PDA

View Full Version : World News Tonight & Doomsday Tracking (PHASE COMPLETE)


SharaRose
9th Jun 2012, 4:51 AM
:!: Phases 1 & 2 are complete! Phase 3 moves to this thread (http://www.modthesims.info/showthread.php?t=488053) - please check there for updates.

[CAW files link removed - see bottom of post for latest version edited by group members if you want to check them out and make changes]

Contains:

CAW files - Read below, we're not yet in full editing mode!

Sims3Pack - For building lots outside CAW

Texture files for roads & landscape - Remixed textures with credit to Martine, VampireSim, ashillion, and probably a couple others I have to track back and identify. These are pretty neutral so you can build whatever you like on them - if they are too neutral for your taste, suggest changes now. I plan to continue refining the mountains since this was a rush job to let us get started.

http://imageshack.us/a/img710/5062/postapocalypticstarter.jpg Lots should blend into background after editing. Yes, the distant terrain needs recolored. :p
__________________________________

The Plan:

1) :here: CURRENT STEP: Claim your section or lot now by posting here. Lot building can start after that, but don't edit in CAW yet.

2) One person at a time can "officially" check out the CAW file and change just the terrain shape and road placement, passing it around until we have a file everyone has edited. We'll also collect more terrain paints to include so everyone can use them.

3) We'll then post the final world template, which everyone can edit simultaneously in CAW, using layers specific to each section.

4) Those layers and any new terrain paint layers will be imported to make one big composite world. Date TBD.

5) The composite world will be edited for cohesiveness, routing performance, etc. How we approach this is up for discussion.

__________________________________

Discussion:

1) Check out the world and post here to claim the section you want. Sections 4 and 5 are for lot builders who don't want a section - claim your lot number in those sections (it's the address). Also, if there are textures you know you will use as terrain paints or for roads, please make sure these are posted in the Terrain Paints thread so they can be added for everyone to use.

2) This is NOT the final template world for building in CAW, so hold off on CAW decorating (paints, spawners, deco). If you like your section as is, feel free to build the lots, since those can be placed in EIG when the final template world is posted.

3) We're going to round-robin this world to give everyone a chance to edit their own road placements, and terrain heights. These can't be easily imported like CAW layers can, so when the final template world is published, no further terrain shape changes or road placements will be accepted. You can also redo lot sizes and placements at this point, but if so, be sure you go to your Section's lot layer and right-click to make it active first, or these may be lost later.

If you want to change your roads and terrain shape, make sure nobody else has it checked out, and post in this thread that the world is checked out to you. Make your changes, and reupload the edited world folder and .world file within 2 days so someone else can check it out, first-come first-served. Post if you are planning to check it out, so we can have a list and approximate how long it will take. Once everyone is done, I will double-check the routing and layers and post the final template world.

4) Even though you see only dirt and asphalt roads, each section's roads are separate in the system (with the exception of the transparent footpaths you'll see in some sections if you zoom out - those are all the same custom road). You can change the textures of your roads without affecting other sections. If you want to get rid of the dirt paint under the dirt roads, look for the "Road matching" texture, choose "Visualize Layer," change opacity to 0, and erase what you don't want.

5) Once the final template world is posted, CAW creators can paint their sections and add or edit lots, deco, and spawners. For performance reasons, please post if you are adding more than 2 new lots, and aim for a maximum of around 10 spawners per Section. The very most important thing is to be sure that your own Section's layers are the active ones at all times, or what you build won't get added to the composite world later. You can restructure the layers within your Section, but all trees should remain in the trees layer so the system can cluster them together. If you are adding a new terrain paint to CAW, make sure the file is posted here with how you are describing it so others can add it the same way. So long as the descriptions are the same, we can go back and combine the terrain maps for that texture.

REMEMBER - DON'T START THIS PART YET AS WE ARE STILL DEVELOPING THE FINAL TEMPLATE WORLD.

6) At the end of the process (no ETA at the moment), we will be taking everyone's Section layers and importing them into the template world to make the composite world. How we do final edits will be up for discussion.

7) This world was built with SuperCAW and patch 1.33. (You shouldn't need SuperCAW, but it's awesome - check the tutorials section for instructions.) If you haven't patched yet and are waiting for any reason, check out the world first before those who have patched. I haven't checked to see if CAW is updated yet, but once one of us updates CAW and patches, we all should. The final world template will go out from the latest patch and CAW versions.

Roll up your sleeves - here we go! :D

________________________________

Staked Claims:

Please see the Phase 3 thread for the latest updates. (http://www.modthesims.info/showthread.php?t=488053)



CAW Check-out Reservation List:
(Note: Check-outs are first-come, first-served when someone puts up an edited file for continuation. This list is to ensure we don't close the process until everyone listed here has a chance to edit the CAW files. Post if you plan to check out the files.)

Prawler - done
varpunen - done
squaretable - done
SharaRose (final prep) - done

varpunen
9th Jun 2012, 10:40 AM
I'd like to claim lot 11, section 5 (if you think it's a proper place for a community pool, that is). I would also like to claim lot 1, section 5 for the graveyard.

Oh, and CAW is updated. :)

squaretable
9th Jun 2012, 11:19 AM
Can i have Section 6 Please thanks

VampireSim
9th Jun 2012, 11:45 AM
Lot 6 and 9 from section 5 would be nice. I want to build 2 residential lots.

lulume
9th Jun 2012, 1:15 PM
I would like section 5, lot 6 for either residential or abandoned residential turned community lot. Okay, thanks.


Edit: I meant section 4 (four) lot 6, for purposes as stated above.

squaretable
9th Jun 2012, 3:45 PM
6 or 8, cant decide. becase i want to have enough room for a Skyscraper of my own to fit ina nd not look odd, but also to have a shopping Mall, a Farm or two and a Ruined Subdivision. Could anyone advise me on my Choices please, i need help!!!

SharaRose
9th Jun 2012, 5:04 PM
6 or 8, cant decide. becase i want to have enough room for a Skyscraper of my own to fit ina nd not look odd, but also to have a shopping Mall, a Farm or two and a Ruined Subdivision. Could anyone advise me on my Choices please, i need help!!!Section 6 would make a good ruined subdivision and farm spot. Section 8 would be good if you are also interested in CAW decorating, since it has that whole path back into the mountains that could either be an oasis in a troubled world or a hotbed of zombie activity. If the mall or skyscraper wouldn't fit aesthetically in your section, you could also grab individual lots in Section 4 or 5 or see if Prawler needs some for Section 1. I put you down for Section 6 for the time being, but can change that.

If someone doesn't wind up using all their Section lots, that's okay, too. We can either put the empty ones up for claims or leave them empty. Downloaders will need some empty lots for their own buildings, including at least one 64x64, probably.

Do we need more city space? Section 5 seems pretty popular. Sections 9 and 2 (especially between the bridges) would make good city blocks with the roads changed to asphalt. Also, the sections were set up so people would be able to work across lots, making lots that go together or changing the terrain around a whole block, that sort of thing. If individual lots are the preference, we can also open up other sections to that method.

I'm surprised Section 3 hasn't gone yet. Waterfalls and a private island? That's some prime real estate to ruin, folks! ;)

squaretable
9th Jun 2012, 5:42 PM
Section 6 would make a good ruined subdivision and farm spot. Section 8 would be good if you are also interested in CAW decorating, since it has that whole path back into the mountains that could either be an oasis in a troubled world or a hotbed of zombie activity. If the mall or skyscraper wouldn't fit aesthetically in your section, you could also grab individual lots in Section 4 or 5 or see if Prawler needs some for Section 1. I put you down for Section 6 for the time being, but can change that.

