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raquelcesar
28th Mar 2005, 09:59 PM
Since I made the “Halo 2” videogame, I’ve received several messages asking how I did it. So, I decided to write this tutorial.

This tutorial will explain how to make a new buyable videogame that won’t replace any of the already existing games.

You need SimPE (current version is 0.33). I assume that you have an average familiarity with SimPE and the usual cloning procedure.

Part 1: Creating the new videogame

1. Clone one of the original videogames: “SSX3”, “SimCity 4”, or “The Sims Bustin’ Out”. You can find them in OW under the tab Grouped Objects, Others.

http://forums.modthesims2.com/attachment.php?attachmentid=46842&stc=1

Note: Don’t clone the game “The Urbz”, since its package is really a bundle: it contains the display rack, the configuration settings file and the movies.

2. Give new unique GUIDs to the two objects in the new package: the videogame and the videogame rack. Take note of these new GUIDs.

http://forums.modthesims2.com/attachment.php?attachmentid=46843&stc=1

3. Change the reference to the old GUIDs in the behaviour functions.

You have to change the operands in the following beahaviour and instruction:

- behaviour function "CT - Get", instance 0x00001004:

line 0, "Create New Object Instance"

Write in the first 4 positions of the operands the new videogame GUID with the bytes in reverse order. For instance, for the GUID 0xEC142D00 you write 002D14EC.

http://forums.modthesims2.com/attachment.php?attachmentid=46844&stc=1

4. Select Text Lists, Material Names. There are 8 material names corresponding to 8 movies:

0 – vgs_...: corresponds to the first movie that will be played when the video is started.
1 – vgs_..._attract: corresponds to the short movie with the game logo.
2 – vgs_..._intro: corresponds to the game's intro.
3 – vgs_..._1playerbad: corresponds to the movie that will be played when there's only one player with bad playing skills.
4 – vgs_..._1playergood: corresponds to the movie played when there's only one player with good playing skills.
5 – vgs_..._2player1wins: corresponds to the movie played when there are two players and player 1 wins.
6 – vgs_..._2player2wins: corresponds to the movie played when there are two players and player 1 loses.
7 – vgs_esrb_e: corresponds to the movie with the ESRB rating.

What you really see in place of the … above will depend on the original game cloned.

Now you have to change the names of the materials:

i) If you want the game to play a different movie when it starts give a new name to material 0. Follow the naming convention used and replace the … with the name of your choice. For instance, for "Halo 2" I changed this material name to vgs_bungie_games, corresponding to the movie with the Bungie logo.

ii) For materials 1-6 you have to replace whatever name appears in the place of the … above (ssx, sc4 or bus) with the name of your new videogame. In my case, that was halo2.

iii) As for material 7, you can also replace it if you want your game to have a different ESRB rating. You can use any of the ratings originally provided by Maxis: vgs_esrb_e, vgs_esrb_rp, vgs_esrb_t.

Take note of the new names you gave to the materials. You will need them in Part 4.

Also, don’t forget to “change in all” before committing!

http://forums.modthesims2.com/attachment.php?attachmentid=46845&stc=1

5. Re-texture the new videogame appropriately and change the catalog description.

You’re done with the videogame! Now, you have to create the display racks to sell the new videogame.

raquelcesar
28th Mar 2005, 11:13 PM
Part 2: Creating the display racks

I. Creating the freestanding display

1. Clone the Freestanding Game Display. You can find it in OW under the tab Grouped Objects, General.

http://forums.modthesims2.com/attachment.php?attachmentid=46870&stc=1

2. Give new unique GUIDs to the three objects in the new package: the main display and its two parts. Take note of the new GUID for part B.

http://forums.modthesims2.com/attachment.php?attachmentid=46871&stc=1

3. Change the reference to the old GUIDs in the behaviour functions.

You have to change the operands in the following beahaviour and instruction:

- behaviour function "CT – Set Selection", instance 0x00001006:

line 10, "Test Object Type"

Write in the first 4 positions of the operands the new GUID for part B of the display in reverse order.

http://forums.modthesims2.com/attachment.php?attachmentid=46874&stc=1

4. Make the new videogame available for purchase.

You have to edit some of the behavs so that your Sims can buy the new videogame from the display.

i) Select behaviour function "CT – Set Selection", instance 0x00001006. Append the following instructions to the end of this bhav, replacing “GUID” with the new GUID you gave the videogame rack (not the videogame itself!) in Part 1, step 2 (with the bytes reversed, as usual):

http://forums.modthesims2.com/attachment.php?attachmentid=46875&stc=1

In the same bhav, go to line D, “Array Operation”, and change the True Target to point to the new instruction 11.

