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eveeve
7th Jul 2012, 02:57 PM
I've tried to put them in Downloads folder and install via launcher but that didn't work. Then I converted sims3pack files to package using Sims3Pack Multi Installer and I got over 500 package files. I put them in Package folder but the game just stopped loading. What should I do? Do I still need the framework?

Chantel46
7th Jul 2012, 03:06 PM
Try installing 100-500 items at a time through the launcher. As far as package files you yes u need framework. Install delphy's dashboard to see if some package files are conflicting with each other or they may be corrupt or broken and preventing the game to run. U can get the dashboard here http://www.modthesims.info/d/387006


Edited to add link

eveeve
7th Jul 2012, 04:47 PM
I tried installing several items at a time, didn't work. And which framework do I need? Do I also need Helper Monkey?

simsample
7th Jul 2012, 05:11 PM
Sims 3 - Installing Custom Content
You appear to not have read our great guides to downloading and installing custom content for Sims 3.

Game_Help:TS3_Custom_Content This link contains everything you've ever wanted to know about installing .package and sims3packs.


That link should help you! :)

eveeve
7th Jul 2012, 05:21 PM
I've read all your guides and done everything they say but cc from EA store still doesn't show up ;/

simsample
7th Jul 2012, 05:47 PM
Did you try everything mentioned at the bottom of this article?
http://modthesims.info/wiki.php?title=Game_Help:Installing_TS3_Packs

eveeve
7th Jul 2012, 06:10 PM
If you mean those questions then the answer to all of them is yes.

simsample
7th Jul 2012, 06:17 PM
No, I mean the last line which says 'If you have any issues in getting Sims3Pack content to show up, do the suggestions in Game Help:GCCTSU3 Start.'

Chantel46
7th Jul 2012, 11:41 PM
I tried installing several items at a time, didn't work. And which framework do I need? Do I also need Helper Monkey?

No don't use monkey helper, it is outdated. You can find the framework you need here http://www.moreawesomethanyou.com/smf/index.php?PHPSESSID=e3c866e86c19583dd559a099b835abf8&/topic,15184.0.html this is only needed for .package files.
If all fails, uninstall and reinstall the game and make sure u update to the latest patch

Sgloomi
8th Jul 2012, 12:36 AM
I haven't used anything Awesome for a while - but doesn't it work if you make a folder called Mods in your Documents folder, then do all the stuff that MTS says to do in 2012?

Not sure if I'd try doing stuff that I was told to do in 2009.

eveeve
8th Jul 2012, 07:22 AM
No don't use monkey helper, it is outdated. You can find the framework you need here http://www.moreawesomethanyou.com/smf/index.php?PHPSESSID=e3c866e86c19583dd559a099b835abf8&/topic,15184.0.html this is only needed for .package files.
If all fails, uninstall and reinstall the game and make sure u update to the latest patch


And how do I use this framework? I can't find any information.

Koolhira
8th Jul 2012, 01:59 PM
And how do I use this framework? I can't find any information.

Heya!

1. Extract.
2. Go to framework-->Game-->Bin.
3. Copy the .dll and paste it in Documents-->Electronic Arts-->Game-->Bin
4. Copy the folder Mods (framework-->Mods) and paste it in Documents-->Electronic Arts
5. Copy the Resource.cfg and paste it in Documents-->Electronic Arts-->Mods
6. Place all the .package content you want in the game in Packages.

If this doesn't help, use this (http://www.modthesims.info/wiki.php?title=Game_Help:Installing_Sims_3_Package_Files/Setup_and_Files)

Good luck! :beer:

Ghost sdoj
8th Jul 2012, 02:00 PM
The instructions at MATY seem a bit outdated. You put nothing into your Main install directory. I would suspect that the Framework from MATY might also be equally outdated.

If you downloaded a Framework from MTS (In the wiki article that Simsample suggested about Getting Custom Content to show up) , what you do is to unzip the folder, open the resulting Framework Setup folder, and move everything "as-is" into the Documents/Electronic Arts/Sims 3 folder. This makes your game able to use .package CC.