If someone doesn't wind up using all their Section lots, that's okay, too. We can either put the empty ones up for claims or leave them empty. Downloaders will need some empty lots for their own buildings, including at least one 64x64, probably.

Do we need more city space? Section 5 seems pretty popular. Sections 9 and 2 (especially between the bridges) would make good city blocks with the roads changed to asphalt. Also, the sections were set up so people would be able to work across lots, making lots that go together or changing the terrain around a whole block, that sort of thing. If individual lots are the preference, we can also open up other sections to that method.
Some of my ideas i posted on the Builders thread
Argh i wanted to do an graveyard. Ah well, maybe there could be two, or three even. Ive also got a Mall that I originally made for my unfinished strangetown world. Anyway I put a Pic of a Graveyard i built for strangetown. The gloomy old Manor was a Combined Mausoleum/tomb for people to explore. The sand will be replaced by the standard Terrain paint underneath. I also would quite like a Skyscraper; a Mall and/or Retail Park; A Farm (now a Park); and an Abandoned Subdivision thats now a Refugee Camp. So can i Have Dibs on some of those, but others could make some of their own too (especially Farms, Malls and Retail Parks.) Anyway Check out Playa del Lago (in Signiture) and you will see my Retail Parks there.

P.s.
I also think a park turned into a farm would also be cool too

PS Also I was thinking could i build in more than one area or Co-operate with others for a certain Neighborhoods, cause i doubt my Retail Parks, Malls, Graveyard, Farms, Skyscrapers, Subdivision Refugee Camps and old Parks will fit in one area. Ill post again when i have ideas for unclaimed lots. Anyway Shara Rose God Job :gjob:

SharaRose
9th Jun 2012, 5:47 PM
Some of my ideas i posted on the Builders threadAwesome. Yes, it does sound like you might need a set of lots in one place and others in a different setting. Just let me know what you decide.

squaretable
9th Jun 2012, 5:51 PM
Awesome. Yes, it does sound like you might need a set of lots in one place and others in a different setting. Just let me know what you decide.
Yeah
As you can geuss Im a Very Avid builder lol :)

SharaRose
9th Jun 2012, 5:55 PM
I'm also curious to see what happens with Section 10, the beach community with only a footpath leading to it. Isolated waterfront mansions overrun by zombies? Tent camp with a mini-graveyard? Could be interesting.

I'm going to stick a flag in Section 5 lot 2 for a crumbling performance venue.

yzisme
9th Jun 2012, 7:28 PM
Can I claim section 5, lot 4 for a bookstore, and section 4, one of the larger lots (possibly the one near the road) for an abandoned horse farm? (Will probably attract wild horses) Section 8, lot_3.
-Warning: I'm about to look a second time, so I might change this in a moment

SharaRose
9th Jun 2012, 7:50 PM
Can I claim section 5, lot 3 for a bookstore, and section 4, one of the larger lots (possibly the one near the road) for an abandoned horse farm? (Will probably attract wild horses)
-Warning: I'm about to look a second time, so I might change this in a momentI saw before the edit that you were interested in a Section 8 lot if it they weren't grouped. Let's leave that as a section so far as CAW decorating is concerned (trees and deco and general terrain painting), but open up the lots inside it for other creators since we really do need a particularly rural setting for some lots. Want one? You'll need to describe it by location or the CAW layer designation (Lot_07 for example) since those don't have lot addresses assigned.

squaretable
9th Jun 2012, 7:53 PM
Can I claim section 5, lot 3 for a bookstore, and section 4, one of the larger lots (possibly the one near the road) for an abandoned horse farm? (Will probably attract wild horses)
-Warning: I'm about to look a second time, so I might change this in a moment
You can do that by Making it a fishing spot/hole. That will also attract unicorns as well (if we can preset a Unicorn for this Town we souls call it Charlie lol) he's a disastrous idea for a disastrous town

yzisme
9th Jun 2012, 8:15 PM
I saw before the edit that you were interested in a Section 8 lot if it they weren't grouped. Let's leave that as a section so far as CAW decorating is concerned (trees and deco and general terrain painting), but open up the lots inside it for other creators since we really do need a particularly rural setting for some lots. Want one? You'll need to describe it by location or the CAW layer designation (Lot_07 for example) since those don't have lot addresses assigned.

Oh, thanks! In that case, I'd like to claim the lot that's the 64x64 in section 8, near the 3-way rural road intersection. I'm not sure how to work the CAW layer thing, but I'll figure it out in a moment and check back with you. Figured it out. Lot 3.
EDIT- Also, can I change the bookstore from section 5, lot 3 to section 5, lot 4? Thanks. :)

Squaretable: That's what I was planning on doing. :D

levini
9th Jun 2012, 8:24 PM
I would love to Take up any lot that I can fit the Small Park onto within Section 4. I will also take any lot for the orphanage in Section 5 and the Library in sector 5.

SharaRose
9th Jun 2012, 8:56 PM
I would love to Take up any lot that I can fit the Small Park onto within Section 4. I will also take any lot for the orphanage in Section 5 and the Library in sector 5.CHOOSE. :D

Heh, it really would be best if people can pick specific lots. I don't know what sizes or placement would work for what people have in mind, and would hate to have it turn out to not be what you really wanted.

matrix54
9th Jun 2012, 11:21 PM
The science facility would look pretty cool on that island area in section 3. :D

lulume
9th Jun 2012, 11:22 PM
Am I right to think that the lots can be shuffled slightly if they end up not fitting in together from an aesthetic/city planning perspective?

SharaRose
10th Jun 2012, 12:12 AM
The science facility would look pretty cool on that island area in section 3. :DMutant fishies FOR SCIENCE!

Am I right to think that the lots can be shuffled slightly if they end up not fitting in together from an aesthetic/city planning perspective?Yep! Pretty much anything can be changed. Logistically, there are a few limitations as to when and how changes can be made.

Road placement and terrain shape can't be imported, so those changes need to be made now via the check-out process. Once the final world template is issued, these items can no longer be changed, because when we import your layers back into the original file, they'll need to still fit the original. Only at the very end, after everyone's layers are combined, would we go back in and do touch-ups if needed, probably through another check-out process.

If you claim a section, you control the trees, paint, lot placements, lot sizes, deco - all the stuff that goes into a CAW layer. So, once we issue the final world template, you can do whatever you like with those items.If someone else has a lot in your section, just check in with them before doing something that will affect them.

If you have an individual lot, changes to CAW trees, paints, lot placements, lot sizes, and deco need to be coordinated with your neighbor lots. Maybe someone with a lot in the section can coordinate and update the CAW layer on behalf of that section, like a section owner but representing all the lot owners. So they could check out the file and change the roads now, and then in the final template world, add trees and paints and such on behalf of the lot builders. A president of the lot owners' association, you might say.

yzisme
10th Jun 2012, 5:45 AM
Oh, so does that mean I'll be able to shrink 5.3 if I decide that I need to work on a smaller lot?

squaretable
10th Jun 2012, 8:44 AM
There's a mountain in section six I'd quite like to level, and I was wondering, could I extend some of my building into Sextion Eight. I'll see if I can do Work on some of the lots in six today and work on a Ruined Skyscraper or destroying retail parks and Malls. I build all my Skyscrapers with Constrainfloorelevation so they'll look custom made. I plan on putting in Offices, a Restaurant and flats into it (using Residential Rabbithole hole Rugs signs and doors. I'd recommend building a nuke plant over several lots, for all the reactors..

