View Full Version : Apocalypse Buildings
Prawler
5th Jun 2012, 05:11 PM
So here I will post a list of the Buildings that will be needed for the Post-Apocalyptic World, and add who is building each next to them when someone volunteers. Also suggestions of different lots are also welcome :)
Abandoned Factory- body storage facility
Abandoned Mall
Academy
Art Gallery
Bars
Basecamp
Beach
Big Show Venue
2/3 bomb shelters – VampireSims (lot size 20x30)
Cat Jungle
City Hall- Jake Hughes
Clubs
Community Pool- Varpunen
Consignment Store
Dog Park
Farm
Fire Station
Fishing Spots
Government facility
Gym
Hangout
Jail?
Junkyard
Laundromat- yzisme
Library- Levini
Live Show Venue
Lounges
Mall
Market
Military Camp
Mine
Nectary
Nuclear Silo- Riptide (lot size 60x60)
Orphanage (tomb)- Levini
overgrown houses (as community lots)- yzisme
Park- Levini
Private Venue
Rabbithole Replicas (15)- Matrix
Underground Bunker
Vineyard- Riptide (lot size 50x50, hilly)
Vintage style Jazz Bar- Riptide
Wedding Chapel- Levini
Graveyard
Zoo?
So for buildings, I was thinking that we'd have rabbithole replicas (a building built to look exactly like the rabbithole) or act the same. So for example the Science Facility could be a high-rise glass building (using the EA highrises or a donated one) but fully furnished to look like a science facility, with laboratories etc then destroy it add blood etc (I hope that makes sense) I also think it would be good if it could include hidden areas i.e. tombs that contain spawners or other goodies key for survival. Also, within the city, all the non-shells have usable basements, so the top floors of the Science facility are unusable and trashed, but theres some old machinery (like Hekate999's Frankenstein's lab) and a chem table/lab (that thing that came with ambitions) thus with a rabbithole rug it could be a workable job. Furthermore, all the lot allocations, such as venue, disco bar, celeb bar etc would exist, but you'd only be able to use the basement, so this world would still be fully functional just all destroyed and what not.
Hopefully that all makes sense.
Builders Discuss
PS If you arrived here and have no idea what is going on, but like it, the link to the Post-Apocalyptic World Community Project is in my Signature :)
matrix54
5th Jun 2012, 06:05 PM
Building can't begin until the world has some working lots in it, so everything can work together for a solid look.
squaretable
5th Jun 2012, 08:49 PM
I would use The Custom Rabbithole Rugs, Doors and Signs. Ill post these on this chat Saturday. Anyway have fun while I'm gone!!!
Riptide651
5th Jun 2012, 10:41 PM
I'll gladly build the vineyard and a nuclear silo.
Just leave me a flat 60x60 and a sprawling 50x50 with hills, preferably positioned diagonally to every other lot :) I'll get to it ASAP
I've also been wanting to do a vintage 20s private jazz bar. The one place that isn't apocalyptic. ;) maybe?
Prawler
6th Jun 2012, 12:15 AM
Riptide, that would be great, the jazz bar idea could work if it closed down before the apocalypse, then started being used again after maybe? Its your idea, do what you will :)
matrix54
6th Jun 2012, 01:58 AM
If you wouldn't mind, I'll take the career buildings, with rabbit hole rugs. I have the oddest idea for a science facility. :D
Prawler
6th Jun 2012, 02:23 AM
All of them? That is an awful lot of work, Goodluck Matrix.
Also, builders, I've messaged around to a lot of CC creators, so hopefully some good stuff will come in soon (fingers crossed)
matrix54
6th Jun 2012, 02:41 AM
All I need it time. If anyone wants to take any of them, it's fine, but I MUST have the science facility. :roft:
Anywho, I've been plucking around with a few ideas for lots. Here they are:
-A reclaimed test water testing facility turned into a pool + or fishing spot.
-A damaged nuclear science facility, home to exotic, foreign plants + Animals (like the death plant death plant, robot fish, etc.) THIS is the science facility idea I had.
-An underground bunker, build the old way we used to make basements, to simulated fortified walls. Maybe the military.