Unfortunately, it does nothing about Sims3packs, as they are -supposed- to be able to be installed from the Launcher.

This is the GCCTSU link, in case you missed it. http://modthesims.info/wiki.php?title=Game_Help:GCCTSU3_Start

Edit: Yes, if there is a .dll involved, that framework is outdated. You do not need to put a .dll into your Game Bin anymore, and doing so -can- cause problems.

eveeve
8th Jul 2012, 07:13 PM
If you downloaded a Framework from MTS (In the wiki article that Simsample suggested about Getting Custom Content to show up) , what you do is to unzip the folder, open the resulting Framework Setup folder, and move everything "as-is" into the Documents/Electronic Arts/Sims 3 folder. This makes your game able to use .package CC.


That's exactly what I did, just manually. But some of my packages and sims3packs still don't show up.

simsample
8th Jul 2012, 09:51 PM
Sims 3 - Post Your Game Versions
In order to help you we need more information on your game versions.
If you need help finding what your game versions are see the links below:
Windows OS:Game_Help:TS3_Patching_Find_Gameversion
Mac OSX: Game_Help:TS3_Patching_Find_Gameversion#info.plist

Please post the game version for each game that you have,
(i.e. 1.12.70.006001 or 2.12.8.009017)
Base Game =
World Adventures =
High End Loft =
Ambitions =
Fast Lane =
Late Night =
Outdoor Living =
Generations =
Town Life =



Sims 3 - Verify Package Installation
To help you further, please carefully read and follow the following:

First, double-check your setup: These instructions will take you through the things you should check yourself: Package Files Not Working (http://www.simswiki.info/wiki.php?title=Game_Help:Installing_Sims_3_Package_Files/Not_Working). You may be able to fix the problem yourself using those instructions.

Still not working? Then we will need ALL of the following information.


What is the version of your base game?
Windows OS: Game_Help:TS3_Patching_Find_Gameversion
Mac OSX: Game_Help:TS3_Patching_Find_Gameversion#info.plist

Copy and paste the indicated line from the skuversion.txt or info.plist, from the respective locations shown in the Find Gameversion Wiki, which would show you how to navigate to the following path: \Program Files\Electronic Arts\The Sims 3\Game\Bin
BG: GameVersion =
Take THREE screenshots... one each of the following locations, with the Explorer/Finder window showing the Details View:

Documents\Electronic Arts\The Sims 3\
Documents\Electronic Arts\The Sims 3\Mods\
Documents\Electronic Arts\The Sims 3\Mods\Packages


... and attach them to a post on this thread. Click Go Advanced and then Manage Attachments. Or if it says the pictures are too big, you can upload them to modyourpanties.com and copy and paste the links.
We have a guide on how to take screenshots if you need assistance: Game_Help:Screenshots.

Make sure you set your folder view to Details mode, that you have file types showing (.package, .cfg, etc. on the ends of the filenames) and expand out the Name and Type columns so they're fully readable!

Open your Documents\Electronic Arts\The Sims 3\Mods\resource.cfg file in Notepad/TextEdit and copy-paste its contents here.

Right-click on Resource.cfg and check Properties. Is the file name Resource.cfg or Resource.cfg.txt or something else?



This is just going in circles! Let's try to find out what's going on. Please give us the above information.

eveeve
9th Jul 2012, 06:39 AM
Here is the information you asked for:

Base Game = 1.34.27.016002
World Adventures = 2.17.2.011032
Late Night = 6.0.81.009001
Generations = 8.0.152.011001
Pets = 10.0.96.013001

Documents\Electronic Arts\The Sims 3\

http://www.modyourpanties.com/hosting/37229_120709012936The Sims 3.bmp

Documents\Electronic Arts\The Sims 3\Mods\

http://www.modyourpanties.com/hosting/37230_120709013031The Sims 3_Mods.bmp

Documents\Electronic Arts\The Sims 3\Mods\Packages

http://www.modyourpanties.com/hosting/37231_120709013129The Sims 3_Mods_Packages.bmp