Prawler
10th Jun 2012, 9:43 PM
Squaretable, you cant use CC that hasnt been made by someone in the Project, that means Rabbithole rugs

squaretable
11th Jun 2012, 4:18 PM
Squaretable, you cant use CC that hasnt been made by someone in the Project, that means Rabbithole rugs
Sorry, I'll remove them from lots I've built already and Not build them in unbuilt lots. Thanks for Reminding me! My Mall wasnt gonna be functional anyway... Anyone fancy making Rabbithole Cash Registers? Lol

levini
11th Jun 2012, 5:32 PM
Prawler, I find that a bit harsh, the Rabbithole rugs are quite useful when it comes to making rabbitholes. would it be ok to make an exception for those since they are quite useable and we shouldnt be having to make stuff that is already available?

yzisme
11th Jun 2012, 10:11 PM
Prawler, I think that the CC rule should be extended to everything that the original owner gives permission to use with credits. We can link the credits and make a separate CC file for the world, but it's slightly pointless to recreate something that already exists, like the rugs.
Or even better, try to get an exception for the rugs like the Dexter mod. I mean, ani_ isn't really in the project either, are they?

SharaRose
11th Jun 2012, 11:21 PM
Oh, so does that mean I'll be able to shrink 5.3 if I decide that I need to work on a smaller lot?Sure, or you can swap lots if you prefer.

There's a mountain in section six I'd quite like to level, and I was wondering, could I extend some of my building into Sextion Eight. If you want to change Section 8, make sure to check with your neighbors in that direction to see if they need those mountains as a separation between rural and retail space. Right now, that would be yzisme. If you both agree, you can check out the world after Prawler and make the changes.

Prawler, you are out of PM space. ;)

BTW, if anyone needs to install the CAW files, the location in a standard setup is My Documents > Sims 3 > The Sims 3 Create a World Tool > UserToolData > Worlds. Drop in the world's folder and the .world file. If we add CC to CAW, those will have to be installed into the CAW framework, but there is no CC in there right now.

Everyone should have what they wanted if specifics were given, so please check the list to make sure I didn't miss something!

Prawler
12th Jun 2012, 5:35 PM
Sorry guys, PMs space cleared.

I'm still working on the city area, its taking me a while sorry.

varpunen
12th Jun 2012, 6:33 PM
Could the subway lot be added generally into the list if it's agreed that I'll make one (if 30x45 lots can still be added) and somehow be mentioned that after it's done, everyone who want's to modify it for their own section, are free to do so?

Prawler
12th Jun 2012, 10:34 PM
yzisme, the CC rule is final. This project wont get accepted for upload here if there is too much CC that people have to go around downloading. And most people don't want to do that either. The main aim of the project to start with was to produce our own EP.
Ani_ is a part of the project, it doesn't matter when the CC was created, the same with Murfee and all his objects.

I thought we were building this as rabbithole replicas, so the rabbitholes wouldnt work - because they wouldn't in an apocalypse. So the rabbithole rugs wont be needed. Obviously when everything is done and you play the world you can change it and put the rugs in.

I dont want to be harsh or seem mean, its just there are some fully functional apocalypse themed worlds already out there, and Miuki's Nowhere world will be fully functional. The idea of this project was for the world to not be functional, to literally be an apocalypse world. And if everyone used a bit of CC from outside the project that would still be quite a big list. I have to keep this whole thing functional and organised and it would be a shame if everything fell apart after all the hard work we'd put in.
Sorry

Prawler
13th Jun 2012, 10:13 PM
Gahh, CAW really hates me, the roads aren't connecting properly and its just being silly.

So first pic the furthest inland part of section 1. so 8 64x64 lots, I'm gonna paint in footpaths and try and make that area look retail-y (possibly) Those shells are just there for now.

The reason this has taken me so long to post is because I was experimenting with the shore part. I tried squaring it off a bit to make it look man-made and industrial, like a dock but it didn't really fit, so I started fresh and put in a pier for now. (see picture 2) At the end is a lot just to cover the end because it was a bit messy, I'll either make it look like an entrance or an arcade,. The other end is the train tunnel, but the tracks are covered up and the tunnel is blocked by a large rock

So that leaves the kind of tail section of 1 which is really big. Does anyone want to help with this?
Varpunen is doing a subway lot
PlayinSafe is building a few things
Murfee is providing a large mansion and courtyard

Also I'm trying to get some folks at TSR interested, but their forum is confusing :/

yzisme
13th Jun 2012, 10:34 PM
Oh yeah. XD
Sorry for bothering, I just realised that after posting- we are making a non-working world.
where can we request CC for the project, by the way? Destroyed things and such. I don't know how to make it myself...

Prawler
13th Jun 2012, 11:21 PM
Murfee has joined us, and they have a lot of objects and stuff over at TSR (http://www.thesimsresource.com/artists/murfeel/downloads/browse/category/sims3-objects/page/2/cnt/183/), And I've just made a thread at TSR to see if anyone there want to join. if you tell me what you want I'll try and get it for you :) just dont hold your breath

SharaRose
13th Jun 2012, 11:23 PM
Could the subway lot be added generally into the list if it's agreed that I'll make one (if 30x45 lots can still be added) and somehow be mentioned that after it's done, everyone who want's to modify it for their own section, are free to do so?Let me know what lot(s) you want. If they aren't exactly that size but close, they can be made the right size.

yzisme
13th Jun 2012, 11:32 PM
A cash register. Like those that come with WA, except, of course, only as decor and destroyed.

VampireSim
14th Jun 2012, 12:03 PM
Prawler, I found your thread on TSR, voted for it and followed it. My Username is Bigfoot. :lol:

lulume
14th Jun 2012, 7:19 PM
Could the subway lot be added generally into the list if it's agreed that I'll make one (if 30x45 lots can still be added) and somehow be mentioned that after it's done, everyone who want's to modify it for their own section, are free to do so?

How feasible would it be to combine your subway lot with other lots? I ask because while it is very nice, it would be very repetitive if each lot looked the same. So, could your subway stations be placed below, say, other community lots? It would make sense in an aesthetic way, to have a station below a defunct office building, for instance.

edit: I realize you already answered this sort of, in what I just quoted. I just wonder if it would make sense to place it in lot bigger than 30x45. Ack, I'm a selective reader.

varpunen
14th Jun 2012, 7:49 PM
Let me know what lot(s) you want. If they aren't exactly that size but close, they can be made the right size.

I was kind a thinking of doing one finished base model and then any other project member - who wants that lot on their section - can then choose the proper place/lot for it's copy and modify that copy (walls & floors, objects, the ground level) to suit their section of the city. So, basically, anyone who wants to do that, would have the responsibility to inform which lot they want for it.

For the base model I would like to claim the lot 8, section 5. It's 40x40 but could it be changed to 45x40?

These are my source of inspiration:
http://i110.photobucket.com/albums/n116/Silkkikettu/sb1.jpg

http://i110.photobucket.com/albums/n116/Silkkikettu/sb2.jpg


edit: I realize you already answered this sort of, in what I just quoted. I just wonder if it would make sense to place it in lot bigger than 30x45. Ack, I'm a selective reader.