-Alternatively, the military is given significant (given the theme), and it's a giant camp, with medical on standby. Maybe composed of a few small lots with tents, for people in the military, and doctors. The hospital, the base and a gym.
-An abandoned mall that houses all the shopping needs of the people in town.
-And large lot used to simulate an abandoned part of town, or a series of smaller commercial + resident lots. Houses the criminal bar and a criminal rabbit hole if we use it. Evil, mean, etc. people + animals should live nearby. It shouldn't be a good area place to be.
-A large abandoned factory building as a cemetery. A bunch of people died here, and as a perk, ghost roam the lot at night. Perfect, I guess. :D
That's all I've got so far. :rofl:
I could get a little grim, but I don't want to push boundaries.
Prawler
6th Jun 2012, 12:04 PM
Matrix,, that sounds amazing, I can't wait to see what you make. SharaRose and I will just need the lot sizes of anything you build to fit it in.
Is anyone thinking about building parts of the main city yet?
Also you don't have to rush on the starting building, there isn't any donated objects yet, and Matrix and VampireSim are making walls and textures to be used.
Thanks
jake hughes
6th Jun 2012, 01:28 PM
i want to make suggestion a couple of tombs like goverment facilities where people where working on the disease or maybe trying to cure it assuming these zombies are caused by a disease if not then places where hunters were hiding out
matrix54
6th Jun 2012, 03:27 PM
We can start building already, and then just give you the lot sizes? D:
Prawler
6th Jun 2012, 07:43 PM
Jake Hughes, sounds great. And Matrix, its up to SharaRose, as she has the whole world in her hands, it depends on space etc I dont want you to spend ages building a lot for it not to fit, or have to be cut because there are too many lots. I'm really not very good at this organizing thing. :(
Guys, If you look at the main thread, SharaRose has posted a picture of the world split up so you can decide whether you want to take a whole section or just build a few lots.
jake hughes
6th Jun 2012, 09:12 PM
prawler give me an idea for a tomb and i will get building if i think i like it aand can work with it
Prawler
6th Jun 2012, 11:14 PM
ok, how about a City Hall replica, you can either build it so the outside looks just like the rabbithole, or make it to fit the city. Inside, I dont know, what does a city hall contain? I was thinking a small court room, a treasury (with piles of coins) judges chambers and a few offices possibly, then lots of secret passages and hidden things- What ever you can think of. Like a rare metal spawner etc
Grocery store? bookstore? spa? replicas each with their own secrets, maybe access to the sewers?
EDIT: Facepalm, your suggestions earlier are great, do them instead if you wish
cameranutz2
7th Jun 2012, 12:11 AM
Just dropping in to say Hey! I signed up but really haven't had a chance to look thru everything. I'm noticing several different topics thru out the forum so it's kinda hard to get my head wrapped around it so it may take a day or 2 to figure out where everything is and who's doing what. I'm used to having projects neatly tucked away in a secluded corner of my forum so participants can jump in and see what's going. :lol:
I'll add my 2 cents as soon as I get a handle on everything. Looks like you guys are off to a good start already! :up:
Prawler
7th Jun 2012, 12:47 AM
Sorry about that, the main thread is in my signature, and I think its in the right place in the forums, this is just the area for the builders to discuss, I put it as public in case anyone like you stumbles across it and wants to join :)
This is difficult to control thread and post wise, we really need our own website, but that would probably be harder to figure out.
jake hughes
7th Jun 2012, 12:45 PM
i was working on a city hall last night well early morning and i had an idea a mines with metal or gem spawners what do youi think of this idea
Prawler
7th Jun 2012, 01:21 PM
That would be great if it works ( I have no idea how to build that) :)
matrix54
7th Jun 2012, 04:15 PM
I'd say make a list of the spawners you use, so we don't end up reusing them over, or missing a few later on. :)
levini
7th Jun 2012, 04:24 PM
I can do a wedding Chapel, Library, and a park. Also why not an orphanage type tomb? since we were discussing tombs I thought this could be a plausible idea :D
varpunen
7th Jun 2012, 04:43 PM
I'd like dibs on the community pool. :)
cameranutz2
7th Jun 2012, 07:42 PM
...we really need our own website, but that would probably be harder to figure out.