Resource.cfg:

Priority 501
DirectoryFiles Files/... autoupdate
Priority 1000
PackedFile Overrides/*.package
PackedFile Overrides/*/*.package
PackedFile Overrides/*/*/*.package
PackedFile Overrides/*/*/*/*.package
PackedFile Overrides/*/*/*/*/*.package
Priority 500
PackedFile Packages/*.package
PackedFile Packages/*/*.package
PackedFile Packages/*/*/*.package
PackedFile Packages/*/*/*/*.package
PackedFile Packages/*/*/*/*/*.package
Priority 499
PackedFile Test/*.package
PackedFile Test/*/*.package
PackedFile Test/*/*/*.package
PackedFile Test/*/*/*/*.package
PackedFile Test/*/*/*/*/*.package
Priority -50
PackedFile Probation/*.package
PackedFile Probation/*/*.package
PackedFile Probation/*/*/*.package
PackedFile Probation/*/*/*/*.package
PackedFile Probation/*/*/*/*/*.package
Priority 500
PackedFile DCCache/*.dbc

Ghost sdoj
9th Jul 2012, 08:00 PM
We can't see the file extensions, but the resource.cfg should be a .cfg file. Yours is showing as a Microsoft Office item. Can you double check to be sure it's a cfg with no further extensions?

eveeve
9th Jul 2012, 08:30 PM
In properties the type of file is "Microsoft Office Outlook Configuration File".

simsample
9th Jul 2012, 10:22 PM
What are the folders in your Sims 3 folder entitled 'Content', 'Hair', 'Objects & Sets', 'Pack', 'Patterns', 'Sims'? They should not be there- if they contain package files then they should be in the Mods folder.

Also, please show the file extension of the resource file:
http://support.microsoft.com/kb/865219

eveeve
10th Jul 2012, 07:54 AM
Those folders contain sims3pack files. And the extension is .cfg :
http://www.modyourpanties.com/hosting/37287_120710025337resource.bmp

ellacharmed
15th Jul 2012, 02:17 PM
Is the issue resolved or still need help?

eveeve
15th Jul 2012, 02:55 PM
I still need help. Now neither packages nor sims3packs aren't working ;/

ellacharmed
15th Jul 2012, 06:03 PM
And...so I repeat simsample's question, as I see the Monkey icon: No, I mean the last line which says 'If you have any issues in getting Sims3Pack content to show up, do the suggestions in Game Help:GCCTSU3 Start.'Have you work through that FAQ?

Select a handful Sim3Pack to test with, not hundreds of stuff. Best if

one Store stuff (a world, preferably) and
two 3rd-party CC stuffs

one CAS and
one Buy or Build mode, so we got all the options covered.

And for .packages, redo the Mods folder Framework like the Game_Help:GCCTSU3_Start advises for .package content. And just testing with the 2 test files in /Mods/Packages are sufficient.
Where are the Sim3Packs downloaded from? The ones that are not installable?

And you are reading Overviews/Descriptions for each CC, aren't you? To make sure the CC are compatible with your game version and that you have all the EPs/SPs and meet any other requirements the CC creator stated? ie Game_Help:GCCTSU3_VerifyCompatibility

And, last but not least: are you still on patch 1.34 at this point of time?

eveeve
15th Jul 2012, 07:47 PM
Yes, I've worked through that FAQ and I've already uninstalled Helper Monkey. I downloaded those CC a long time ago and it worked fine. But I reinstalled my game recently and then it got messed up. Now in my saved game many items are raplaced with others. And also not all sims3packs don't show up. Some items show up in the game and some don't. Now it's really hard for me to remember which item belongs to which sims3pack. And yes, I'm still on patch 1.34.