The effect of these modifications will be to add the new videogame to the dialog that appears when you choose “buy” in the display’s pie menu.

To make things easier, I’ve attached to this post the modified bhav. Replace the bhav in your package with this one. Then, replace in lines 12 and 16 the GUID with your own videogame rack GUID.

http://forums.modthesims2.com/attachment.php?attachmentid=46876&stc=1

http://forums.modthesims2.com/attachment.php?attachmentid=46877&stc=1

ii) Select behaviour function "Make game/place in hand", instance 0x0000100A.

In instruction 6, “Create New Object Instance”, replace the first 4 bytes in the Operands with the new GUID you gave the videogame (the videogame itself!) reversing, as usual, the order of the bytes.

http://forums.modthesims2.com/attachment.php?attachmentid=46878&stc=1

iii) You will now have to import and change the semi global bhavs “Interaction - Buy - VG/Mag” and “VGR - Create Game OOW” from the ShopingRackGlobals file. To make things easier for you I’ve attached to this post these two functions with the necessary modifications. You only have to add them to your package. Then, select the new bhav “Create Game OOW”, instance 0x0000100E, and do the following:

- in line 9, “Test Object Type”, write in the first 4 bytes in the Operands your videogame rack GUID.
- in line A, “Create New Object Instance”, write in the first 4 bytes in the Operands your videogame GUID.

http://forums.modthesims2.com/attachment.php?attachmentid=46879&stc=1

http://forums.modthesims2.com/attachment.php?attachmentid=46880&stc=1

iv) Finally, select Pie Menu Functions, Magazine Rack. Select the 2nd interaction, “0x01: Buy” and change the action to 0x100D.

http://forums.modthesims2.com/attachment.php?attachmentid=46881&stc=1

5. Re-texture the new display so it shows the new videogame case and change the catalog description.

raquelcesar
28th Mar 2005, 11:38 PM
II. Creating the countertop display

The procedure for creating the countertop display is similar to the procedure just described.

1. Clone the Countertop Game Display. You can find it in OW under the tab Grouped Objects, General.

2. Give a new unique GUIDs to the single object in the new package.

3. Make the new videogame available for purchase.

i) Select behaviour function "CT – Set Selection", instance 0x00001009. Replace it with the bhav I’ve attached to this post. Then, replace in lines 11 and 15 the first 4 bytes of the Operands with your own videogame rack GUID (with the bytes reversed).

ii) Select behaviour function " Make game", instance 0x00001008. In instruction 6, “Create New Object Instance”, replace the first 4 bytes in the Operands with the new GUID you gave the videogame, reversing, as usual, the order of the bytes.

iii) Add to the package the 2 semi global bhavs attached to this post. Then, select the new bhav “Create Game OOW” and do the following:

- in line 9, “Test Object Type”, write in the first 4 bytes in the Operands your videogame rack GUID.
- in line A, “Create New Object Instance”, write in the first 4 bytes in the Operands your videogame GUID.

iv) Finally, select Pie Menu Functions, videogame rack counter. Select the 2nd interaction, “0x01: Buy”, and change the action to 0x100D.

4. Re-texture the new display so it shows the new videogame case and change the catalog description.

raquelcesar
28th Mar 2005, 11:43 PM
Part 3: Producing the movies for the playing interactions

You have to produce 6 movies for the playing interactions:

- …_attract.avi - a short movie with the game logo;
- …_intro.avi - the game's intro;
- …_p1win.avi - the movie that will be played when there's only one player with good playing skills;
- …_p1lose.avi - the movie played when there's only one player with bad skills;
- …_p2win.avi - the movie played when there are two players and player 1 wins;
- …_p2lose.avi - the movie played when there are two players and player 1 loses.