I have one we can use, but you guys would need to join in order to see a project board away from public eyes. Might be easier than having multiple groups/topics in different areas here...the place is just too big.
I will also go out on a limb and say the topic in the CAW forum will either be moved for closed at some point since it is clearly a project and not a CAW type of discussion.
Also, will you be updating the first post with "dibs" so we all know who has what for building?
Prawler
7th Jun 2012, 08:52 PM
Cameranutz2, the reason I started the whole thing here is because other than the EA site, MTS gets the most traffic, so more people see it and would be likely to join.
The main topic in CAW, i dont think will get deleted, it will get moved, but i know for a fact that the moderator Huge Lunatic has been on the page because they edited Lisastar's post. There isn't really a suitable place for it, and as the aim of it is to produce a world, it will probably stay for now. When everything is sorted, there will be a proper post in the groups section, and an official builders thread, and a mission type statusy thing.
I'm about to update the first list now, i was compiling a list of what people wanted etc.
EDIT: My posts keep seeming harsh, when I don't mean it, Cameranutz2 I'm assuming you mean Sim Crossing right? I've already advertised it everywhere as MTS now, and I was thinking like how people have blogs specifically for a world they build, but it would probably be too much to be going everywhere updating. And MTS has moderators to tidy things up, and all the tutorials, I dont know, MTS just feels like the best place to me, sorry, but thanks for the offer.
yzisme
7th Jun 2012, 10:42 PM
I posted this in the other thread, but I want to say it here too- can I build a destroyed bookstore? I assume 'overgrown' isn't going to be a thing here. No plants, right?
Prawler
7th Jun 2012, 11:00 PM
Yzisme, I just responded to your email and updated the top list. Rabbithole replicas are already given to Matrix so its up to him.
Matrix, is it ok if you are in charge of them? You posted as a builder in the requests thread so I'm looking to you as an experienced builder, :)
Just say if you are too busy its cool.
EDIT: Overgrown is ok, there can be plants. Where did you get that from? If you look Matrix has posted a list of his ideas and they include plants :)
yzisme
7th Jun 2012, 11:52 PM
Would the rabbithole replica need to actually be a replica? Just clarification.
I got the no-plants thing from the dryness of the world, I suppose.
jake hughes
8th Jun 2012, 12:36 AM
am right in thinking you need another bomb shelter if so i will take on that job
Prawler
8th Jun 2012, 02:06 AM
Yzisme, the replica can either be a literal replica (like an exact copy of the hospital rabbit hole) or can be your own design, but it has to be realistic and furnished.
And Jake Hughes, the list is just an estimate but if you built a bunker (are bunker and bomb shelter interchangeable?) then it wouldn't go amiss, i'm sure we could fit it in somewhere, just be prepared to edit it later on.
VampireSim
8th Jun 2012, 10:38 AM
Have you ever thought of a mall? Just like in Dawn of the Dead (http://en.wikipedia.org/wiki/Dawn_of_the_Dead_%282004_film%29)
jake hughes
8th Jun 2012, 11:49 AM
thats good prawler thank you i will get building a bunker today mine will be a tomb full a survival gear plus i think this project needs a mod so you cant buy food from fridges but you can take whats in them you know to get the people scavenging
cameranutz2
8th Jun 2012, 01:38 PM
Not a problem, Prawler, just a suggestion.
Simsample has closed the thread on the world btw, as expected. Perhaps PM a Mod and see if they can at least move it over here. If not another needs to be started.
I have bookmarked the other threads and will take a look today at the building section to see what I would like to tackle.
Prawler
8th Jun 2012, 01:45 PM
Cameranutz2 you were right. Sorry. I thought the moderators would just leave it.
Jake Hughes, I'll look for one now and PM the creator
and VampireSims, I'll add it to the list, do you want to build it?
EDIT: I'm an idiot, we already have one, ani_ said we can use his mods, he has the no shopping from fridge mod :)
cameranutz2
8th Jun 2012, 04:09 PM
I don't see apartments on the list, but, I'll probably add some since we'll need them to generate some NPCs. Not sure of lot sizes as yet but probably no bigger than 30x30.
Prawler
8th Jun 2012, 07:45 PM
Cameranutz2 I was hoping to have a few abandoned apartment high rises in the city, if you'd like to build those. I apologise if i haven't updated everyone, but there will be a contest for the sims that will be included, I'm starting another group in a minute for anyone who wants to be a judge.