Ghost sdoj
16th Jul 2012, 01:48 PM
It is possible that the missing CC is not compatible with your patch level, especially if it worked a long time ago, and has stopped working now.

eveeve
16th Jul 2012, 03:17 PM
I don't think it's the patch. I'm on the same patch on my laptop and the CC work just fine because they were installed in the old way and the game haven't been reinstalled. It all happened when I reinstalled the game on the other computer and I had to reinstall the CC as well. The new way doesn't work.

ellacharmed
16th Jul 2012, 05:46 PM
Are you still attempting to install with hundreds at a time or just a handful like I suggested?

If the do-over from Game Help:GCCTSU3 Start FAQ is not successful, obviously something
- has gone wrong when doing that step, or
- step not followed correctly, or
- step was skipped?

And is D:\My Documents\Electronic Arts\The Sims 3\ the User Documents folder that Windows XP recognize or you created that folder manually? Is this the User folder recognized by the Windows System as stored in the Windows Registry, is the more important question? Because the default path is Windows XP: C:\Documents and Settings\<user name>\My Documents\Electronic Arts\The Sims 3\
If you don't know, answer this: when you create a game and save it, does the saved name appear in the D:\My Documents\Electronic Arts\The Sims 3\Saves folder?

You should maintain your CC elsewhere other than this folder as this is considered a "working" folder and not good for archiving purposes. Only the files and folders mentioned in Game Help:TS3 User Folders Explained that the game creates should be in there. Any folder (other than the \Mods\Packages, of course) that you had created manually should not be there.

eveeve
16th Jul 2012, 07:19 PM
I moved My Documents folder to D drive since it has more free space and yes, when I save a game the name appears in D:\My Documents\Electronic Arts\The Sims 3\Saves. I haven't tried to delete unnecessary folders but I will.

ellacharmed
17th Jul 2012, 04:15 AM
I haven't tried to delete unnecessary folders but I will.Uh, I thought you said you had followed and done the GCCTSU3 FAQ? One of the steps in that FAQ was to Game_Help:GCCTSU3_Redo/All and rename the user folder - the main The Sims 3 folder. If that has been done, why would the unnecessary folders still be in there?

OK, the objective here is to establish a clean slate, since obviously one or all of the folders are corrupt to be able to accept new content. So, if we keep using the same folder(s), we're going in circles and never ever solve this issue.

So, on these new clean slate, we test with a handful of files, not hundreds of files that are hard to keep track of. We just want to make sure that the clean slate is working to accept the content.
Once that is established, then we can install more stuff, in batches. Meaning, installed Sims3Packs are moved OUT of the Downloads folder and more copied in. Launcher cannot handle it when too many things are thrown at it, it gets overwhelmed and complain of being overwork. Well, technically, this depends on the RAM and what else is running on the system.

If you want to be over-paranoid, before each new batch of stuff is placed in Downloads, you may want to copy this version of "The Sims 3" folder to the Desktop or somewhere with the xx in "The Sims 3 - good batch xx" numbered.

So, lets say batch #4 cannot be loaded when you test the game,
- you delete that to the Recycle Bin,
- rename batch #3 back as "The Sims 3" and copied into Electronics folder
- half the amount of Sims3Pack files that was copied over when you installed batch #4
- install this batch #4.1
- load the game to test
- if things are OK, the load the next batch and call it #4.2
- if #4.1 is not OK, then discard that
- rename and half the amount again, so now essentially you're working with a quarter of the number you started batch #4 with
- install this as batch #4.3 or #4.1.1 whichever makes sense to you
- rinse and repeat.
This is somewhat of a modified and upside-down concept of the 50% method in Finding Problem Content.

What I do is, I have a "The Sims 3.patient0" where all my Sims3Packs content are installed with a handful or never-changing .package mods in \Mods\Packages\Base Hacks. This is the test bed to my install content and is just for installing purposes, not to play. So each time I patch, I rename the user folder with a new "The Sims 3" dummy folder and patch. When patching is complete, test with this dummy folder and play a while just to see what's new, what's changed, etc while waiting for the mods to get updated. I then delete this temporary dummy "The Sims 3" folder and rename "The Sims 3.patient0" as my new "The Sims 3" folder and test all my pristine content.
I also have "The Sims 3.play", "The Sims 3.caw", "The Sims 3.test" and a bunch of other stuff.