The … above stands for your videogame name.

The movies should have a size no greater than 128x128 and a maximum frame rate of 15 fps. For the other settings, you can try different configurations and find the one that works best for you.

As for the movies duration, I worked on a trial and error basis. The first 2 movies are quite short (none of them should exceed 7 sec). The others I suppose can be as long as you want because the game will just play the movie for the duration of the interaction. If the movie is too short I think the game will play it again from the beginning (I'm not sure of this). For “Halo 2”, the duration range is 2-7 min.

Now, you must create a new folder in $INSTDIR\TSData\Res\Movies\Games, where $INSTDIR stands for TS2 installation directory (it will be “C:\Program Files\EA Games\The Sims 2” by default), and put there the 6 movies. Give the new folder the name of your videogame.

If you also make a movie to be played when the game starts (with the logo of the videogame’s editor or creator) put it in the folder $INSTDIR\TSData\Res\Movies\Games\esrb.

raquelcesar
28th Mar 2005, 11:48 PM
Part 4: Writing the configuration settings files

You’re almost done! You just need to establish the correspondence between the material names used internally by the videogame and the movies in the computer. That is, you need to “tell” the game what movies to play and where to find them. For that, you use configuration settings files.

Go to the folder $INSTDIR\TSData\Res\Movies\Games\INI. Copy one of the configuration settings file already there and rename it with your videogame’s name (keeping the file extension .ini). Let’s say, for instance, that you choose to copy the file sc4.ini and your videogame’s name is halo2. Then you should rename the file copy halo2.ini. Then, open this file and replace all the occurrences of the original videogame’s name (sc4 in the example) with your videogame’s name (halo2 in my example). Also, change the extension of the files found on the different sections from .movie to .avi.

If you renamed the material name 0 in Part 1, step 4 (that is, if your videogame will play a custom movie when it starts), then you also have to change the configuration settings file esrb.ini, found in the same folder. Open it and do the following:

1. In the beginning of the file you find the Broadcasts section. It will look something like this:


0=vgs_ea_games
1=vgs_esrb_e
2=vgs_esrb_rp
3=vgs_esrb_t

Now, at the end of this section add the internal name you used in the videogame package for material 0. In the case of “Halo 2”, I wrote:

[Broadcasts]
0=vgs_ea_games
1=vgs_esrb_e
2=vgs_esrb_rp
3=vgs_esrb_t
4=vgs_bungie_games

[B]2. Now, go to the end of the file and append a new section named after the internal variable referred above. This new section is identical to the others you see in the file that are related to the internal names used by the original videogames. The only difference will be the section’s name and the value of the “File” tag. This value must be the name of the movie corresponding to material 0. For “Halo 2”, I wrote:

[vgs_bungie_games]
IsGames=1
Folder=Games/esrb
File=bungiegames.avi

and, in the end, the esrb.ini file looked like this:

[Broadcasts]
0=vgs_ea_games
1=vgs_esrb_e
2=vgs_esrb_rp
3=vgs_esrb_t
4=vgs_bungie_games

[vgs_ea_games]
IsGames=1
Folder=Games/esrb
File=eagames.movie

[vgs_esrb_e]
IsGames=1
Folder=Games/esrb
File=esrb_e.movie

[vgs_esrb_rp]
IsGames=1
Folder=Games/esrb
File=esrb_rp.movie

[vgs_esrb_t]
IsGames=1
Folder=Games/esrb
File=esrb_t.movie

[vgs_bungie_games]
IsGames=1
Folder=Games/esrb
File=bungiegames.avi

raquelcesar
29th Mar 2005, 12:38 AM
Thanks, atavera! That’s a very useful trick! :)

true_predator
30th Mar 2005, 06:06 AM
Thanks so much....:) and that is a very nice trick atavera

Nukael
30th Mar 2005, 05:30 PM
Yay! This is so cool. But I'd also like to replace the default SSX3 game the Sims play when they don't buy any other games, so that not only there's another video playing (already did that), but let the pie menu say another name as well.
Any tips on how doing this? Thanks!