EDIT: I've made the group for the judges, the links to all the sub-groups are on the members list thread in the main project group, the link is in my signature. I hope that isn't too complicated, I've set it up so its easier for non-members to find.
varpunen
9th Jun 2012, 11:34 AM
I would also like to claim the the graveyard. I think it would be fun to make, since I work in one in real life. :)
lulume
9th Jun 2012, 12:58 PM
So I have a million ideas that are pretty random, but I think this one could work, if someone working on rabbit holes would like to collaborate, or just take over the idea.
First, I really like the idea of doctors working on curing the diseases. They could perhaps have a custom rabbit hole with a slightly modified doctor career (and they can run around inoculating zombies, lol).
But most careers wouldn't be practical. However, part of the fun of the sims, imo, is running around like crazy trying to do things that will help your sim achieve goals and get those reward points, job advancements, skill boosts, etc. Most of these opportunities come from jobs and rabbit holes.
Enter the brand-new post-apocalyptic rabbit hole. Someone else would have to make it, but I would be willing to try slogging through the scripting and writing opportunities and stuff to go with it. The purpose of the rabbit hole (and we could have more than one) is that it would be a place where survivors would meet to organize rebuilding efforts and so forth. Survivors would "register" and be drafted into the recovery effort (I guess it would have to be labeled a career). But from my understanding, custom careers can have any work hours you choose, so they could simply attend, say, a two-hour "planning meeting" or something, once a week. This could open up opportunities for sims to actually get out in the world and meet other sims. Who wants to run around making friends and risk running into zombies? But who doesn't want to run around and risk zombie-attack if you're delivering medical supplies to the camp of survivors across the river? I'm thinking post-apocalypse there wouldn't be much need for cash, so there'd be no paychecks, but when sims advance to the next "career level" - or prove their worth to the community - they would get object rewards, like maybe a steak, or better refrigerator to store all the food they're growing, or something else somewhat useful. They could also gain skill points through the opportunities.
If the sims divided into different factions with different goals, there could be different rabbit holes to represent this (I don't know if a single town could handle more than two rival parties seeking control of things). Each sim could be assigned to one or the other group, or unaffiliated. Job requirements in this situation could include raiding rival rabbit holes for supplies, or spying for information, etc.
lulume
9th Jun 2012, 01:00 PM
I don't see apartments on the list, but, I'll probably add some since we'll need them to generate some NPCs. Not sure of lot sizes as yet but probably no bigger than 30x30.
Could one or more of the bunkers be apartments? Bunker builders, what do you think? Would that work with any of your visions?
squaretable
9th Jun 2012, 04:26 PM
I would also like to claim the the graveyard. I think it would be fun to make, since I work in one in real life. :)
Argh i wanted to do an graveyard. Ah well, maybe there could be two, or three even. Ive also got a Mall that I originally made for my unfinished strangetown world. Anyway I put a Pic of a Grveyard i built for strangetown. The gloomy old Manor was a Combined Mausoleum/tomb for people to explore. The sand will be replaced by the standard Terrain paint underneath. I also would quite like a Skyscraper; a Mall and/or Retail Park; A Farm (now a Park); and an Abandoned Subdivision thats now a Refugee Camp. So can i Have Dibs on some of those, but others could make some of their own too (especially Farms, Malls and Retail Parks.) Anyway Check out Playa del Lago (in Signiture) and you will see my Retail Parks there.
P.s.
I also think a park turned into a farm would also be cool too
SharaRose
9th Jun 2012, 06:32 PM
Stake your claims to a lot or a section here (http://www.modthesims.info/showthread.php?t=478329).
I'm in for a crumbling performance venue.
Prawler
9th Jun 2012, 07:35 PM
Lulume sounds good, but it depends on if they can actually be created, and on the story we decide. I'm about to make a thread for the story.
Squaretable, when you described your graveyard in an old building, i think it would be weird to have tombstones and urns like that- so I was thinking, if/when i can get dead bodies as objects, it would be a good place to explore as a body dump site instead of actually being a graveyard.
squaretable
9th Jun 2012, 08:53 PM
Squaretable, when you described your graveyard in an old building, i think it would be weird to have tombstones and urns like that- so I was thinking, if/when i can get dead bodies as objects, it would be a good place to explore as a body dump site instead of actually being a graveyard.