Would 40x45 work for your better? And like I said, everyone are welcome to modify the lot basics, such as how the ground level looks, whether there is a park there or an office building or whatever. I'm just making the base model for the underground parts (with finished ground level, too, of course). :)

squaretable
14th Jun 2012, 7:53 PM
My malls going to have to have a subway built under it (I'm not building it again, after all those problems I had with my (now defunct) parking lot underneath) It still looks like a parking lot though, just it doesn't work like one anymore. Would anyone mind making some post-apocalyptic signs for my shopping centre. Its 64x64, and could fit in suburbia, town centre or down town. Its 3storeys high, same as Bluewater. I would really like those Tills yzisme suggested, thy would (obviously) fit well into my shopping centre. I'm a bit useless at home, everyone else is using the computer when I want to, and I have to balance between this and Playa del Lago . Sorry if this sounds a bit moany. Btw prawler, Twinbrook and Bridgeport are both very industrial and Jericho has quite expansive industrial areas, if you want inspiration. A pier lot would look great though. I'd make it all one lot, build it in water and build it out to sea rather than into a bay (just my opinion though)

varpunen
14th Jun 2012, 8:03 PM
My malls going to have to have a subway built under it (I'm not building it again, after all those problems I had with my (now defunct) parking lot underneath) It still looks like a parking lot though, just it doesn't work like one anymore.

No one is asking you to and, of course, there can be other subways as well. Variety is a good thing. ;) I'm only doing this so players can feel like they are scavenging an actual subway, like in Fallout. :)

rosie_uk
15th Jun 2012, 12:45 PM
Awesome. Yes, it does sound like you might need a set of lots in one place and others in a different setting. Just let me know what you decide.

I see no one has took section (3) I would like to do this lot as the waterfall is a passion of mine.
rosieuk

lulume
16th Jun 2012, 4:56 AM
Would 40x40 work for your better? And like I said, everyone are welcome to modify the lot basics, such as how the ground level looks, whether there is a park there or an office building or whatever. I'm just making the base model for the underground parts (with finished ground level, too, of course). :)

My question was probably unfounded. I think your lot is great, and I haven't seen anyone else handle the subway system like you. I should probably ask fewer questions. Eons of schooling have trained me to ask too many questions, and that's something I should really rein in.

varpunen
16th Jun 2012, 10:07 AM
My question was probably unfounded. I think your lot is great, and I haven't seen anyone else handle the subway system like you. I should probably ask fewer questions. Eons of schooling have trained me to ask too many questions, and that's something I should really rein in.

No, it's okay, ask away. I'm happy to answer any question and if necessary, adapt to others wishes. :)

Instead of 40x40 lot, I'm hoping to get it changed to 45x40 and that would also give others more room to build anything they want above ground. The lot 8 in section 5 has space around it, so hopefully it will be possible to make it slightly bigger.

SharaRose
18th Jun 2012, 3:30 AM
Instead of 40x40 lot, I'm hoping to get it changed to 45x40 and that would also give others more room to build anything they want above ground. The lot 8 in section 5 has space around it, so hopefully it will be possible to make it slightly bigger.Sure, we'll figure out the placement when it's ready.

varpunen
18th Jun 2012, 3:58 PM
Sure, we'll figure out the placement when it's ready.

Good to know. Thank you. :)

squaretable
21st Jun 2012, 6:59 PM
NOOO! MY CAW stopped working!!!

varpunen
21st Jun 2012, 7:14 PM
NOOO! MY CAW stopped working!!!

What happened? Did you get an error message or did it just crash? Uh, darn, I hope it's not the sign. Though, it works fine in my game.

squaretable
22nd Jun 2012, 2:38 PM
Don't worry, I just had to uninstall and reinstall (took around 35 mins). It said it was incompatible with my game. I think the problem started when I tried to load up CAW with The Sims 3 open lol :lol:. I'm gonna put the Sign on the Centre tonight!

varpunen
22nd Jun 2012, 3:15 PM
Good to know. I got a bit worried.

I'm currently trying to create some boards on windows but can't say yet how it will turn out. Still, the simmies need some protection, I think. :)

squaretable
22nd Jun 2012, 6:33 PM
Cool It could look like World at War then!

lulume
23rd Jun 2012, 6:34 AM
Good to know. I got a bit worried.

I'm currently trying to create some boards on windows but can't say yet how it will turn out. Still, the simmies need some protection, I think. :)

I was thinking this is something we'd want. Would this be like a curtain if you're successful?

varpunen
23rd Jun 2012, 12:36 PM
I was thinking this is something we'd want. Would this be like a curtain if you're successful?

No, since I'm not that good with meshing yet. I have used certain paintings as bases (not all work, as I noticed) and the results have been good so far. I have already made 9 different ones and they work great in-game and go down with walls when needed. I also recolored the backs of the paintings, so they don't look odd when seen from the inside of the house. I took some pics and try to post them a bit later today.

I am a bit hesitant when it comes to two of them. I used handwriting in them after finding some really great text from the net. Only, after finishing them, I found out that both texts were originally from the hurricane Katrina area and I really, really don't want to offend anyone. The texts goes...

"I am here. I have a gun."

and...

"Don't try. I'm sleeping inside with a big dog, an ugly woman, two shotguns and a claw hammer."


So, I don't know, maybe I should keep these two just in my personal use. What do you think?

squaretable
23rd Jun 2012, 2:43 PM
I dunno, Its in English right... Maybe post a pic like you did with my Mall Sign (still working fine)

lulume
23rd Jun 2012, 7:10 PM
mmm. I think just write something in simlish if you want to. I don't think it matters what it says, but attack llamas seem like something a sim would advertise to keep people away. Or a drawing, like a no smoking sign but with a zombie?

varpunen
23rd Jun 2012, 7:40 PM
Okay, I've made some new ones and I will exclude those two. Hmm... no zombies sign... that's an idea. :)

Prawler
23rd Jun 2012, 9:17 PM
Theres already these 'In the event of a Zombie attack' (http://www.thesimsresource.com/artists/murfeel/downloads/details/category/sims3-objects-furnishing-decor-paintingsposters/title/in-the-event-of-zombie-attack/id/1112614/) and Hazard Signs (http://www.thesimsresource.com/artists/murfeel/downloads/details/category/sims3-objects-furnishing-decor-paintingsposters/title/simlish-hazard-signs/id/1112613/) by Murfee, just so you dont create the same :)

varpunen
23rd Jun 2012, 9:47 PM
Those are great but one is in simlish and the other in english. Which language are we going to use (in case I do some posters, too)?


I actually added the zombie sign in one of the window coverings. This is what I have so far...


Each piece is seperate one and each piece can be moved up and down. The longest boards are usefull for larger windows.
http://i110.photobucket.com/albums/n116/Silkkikettu/set1.jpg

http://i110.photobucket.com/albums/n116/Silkkikettu/set2.jpg

In this pic I added the long boards to show how they can be mixed and matched.
http://i110.photobucket.com/albums/n116/Silkkikettu/set3.jpg

Two metal ones...
http://i110.photobucket.com/albums/n116/Silkkikettu/set4.jpg

SharaRose
24th Jun 2012, 1:37 AM
Oh, my, those are fantastic. I have a sudden case of the Wants.

squaretable
24th Jun 2012, 9:01 AM
I love! You should upload as a download on ModtheSims, it's THAT good so everyone could play with it!

varpunen
24th Jun 2012, 11:15 AM
I love! You should upload as a download on ModtheSims, it's THAT good so everyone could play with it!

I wasn't sure but I could try and see what they say. :)

Prawler
24th Jun 2012, 2:50 PM
I agree Varpunen, they are great :)

varpunen
24th Jun 2012, 7:47 PM
I agree Varpunen, they are great :)

Thank you, Prawler. I'm happy you all like them. I just uploaded them, so we'll see if they get approved. :)

squaretable
25th Jun 2012, 6:38 AM
Cool! Hopefully you'll have better luck than me!

