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View Full Version : Tutorial: Setting up Your Caw Framework for CC (with pictures!)


auntielynds
20th Jul 2012, 12:25 AM
The Original Information can be found on the Sims Wiki here;
Making Create-a-World Recognize Custom Content (http://simswiki.info/wiki.php?title=Game_Help:CAW_Framework)


I open up the Caw programs folder:
Programs(x86)
Electronic Arts/Create a World

http://i.imgur.com/s41eM.jpg"width=600" (http://imgur.com/s41eM)

Drag the Resource.cfg to my desktop.
Click on the resource to open it up, you may get this;

http://i.imgur.com/Hx85k.jpg (http://imgur.com/Hx85k)

Select Notepad to open it.
Copy and paste this to the very bottom:

Priority 501
DirectoryFiles Files/... autoupdate
Priority 500
PackedFile Packages/*.package
PackedFile Packages/*/*.package
PackedFile Packages/*/*/*.package
PackedFile Packages/*/*/*/*.package
PackedFile Packages/*/*/*/*/*.package

This is what it will look like:
http://i.imgur.com/kUHTo.jpg (http://imgur.com/kUHTo)



Now just SAVE (don't forget this bit), and drop it back into your Caw folder in Programs.
Make your "Packages" folder, and drop all the wonderful goodies in. :gjob:



Now, if you're just too tired right now to read through a tut, and implement it, no problem, here is the already amended Resource.cfg. Don't forget to make your packages folder. :beer:

simsample
20th Jul 2012, 01:37 PM
Thank you auntielynds, this is very much needed! :)

I'll add it to the Wiki tutorial lists.