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plasticbox
30th Aug 2014, 1:14 PM
For tutorials, see the sticky in Tutorials (http://www.modthesims.info/showthread.php?t=532269).

Resources have been moved to their own Resources/Misc (http://modthesims.info/forumdisplay.php?f=722) forum and sticky.


TS4 tools:

s4pe (Sims 4 Package Editor) -- Download (https://github.com/s4ptacle/Sims4Tools/releases) | Feedback (http://www.modthesims.info/showthread.php?t=572510) | Bug reports (github) (https://github.com/s4ptacle/Sims4Tools/issues) -- use 7z to unzip (http://www.7-zip.org), not WinRAR or WinZip!

WallEz (granthes): Download (http://sims4.the-prof.net/?page_id=455) | Discussion (http://forums.sims4.the-prof.net/viewforum.php?f=17)

TS4 CAS Tools (CmarNYC): Download (http://modthesims.info/showthread.php?t=532867) (thread in this forum)
Sims 4 Studio: Download (http://sims-studio.proboards.com/) | bitbucket (https://bitbucket.org/ts4g/downloads/downloads) (all versions)
TSRW for TS4: Download (http://www.thesimsresource.com/workshop/) at TSR / Forums (http://forums.thesimsresource.com/index.php?/forum/235-tsr-workshop-the-sims-4/)
:new: TS4 Skininator (CmarNYC): Download (http://modthesims.info/download.php?t=568474)


3D editors:

Blender 2.6 GEOM Tools + Rig Editor (cmomoney): Download thread (http://www.modthesims.info/showthread.php?t=443780)
Milkshape GEOM plugins (WesHowe): Download (http://modthesims.info/t/357403) in TS3/Meshing
Cat's Normal Smoother for Milkshape (Cat of Evil Genius): Download thread (http://modthesims.info/t/301473)


DDS tools:

Aorta (http://sourceforge.net/projects/aorta/) DDS converter (free, open source)
dxtbmp (http://www.mwgfx.co.uk/programs/dxtbmp.htm) texture tool, for dds and many other formats (free)
Windows Texture Viewer (http://www.nvidia.com/object/windows_texture_viewer.html) – Simple DDS viewing, especially for DDS files with an alpha channel
The Compressonator (http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/the-compressonator/) – A tool for compressing textures and creating mip-map levels
NVidia DDS plugin (https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop) for Photoshop (Windows)
NVidia: Legacy Texture Tools (https://developer.nvidia.com/legacy-texture-tools)


Coding tools:

Python decompiler script (ThatUsernameGuy): thread (http://modthesims.info/showthread.php?t=534660) in this forum
Python decompiler batch file (darkkitten30): thread (http://modthesims.info/showthread.php?t=532644) in this forum
Python decompiler script for all Sims 4 sources (mgomez): thread (http://modthesims.info/showthread.php?t=540664) in this forum
Python script to automate packaging of script mods (temptest): thread (http://www.modthesims.info/showthread.php?t=536934) in this forum

TS4 STBL Editor (c_major): thread (http://www.modthesims.info/showthread.php?t=533109) in this forum (also on github (https://github.com/cnbatch/TS4-STBL-Editor/releases))
DP STBL Editor (Deaderpool): Download (http://modthesims.info/download.php?t=564576) + comments

Combined XML Extractor (scumbumbo): download and feedback (http://modthesims.info/download.php?t=563256)
Data File Tool (velocitygrass): WIP thread (http://www.modthesims.info/showthread.php?t=531876) with download, in this forum

TS4 Mod Workshop – XML/DATA browser/cloner (Zerbu): post (http://zerbu.tumblr.com/post/102988245727/the-sims-4-mod-workshop-version-2) on tumblr
TS4 Mod Constructor (Beta) – XML tool (Zerbu): post (http://zerbu.tumblr.com/post/137431730692/the-sims-4-mod-constructor-beta) on tumblr
TS4 Tuning Tool (morgade) – for structured editing/browsing/creating XML tuning files: thread (http://modthesims.info/showthread.php?t=537509) in this forum | source (https://github.com/morgade/s4tt)
TS4 XML Compare (scumbumbo): Download and feedback (http://modthesims.info/download.php?t=570775)
Tdesc Browser (scumbumbo): thread (http://modthesims.info/showthread.php?t=555233) in this forum
D3OI – Debug Display and Dump Object Information (scumbumbo): thread (http://modthesims.info/showthread.php?t=549155) in this forum


