SilverdragonEstate
1st Apr 2012, 02:35 PM
Okay, so I'm a beginner at custom content creating, and I'm a little stuck.
I'm trying to create a custom horse marking with striped hooves (like appys have) and wanted them to have four channels, one for each hoof, like the vanilla hoof marking.
But the problem is, it won't work. I've made the dds with four channels (I've even tested not even editing them but just resaving the cloned hoof marking texture) and then saved it, replaced the texture in the package editor, saved and then opened up Sims to check.
But what happens is instead of showing recolorable stripes(/flat color in case of test files) on each of the hooves it just shows the fourth/alpha channel. BUT the other three channels are there in the color picker panel but the markings themselves don't show up and editing these channels have no visible effect. I've attached a picture which shows my test (where I haven't edited the texture but simply resaved the original hoof texture)
I'm pretty sure it has something to do with the settings I use when saving the dds. I followed a tutorial that was about making custom t-shirts, but it was the only one I could find about color channels, and it said to save the dds with the "DXT1 ARGB 4 bpp | 1 bit alpha", and also to check the "generate MIP maps", both of which I've done. But I'm suspecting they're not the correct options, or is there something else I've missed?
I'm trying to create a custom horse marking with striped hooves (like appys have) and wanted them to have four channels, one for each hoof, like the vanilla hoof marking.
But the problem is, it won't work. I've made the dds with four channels (I've even tested not even editing them but just resaving the cloned hoof marking texture) and then saved it, replaced the texture in the package editor, saved and then opened up Sims to check.
But what happens is instead of showing recolorable stripes(/flat color in case of test files) on each of the hooves it just shows the fourth/alpha channel. BUT the other three channels are there in the color picker panel but the markings themselves don't show up and editing these channels have no visible effect. I've attached a picture which shows my test (where I haven't edited the texture but simply resaved the original hoof texture)
I'm pretty sure it has something to do with the settings I use when saving the dds. I followed a tutorial that was about making custom t-shirts, but it was the only one I could find about color channels, and it said to save the dds with the "DXT1 ARGB 4 bpp | 1 bit alpha", and also to check the "generate MIP maps", both of which I've done. But I'm suspecting they're not the correct options, or is there something else I've missed?