View Full Version : Converting a hair from TS3 to TS2
Julie J
16th Apr 2012, 8:52 AM
I've been trying to convert some hairs from 3 to 2. I can get the mesh to show up but the textures don't work properly. The alpha doesn't seem to work.
Is there a tutorial out there for converting hair from 3 to 2?
Elexis
16th Apr 2012, 11:16 AM
I think you should post this in Sims 2 section, since the process of preparing meshes and packaging isn't the same as for Sims 3. The only help I can offer is how to extract meshes and textures from Sims 3 files, but since you have done that already, there isn't much else to ask from Sims 3 modders.
Julie J
16th Apr 2012, 1:39 PM
I'll do that - Thanks
Just thought some of the sims 3 meshers would have tried it :)
HugeLunatic
16th Apr 2012, 3:12 PM
Moved to TS2.
Julie J
16th Apr 2012, 7:01 PM
Thanks for moving the thread and apologies for it been in the wrong place hope someone can help
Have some nice conversions planned
fakepeeps7
16th Apr 2012, 11:10 PM
You'll need to be a bit more specific about your problem. You say the alpha doesn't seem to work. Do you mean that it looks like it's in the wrong place (which makes the mesh look broken because there are areas without texture)? Or do you mean you're not getting transparency with the alpha?
Julie J
16th Apr 2012, 11:17 PM
Not getting transparency with the alpha. Texture shows on the hair but the mesh shows also in areas it's not supposed to.
BloomsBase
17th Apr 2012, 7:00 AM
Did you convert the texture to png and saved as DXT3?
Also check if the alpha layer is still the same as the original.
Did you clone a hair that supports transparancy?
fakepeeps7
17th Apr 2012, 7:29 AM
Not getting transparency with the alpha. Texture shows on the hair but the mesh shows also in areas it's not supposed to.
Hmmm... I think getting this to work will depend on the texture. I'm not familiar with Sims 3 textures. Do they have transparency? If so, do like Bloom said and make sure your texture is a transparent PNG. Then make sure the settings in SimPE are set correctly for the TMXT (TXMT? I can never remember :lol: ). You need to set the alpha blending mode to "blend" (I think... I can't check as I don't have SimPE on this computer). If you do that and your texture has transparency, then it should display properly.
Julie J
17th Apr 2012, 6:45 PM
Trying it now thanks Bloom, fakepeeps for your help :)
Textures show up fine now - I think the problem is the mesh isn't alpha
Think I've got it solved now - Thanks again :D
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