PDA

View Full Version : Edited DDS textures showing up in shades of red in-game?


Qahne
3rd Jun 2012, 07:44 PM
Hey guys, I'm starting a new CAW project and have recolored a few objects, as per the tutorials. Everything was working perfectly until recently, when I altered the textures again, and now everything is showing up bright red. I haven't changed any of the channels, nor does anything look suspicious there, and there's only one layer per texture. The textures are acting strange both in CAW and in Edit in Game, as well as in the exported world. I can't figure out why it's flipped out all of a sudden, so if anyone could give me a hand I'd be most grateful.

EDIT: The texture for the bridge seems to have fixed itself? Maybe it's a cache problem, I'm not sure, but the textures I edited are showing up translucent red in s3pe. I also uploaded the texture itself if anyone wants to investigate it.

EDIT 2: Added screenshot of what s3pe sees and what The GIMP sees in relation to the texture. I have no idea why it's showing up red and alpha-y in s3pe. Also, I edited another texture and it also became red in-game.

cameranutz2
4th Jun 2012, 01:51 PM
You may get more help with this in the Create section...http://www.modthesims.info/forumdisplay.php?f=593

Qahne
4th Jun 2012, 08:54 PM
Thanks! : )