Misc/Other:

ModdingToolbox (Fogity / formerly known as Hasher) – for hex/dec conversion of various FNV flavours: OS X (https://dl.dropboxusercontent.com/u/6618468/TS4Tools/ModdingToolbox-v1.0.0-mac.zip) | Windows (https://dl.dropboxusercontent.com/u/6618468/TS4Tools/ModdingToolbox-v1.0.0-win.zip) (these are interim downloads, but were posted by the author (http://modthesims.info/showpost.php?p=4732780))
FNV Hash Calculator Online: http://find.fnvhash.com/
Linear Transformation Calculator (http://www.idomaths.com/linear_transformation_3d.php) on I Do Maths -- very useful e.g. for slot rotations
010 Editor (http://www.sweetscape.com/010editor/) (Hex editor that does binary templates as well)
Comparison of hex editors (https://en.wikipedia.org/wiki/Comparison_of_hex_editors) (wikipedia)

Tray Importer/Exporter (for managing lots and sims with CC): thread at EA (English) (http://forums.thesims.com/en_US/discussion/852569/sims-4-tray-importer) / Download (French) (http://luniversims.com/files/file/73-sims-4-tray-importer/)
The Sims 4 CC Tracker (for managing CC on sims; Zerbu): tumblr post (http://zerbu.tumblr.com/post/104251575512/the-sims-4-cc-tracker)



Documentation:

:new: For all documentation/resources published by Maxis, see the Maxis Info Index (http://forums.thesims.com/en_US/discussion/858947/maxis-info-index) they have published on their forums.


Maxis: TS4 Custom Content Guide – thread (http://forums.thesims.com/en_US/discussion/779844/maxis-documentation) at EA | zip (http://cdn-assets-ts4.pulse.ea.com/Guide/TS4_Custom_Content_Guide.zip)

Maxis: List of road textures in FullBuild 6/7/8: post (http://forums.thesims.com/en_US/discussion/comment/12751981#Comment_12751981) | zip (http://cdn.vanillaforums.com/thesims-en_US.vanillaforums.com/editor/6m/vtk7iwaf6izu.zip)
Maxis: List of background house textures: thread (http://forums.thesims.com/en_US/discussion/comment/12897178/#Comment_12897178) | zip (http://cdn.vanillaforums.com/thesims-en_US.vanillaforums.com/FileUpload/4b/41f44f716aa3d90e4c5555da83f9a5.zip)
Maxis: Raw dump of shader and param names: post (http://forums.thesims.com/en_US/discussion/comment/12879887/#Comment_12879887) | zip (http://cdn.vanillaforums.com/thesims-en_US.vanillaforums.com/editor/2s/jpl6d9us333s.zip)
Maxis: Shaders_Win32.precomp info: thread (http://forums.thesims.com/en_US/discussion/796772/shaders-win32-precomp-info) at EA | Binary template (http://cdn.vanillaforums.com/thesims-en_US.vanillaforums.com/editor/ld/boxikz4fzske.zip)
Maxis: List of body parts: post (http://forums.thesims.com/en_US/discussion/comment/12921114/#Comment_12921114) at EA
Maxis: List of terrain textures: post (http://forums.thesims.com/en_US/discussion/comment/12753559/#Comment_12753559) at EA
Maxis: List of sky/cloud textures: post (http://forums.thesims.com/en_US/discussion/comment/13761784#Comment_13761784) at EA
Maxis: String Table Locale Codes (Resource type 0x220557DA): thread (http://forums.thesims.com/en_US/discussion/859729) at EA


Binary Templates:

