View Full Version : Question about Core/Scripting Mods
20th Mar 2012, 6:16 PM
I'm trying to learn C# but every tutorial I come across is using C# 2010 where all the Sims 3 tutorials use 2008. Does it really make a difference which version is used to make Sims 3 mods or is it absolutely necessary to use 2008?
20th Mar 2012, 6:51 PM
I've made a couple of script mods using 2010, never occurred to me there could be any problem doing so, and there wasn't :)
20th Mar 2012, 6:58 PM
Thanks Inge. I have both installed but it would be a bit of a pain to learn on 2010 and then have to unlearn anything that may have changed between the versions.
20th Mar 2012, 7:03 PM
Well, 2010 isn't that much different from 2008. A bit more polished which makes the workflow feel a little smoother. There is a particular bug that occured at times in 2008 and became really persistant in 2010. The IDE refuses to disable the automatic reference to the .NET mscorlib.dll, i.e. reference another mscorlib.dll instead. You can still "insert" the reference by editing the project's .csproj file manually. That's a bit more tinkering than I want to ask from beginning script modders, though. :)
So, to answer your question: most tutorials should work with 2008 just the same, otherwise use 2010 and come back when you need to make a TS3-compatible Visual Studio project.
20th Mar 2012, 8:17 PM
Yeah, I've kinda already run into the not wanting to disable the reference to mscorlib.dll problem.
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