to have the glitch with the family ties going missing without the memories of having babies. I have no idea if that is a contributing factor or not.. I do know it is probably safe to ignore family reunion memories, because Pescado made a way to get rid of them and he's not likely to make a mod like that if it's going to break your game.

2> Yes, you can adjust days left in SimPE. I think you might also be able to do it in-game with a mod like the Sim Blender. It is usually recommended that you do things in-game whenever possible. SimPE doesn't worry about whether or not things make sense to the game, but in-game mods are using the game mechanics to alter things.

3> I have no idea. Mootilda might. All I can say is to plan out everything that you plan to do before you start doing anything.

Mootilda
14th Mar 2012, 04:53 PM
1) Pescado assures me that the game tends to use the Wants and Fears history array when trying to determine a sim's history, rather than the Memories array. If this is true, then the memories don't matter very much, There is nothing that you can do to give a sim a Wants and Fears history. Based on this, I would suggest that you can safely ignore the Memories array.

3) Sorry, I know of no tutorial for recreating a neighborhood. I would suggest that the following things matter. Obviously, you are the only one who can decide whether they matter enough (to you) to make the effort.

- Family Ties. Do what you can in CAS, supplement with SimPE.

- Important Relationships. You obviously don't need to add back all relationships, but you'll want the main ones to be right. Usually, I will move the relationships to the correct short- and long-term numbers, but allow the most of the flags (friend, best friend, BFF, crush, love, etc.) to be set during gameplay. This allows appropriate memories to be generated by the game.

- I like to remove many of the Mystery Sim memories, so that my sims can experience their first kiss with the appropriate person, when applicable.

- Interests. These can significantly affect relationships, so they are worth doing.

- School marks, school type, and college degrees. Some of this can be done in-game with mods.

- Skills. Can be done in-game.

- Career and job level.

- Personality, zodiac, attraction to males and females.

- Voice type. I believe that this can only be set using SimPE.

- Turn-ons and turn-offs.

- Predestined hobby. Secondary aspirations.

- Skills and badges.

dieKristina
14th Mar 2012, 05:18 PM
Thank you both so much for the helpful tips, I really appreciate it! It will help me a lot in the process. And it was a relief that I can ignore those memories, now I´ll just continue with my work and hopefully be able to enjoy my new neighborhood really soon :) .