VampireSim
25th Jun 2012, 10:10 AM
I'm working on some destroyed metal textures.
I tested the scratches but they are working better when I clone a door and change the specular maps. It's more 3D as patterns. What do you think?

varpunen
25th Jun 2012, 4:26 PM
Those doors look awesome, VampireSim. Nice work. :)


Oh, on a side note, the window boards were rejected. Mostly due to the fact that they only allow your own art work or pics of your sims, pets, etc. Also, they were not recolorable. So, if they cannot be used in this project, I'll just keep them in my own personal use. It's a shame, since I'm not good at drawing, let alone drawing a fully realistic boards and realism was one the main reasons I used free textures. They will still be available, if they can be used somehow.

I just wonder... how far does the rules apply, really? If I would to upload these boards to my own blog, could they be used then? Otherwise, we cannot use Murfeels paintings either, since they are too against MTS2's approval rules or any other that type of pics/paintings/signs etc. Besides, people tend to use outside CC in their uploaded houses and all those CC are allowed, as long as it's not pay stuff and so on. Uh... now I'm confused... :blink:

VampireSim
25th Jun 2012, 9:11 PM
Oh varpunen, I'm sorry to hear that. :cry:
I think the same will happen with my doors.

Mostly due to the fact that they only allow your own art work or pics of your sims, pets, etc.
Maybe we can do our own artwork? I am an artist. Let me know, what you need.

I just wonder... how far does the rules apply, really? If I would to upload these boards to my own blog, could they be used then?
let me tell you a story:

The Merrye Makers project took over a year!
In the beginning we were enthusiastic. Everybody worked hard on their projects and we uploaded our stuff with a good feeling. BUT nearly everything was rejected. It was devastating for us.
It was a steep learning curve. We improved our creations. We were getting better and better.
I learned so much, but sometimes I was on the verge of resigning.

I think it's ok, if you upload your stuff on your own blog.

varpunen
25th Jun 2012, 10:27 PM
Well, I have uploaded the window boards package into my own blog, which link is in my signature. If they can be used and anyone wants them, they're there. :)

squaretable
26th Jun 2012, 7:06 AM
It's so annoying, I know the feeling. The thing is they are as good as or better than EAxis' stuff, mostly a piece of rubbish. My house, despite having A slightly dodgy floorplan upstairs, was rejected. My landscaping was realistic enough, it rivalled Eaxis' easily, but still it was rejected there too! I do realise now I set it up too much like a forum post,but yeah. Yours were good, make em recolourable and they'll get accepted like that *clicks fingers*!

varpunen
26th Jun 2012, 3:19 PM
The thing is that paintings aren't supposed to be recolorable, frames yes but not the image. None of the original EA painting images are recolorable, only frames. My recolors don't have frames, so... Anyway, it really comes down to the images themselves; they only accept your own artwork, not free textures. Still, as outside MTS2 CC is allowed, then those should also be allowed to use, since they are now in my blog. Am I right? If I'm wrong, it really isn't the end of the world. :)

squaretable
26th Jun 2012, 7:41 PM
Yeah, I don't know how to do anything to do with cc objects sorry. It should be OK though.

Prawler
26th Jun 2012, 8:57 PM
Varpunen, sorry to here that, Outside MTS CC is allowed- it was just a high-standard for us to aim for really. They are already downloaded and look great :)

varpunen
26th Jun 2012, 9:12 PM
Nice to know. :) I just go back and try to greate some recolorable walls and floors now.

squaretable
27th Jun 2012, 6:39 AM
I'll use this in my aboundened Culdesac, for sure!

PlayinSafe
30th Jun 2012, 10:35 AM
SharaRose :)

I have a hospital on a 60x60 lot.
May I reserve a 60x60 or 64x64 please?;)

SharaRose
2nd Jul 2012, 4:04 AM
SharaRose :)

I have a hospital on a 60x60 lot.
May I reserve a 60x60 or 64x64 please?;)Sure! Just let me know which lot you want.


EDIT - Prawler has uploaded the edited CAW files for the next person to check out. Post if you are taking them so others know to wait, and if you take them, let me know when you are done so the next person can check them out. Once anyone who wants to check out the files has done so, I'll release the final template (no more changes allowed to road placement or terrain shape) so everyone can begin editing using their own layers in their own copy of the world.

As a reminder, the reason we'll be locking changes to road placement and terrain shape in the final template CAW files is because these items will not transfer when we combine everyone's layers together at the end of the process. So if you want hills or need to move a road, let me know that you will be checking out the file and I'll make sure you have a chance to do it.

varpunen
5th Jul 2012, 7:31 PM
I need to edit the cemetery's road placement + terrain level of one of the lot corners. So if I want to do that, I have to edit the CAW file before it is locked, right? Okay, put me in line, please. I'll check it out this weekend. Sorry about the silly question but do I upload the edited file into my own mediafire account or send it to you?


Oh, also, is anyone doing an abandoned motel? I kind a got inspired by the motel lot in the Lucky Palms world, especially the empty pool with stairs. Might be fun to do and I think I could manage that, too, since we do have time until the next EP. :)

SharaRose
6th Jul 2012, 1:36 AM
I need to edit the cemetery's road placement + terrain level of one of the lot corners. So if I want to do that, I have to edit the CAW file before it is locked, right? Okay, put me in line, please. I'll check it out this weekend. Sorry about the silly question but do I upload the edited file into my own mediafire account or send it to you?


Oh, also, is anyone doing an abandoned motel? I kind a got inspired by the motel lot in the Lucky Palms world, especially the empty pool with stairs. Might be fun to do and I think I could manage that, too, since we do have time until the next EP. :)Nobody is checking it out right now, so if that's still the case when you are ready, just download the link in the checkout section of the first post and post here when you do.

It would be easiest to upload the files to your own mediafire account when you are done, if that is okay with you. They only need to stay there until the next person checks them out. Squaretable is the only other person who has expressed interest in editing them, so right now it looks like I'll make a couple of final tweaks after that and then we have our final template world.

squaretable
7th Jul 2012, 10:28 AM
yeah I want to remove a part of the hills in my area, so my area looks a bit less rural and a bit more, um suburban...
I always thought the Showtime diner looked like a motel, especially with that sign, who else a gree with me?

varpunen
7th Jul 2012, 6:23 PM
Nobody is checking it out right now, so if that's still the case when you are ready, just download the link in the checkout section of the first post and post here when you do.

It would be easiest to upload the files to your own mediafire account when you are done, if that is okay with you. They only need to stay there until the next person checks them out. Squaretable is the only other person who has expressed interest in editing them, so right now it looks like I'll make a couple of final tweaks after that and then we have our final template world.

Okay, I downloaded the new file and I'll upload it to my mediafire account when I'm done. We can add some trees only after the final template, right? Sorry but I'll just want to be sure about that.



I always thought the Showtime diner looked like a motel, especially with that sign, who else a gree with me?

I was kinda thinking of making a visitable motel, which rooms simmies can use if they want to. ;)

SharaRose
8th Jul 2012, 5:17 AM
Okay, I downloaded the new file and I'll upload it to my mediafire account when I'm done. We can add some trees only after the final template, right? Sorry but I'll just want to be sure about that.
Heh, I have trouble keeping it straight myself. Here's how it goes:

Now: Edit road placements and terrain shape, which will be considered complete - no more changes allowed - when the final template world comes out (as they can't be imported like layers). Gather terrain paints you plan to use and post them in a relevant thread so I can add them to the final template world; these could be added later, but it's best to let everyone access them and avoid duplicates.

