View Full Version : How would I go about creating a custom monster a sim can turn into?
9th Jun 2012, 2:47 AM
How do I make a monster a sim can become? I want something that is not genetic but needs to be turned by a member of this monster? I kind of want to make zombies and other creatures and add new needs and stuff for the monsters I make. Since EA can add new monsters, I imagine I'll be able to do the same thing with enough experience with modding.
9th Jun 2012, 2:52 AM
This belongs in Modding Discussion.
9th Jun 2012, 3:51 AM
With enough experience it is doable, probably. I've seen a lot more people express interest in doing this than actually doing it, though. Not sure if there are ANY new life form mods out there? You might check WCIF to verify that. If there are, the place to start would be by taking apart those mods and seeing how they work.
Best approach to Zombies would probably be to modify Mummies. Note that new Sim animations is a really, really hard problem: it is solved, but so challenging that there is only a tiny handful of animation mods available. So if you can reuse existing animations you're way ahead of the game.
You'd probably want to start by doing some tutorials on scripting mods, to get a sense of what you're in for.
Edit: I moved your thread, no need to make a new one ;)
9th Jun 2012, 5:05 PM
It seems doable, would be similar to the Vampire that sims can become. If you take a look at the Occult class, it shouldn't be too hard to get started on the script. However to get the sim to the zombie could be challenging.
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