Just an idea, since I had success with one in strangetown (my one) I thought I could put it in this town, it was abandoned anyway, and still, just an idea
squaretable
10th Jun 2012, 08:48 AM
Sorry for the double post: I expected others to have posted while I was asleep! Here's my ideas I posted in lot claiming
There's a mountain in section six I'd quite like to level, and I was wondering, could I extend some of my building into Sextion Eight. I'll see if I can do Work on some of the lots in six today and work on a Ruined Skyscraper or destroying retail parks and Malls. I build all my Skyscrapers with Constrainfloorelevation so they'll look custom made. I plan on putting in Offices, a Restaurant and flats into it (using Residential Rabbithole hole Rugs signs and doors. I'd recommend building a nuke plant over several lots, for all the reactors.
Not sure if that was entirely appropriate for here but ah well
VampireSim
10th Jun 2012, 11:44 AM
and VampireSims, I'll add it to the list, do you want to build
I thought, that matrix wants to build the whole town?
But I read his post today, that he only wants to build a few lots.
varpunen
10th Jun 2012, 04:17 PM
I'd say make a list of the spawners you use, so we don't end up reusing them over, or missing a few later on. :)
I think that's a good idea. I especially would like to put some death fish into the graveyard's pond. I would also like to place the life fruit and the death flower into the underground catacombs. Would that be a good idea?
squaretable
10th Jun 2012, 07:05 PM
I think that's a good idea. I especially would like to put some death fish into the graveyard's pond. I would also like to place the life fruit and the death flower into the underground catacombs. Would that be a good idea?
Yeah Deffinately :up:
PlayinSafe
18th Jun 2012, 06:01 PM
So here I will post a list of the Buildings that will be needed for the Post-Apocalyptic World, and add who is building each next to them when someone volunteers. Also suggestions of different lots are also welcome :)
Abandoned Factory- body storage facility
Abandoned Mall
Academy
Art Gallery
Bars
Basecamp
Beach
Big Show Venue
2/3 bomb shelters – VampireSims (lot size 20x30)
Cat Jungle
City Hall- Jake Hughes
Clubs
Community Pool- Varpunen
Consignment Store
Dog Park
Farm
Fire Station
Fishing Spots
Government facility
Gym
Hangout
Jail?
Junkyard
Laundromat- yzisme
Library- Levini
Live Show Venue
Lounges
Mall
Market
Military Camp
Mine
Nectary
Nuclear Silo- Riptide (lot size 60x60)
Orphanage (tomb)- Levini
overgrown houses (as community lots)- yzisme
Park- Levini
Private Venue
Rabbithole Replicas (15)- Matrix
Underground Bunker
Vineyard- Riptide (lot size 50x50, hilly)
Vintage style Jazz Bar- Riptide
Wedding Chapel- Levini
Graveyard
Zoo?
...
I'll make an art gallery & graveyard
ETA: ^I'll make an underground bunker & fishing spot, also.
I see graveyard was claimed, but not added @1st post. :faceslap:
If you would like more than 1, I'd still make a graveyard. :)
Confused as to whether we're to request lots in the CAW thread (http://www.modthesims.info/showthread.php?t=478329) to build these lots, as well.
If so, is anyone doing city planning type arrangement? (So that there's sense to the layout of all of the lots--e.g. school not surrounded by bars, etc.)
lulume
26th Jun 2012, 04:30 AM
If so, is anyone doing city planning type arrangement? (So that there's sense to the layout of all of the lots--e.g. school not surrounded by bars, etc.)
This is a good question. Perhaps sometime soon, those working on whole sections could "pencil in" their plans for each of their lots. We sort of know what's going where in the two sections people are individually claiming, but this could help everyone get a sense of what the town will look like a bit more.