Final template world: Lots, trees, deco, spawners, effects - anything that goes into CAW layers - can be added. One person per Section can edit these things to avoid overlap. Each Section has its own set of layers to use for lots, trees, and other. At then end, I'll take my own copy of the world and import the Section 1 layers from Prawler's file, the Section 3 layers from rosie_uk's file, the Section 6 layers from squaretable's file, etc. Section 5 is a shared section, but it would be great if you want to do the deco for that one - just need to coordinate a bit with the other lot makers to make sure it will work for everyone.

The same person per Section can also edit terrain painting within their own Section only. At the end, for example, I'll take everyone's maps for the dark rock layer and piece them together in Photoshop to make a single map, and maybe do a bit of blending where two adjacent Sections use the same paint.

After everyone's work is combined in one world, there will probably still be things we want to do for cohesion's sake or to fill in sparse areas. We'll probably do another check-out process at that point to let everyone have a chance to add their final touches.

I was kinda thinking of making a visitable motel, which rooms simmies can use if they want to. ;)Sounds risky, but I guess you take risks when the ZOMBIES!1! are after you and you really need to rest. So, sims can check out any time they like, but can they ever leave? ;)

squaretable
8th Jul 2012, 10:28 AM
Where's the Updated files by Prawler on Mediafire gain? Oh and I was just saying you could base the motel on the Coffees house not USE it as one. I've got one I was making in my other world Playa del Lago. Maybe in my signature. It looks like a posh hotel though lol, with a small Arcade (why not)

varpunen
8th Jul 2012, 10:43 AM
Section 5 is a shared section, but it would be great if you want to do the deco for that one - just need to coordinate a bit with the other lot makers to make sure it will work for everyone.

Thanks for clearing out the process for me.:)


Basically I would only like to add some Oak Moss trees outside the cemetery to give it a proper atmosphere. Decorating the whole section 5 would indeed require info from the other builders, unless one of them wants to do it.


Sounds risky, but I guess you take risks when the ZOMBIES!1! are after you and you really need to rest. So, sims can check out any time they like, but can they ever leave? ;)

Good point there. ;) I got this idea after the lucky Palms lot + watching the Resident Evil: Extiction (I hate that motel scene :) ). Also, I think it would be quite creepy having your sim sleep there and suddenly there's zombies crawling outside. So, if no one is doing one, I'd be happy to give it a shot.



Where's the Updated files by Prawler on Mediafire gain?

The link is in the first page. I already dowloaded it and made some changes yesterday. I'll upload the modifie file ASAP.

I thought you were already finished with it?

SharaRose
8th Jul 2012, 6:20 PM
Where's the Updated files by Prawler on Mediafire gain? Oh and I was just saying you could base the motel on the Coffees house not USE it as one. I've got one I was making in my other world Playa del Lago. Maybe in my signature. It looks like a posh hotel though lol, with a small Arcade (why not)Make sure you don't use Prawler's upload now - wait for varpunen's, and then post when you're checking that version out.

Is anyone else planning to check out the CAW files after that? If not, I'll wrap up the process by adding the terrain paint layers.

I haven't gathered all the CC that is set to be included with the world so far. If anyone has done the legwork already and has a CC folder for this project, it would be great if I could get that and include it with the final template world. Not that we can't add more, but it's good if everyone starts with the same set.

varpunen
8th Jul 2012, 8:18 PM
Okay, CAW files modified and packed. I sent the file link to you through PM, SharaRose. :)


Do you mean CAW CC or also the CC that will be used in lots?

SharaRose
9th Jul 2012, 6:39 AM
Okay, CAW files modified and packed. I sent the file link to you through PM, SharaRose. :)


Do you mean CAW CC or also the CC that will be used in lots?Anything CC that can "officially" be used by or packaged with the world, I suppose. It just seems reasonable that since we're all working on the same world at the same time, using the same CC folder for this project would ensure everyone is on the same page. If everyone's going through the list and using only what they need, that's fine, too, so long as we make sure all CC is accounted for when the layers get combined.

varpunen
9th Jul 2012, 4:20 PM
Yes, that sounds logical. But we're still in the middle of building and creating, so there's bound to be new CC still coming. Perhaps we need somekind of timetable or something. Is there already a list somewhere?

I also have the motel about 50% done. Would there be any suitable place for it? It's 40x44, the longer side being the front yard. If not, that's okay too. :)

squaretable
9th Jul 2012, 5:52 PM
You know I 'own' section six and have control to build all the lots there... Well since 8 is now public, I would like to also work on decorating that, in CAW. I could also landscape some lots in the area so others could build them. It would also mean the areas would meet in a similar fashion. I'd be happy to terrain paint those areas. Still just an offer... ;)

SharaRose
25th Jul 2012, 7:11 PM
Hey squaretable, are you still working on the CAW files? That's fine if so, we don't really have a timeline or a need to rush. If you're almost done, though, I'll block out some time over the weekend to work on the final world template.

squaretable
25th Jul 2012, 7:20 PM
I'm supposed to be working on them? Oops! How long have I supposed to have been?

SharaRose
26th Jul 2012, 1:32 AM
I'm supposed to be working on them? Oops! How long have I supposed to have been?I hadn't seen you check them out, but I thought maybe you were looking at them since you're the only one on the waiting list (until I do the final packaging at the very end). Go ahead then, whenever you are ready. :)

squaretable
26th Jul 2012, 12:31 PM
Thanks! Sorry! Im such an idiot :faceslap: The download at the start is right, Right? And id like to be the CAW editor for section 8, itd make things easier, on MANY levels, Ill start editting strait away and start construction (as well as Apocalyptification?) as soon as i can! And dont worry, I wont be doing any 'Illegal' editting, until im allowed to that is >:D joking!
(oh and on Section 8, i just mean like decorating and stuff etc. ;)
EDIT: Oh For Sake! I just realised i meant section 9 when i said 6! I got them confused! :rolleyes:
AND worse i started Editting 9 too!
I did mean 9 all along but i got them confused!
Im such an IDIOT i really am!

SharaRose
27th Jul 2012, 10:40 PM
Thanks! Sorry! Im such an idiot :faceslap: The download at the start is right, Right? And id like to be the CAW editor for section 8, itd make things easier, on MANY levels, Ill start editting strait away and start construction (as well as Apocalyptification?) as soon as i can! And dont worry, I wont be doing any 'Illegal' editting, until im allowed to that is >:D joking!
(oh and on Section 8, i just mean like decorating and stuff etc. ;)
EDIT: Oh For Sake! I just realised i meant section 9 when i said 6! I got them confused! :rolleyes:
AND worse i started Editting 9 too!
I did mean 9 all along but i got them confused!
Im such an IDIOT i really am!No worries! It's the link at the bottom of the first post... or right here. :) Needs to be the one that others have already edited. I'll take the original down.

Files for checkout by squaretable: HERE (http://www.mediafire.com/?321u81cnmsw9cwj)I took you off Section 6 and added you as decorator for Section 8 and owner for Section 9. Just remember that yzisme is doing a horse farm in 8, so depending on what you are planning, you may need to coordinate with her.

squaretable
29th Jul 2012, 8:43 AM
Ok thanks! I've added some lots and stuff and reduced the size of a mountain, hardly noticeable though, and still looks natural. I'll pm yzisme and see what she wants in her area, I'll probably put a barn there or some thing. I'm fairly experienced at rural CAW decoration so I'll know what I'm doing. ;)
I was using the one that Prawler had decorated, at least. I'm gonna be very busy over the next few days, going to the caravan for 3 days on Monday with my nan on Monday till late Wednesday, Fridays my brothers bday, Saturday going to watch olympic football at wembley and going on holiday to Majorca on Monday after! I'll see if I can fit something in on that time ;)

squaretable
31st Aug 2012, 6:31 PM
OK, Is this place still Alive? I mean Undead? :lol: Ive done all my work to the world section 9 looks very different now! Ill look at 8 later, make it integrate more but 9 is open for business! Yay!!! Now to figure out connections to 8...

varpunen
1st Sep 2012, 7:55 PM
Still here. :) Just been extremely busy with work, more than I would care for. Also eagerly waiting for the next EP.

