mdsb759
24th Jul 2012, 01:49 AM
To change a sim into a specific NPC, I guess these would be the steps (when just base game is installed)::
-Change the sim's household to the NPC household.
-Change the NPC type to the number of the wanted type. (in SimPE)
-Copy the Behavior Function resources from another of the type to the sim's character file. (in SimPE)
Are those the steps? Or have I left steps out and/or is one or more of those steps unnecessary?
When moving occupied lots in the "hard way" (and when packaging those lots) I understand that we are to remove each of these before the move/packaging::
-relationships with other characters
-memories and memory markers that the household has concerning other characters
-memories and memory markers that other characters have concerning the household
I was wondering about pregnancies with other characters.
pregnancies with universal characters (Grim Reaper, Hula Zombie, Shrink/Therapist, Pollination Technician, etc) I guess it would be ok for the pregnancy to remain since they are are existent and are the same in every neighborhood. Is this right or wrong?
pregnancies with neighborhood specific characters; I guess these would be the choices::
-"remove"/terminate/abort/etc the pregnancy
-change the "father" to a character that lives on the lot or to a universal character
-force the pregnant sim to give birth
Are there more choices for such cases and/or is 1 or more of those choices wrong?
-Change the sim's household to the NPC household.
-Change the NPC type to the number of the wanted type. (in SimPE)
-Copy the Behavior Function resources from another of the type to the sim's character file. (in SimPE)
Are those the steps? Or have I left steps out and/or is one or more of those steps unnecessary?
When moving occupied lots in the "hard way" (and when packaging those lots) I understand that we are to remove each of these before the move/packaging::
-relationships with other characters
-memories and memory markers that the household has concerning other characters
-memories and memory markers that other characters have concerning the household
I was wondering about pregnancies with other characters.
pregnancies with universal characters (Grim Reaper, Hula Zombie, Shrink/Therapist, Pollination Technician, etc) I guess it would be ok for the pregnancy to remain since they are are existent and are the same in every neighborhood. Is this right or wrong?
pregnancies with neighborhood specific characters; I guess these would be the choices::
-"remove"/terminate/abort/etc the pregnancy
-change the "father" to a character that lives on the lot or to a universal character
-force the pregnant sim to give birth
Are there more choices for such cases and/or is 1 or more of those choices wrong?