Along these lines, I was thinking about what dominant architectural styles the town will take. Does anyone have a strong vision in this regard?
squaretable
26th Jun 2012, 07:44 PM
Maybe like a 50s or 20s theme could be cool
R 80s or future?
varpunen
26th Jun 2012, 08:08 PM
50's or 80's sound nice. Not too keen on futuristic, though. Still, would be helpful to know so that we can build accordingly. :)
squaretable
27th Jun 2012, 06:54 AM
Even though I was born in 1999 I love the 80s and 80s music.
The 50s had all that nice relaxing music and Rock n Roll.
With the 20s thing I was thinking of something like Old Town from The Sims Unleashed, with all the jazz stuff.
You might not know but I like SciFi and I like Near-Future things. In fact Sims 2 had lots of near future and SciFi aspects to it. Maybe we could divide the town up because of when it was built.
varpunen
27th Jun 2012, 03:10 PM
You might not know but I like SciFi and I like Near-Future things. In fact Sims 2 had lots of near future and SciFi aspects to it. Maybe we could divide the town up because of when it was built.
Oh, I didn't mean that I don't like scifi. Actually it's just the opposite. Give me Star Trek, Star Wars (go Qui-Gon!), Babylon 5, V, Space: Above and Beyond, the 70's Galactiga, etc. and I'm a one happy camper. I'm a huge scifi fan. ;)
squaretable
27th Jun 2012, 04:26 PM
Im more of a fan of near future, like minor technology advance kinda stuff. I do like SciFi too. Ww3 is probs my fave SciFi kind of thing, I made this Wierd storey thing to it a few years ago, lollol
lulume
29th Jun 2012, 06:55 PM
My question about architechture was more about type and not age of buildings. Different areas of town will have buildings of different ages. If you saw the podcast on Lucky Palms, they discuss the different neighborhoods having unifying styles. A lot of cities are founded at a certain time which colors the building style thereafter, but there are also schools of design that predominate across decades. Some cities require new buildings in certain areas to at A quick google search found me this: http://www.docstoc.com/docs/52865605/Residential-Architectural-Styles basically a powerpoint on some classic (at least in America) styles.
So, basically, my question to the folk doing most of the building: which style(s) do you find yourself building in for this project? This will help folk like me who are only building one lot, so we don't have a ton of sore thumbs sticking out on half the map.
varpunen
29th Jun 2012, 07:59 PM
It would be useful to know others style or the common theme, especially when building something in the shared area like the section 5. I have the community pool almost done but I have left the building's exterior partially unfinished, so I can style it properly when the theme/style/type is settled. It would also be helpful with the subway.
Also, the general theme does affect the buildings type, since you can't have certain architectural styles in... say... 50's. :)
On a side note, that powerpoint requires registeration.
squaretable
29th Jun 2012, 08:50 PM
50s 60s 70s & 80s had fairly bland buildings. 20s & 30s was all art deco. 90s to present is fairly modern with lots of glass and bright colours. 40s to 50s was postwar so housing was recovering. They were just prefabs really. Before 1920s it's terraces and brick/stone houses really. That's really architecture to age in the UK (my country)
PlayinSafe
2nd Jul 2012, 12:54 AM
And are all EP/SP's okay to use in builds?
Riptide651
4th Jul 2012, 06:21 PM
50s 60s 70s were bland? Excuse me? The 50s and 60s, were the evolution of Mid-Century, one of the most respected styles of the 20th century, and the 70s were the creation of the traditional style, which although somewhat bland, was an evolution of the open floorplan the Wright had envisioned in his Prairie Style homes. The 40s for that matter were post modernism, which was the concept stages of the midcentury style, it did include prefabs, but the majority of the project constructed in the period were unique structures.
I havent built anything yet, I have to finish a few houses for a different world (only 3 to go!) At which point ill begin the jazz bar.
varpunen
4th Jul 2012, 06:46 PM
How about 40's?
Riptide651
4th Jul 2012, 06:49 PM
What about it?
varpunen
4th Jul 2012, 07:31 PM
I was merely suggesting the style of that period. It's kind a hard to finish the exterior of the lots if there is no clue to what style it's supposed to be.