Maxis: CAS Geometry Resource Description (Resource Type 0x015a1849): thread (http://forums.thesims.com/en_US/discussion/789390/cas-geometry-resource-description-resource-type-0x015a1849/p1) | zip (http://cdn.vanillaforums.com/thesims-en_US.vanillaforums.com/editor/i1/ysgqnu13mjtr.zip)
Maxis: 0xDB43E069 DeformerMap resource: post (http://forums.thesims.com/en_US/discussion/comment/12929892/#Comment_12929892) at EA | .bt post/file (http://forums.thesims.com/en_US/discussion/comment/13004437/#Comment_13004437) | Re-Post (http://modthesims.info/showthread.php?t=540753) in Resources
Maxis: Body Type CAS presets: post (http://forums.thesims.com/en_US/discussion/comment/13400890/#Comment_13400890) at EA
Maxis: CAS Part Region Map (0xAC16FBEC): post (http://forums.thesims.com/en_US/discussion/839704/caspartregionmap-resource-0xac16fbec) at EA
Maxis: Object Slot Resource (RSLT 0xD3044521) v8: post (http://forums.thesims.com/en_US/discussion/850377/object-slot-resource-0xd3044521-v8) at EA
Maxis: Skin Tone Resource (0x0354796A) v6: post (http://forums.thesims.com/en_US/discussion/851279/skin-tone-resource-0x0354796a-v6) at EA | bt zip (http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/thesims-en_US.vanillaforums.com/FileUpload/eb/fae0d98aff621036fd490a455df097.zip)
:new: Maxis: CAS Part resource v37 (1.13.104): thread (http://forums.thesims.com/en_US/discussion/863498/1-13-104-cas-part-resource-0x034aeecb-v37) at EA | zip (http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/thesims-en_US.vanillaforums.com/FileUpload/99/340c6f346a86457bc6b16a5b461252.zip)
:new: Maxis: Catalog Product (0X319E4F1D) v25, 1.13.104: thread (http://forums.thesims.com/en_US/discussion/863500/1-13-104-catalog-product-0x319e4f1d-v25) at EA | zip (http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/thesims-en_US.vanillaforums.com/FileUpload/ef/ada7ab8629528a9376898b12f5a9ba.zip)

Files by type code: simswiki.info (http://simswiki.info/wiki.php?title=Sims_4:PackedFileTypes)
Resource groups in DATA files: thread (http://modthesims.info/showthread.php?t=534325) in this forum
Another wiki (mainly on CAS Parts): sims-4-files.wikia.com (http://sims-4-files.wikia.com/wiki/Sims_4_Files_Wiki)
Language codes for STBL (Morphar): Re-Post (http://modthesims.info/showthread.php?t=547280) in Resources


For additions/corrections, post here with a link and we’ll edit the list.

--

Outdated (for reference):


S4PE wrappers by Inge: thread (http://www.modthesims.info/showthread.php?t=537196) in this forum | Download (http://www.simlogical.com/ContentUploadsRemote/uploads/3306/) (+ source) at simlogical
Updated S4PE wrappers by CmarNYC: thread (http://modthesims.info/showthread.php?t=552540) in this forum -- last update: 2015-08-29


DDS/RLES/PNG thumbnails
CASP, TONE, and RegionMap
RSLT and MTST
FTPT


Edited S4PE wrapper for MTBL (pbox): thread (http://modthesims.info/showthread.php?t=553959) in this forum
Edited S4PE wrapper for OBJD / CatalogResource (pbox): thread (http://modthesims.info/showthread.php?t=562674) in this forum

Some s4pi wrappers (different/newer versions than those than come with S4PEv0.2.c but mostly older than 0.2d) are also available here (http://modthesims.info/showthread.php?t=540810).
S4PE wrappers by Snaitf: thread (http://modthesims.info/showthread.php?t=539558) in this forum
More fixes/updates by Inge and Snaitf (CASPartResource, MeshChunks, RCOLChunks), 2014-11-09 / 11: Download (http://modthesims.info/showthread.php?t=541447)

TS4 XML Extractor (for individual XML files; velocitygrass): thread (http://modthesims.info/showthread.php?t=534316) in this forum

S4CrashBoneFixer – to fix hair that causes crashes on some computers (CmarNYC): thread (http://modthesims.info/showthread.php?t=540034) in this forum -- the reason for this crash was fixed by Maxis in 1.2.24.20 (2ß14-11-25)

Mesh Cloner (aka GEOM Converter aka Mesh Conversion Tool | CmarNYC): Download and info (http://www.modthesims.info/showthread.php?t=530779) (thread in this forum) -- this evolved into TS4CAS/MeshTools, see above

WallXL: An XML generator for WallEz in Excel (Srikandi): post (http://forums.sims4.the-prof.net/viewtopic.php?f=17&t=229) at S4S+T
Color Magic (granthes): Download (http://sims4.the-prof.net/?page_id=404) | Discussion (http://forums.sims4.the-prof.net/viewforum.php?f=12)
Caster (Zerbu): Download and info (http://zerbu.tumblr.com/post/93595004787/caster-create-a-style-for-the-sims-4-new-version)

porkypine
8th Sep 2014, 5:19 AM
pbox - The Blender 2.6 GEOM tool by cmomoney says it is for TS3. Will it work for TS4?