Jetdude14
31st Mar 2005, 06:04 PM
what did you use raquel, to make the installation setup? just asking!

raquelcesar
2nd Apr 2005, 08:51 PM
what did you use raquel, to make the installation setup? just asking!

I used an installer I downloaded from the Internet: Nullsoft Scriptable Install System. It has an open source license and so is completely free for any use. You can find it here:

http://nsis.sourceforge.net/

It’s script based but is really simple to use because it comes with a series of templates.

Drow_Elf
2nd Apr 2005, 09:10 PM
Looks good! Well done. :lol:

raquelcesar
2nd Apr 2005, 10:41 PM
Yay! This is so cool. But I'd also like to replace the default SSX3 game the Sims play when they don't buy any other games, so that not only there's another video playing (already did that), but let the pie menu say another name as well.
Any tips on how doing this? Thanks!

You'll have to hack the original SSX3 game to change its name in the "Catalog Description". Its the first string there, number 0.

Nukael
3rd Apr 2005, 08:28 AM
Thanks for the info, I tried it in the original objects.package file, also tried cloning the object, but didn't work. Oh well, thanks anyway :-D

raquelcesar
3rd Apr 2005, 02:15 PM
Nukael, try the following:

1. Extract the "Catalog Description" file for the SSX3 videogame. You can accomplish this in 2 different ways:

i) Clone the SSX3 object in SimPE with all the options unchecked. You can find it in OW under the "Grouped Objects" tab, "Others". It has group number 0x7FFD89DB. Then, extract the "Catalog Description". Don’t save the cloned package!

ii) Open objects.package in SimPE. Locate the "Catalog Description" for SSX3 and extract it. It has group number 0x7FFD89DB and instance number 0x000007D0.

2. In SimPE, create a new file with "Index Type" long. Import the "Catalog Descripion" you just extracted.

3. Change the 1st string in the imported "Catalog Description" to the name of your choice. Don’t forget to “change in all” before committing.

4. Save the package in your downloads folder (give it a unique name).

5. Run the game and play the videogame. :)

It works! I've just tried it!

Nukael
3rd Apr 2005, 05:12 PM
IT WORKS!! WOOHOO!! Er... well, not Sim woohoo ofcourse! Thank you SOOOO much!! Maybe now I can try my hands on creating my own games. YAY YAY YAY... *goes letting his Sims die while playing Mario Kart: Double Dash*
P.S.: did I say thank you? ;)

Jetdude14
4th Apr 2005, 11:51 AM
O Great mods of MTS2, you need to move this.. to the modding tutorials!

hypeserver
9th Apr 2005, 04:51 AM
can you make a easier tutorial? or do I a young kid have to suffer with only one new uploaded videogame trust me i can do this it will just take me 5 years......

raquelcesar
9th Apr 2005, 03:00 PM
hypeserver, what can I say? Creating a new videogame is an inherently difficult process…

Why don’t you let me know the parts that you have more trouble understanding? I can then try to rewrite those parts to make them easier to follow.

hypeserver
18th Apr 2005, 02:19 PM
in step 3 part 1 when it says write the first four positions i need more info to kinda get how it would equal that code or at least explain it to me

raquelcesar
19th Apr 2005, 12:34 AM
hypeserver, in Part 1, step 2, you gave a new GUID to the videogame, right?

That GUID is composed of 8 digits. Let’s say it is 0x12345678. Group them in groups of two, like this: 12 34 56 78. Now, write the number reversing the order of the groups: 78 56 34 12. That’s the number you have to write in the first fours positions of the Operands (signalled in red in the figure) overwriting the numbers already there. In the end, you will have this:

Operands: 78 56 34 12 02 00 00 00
Unknown: 00 00 00 00 00 00 00 00

In the figure you see just an example, for GUID 0x0xEC142D00 (the GUID for Halo 2).

After doing this modification, click the button “Commit File” and save the package.

Hope I was clear enough.

lilibat
18th May 2005, 11:24 PM
Does the 'fun' come from the object it's being played on or the game itself? Can it come from the game?

I thought it would be cool to make an RTS and have it up fun and logic or an MMO for fun and social.