VampireSim
2nd Sep 2012, 10:18 AM
My life was very chaotic in the past 6 month. I became very ill, lost nearly all of my customers.
Now I'm back to life. I'm still ill, but I can live with that. AND I'm on holiday from tomorrow until early October. :lol:
I hope, I'll find some W-LAN Spots to visit this site sometimes.

squaretable
3rd Sep 2012, 10:00 AM
My life was very chaotic in the past 6 month. I became very ill, lost nearly all of my customers.
Now I'm back to life. I'm still ill, but I can live with that. AND I'm on holiday from tomorrow until early October. :lol:
I hope, I'll find some W-LAN Spots to visit this site sometimes.
Ill? What from? And customers do you run a service or own a shop? Anyway I wish best luck and hope you enjoy your holiday, are you travelling through Germany or Europe or somewhere?

squaretable
3rd Sep 2012, 10:03 AM
Still here. :) Just been extremely busy with work, more than I would care for. Also eagerly waiting for the next EP.
Next EP as in supernatural? And work as in paid work or school work? I'm guessing not sims-work? Sorry I'm very inquisitive...

varpunen
3rd Sep 2012, 11:21 AM
Next EP as in supernatural? And work as in paid work or school work? I'm guessing not sims-work? Sorry I'm very inquisitive...

Yes, the Supernatural. Three more days to go. The Sunlit Tides has been helping a bit, even though I haven't had a chance to play it that much yet. :)


As in paid work. I'm a gardener specialized in park designing and currently working at the city cemetery. It's quite fun and you wouldn't belive the things I've seen but it can be very hard too, especially when the weather isn't cooperating. I still have a month to go before my long winter break, which I'm really looking forward to.

squaretable
4th Sep 2012, 6:09 PM
Yes, the Supernatural. Three more days to go. The Sunlit Tides has been helping a bit, even though I haven't had a chance to play it that much yet. :)


As in paid work. I'm a gardener specialized in park designing and currently working at the city cemetery. It's quite fun and you wouldn't belive the things I've seen but it can be very hard too, especially when the weather isn't cooperating. I still have a month to go before my long winter break, which I'm really looking forward to.

Oh, I guess thats a good Job! Must mean long days but i mean it must be quite amazing, you deciding the looks of a public place. Oh and the weather has been awful in the United Kingdom too, the crops have been growing weird, my plum tree in my garden has had a low harvest of 7 plums (it gives at least 20 usually) this year and i know farmers have not made much money at all from they're plants. And it Hailed in July!

I wish i could afford the Towns, they've been getting better since Barnacle Bay, which is the only one i have (Only one my mum would buy) Ive been slowly making my own town, which will be worth it when i finish it though :)

Anyway Ive almost finished my work on this town (does it have a name) and ill send it to shararose soon.

Shame about the new school year (Thursday!)

SharaRose
7th Sep 2012, 8:50 PM
Here we go, folks!

Looks like I'll have the files tomorrow for final template prep. Here's my plan; if anyone can think of something else that needs done, let me know.

1) Check world-wide routing and do some quick play-testing with temporary buildings to be sure there is no lag
2) Add in the terrain paints people have mentioned in threads, so we'll all be using the same ones (we'll have to combine texture maps at the end to piece together the sections)
3) Do a little painting of unclaimed areas to make them more interesting
4) Import resources for the grunged default items I've been making (traffic signs, world flag, skill books, etc.) so non-recolorable items don't stand out (don't worry; if they don't work for everyone, we can change them)
5) Make sure layers are set up clearly so everyone knows which ones are theirs

The world thumbnail won't change until after we put the world together at the end, since we don't have an official name yet, and may want to include a picture of the finished world.

This would be a good time for everyone to take a final look at the first post and make sure the section and lots listed as yours are correct.

squaretable
10th Sep 2012, 7:00 AM
Here we go, folks!

Looks like I'll have the files tomorrow for final template prep. Here's my plan; if anyone can think of something else that needs done, let me know.

1) Check world-wide routing and do some quick play-testing with temporary buildings to be sure there is no lag
2) Add in the terrain paints people have mentioned in threads, so we'll all be using the same ones (we'll have to combine texture maps at the end to piece together the sections)
3) Do a little painting of unclaimed areas to make them more interesting
4) Import resources for the grunged default items I've been making (traffic signs, world flag, skill books, etc.) so non-recolorable items don't stand out (don't worry; if they don't work for everyone, we can change them)
5) Make sure layers are set up clearly so everyone knows which ones are theirs

The world thumbnail won't change until after we put the world together at the end, since we don't have an official name yet, and may want to include a picture of the finished world.

This would be a good time for everyone to take a final look at the first post and make sure the section and lots listed as yours are correct.

Is the last part directed at me? Lol, I thought 9 was 6 when claiming...

What about remove big orange lines and add adresses
Whats the flag look like?
Are the signs the default in game ones in the Australian/Canadian/US/NZ/Irish style grungy?
I might take a lesson in sign-making, I've never made CC before, is it an easy place to start?
Squaretable.x

SharaRose
10th Sep 2012, 9:48 PM
Is the last part directed at me? Lol, I thought 9 was 6 when claiming...

What about remove big orange lines and add adresses
Whats the flag look like?
Are the signs the default in game ones in the Australian/Canadian/US/NZ/Irish style grungy?
I might take a lesson in sign-making, I've never made CC before, is it an easy place to start?
Squaretable.xI'd like to remove the lines, but they're there to make sure terrain painting and deco stays in the right sections. Anything someone does in someone else's section will cause issue when we put all the layers and terrain maps back together after editing.

For the signs and other recolors, I just exported all the images from FullBuild02 into a folder. I'm going through and looking for things that are too clean to fit into this world, and making them less so. So it's whatever is in that set of textures, which might just be for EN. Not terribly scientific, but so far so good, other than some trickiness figuring out saving the right DTX formats depending on alphas. I pulled a few things from EP builds, but not many yet. That will be an ongoing thing.

The flag has a diagonal stripe with light stars on one side and dark on the other and is grunged with a frayed edge. Thought it might symbolize the before/after for the city. There isn't any particular genius to it, but it will do. If others want to make alternatives, I'm all for it. I'm not taking pictures of the recolors because the final template is the priority - maybe I'll put in a temporary lot that has the recolored objects all in one place for reference.

SharaRose
18th Sep 2012, 2:41 AM
Squaretable, your inbox is full!

Will this work for the items we discussed?

http://imageshack.us/a/img228/8335/squaretableworld2.jpg

I trimmed it down a little but kept the main idea. The mountain lots are less steep, which fixes that tearing issue. That left some room to change the road so it isn't straight up the mountain, as really steep roads can cause routing issues. More mysterious to wind around, maybe?

I pulled beach lots out of the water so there aren't visible lines in the water, but Sims will swim off lots, so that should work for beach lots. The bridge is over a little to make more room. I did trim down the lots a bit, mostly taking out the ones with dimensions that weren't divisible by 5 (except 64x64, of course), but most weren't changed. Even with the reduction, we still can't have 40+ lots where there were only 14 - well, not if this is going to be playable for most people - but you can decide which to remove later. Lots can be changed when we do layers, in any case, so you can still make changes - just not to roads and terrain heights. Your section is in a rural area, so we should be able to delete at least 20 of the lots and have it work. (BTW, if you are still interested in doing a hotel, Sections 1 and 5 are the city areas.)