I'm copying this info over to the wiki - http://simswiki.info/wiki.php?title=Category:Modding_Tools_for_Sims_4

plasticbox
8th Sep 2014, 5:22 AM
As I understood it, some? few? many? creators are converting TS4 -> TS3 at the moment, do all their meshing there (since they can use all the tools that are available for TS3), and then convert back. There’s a GEOM converter among Cmar’s Mesh Tools, too. (That particular editor was also recommended by someone who did meshy stuff for TS4 .. I don’t remember who/what/where though)

porkypine
8th Sep 2014, 5:32 AM
Thanks for the update. :)

plasticbox
8th Sep 2014, 6:00 AM
@porkypine, there’s one more resource I haven’t linked yet: http://www.modthesims.info/showthread.php?t=533073 (will do so now)

resilient
9th Sep 2014, 1:21 AM
Hi,

I downloaded the DDS plugin for PS but the program won't read the file. I rebooted my PC a few times and still it doesn't work. Any thoughts about what I should do ?

Thanks in advance

ToRnado
18th Sep 2014, 8:36 AM
sims 4 studio http://www.den.simlogical.com/denforum/index.php?topic=3226.0

plasticbox
18th Sep 2014, 2:39 PM
Thanks, I was just about to add that =)

puremorphin
25th Sep 2014, 11:35 PM
http://sims-4-files.wikia.com/wiki/Sims_4_Files_Wiki
The site's focus is on CAS content at the moment, trying to categorise everything, listing flags, ect.

leefish
26th Sep 2014, 9:06 AM
Updated the links to sims4studio since their move from simlogical and github.

plasticbox
26th Sep 2014, 1:42 PM
Thanks lee! Also added link to that wiki.

Morphar
28th Sep 2014, 3:38 AM
This Python decompiler/compiler ought to be in the list:
http://modthesims.info/showthread.php?t=534660

Zach
28th Sep 2014, 4:37 AM
Sims String Super Search Tool (morgade) – for text search in .packages: Download (http://modthesims.info/showthread.php?t=535749) thread in this forum

FYI, thread has been deleted. :wtf: :)

Zuluknob
1st Oct 2014, 1:44 PM
S4PE 7zip is being reported by malwarebytes as a trojan, i cant be bothered signing up to yet another site so can someone pass it on to them if you can be arsed. :D

Morphar
25th Oct 2014, 2:37 AM
S4PE 7zip is being reported by malwarebytes as a trojan, i cant be bothered signing up to yet another site so can someone pass it on to them if you can be arsed. :D

s4pe.0.2.c.7z is not reported by Malwarebytes as a trojan.

ferferga
17th Nov 2014, 6:33 PM
Please! Make s4pe installable!

plasticbox
17th Nov 2014, 10:20 PM
What do you mean, "installable"? There is no installation needed .. simply unzip the folder, there you go.

ferferga
18th Nov 2014, 6:26 AM
What do you mean, "installable"? There is no installation needed .. simply unzip the folder, there you go.

S3pe has a exe version that you execute in your system and the exe installs s3pe on the system.

Can you do the same with s4pe?

Inge Jones
18th Nov 2014, 7:43 AM
Please note, my wrappers are in the process of being subsumed into the main s4pe repository and probably by the time of next release will no longer be needed as a seperate download.

plasticbox
18th Nov 2014, 8:43 PM
But right now they are still necessary, are they not? I just opened a COBJ in the 3a release version without your wrappers and that doesn't look very promising =P ..

Fogity
25th Nov 2014, 5:32 PM
Hi, I came here to say that my Hasher tool had moved and changed name, but I see here that you already beat me to it.