Biya6639
23rd Jul 2005, 04:20 PM
Hey Sorry I'm newbie for this. how to re-texture the VDO game???

dude
23rd Jul 2005, 08:18 PM
cool!!!!

phat_man55
17th Aug 2005, 01:51 AM
i've never heard of the esbr ratings on the games? does it just stop the youngins from buying the games?

also, what is a hex editor that avertea was talking about?

true_predator
22nd Aug 2005, 09:24 AM
Freestanding Rack works but, when a sim goes to buy the game(it appears on the buy list), nothing appears in there hand, they walk to the counter to pay(still empty handed), then the action just goes away and nothing else happens(they gitter for a split second then stand there for a bit and go of and do sumthing else). went back over it dozens of times and dont understand where I went wrong.

bowbow2604
4th Feb 2006, 05:26 PM
when i went to retexture the game i saw that there was no texture image. does any body know how to texture the game box?

loopy_matt
5th Feb 2006, 06:03 AM
This was posted long ago I know, but I just now found it..... (hey I'm pretty new to MTS2) lol THANK YOU! I was wanting to do JUST this for a while now.

Citysim
10th Jul 2006, 09:01 PM
This is definately the hardest turtorial I've come across yet, probably because I have never needed to clone a object, a pity as got all my 128x128 avi video-screens all ready, then started this turtorial, I get completely lost on Part 1 Step 2, about giving inquire, GUIDs, I suppose this turtorial is surprising to advanced for my knowledge, I think I go back to basic MESH modifying with MTS2 Mesh tool.

spongejimmy3d
6th Aug 2006, 01:40 AM
im confused. i cant even get past the first step. can somebody tell me where i can get version 0.33? :google:

hexxer
6th Sep 2006, 02:24 AM
Hey, for people who can make their own videogames, can you please make it without an exe installer so mac users can use them too? You'd be unhappy if mac users made them so windows users couldn't.

Laigonaz
20th Sep 2006, 05:03 PM
I don't know if you can, but if you make a SECOND videoame, can you make it so that there is only one custom rack object but sells both Custom Games?

davidc2k6
5th Oct 2006, 06:34 PM
help i got as far as changing the guid and then i dont have a clue what you want me to do afterwards

please help me

Banjo_oz
6th Nov 2006, 10:32 AM
when i went to retexture the game i saw that there was no texture image. does any body know how to texture the game box?

I found this today and was going to give it a try, but hit the same problem... I can't actually find the texture in the video game package I cloned (or the other ones. I assume I have perhaps missed something simple... anyone able to help?

Cheers,
Banjo

xrax
31st Dec 2006, 07:07 AM
Same texture situation here. There is none to be found.

this tutorial is good, despite not being very descriptive (texturing-wise).

skiingiggy
20th Feb 2007, 08:45 PM
I am having a hard time making the game buyable. I can't find the stuff under the game rack to make the game buyable. I even had a config ready. I don't know what's wrong. Step 4 i. is not there. there is no Array operation. Please help.

skiingiggy
5th Mar 2007, 10:08 PM
I don't know if anyone still has this question, but the texture image DOES appear if you clone one of the SSX 3 games. I think there are 2 and it's in one.

daisyjean0117
13th Mar 2007, 04:23 AM
Assuming that I can figure out how to do this, I have three important questions:

1 - how would I make sure my .avi files are 128x128 and how could I resize them if they're not?

2 - would this technique work on the standup arcade games? Or Pinballs?

3 - if #2 is a yes, would the new games be interactive and playable by my Sims?

As an Arcade Technician, I have lots of access to original games and could probably mod any classic game ever made. Would be nice to include original sounds and movies.

fonikz
15th Mar 2007, 06:31 AM
I can't find any new games for the consoles except for Halo 2. Did nobody take interest in this or what?

IgnorantBliss
15th Mar 2007, 06:35 AM
fonikz, you're welcome to try to make a game yourself if you want to see something in particular ;).

skiingiggy
15th Mar 2007, 10:02 PM
Assuming that I can figure out how to do this, I have three important questions:

1 - how would I make sure my .avi files are 128x128 and how could I resize them if they're not?

2 - would this technique work on the standup arcade games? Or Pinballs?

3 - if #2 is a yes, would the new games be interactive and playable by my Sims?