Riptide651
4th Jul 2012, 10:00 PM
Well I'm assuming like most areas, especially those that are under development throughout different periods, or ones w/ unique houses have different styles in one neighborhood, so we can work w/ 5-6 different styles and make them derelict.
squaretable
7th Jul 2012, 10:48 AM
50s 60s 70s were bland? Excuse me? The 50s and 60s, were the evolution of Mid-Century, one of the most respected styles of the 20th century, and the 70s were the creation of the traditional style, which although somewhat bland, was an evolution of the open floorplan the Wright had envisioned in his Prairie Style homes. The 40s for that matter were post modernism, which was the concept stages of the midcentury style, it did include prefabs, but the majority of the project constructed in the period were unique structures.
I havent built anything yet, I have to finish a few houses for a different world (only 3 to go!) At which point ill begin the jazz bar.
You probably live in the States, Since I live in the UK (and near London too) My area was affected by the war a lot more than say the US, Canada or New Zealand. Just Google Tower Block on images and you'll know what I mean. Where I live in southeast England most of the buildings built in that era were a bit boring. Ok I may have been wrong about the early 50s but I'm gonna stick by my judgement. My cousin lives on a road and all the houses were built in the 70s and 80s, and... Guess what. They were so featureless that they have never gone past the 500 grand mark. My mums best friend lives in a late 50s development, and lets just say its... Interesting. Oh and leaky. I'm just saying I find 90s and 30s buildings a LOT more interesting.
oh and if you're building a 30s house make it a Semi with lots of bay windows and a porch. ;)
Riptide651
8th Jul 2012, 04:02 AM
Just an idea, but there could be a small area, with green grass and huge hampton-style homes, like for rich people, and the entire thing could have a huge electrified chain-link fence around it to keep out zombies, and the grass only grows inside the fence, and huge concrete gatehouse with toers and armed guards. Also there should be a heavily wooded area outside of town with a lake, and an abandoned summer camp, which I could design.
squaretable
8th Jul 2012, 10:15 AM
A What houses? I'd work on a 30s style suburban culdesac or a Country House if you want. I could work on a Campsite or a Refugee Camp.
Riptide651
18th Jul 2012, 03:33 AM
This monstrosity:
http://2.bp.blogspot.com/_5_gnhmCjS1o/TCtoSHRUXpI/AAAAAAAAAp0/TmWMEKPmwEs/s1600/Hamptons.jpg
squaretable
18th Jul 2012, 07:10 AM
Oh ok, I guess they're American houses mostly, because grand houses in the UK are usually brick, or if they're really old stone. Are you gonna be building that Riptide, if so good luck! I'm guessing your American, right?
Riptide651
18th Jul 2012, 03:32 PM
Yes, yes I am, and Thank you.\ for the luck, I'll need it to build one of these :P
squaretable
18th Jul 2012, 03:58 PM
I just googled 40s 50s and 60s houses on images, and you know I didn't respect the architecture of that era, I only saw slightly dodgy houses in the 60s, I mean since I've lived in the United Kingdom all my life, I've grown up with a lot of disrespect for mid-century houses, as have most Europeans.
Riptide651
21st Jul 2012, 06:07 AM
How can you disrespect Mr.Van Der Rohe?
http://upload.wikimedia.org/wikipedia/commons/thumb/e/e1/Farnsworth_House_2006.jpg/800px-Farnsworth_House_2006.jpg
PlayinSafe
21st Jul 2012, 06:16 AM
Be still my heart, riptide! I ❤ the Farnsworth House!
And Fallingwater (Wright) is absolutely beautiful if you ever get the chance to visit.
squaretable
21st Jul 2012, 02:45 PM
No, its not American houses, it's the buildings built here in Europe, that we have little respect for, Mid Century housing is often seen to be Tower Blocks, which replaced 19th Century Slums with ones stacked into the Sky. And this perception isn't just limited to the UK, you get it throughout Scandinavia and the Continent too. Remember Socialism and social housing was a lot more apparent in Europe than the US, and with Mass-Reproduced Houses and Flats you get Mass-Reproduces Mistakes.
Riptide651
24th Jul 2012, 08:44 AM
@ PlayingSafe: Me too! Its like we're identical! And yes I have, last summer I did.
@squaretable: but mid-century furniture design in Europe was top-notch!
squaretable
24th Jul 2012, 12:04 PM
@squaretable: but mid-century furniture design in Europe was top-notch!
Furniture Yes, Houses and Public Buildings... Meh Not so much ;)
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