But I noticed that the link has an extra "h" in the beginning. So I though I might take this opportunity to ask you to change to link to this page:
http://fogity.boards.net/thread/4/modding-toolbox

This is my release post about the tool which links to a feedback thread etc and will link to the latest version if I update. :)

plasticbox
25th Nov 2014, 6:06 PM
Fixed; thanks for the heads-up! =)

jeangraff30
9th Jan 2015, 12:01 AM
@plasticbox A program to see the dds file UI.package http://www.nvidia.com/object/windows_texture_viewer.html

jeangraff30
9th Jan 2015, 12:26 AM
This seems to be able to edit http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/the-compressonator/ :rofl:

plasticbox
9th Jan 2015, 11:40 AM
Thank you, I added them both! =)

cattishcats
21st Feb 2015, 4:20 PM
Hi, I've been trying to figure out how to make some CC stuff for S4, but my main computer is a mac and it seems like most of these tools are Windows only. Are there some for mac I'm missing, or am I gonna have to use my old PC to do anything?

plasticbox
21st Feb 2015, 4:49 PM
Yes, using your PC seems like the way to go at the moment =). Most tools do not need an uber awesome machine, so it'll hopefully work out even when it would not be all that great to play the game with. If you can network the two machines it might even turn out to be quite convenient being able to check things while the game is running etc.

Kuree
21st Feb 2015, 5:18 PM
After taking a leave I decided to come back to sims community, if it is less toxicated. According to the road map S4PE will be compatible to Mono, which means you can use it on a Mac machine. However, I personally don't own any apple device and the only thing I can do is to compile the code in linux. I'll appreciate it if someone can test the build in Mac environment before release.

cattishcats
21st Feb 2015, 6:52 PM
Yes, using your PC seems like the way to go at the moment =). Most tools do not need an uber awesome machine, so it'll hopefully work out even when it would not be all that great to play the game with. If you can network the two machines it might even turn out to be quite convenient being able to check things while the game is running etc.

Thanks so much for the reply! I guess I will go ahead and use my PC for some of the modding process - I can always still do meshing and textures on my mac. And you're right about the networking thing, I'll look into that. :)

cattishcats
21st Feb 2015, 6:53 PM
After taking a leave I decided to come back to sims community, if it is less toxicated. According to the road map S4PE will be compatible to Mono, which means you can use it on a Mac machine. However, I personally don't own any apple device and the only thing I can do is to compile the code in linux. I'll appreciate it if someone can test the build in Mac environment before release.

That's wonderful news! I look forward to it, providing it all goes well. Thank you for the reply :D

blubber
3rd Apr 2015, 9:04 PM
Did something happen to the modding toolbox? Somehow the link doesn't appear to be working.

MiniMimi
22nd Apr 2015, 4:36 PM
Sorry if it's not the correct place to post that but I would like to know where to get S4PE updated for Get to work, Kuree's site and the google results all points to an old version I already have. However apparently people have been using S4PE to mod some xmls specific to Get To Work. Which is impossible to me since S4PE sees all the internal files ( of a mod updated for GTW for example ) as 'Unknown' and doesn't seem to even see the xml part of it. Yes there's no xml column at all listed. So I would like to understand how come some ppl have an updated version..??
I mean is it hidden somewhere? lol

plasticbox
22nd Apr 2015, 10:48 PM
Many xml resources have "UNKN" in the Type column -- if you don't see anything in the preview pane on the right hand side, that's most likely because you don't have the preview turned on. I don't have it in front of me right now, but the preview options are somewhere on the right side of the top menu IIRC.

MiniMimi
23rd Apr 2015, 1:40 AM
Many xml resources have "UNKN" in the Type column -- if you don't see anything in the preview pane on the right hand side, that's most likely because you don't have the preview turned on. I don't have it in front of me right now, but the preview options are somewhere on the right side of the top menu IIRC.
Fiddling around the upper menu in 'Settings' I found an 'Enable Fallback Text Preview', you mean this one? Gosh it's a miracle, it worked. Thank you <3. Okay after that I realized I couldn't modify/edit the xmls. Fiddling around again I saw that the external program allocation was empty and selected windows notepad to 'Edit text'. Bingo it worked! I can view and modify xmls again without resorting to Sims4Studio. I don't understand what happened since everything seemed to work perfectly before Get To Work and I edited a ton of dds, prices, age settings, CAS category, mods etc I don't understand why it had 'reset' like that. But whatever, thank you again for your help Plasticbox :lovestruc

simshout
18th Jun 2015, 5:55 PM
List of sky clouds textures: http://forums.thesims.com/en_US/discussion/comment/13761784#Comment_13761784

simshout
19th Jun 2015, 9:27 PM
List of world water textures: http://forums.thesims.com/en_US/discussion/comment/13765436#Comment_13765436

