View Full Version : Why didn't Sims 2 have patches like Sims 3 does?
29th Jul 2012, 01:34 AM
From what I can remember, there was only like 1 patch or something for Sims 2 in the beginning. I mean, weren't there any like issues or bugs in the game that EA had to fix?? I mean now with sims 3, I like havin bugs fixed but jeeze! There are just so many patches with the game now like I feel like they don't even care about making sure games are ok and ready to sell, idk. Were there bugs in Sims 2 that just never got patched and I didn't notice them, or was Sims 2 just such a well put together game? Give me you thoughts and reasoning. :blink:
29th Jul 2012, 01:45 AM
I think Sims 2 was less buggy, and TS3 patches don't necessarily fix a lot of the problems it has, but it is really cool that some of the patches give the game new features completely. (Like in LN the boob slider lol) It makes it a little easier to wait to purchase new EPS.
29th Jul 2012, 02:07 AM
Hm, less buggy? Let me think
there was the jump bug in the beginning, when you did have to much memory, or know to much people
than this nice bug, where the portals where down, (service sims go trough) and you have 100 of workers on your lot
or the bug with vacation where you did have lots and lots of tour guides
the last two could break your game and there where a lot more dangerous
29th Jul 2012, 02:10 AM
There were patches for every one of the TS2 EPs (often multiple patches per EP) and even a patch for one of the stuff packs, which seems a bit bizarre.
However, TS2 patches would only patch the EP in question, not update the game engine like the TS3 patches do.
29th Jul 2012, 04:53 AM
TS2 was compiled on a modern compiler and the patch was inherent to the engine, TS3 is compiled on an ancient compiler and is a pile ;)
29th Jul 2012, 05:30 AM
TS2 was compiled on a modern compiler and the patch was inherent to the engine, TS3 is compiled on an ancient compiler and is a pile ;)What does that mean?
The likelihood is that TS2 was compiled with a version of Visual C++ and TS3 was compiled with a later version of Visual C++ (certainly not an earlier version). Visual C++ doesn't change that much from version to version, but if version X is modern then version X+1 can hardly be ancient.
I also haven't got a clue what you mean by "the patch was inherent to the engine". My friend who worked on the Visual C++ compiler also hasn't got a clue what you mean. Could you please explain?
29th Jul 2012, 09:48 AM
TS2 didn't have nearly enough patches ><
It was loaded with bugs -- serious, game-breaking ones -- and the patches were much slower to come than they have been with TS3. In some cases, bugs introduced by one EP weren't fixed till the next one came out.
The increased patch frequency is something I've been delighted about. Yes it's a pain for modders, and yes, there are bugs that should have been patched but haven't been... but overall, it's a boon for players. And EA has done this very generous thing with TS3, where half the features of each EP are available for free in the associated patch... even if you never pay for an EP you get free content every few months, just like an MMO player does but without paying a monthly fee.
If you don't remember the TS2 bugs, take a look at the bug fix mods that Pescado used to put out. The multiplying baristas with University, multiplying other NPCs with Bon Voyage -- both resulting in bloated and ultimately unplayable games. Mood display issue for pets with Pets, unearned permanent platinum for sims with Free Time... are the ones that stick in my mind, but there were many more. Not to mention the one that was NEVER fixed, where moving sims via the bin would break your game.
All games of any complexity have bugs. Patches are something to celebrate, not regret.
29th Jul 2012, 10:40 AM
No one remembers the multiple patches for the same EPs? I distinctly remember AL having three versions of their 'final' patch before they got what they intended to be fixed, fixed.
As others have mentioned, TS2 patches patched the EPs; TS3 patches fix bugs but also update the base game engine and add in EP-specific items so that even if you only had the base game, if patched up to 1.36 you'd have basements (WA), self-employment (AMB), muscle/breast slider (LN), body hair/age sliders (GEN), achievements (SHT).
29th Jul 2012, 12:58 PM
Go TS3!!! Woot!!
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