As an Arcade Technician, I have lots of access to original games and could probably mod any classic game ever made. Would be nice to include original sounds and movies.

here's and online converter that i use. It allows you to convert almost any video file to any other format, and resize as well as set the FPS under the AVI option. All you need to do is go to the link, choose the filetype thatyou are converting, then go lower and select AudioVideoInterleaved(avi) or something like that and then re-size and set FPS to 15. Works for me and ll pf my videos work in sims. Here's a link:
http://media-convert.com/

fonikz
16th Mar 2007, 07:37 AM
I don't have any particular requests, I was just wondering why there weren't any custom games besides this one. That's a good idea, though. I've got FRAPS so I might just make my own stuff.

ThomasRiordan
22nd Apr 2007, 04:28 PM
I can't find any new games for the consoles except for Halo 2. Did nobody take interest in this or what?

There's an arcade game for GTA: San Andreas (http://www.primetimesims2.com/Forum/index.php?topic=98.0), and console versions Hulk: Ultimate Destruction (http://www.primetimesims2.com/Forum/index.php?topic=403.0) and Smackdown! vs RAW 2006 (http://www.primetimesims2.com/Forum/index.php?topic=402.0).

I thought Exnem? made buyable versions of a few games like Quake and Doom. I remember having a Star Wars game from here too but I can't remember who made it.

Paladin (http://simwardrobe.com/) has made many arcade games.

I think the reason more people haven't followed this because Open For Business broke alot of custom games and pretty much made this tutorial useless. I don't know if it's been updated to correct the OFB problems or not since I haven't really tried it since OFB came out.

The problem with OFB is simply that you cannot sell custom games in your businesses but they work fine on non-owned community lots. They'll have a max sale price of $1 and will disappear similar to what true_predator described. If you have OFB and are trying to follow this tutorial and are running into a brick wall (if it hasn't been updated for OFB) feel free to clone either my Hulk or SVR games to use as a base. Everything should be done for you except for changing and replacing the guids, texturing the game and game rack, and the videos and ini files of course. Your games just won't be sellable on owned community lots unless someone is aware of a way to correct this problem.

hexxer, the reason for installers is simply because without them the end user would have to manually place several different files in many different folders in order for the game to work, plus they need to modify ini files, etc. Most people will either give up or eventually make a mistake when dealing with so much work to install one game.

skiingiggy the missing stuff for making the game buyable is one of the problems with OFB. I assume you have that, which is why those options aren't there. As far as pulling the game texture uncheck "remove useless files" when cloning and SimPe should pull the texture for you.

daisyjean0117 for "would this technique work on the standup arcade games? Or Pinballs?" no, this tutorial won't work for the arcade games but this one (http://www.primetimesims2.com/Forum/index.php?topic=84.0) will and yes they would be playable by your Sims. As far pinball, I've never even thought about looking into doing anything to them so I can't say at the moment. It's an interesting question. I think I'll go have a look.

cixwow
20th May 2007, 07:46 AM
Oh, I hope this thread is still alive, it's quite old.

I seem to be a bit stuck with part 2 step 4.
When I go into "CT – Set Selection", some of the things I need to change are not there, and at that, there are no where near as many as there are in the screenshot you have given.

I assume I have done something wrong during the cloning process like I did when I tried to find the texture file, only to find that I had "remove useless files" ticked (although i would think a texture is quite important, but oh well)

So I was just wondering how to rectify this problem, I am new to SimPE, so please don't drown me with complex terms. :lol:

(Oh, and I don't mind if I have to restart, now that I know how to do the first few parts, it's pretty easy to get back to where I was... I had to restart once already... :rofl: )

EDIT: And I don't know if this is important, although it probably is. I am using SimPE v0.62.

EDIT AGAIN: Also, I was thinking of perhaps downgrading to 0.33, if it is available. But I wanted to make sure if it was a problem with me cloning the item, or something version specific.

Steve1730
8th Aug 2007, 06:27 AM
I'm also using V0.62 but i'm stuck on the second step for the beginning of cloning the video game base.I'm confused over all the strings and the GUIDs and the objects data editor. Help would be thankful. :(

Echo
29th Oct 2007, 11:22 PM
Yes, you do need to do that bit, that's why it's included in the instructions. ;) In what way is it not working for you?