Morphar
22nd Jul 2015, 9:22 AM
Is there any tool that can compare resource names of two .package files?
I tried to copy resource names from s4pe but it can only handle one selected at a time.
If it was possible to copy all I could compare lists in Notepad++.

plasticbox
22nd Jul 2015, 9:38 AM
Is that five tons of resources or a manageable amount? You could do a package search for something that occurs everywhere, and then C+P from the search resullt panel (that has a "Copy TGIs" option).

Morphar
22nd Jul 2015, 10:16 AM
Is that five tons of resources or a manageable amount? You could do a package search for something that occurs everywhere, and then C+P from the search resullt panel (that has a "Copy TGIs" option).

It's a massive 181 files in one package and a lot more in the other.
The actual mods are MC command center and Autonomous Interections. It could also be generaly useful for creators to publish the list in the mods descriptions instead of a screen dump from s4pe.
Maybe this is a question for s4pe as it is nearly implemented but a simpler dedicated tool would be fine too. S4 Resource Name Exporter, s4rne.

Morphar
22nd Jul 2015, 11:19 PM
Is that five tons of resources or a manageable amount? You could do a package search for something that occurs everywhere, and then C+P from the search resullt panel (that has a "Copy TGIs" option).

I see what you mean and I tried to search for 0xE882D22F that there are many of. It finds only one and it isn't even what I searched for:

0x220557DA-0x00000000-0x0224072D2A2C5142

Whats up?

plasticbox
23rd Jul 2015, 12:03 AM
The search is for searching stuff *in* the resources .. not types. Try a search for " ".

Morphar
23rd Jul 2015, 8:56 AM
The search is for searching stuff *in* the resources .. not types. Try a search for " ".

It worked and I can use the filter to filter out types.
So the ingredients to make a resource name compare is there already. Do you think such a function is of common interest?
The creator of Autonomous Interactions liked the idea anyway.

plasticbox
23rd Jul 2015, 9:05 AM
I believe anything that goes beyond Kureee sitting on s4pe not doing anything is of common interest. =) But whatever you do, good luck getting him to actually release it. =/

Morphar
19th Dec 2015, 2:25 AM
DP STBL Editor should be listed, thanks.
http://modthesims.info/download.php?t=564576

plasticbox
19th Dec 2015, 6:03 AM
Added, thank you =)

XTS
7th Jan 2016, 6:20 AM
s4pe.0.2.c.7z is not reported by Malwarebytes as a trojan.

Mine is showing a trojan.. Maybe not the same version. I hadn't checked, but now as I look at it, I see it to be s4pe_0-4-1_beta\build.exe. Shows Trojan.Agent.MSIL and my malwarebytes is the lifetime version, is updated as of yesterday. I hadn't yet updated today. Dates for the trojans (2 files) are 12/27/2015 for the $RBVR7EA.zip (which isn't familiar to me & is in my recycle bin already) which is in a folder starting with "S-1-5-21" and the S4PE build file (same trojan title) dated 1/6/2016. Weird because I ran it after the 27th. I'm staring at my quarantine screen wondering if I should quarantine or not.. Being nervous I think I will as I can always reinstall later, more carefully.

I don't know if my explanation above helps but I hope it does. ^.^

Best to you guys..

EDIT: I just figured it out. I rarely have issues so it's thankfully not a familiar area for me. Those files were already in quarantine because I quickly quarantined recently without looking at them, apparently on the 27th.. haha.

Menaceman44
30th Mar 2016, 9:49 PM
Can anybody point me in the direction of info on how to get zerbu's Mod Constructor working? When I run the .exe the tabs in the program are greyed out. The only info I can find is a short guide to creating a buff but I can't follow it as I cannot access the required tabs.

paigematthew
22nd Jun 2016, 9:36 PM
i need help on createing a witch/wizard mod, one that create powers for sims

GabrielTK
19th May 2017, 1:35 AM
FastDec for The Sims 4: Easy, Performance-Focused TS4 Pyhon Decompiler: http://modthesims.info/showthread.php?t=594678