Everybody has different strategies, so that strategy might not suit you, but it's what works for me.

eveeve
17th Jul 2012, 06:31 AM
Isn't it the same when I have all sims3packs in Downloads folder and I select just a few of them and click "Open"? And I do that till I install all the CC. Or do I have to necessarily leave just a handful of files in Downloads folder and then add more? And when I redo all folders do I have to move old files there so my saved games would be there?

ellacharmed
17th Jul 2012, 07:30 AM
Isn't it the same when I have all sims3packs in Downloads folder and I select just a few of them and click "Open"? Launcher stalls when it has to read ALL the files in the Download folder, so why have it there if you don't need it for that particular install session. Isn't the time waiting for Launcher to be responsive to mouse-clicks accumulating and thus make everything last longer? We want to place files in Downloads, load Launcher, click to Downloads tab, select 3-5 items, install, quit. Start game, check if CC is there. BOOM! Done! Next batch...so if we do this cycle dozens of time is better than doing it all at once with hundreds of files in one go - how accurate are you at targeting and knowing which file is the culprit if you don't know what "fails" and what "succeed"? The Launcher install screens scrolls off, right? At some point, the scrollbar doesn't show the first item installed (or I'm confusing with some other game)?

And I do that till I install all the CC. Or do I have to necessarily leave just a handful of files in Downloads folder and then add more? Yes! A handful at a time. We can do in separate batches of category type - clothing one session, hair separately, accessories next session, buy mode stuff in another and so on. Or you can go by creator or sites, whatever you prefer and however you keep things organized. I spent one whole day just on my Store stuff alone, by monthly compilation sets. Which is why after a full weekend of painstaking reorganizing, I keep my installed Sims3Packs in ready-to-copy state in a separate "The Sims 3.patient0". So each time my testing of mods or installing new stuff or patching mess things up, I just copy and paste that, transfer my Save folder + option.ini and I'm off to the races.
And note I state - copy+paste. Then I rename that copy. Don't just simply rename it, install stuff and mess up the Launcher indexes/*.dbc/*.ebc files again and there goes all your work down the drain. Uninstalling does not remove things cleanly. It is safer for the long run to discard that DCCache contents and start over from scratch.

And when I redo all folders do I have to move old files there so my saved games would be there?No! We want clean user folders. No Saves, no previously installed content. And this includes InstalledWorlds. Do Sims3Packs and .packages and .sims type at separate install+test sessions.
Only copy Saves over when you have a working The Sims 3 folder with all the content back as before, or your Saves would have some of the content replaced by default items. I have an AutoSave feature turned on in AwesomeMod, that's why just Quitting sometimes still Save and overwrite things if I hit the time threshold, so I just have to be careful in another manner.

eveeve
17th Jul 2012, 06:45 PM
When I install a handful of files do I have to delete them from Downloads folder after installing or just paste the new ones?

Also I don't understand what you meant by renaming and copying?

And note I state - copy+paste. Then I rename that copy. Don't just simply rename it, install stuff and mess up the Launcher indexes/*.dbc/*.ebc files again and there goes all your work down the drain.
Another problem is that I don’t remember what stuff contains each Sims3Pack so I won’t know if all stuff show up in game.

ellacharmed
18th Jul 2012, 06:02 AM
QuestionWhen I install a handful of files do I have to delete them from Downloads folder after installing or just paste the new ones?.
Answer in post#29... Meaning, installed Sims3Packs are moved OUT of the Downloads folder and more copied in.
I would suggest, to copy the current Downloads folder where you have all the content to the Desktop. Separate them out and organize by category or site/creator/month/whatever in subfolders. Then you install them in batches by copying the Sims3Packs from each categorized subfolder into the "working folder" in turn, after deleting the previous batch (if installation and test load of the game is successful).

This is after installing the "test files", of course. The 5 or so that I asked you to choose? To install on a brand new User folder?