Echo
31st Oct 2007, 12:12 AM
Okay, you're going to need to be a teensy bit more detailed before we can help you. ;) Which step are you on at the point where you're having trouble? Which folder can't you find? That sort of information would be really helpful. It's also a good idea to attach your partially complete file so we can see exactly what you're seeing. :)

the_legend_of_zelda
10th Nov 2007, 05:55 PM
I am following this video game tutorial (took me awhile to figure out what was going on but it made sense eventually), but I am a bit confused as to the movie part. I don't have a [installdir]/TSData\Res\Movies\Games folder. I have a [installdir]/Movies/Games folder. Is that weird?

I have OFB and Pets installed- would that affect anything?

natwel
27th Feb 2008, 06:59 PM
why can't you add your game to the current display rack?

bionicle2809
8th Mar 2008, 06:21 PM
When I put the game on Sims 2 the game I cloned it from is no longer avalible from the game rack.

xtronic02
20th Mar 2008, 12:32 AM
When I play Sims 2 and tell my sims to play the new video game the screen just flashes blue :cry:Can someone please help me?I understand coding and all but this is a problem I need help on.

bionicle2809
23rd Mar 2008, 06:38 PM
Have You Finished Making The Video's For The Game? Cus I'm Too Lazy To Finish Them And It Just Flashes Blue.

bionicle2809
23rd Mar 2008, 06:46 PM
If You Make The Game Cloned By 'SC4' or 'Sims Bustin' Out' ect. (Not 'SSX 3') then make another clone but keep it the same and save it into your downloads folder so you can still perchase the game (If You Get What I Mean).

pascal40
25th Mar 2008, 06:12 PM
Well, maybe this is a good tutorial for advanced users, but I don't even manage to do Step 1.
In OW (Object Wizard, right?), i don't find the tab "grouped objects". There are several objects groups there, but I don't find one of the games?? :o
Please, can somebody help me?

bionicle2809
25th Mar 2008, 06:30 PM
Well, maybe this is a good tutorial for advanced users, but I don't even manage to do Step 1.
In OW (Object Wizard, right?), i don't find the tab "grouped objects". There are several objects groups there, but I don't find one of the games?? :o
Please, can somebody help me?

Object Workshop

pascal40
25th Mar 2008, 09:16 PM
Nevermind, got it.
Now i'm stuck at Part 2 Step iii... the downloadable file doesnt work on my SimPE. The informations are moved into "UNK", which means "unknown", i think.
My game shows on the counter, and i can click on it at "buy", but that step is missing, so the Game isnt added to my Sim's inventory and he cant play it.
Can someone tell me what exactly to do there?

PC.WIZ
1st Apr 2008, 09:57 PM
:P im a newbie and i did BUT :( why i go to place it in the game i click across then get the loading icon and i cant exit the game or anything not even down to windows and the game takes ages to load. I myself have a top rage computer ( not gloaing sorry :( ) and dosent take any were near that time to download

xtronic02
15th Jul 2008, 08:03 PM
ok ok,I got it to work,my sims play flight simulator now :D

muroku68
21st Jul 2008, 05:17 PM
Mann i followed everything exactly as you said. Everything looked good at the end. The texture image of my game showed up on the rack, but when i send my sim to go buy the game, the rack isn't even clickable. How do i fix that? Its just rack with no interactions..

could it be that on your Part 2 : "Making the object buyable" when i click "Pie Functions" i don't have "Magazine Rack" mine is named "Videogame rack countertop" but i didn't clone the countertop one i cloned the freestanding game rack.

demonparia
6th Sep 2008, 01:08 AM
EDIT: never mind. i found out what was wrong.

marovan12
25th Sep 2008, 07:50 PM
im new to this and the pics are just too small, can you make them bigger so i kow where to click?

ctkk
23rd Nov 2008, 08:04 PM
I get stuck in part 2, for some reason, in SimPE's OW, it won't let me pick an item, so I can't pick the rack, or anything. I had the problem before, I figured out how to fix it, but it won't work anymore. How do I fix this?

