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Benjamin M
10th May 2012, 10:28 PM
Hi all,

First of all, sorry if this question has been answered elsewhere; I have searched for a long time and can't quite find the answers I'm looking for.

I'm trying to make my own secret society for my customized university campus. I've been following the tips in these two threads:

http://www.modthesims.info/archive/index.php?t-59475.html
http://uoem.com/forums/threads/get-special-career-objects-in-secret-society.4447/

I designed my own secret society lot, filled it with aspiration rewards and all the fancy stuff I wanted, killed off the last remaining resident so it would be unoccupied and all the aspiration rewards would remain. Then I binned the lot and placed it back down into my college neighbourhood. Then I entered the lot and used the "changelotzoning secretsociety" cheat, and exited.

But the lot won't disappear from my neighbourhood, the way a secret society should. What am I doing wrong?

I'm pretty sure something is happening when I use the changelotzoning cheat, because when I do it, the rent jumps up from ~$23000 to ~$133000. Also, I noticed the three premade secret societies aren't appearing in the speciality lots bin. That suggests that I have successfully created my own secret society, right? Then why isn't the damn thing disappearing? :blink:

It still doesn't disappear after I pick it up and place it back down, or exit and re-enter the neighbourhood.

Any tips gratefully received. Thank you! :king:

Mootilda
11th May 2012, 01:26 AM
Try moving the lot to the lot bin, then placing it back down in the neighborhood. I seem to remember that works.

There's also a way to change the invisible flag using SimPE:
http://www.moreawesomethanyou.com/smf/index.php/topic,9750.0.html

However, you should never delete or bin a lot with a tombstone. Deleting a sim will corrupt your neighborhood.

Benjamin M
11th May 2012, 07:19 AM
Thanks very much Mootilda. It worked!

As for the tombstone mistake... oops, too late! Can't believe I forgot that.

Let's hope the corruption won't spread too quickly - this neighbourhood is brand new and it's my baby! *weeps*

perihelion
11th May 2012, 11:41 AM
You didn't necessarily need to kill off the Sim on the lot, just use the simlogical hacked painting to make them into a townie.

I just made a SS for my university and yeah, I had to put it into the lots bin before I could put it back as a proper SS. But once you do that, it places normally.

Benjamin M
11th May 2012, 06:17 PM
You didn't necessarily need to kill off the Sim on the lot, just use the simlogical hacked painting to make them into a townie.

Thank you, I didn't even consider that. I shall try it next time.

In the meantime, I will soldier on with my freshly-borked neighbourhood! :D

Darby
11th May 2012, 09:29 PM
Let's hope the corruption won't spread too quickly - this neighbourhood is brand new and it's my baby! *weeps*

Sounds like a strong case for starting over now before you have more invested in it. It might be okay for quite awhile, but it might not. Why play with the Sword of Damocles hanging over it like that?

Benjamin M
11th May 2012, 09:34 PM
Well, I guess "brand new" was a bit of a porky pie... it's almost brand new. I've decorated the landscapes, killed the hideous default townies, and begun building on some lots. It was all looking so good... :cry:

Darby
11th May 2012, 09:43 PM
Well, either way, I feel your pain. :(

Mootilda
12th May 2012, 12:34 AM
You can salvage your neighborhood trees and deco using HoodReplace, use empty templates to avoid the hideous default townies, and package your lots and reuse them in your new new neighborhood (after clearing them of sims using the Clean Installer).

Benjamin M
12th May 2012, 09:04 AM
Thank you for HoodReplace, Mootilda - I had no idea it existed!

Once I've finished crying, and held a funeral for my beloved neighbourhood, I will set about recreating it :)

perihelion
13th May 2012, 11:40 AM
I have an idea that might help, I've done it before in the shared neighbourhood project. Open your hood in SimPE (if you don't have it, get it at sims.ambertation.de), find the Sim in the SDSC listings (find SDSC in the Resource Tree, click on it, then find the name of your Sim in the list pane) then delete their death token and save the hood. Fire up the game, load your hood, move another Sim into the SS lot and summon the original Sim. Then you can kill both of them off, remember not to delete the tombstones and hopefully that should relink the dead Sim. If you want to bin the lot and actually use it as an SS, I suggest moving the Sims out instead of killing them.

If you've already placed the lot as an SS and it's invisible, you'll have to change it's attributes in SimPE before attempting the fix.

maxon
13th May 2012, 12:28 PM
I have an idea that might help, I've done it before in the shared neighbourhood project. Open your hood in SimPE (if you don't have it, get it at sims.ambertation.de), find the Sim in the SDSC listings (find SDSC in the Resource Tree, click on it, then find the name of your Sim in the list pane) then delete their death token and save the hood. Fire up the game, load your hood, move another Sim into the SS lot and summon the original Sim. Then you can kill both of them off, remember not to delete the tombstones and hopefully that should relink the dead Sim. If you want to bin the lot and actually use it as an SS, I suggest moving the Sims out instead of killing them.
Or, as long as the file hasn't been ripped, you could just use the function on the batbox.