Other than that, I cleared out the unroutable paint under lots and roads, connected all the roads to intersections, and cleaned all the routing edges. If you do change any lots later, make sure to check the routing - that's risky stuff for lag.

Will that do? If so, I'll get the rest of it put together. Today as the deadline is, umm, pretty much off the table, but I can finish the final template world next weekend if we are ready to move ahead.

squaretable
19th Sep 2012, 7:38 AM
Squaretable, your inbox is full!

Will this work for the items we discussed?

http://imageshack.us/a/img228/8335/squaretableworld2.jpg

I trimmed it down a little but kept the main idea. The mountain lots are less steep, which fixes that tearing issue. That left some room to change the road so it isn't straight up the mountain, as really steep roads can cause routing issues. More mysterious to wind around, maybe?

I pulled beach lots out of the water so there aren't visible lines in the water, but Sims will swim off lots, so that should work for beach lots. The bridge is over a little to make more room. I did trim down the lots a bit, mostly taking out the ones with dimensions that weren't divisible by 5 (except 64x64, of course), but most weren't changed. Even with the reduction, we still can't have 40+ lots where there were only 14 - well, not if this is going to be playable for most people - but you can decide which to remove later. Lots can be changed when we do layers, in any case, so you can still make changes - just not to roads and terrain heights. Your section is in a rural area, so we should be able to delete at least 20 of the lots and have it work. (BTW, if you are still interested in doing a hotel, Sections 1 and 5 are the city areas.)

Other than that, I cleared out the unroutable paint under lots and roads, connected all the roads to intersections, and cleaned all the routing edges. If you do change any lots later, make sure to check the routing - that's risky stuff for lag.

Will that do? If so, I'll get the rest of it put together. Today as the deadline is, umm, pretty much off the table, but I can finish the final template world next weekend if we are ready to move ahead.
Yeah looks great! So happy you kept my ideas with it, I know and you probably too know that people interfering with your stuff can be offputting, but I think you simulated the effect rather well! I agree winding roads are better. I don't think in game theres any problems but do as you like... :)
Maybe I'll do some stuff for other areas and open up some of section 9 to others. Where would a motel go?
Sorry for that delay, I Definately should of got it to you over 2 weeks ago!

varpunen
19th Sep 2012, 2:34 PM
Where would a motel go?

You're doing a motel too? Well, more the merrier. ;)

SharaRose
19th Sep 2012, 7:25 PM
Yeah looks great! So happy you kept my ideas with it, I know and you probably too know that people interfering with your stuff can be offputting, but I think you simulated the effect rather well! I agree winding roads are better. I don't think in game theres any problems but do as you like... :)
Maybe I'll do some stuff for other areas and open up some of section 9 to others. Where would a motel go?
Sorry for that delay, I Definately should of got it to you over 2 weeks ago!Whew, I was worried. Glad it works for you. :) Those lots can still be moved around or redone in other sizes in the next phase.

The big cities are Section 1 (Prawler's section, you'd have to check) and 5 (open for claims). Prawler had wanted to plan Section 1 as a very distinct city, and we had suggested 8/9 be more rural (so there's a horse farm claimed in 8). That's just data, how it fits into your planning is up to you. Maybe that lot nearest the bridge would work as the last bit of city?

I wouldn't stress too much over trying to fill things in, especially when getting computer time is difficult. It isn't as though empty space will look out of place after an Apocalypse. If you have time to really detail four lots, cool, if it winds up being two but you absolutely love them, that's cool, too. It's all good.

squaretable
20th Sep 2012, 6:43 PM
Whew, I was worried. Glad it works for you. :) Those lots can still be moved around or redone in other sizes in the next phase.

The big cities are Section 1 (Prawler's section, you'd have to check) and 5 (open for claims). Prawler had wanted to plan Section 1 as a very distinct city, and we had suggested 8/9 be more rural (so there's a horse farm claimed in 8). That's just data, how it fits into your planning is up to you. Maybe that lot nearest the bridge would work as the last bit of city?

I wouldn't stress too much over trying to fill things in, especially when getting computer time is difficult. It isn't as though empty space will look out of place after an Apocalypse. If you have time to really detail four lots, cool, if it winds up being two but you absolutely love them, that's cool, too. It's all good.
Yep, sharing a computer with two brothers nd two parents plus homework I
does limit time but for replying i've got a HP Touchpad and an iPod to use for replying plus a Blackberry if it comes to it. For 9 I was think having a few suburban developed culdesacs with a mall maybe (could move it) and farms plus an overlook and beachfront development on the river (common in France I believe). Don't worry I don't mean a Magaluf-Benidorm kinda development, just a few beach huts in the English style. I have great things planned!

SharaRose
25th Sep 2012, 6:17 AM
I was hoping to post the final template today, but it will be a bit yet. Since most sections don't have CAW designers right now, I went ahead and did some contouring of the mountains, and edited them down just a bit in spots where they might interfere with the camera, which might also improve loading speed a bit. All the routing has been reviewed, though that will be rechecked at the end. I imported all the new grunged default textures (so they only affect this world), and need to fix a couple of alphas where things are accidentally shiny.

I've also done very basic CAW decorating in unclaimed sections, just to give them a bit of character and maybe entice some creators to go with it, though if someone claims those sections, they can change whatever they like. Section 7 is now more swampy, which should work even if we don't fill up the lots there.

The main things left to do are to import the textures we may all want to use, stress-test a world install with some temporary lots to make sure we're not starting with any lag, and do the write-up to make sure everyone is clear on what changes can and can't be made at this stage.

Given my non-Sims workload the next two days, I might get this done then, but more likely Friday. Technically, we could go now, but I have a feeling the more caution is exerted right now, the easier the rest of the project will go together.

Also, ZMOBIES!

squaretable
25th Sep 2012, 7:23 AM
I don't mind at all, at least you're doing it (unlike myself) and you're doing improvements. I think we need to entice more people in general, personally. People (also no thanks to me) are drifting away, and we aren't getting much new attention. And on the side note, did the sims contest happen? Cause ATM its pretty much a ghost-project

SharaRose
25th Sep 2012, 7:49 AM
I don't mind at all, at least you're doing it (unlike myself) and you're doing improvements. I think we need to entice more people in general, personally. People (also no thanks to me) are drifting away, and we aren't getting much new attention. And on the side note, did the sims contest happen? Cause ATM its pretty much a ghost-projectOh, I think people have built and will build things. Just a matter of getting into the next phase; that's where the fun really starts. And I think we really needed to be able to incorporate Supernatural, anyway.

It will be easier for new people or those waiting to choose what they will do to jump in, too. There hasn't really been much for those who are building one or a few lots to do in the forums lately. I touched base with five of us just this week who are planning contributions. It'll all be good. :)

squaretable
26th Sep 2012, 3:36 PM
Oh, I think people have built and will build things. Just a matter of getting into the next phase; that's where the fun really starts. And I think we really needed to be able to incorporate Supernatural, anyway.

It will be easier for new people or those waiting to choose what they will do to jump in, too. There hasn't really been much for those who are building one or a few lots to do in the forums lately. I touched base with five of us just this week who are planning contributions. It'll all be good. :)
Oh ok kl! :D that's good! And supernatural cane today!

SharaRose
29th Sep 2012, 1:46 AM
:!: Phases 1 & 2 are complete! Phase 3 moves to this thread (http://www.modthesims.info/showthread.php?t=488053) - please check there for updates.