RubberBoy
21st Jan 2009, 11:19 AM
For people using SimPE 0.68 you will find the video games in "Unknown"

Still cant find the free standing rack though :(

mj_killah
30th Jan 2009, 01:58 AM
i don't have the regular Sims 2.... I have the Sims 2 Deluxe and it has a Base and EP2 folder, so which one should i install the videogames into?

Killery
20th Apr 2009, 06:17 PM
The SimPE version now is 0.72 and what have shown in this tutorial are different.

Can someone please make another tutorial how to make custom video games like this? I really need to learn how to make one, but I'm having a problem with this tutorial since SimPE is updated and has different GUI.

Please, I really need in this tutorial. I have my own game videos ready. The only thing I need is to make another buyable game and rack.

Cutthroat_Dollie
23rd Apr 2009, 03:28 PM
Hey, just a quick question. Do this work for the sims PC also? And a few pages back, I had a question similar to one of those.

Can the game that I make be modified to up different stats? Like if I made an MMORPG could I alter it to up Social?

akven
18th Aug 2009, 10:21 PM
i don't have the regular Sims 2.... I have the Sims 2 Deluxe and it has a Base and EP2 folder, so which one should i install the videogames into?

When you have this, you can still do everything. just substitue "{install directory}\the sims 2\res\...." with "{install directory}\the sims 2 deluxe\ base..." you see, base is the base game folder. EP2 is the nightlife folder, which you might guess is the second expansion pack for the game. if you need to install something in the nightlife folder, just go to EP2 instead. if you have double deluxe like me, then replace "deluxe" with "double deluxe" and use "SP4" for celebration stuff pack.

and i also have a problem.

......The problem with OFB is simply that you cannot sell custom games in your businesses but they work fine on non-owned community lots......

my problem is that they do NOT work fine on non-owned lots. there are no interactions when you click on it. can someone help me here?

Juusto423
20th Jan 2010, 01:58 PM
Graah! It won't work! I followed the tutorial exactly, but when I go to buy it from the rack, my other testing sim couldn't even click to it and the other could but when he got to the rack, the action disappeared! :help: Help me

vidov
22nd Mar 2011, 12:40 PM
gets error every time i click on the display countertop

4amMist
22nd Mar 2011, 08:25 PM
Graah! It won't work! I followed the tutorial exactly, but when I go to buy it from the rack, my other testing sim couldn't even click to it and the other could but when he got to the rack, the action disappeared! :help: Help me

I am having the same problem. Help, anyone?

gorgodo
13th Jul 2011, 08:23 PM
How do you modify the .ini file? My computer tells me that the filename is incorrect when I try to overwrite it. I'm not trying to make new games but simply put new games to play instead of the default ones. I've already resized the new files to 128x128 and changed the framerate to 15 fps, but the game still plays the .movie files instead of the .avi files I have in the custom folder. I know this thread is old but hopefully someone will be able to help.

gorgodo
13th Jul 2011, 09:20 PM
Okay, I managed to overwrite the .ini file but to no avail, as the screen on the Sim TV just shows that red X on white background with "vgs_ssx" etc. over it when trying to play the ssx game (which I substituted with another game via .avi files). I had no problem getting custom TV shows and music to work, but for whatever reason it seems impossible to get custom video games to work in place of the original .movie files.

CoryMach
22nd Dec 2012, 05:13 AM
Can you please make another game? The new title of a new game for Sims 2 sims to play that I want in The Sims 2 is Harry Potter and the Order of the Phoenix. (NOT OK to remove this post mods or admins)

Mootilda
22nd Dec 2012, 05:44 AM
As HugeLunatic already explained to you, this is not the right place to make requests. In fact, MTS doesn't have anywhere for people to post requests.

If you want to find out whether something already exists, ask in the WCIF forum. If you want to find someone to make something for you, check out our list of creators who are willing to consider requests. DO NOT post requests in this thread; instead, read and follow the rules in the first post.
http://www.modthesims.info/showthread.php?t=392615

You will probably also want to familiarize yourself with the site rules. Reposting when your original post is removed by a moderator is NOT a good idea. The best that you can hope for is that the moderators will just continue to delete your posts.
http://www.modthesims.info/fd.php?f=63