Also I don't understand what you meant by renaming and copying?Right, here's a scenario.
When you simply rename "The Sims 3.batch 2" to "The Sims 3" and proceed with installing the next batch, what happens if this "The Sims 3.batch 3" contains bad CC? You uninstall the CC from Launcher, correct? Then, this CC don't appear in the Installed Tab and the Download Tab shows it as uninstalled. But Launcher does not remove the content from the dbcdb??.dbc file! I speculate this is why if one continues to play with this "corrupt" dbcdb??.dbc file in place, things started going wrong. The next time you load the game, the whole dbcdb??.dbc file might be flagged as uninstalled and that is when people think "Launcher uninstalls my CC on its own!"

So, if the "The Sims 3.batch 2" folder was copied in the first place, when you discard the "The Sims 3" (the bad batch 3) folder, you still have a separate copy of "The Sims 3.batch 2" to pick up and continue from. And you don't need to start from scratch all over again or to go back to the previous good batch.

If the "The Sims 3.batch 2" folder was renamed in the first place, there's no other "The Sims 3.batch 2" folder that exists anymore. You have to go back one level back ("The Sims 3.batch 1") and redo 2 batches.

Does that makes sense?

Another problem is that I don’t remember what stuff contains each Sims3Pack so I won’t know if all stuff show up in game.Perhaps then it is a good time to reorganize, especially if you don't know what the CC looks like and never used it. Go back to read the comments and see if creators have updates for their contents or if too many Simmers complain of the item not working, then time to discard that CC item as well.
Some of us copy the image as uploaded by the creator when we organize our CC in the Archives, just for this purpose.

Have you heard of CC Magic?

eveeve
18th Jul 2012, 07:17 AM
This is after installing the "test files", of course.

Let’s say I've tested all the files. What do I do when I want to get back to my old game? Do I need to install all CC in batches again? And do I need to delete them from Downloads folder after installing?


Does that makes sense?

Yes, I get it now. Thanks.


Have you heard of CC Magic?
Yeah, a little bit. But when I read the guide it seemed too complicated for me so I didn’t really get what to do with it.

ellacharmed
18th Jul 2012, 07:50 AM
After you've finished installing all your Sims3Pack CC, then make sure to have them organized away from "The Sims 3" folder and yes, remove them from Downloads folder. Discard any that cannot be installed or failed during testing (don't show up or have conflicts). Unless you're installing Sims3Pack CC, the Downloads folder should be blank, in my opinion.

When you've established a good folder where all content is showing up as they should, and the game is behaving as it should and no glitches whatsoever, then copy and paste one Save game. Load and test the game:
- do you get any "items have been replaced" message
- any glitches in gameplay: not able to go to work because Career outfits/hair are borked or Misc Category in CASt is stalled and hang, etc etc
Then Save As under another name, Quit the game and try to load both Save games again. Some issues need subsequent loads to show up.

If all is running OK, then make sure to save this version of "The Sims 3" folder as your "good working copy" without any Saves, just purely a CC repository - what I named as "The Sims 3.patient0" in my config. So whenever you encounter issues,
- firstly do the Game Problem FAQ to establish if CC is at fault (issue is gone after step#2) or the game data is at fault (issue exist after step#3)
- secondly, if issue is gone after step#2, copy and paste this "good working copy" to test if your Saves is at fault.

CC Magic takes a lot of getting used to. But once you learned how to use it, it is much easier to use it for Organizing CC as you can have the URL and your own notes in it.
And it is going to have conflict detection and more features as Granthes is working on the next beta version. Where he aims to include Delphy's Dashboard tool's capabilities (some, not all features right off the bat). So, start learning to use it today, and you'll be an old hand at it when cool, new features are ready.

The Sims3Pack CC that are not installed successfully are moved to a separate folder in the CC Magic folder hierarchy, so you can identify them easily, much easier than in Launcher.

eveeve
18th Jul 2012, 08:20 PM
Thank you very much for your detailed answers and advice!:) I'll try to do what you suggested.