View Full Version : Tutorial: Transparent Floor tiles
frillen
23rd Jun 2005, 12:39 AM
Update Feb. 04 - 2009:I've added a downloadable PDF version of this tutorial :)
Update: Some people have asked if this tutorial will work with future program version.
I did a test (december 20th 2005) using SimPe version 0.50 Alpha and Nvidia DDS Utilities version 7.83.0629.1500 and everything worked perfect, so this tutorial should work with future releases too!
3 Tutorial: Transparent Floor tiles
First of all I would like to thank RGiles for his wonderful tutorial on how to make transparent floor tiles, if it wasn't for him I probably never would have done this!
You will be able to make 3 different kind of transparent floor tiles like these:
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871815_pic01.jpg
From left to right you see:
A purple glass tile - Which can be any color you like and as transparent as you like.
A frosted glass tile with textures on - Again there's no limits in color options or how transparent you want it.
A partial transparent til with textures on - Once again there's no limit in color options, but you can't adjust the transparency in this.
However the great advantage of the 3rd one is that used outside in daylight shadows fall perfectly on it without cutting through the image, the first 2 don't work well with shadows outside a house.
All 3 kinds have one disadvantage: They don't support light, meaning they will always appear lit as if a light shines on them wether it's night or day, it's a minor thing we will have to live with for now.
Furthermore transparent tiles will produce a light blue color underneath if placed on the ground.
All 3 tiles have one great advantage, they don't mess up Homecrafter+, you can even export the tiles to a file, you can also clone them without Homecrafter failing, but then you'll loose transparency in the tiles and they become ordinary floor tiles again.
Before we begin the actual tutorials, I will list what programs and version I've used for making these tiles.
Programs you'll need:
Simpe - (I've been using version: alpha, 0.40.1992.25042) Download SimPe here: http://sims.ambertation.de
Nvidia DDS Utilities - Download it here: http://developer.nvidia.com/object/dds_utilities.html
Homecrafter+ - Download it here: http://thesims2.ea.com/getcoolstuff/homecrafter.php
Paint shop pro 8 - Well this tutorial is made using psp8, but you can use a similar graphics editor.
After installing the programs you need, we have to set the right path in SimPe for Nvidia DDS Utilities:
Open SimPe
Select Extra/Options...
A preferences window should pop up, if the Folders tab isn't selected then select it and press browse where you see 'Nvidia DDS Tools Folder' and select the path to where you installed it, press Ok when you're done.
We're now finished preparing our working tools, you may now select any of the 3 tutorials:
Part 1: Simple glass tiles
Part 2: Frosted glass tiles
Part 3: Partial transparent tiles
A notice from me about these guides:
The making of these tutorials have been a lot of trial and error, these tutorials are not considered perfect, use them at your own risk.
I won't pretend that I know what all those commands in both SimPe or the package files means or how they can affect the game, but they seem to be very stable and compatible with the game.
You may publish or link to these tutorials anywhere you like as long you don't charge people a fee to view them.
These tutorials may be updated from time to time.
If you have any comments or suggestions please make them here, so I will be aware of it.
Thanks, now go and try the tutorials!
----------
Tutorials:Transparent_Floor_tiles
frillen
23rd Jun 2005, 12:40 AM
Part 1: Simple glass tiles -Tutorial-
Make a new floor tile or clone one in Homecrafter+, make sure you fill out all the fields and set all options as you like them to be in the finished version.
The image for this tile isn't important, it can be anything because it won't be used, just remember: the bigger image = The bigger filesize.
Close Homecrafter+ after you've imported your tile to the game.
Browse your Downloads folder (My Documents\EA Games\The Sims 2\Downloads) sorting the files by last created, this will make it easier to find your newly created tile.
Double click on the tile package file you just created or open it in SimPe, in the upper left corner you should see something like this:
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871816_pic02.gif
In SimPe click on the file 'Material Definition'
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871817_pic03.gif
Click 'Plugin View - Content - cMaterialDefinintion' and change the 'Type: Floor' to 'Type: StandardMaterial'
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871818_pic04.gif
Now select 'Properties'
Change those Properties marked with red to those values you see here.
Note:
'stdMatBaseTextureEnabled' and 'stdMatBaseTextureName' represent the bitmap, but since we're not gonna use it for this kind of tile, then either set it to 'false' or delete both properties, however if you delete them and the bitmap file you'll get an error in Homecrafter if you try to clone them, it's your choice.
'stdMatDiffCoef' has 3 values, they represent the RGB values(Red,Green,Blue) , this will be the color of your glass tile.
In your graphics editor colors are represented by 3 numbers from 0 to 255, these numbers have to be converted using this formula:
eg. '200, 103, 255' becomes '0.76,0.4,1' once they are divided with 255 and rounded of to 2 decimals.
The value of 'stdMatUntexturedDiffAlpha' defines how transparent your tile will be enter a value between 0 and 1 with up to 2 decimals (0 being completely transparent and 1 being solid)
Properties added & changedFor easier use with copy/paste):
stdMatAlphaBlendMode blend
stdMatLightingEnabled 0
stdMatBaseTextureEnabled false
stdMatDiffCoef 0.76,0.4,1
stdMatUntexturedDiffAlpha 0.3
Press 'add' marked with blue twice and enter those Names & Values you see in the blue box (They will enable transparency)
You're done, well almost, we have to press 'Commit' button marked with green and save our changes to the package file by exiting SimPe accepting to save changes, now go check your new tile in your game.
This tutorial is based on RGiles tutorial, just done in a little different way, but they produce the same result.
frillen
23rd Jun 2005, 12:41 AM
Part 2: Frosted glass tiles -Tutorial-
Make a new floor tile or clone one in Homecrafter+, make sure you fill out all the fields and set all options as you like them to be in the finished version.
The image for this tile isn't important, it will be replaced in a later stage.
Close Homecrafter+ after you've imported your tile to the game.
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871819_startpic.png
Right click on the above image and save it on your hard-drive for later use.
Now open the image you just downloaded in paintshop pro 8 or whatever graphics editor you're using, from here on I will refer to psp8, but you'll get the picture.
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871820_psp01.gif
Use the 'Magic Wand' and click in the read area of the image, make sure that only the red frame of the image is selected, if not you may need to adjust the tolerance of your 'Magic Wand'
Go to 'Layers/New Mask Layer/From Image...' Press Ok if you're asked to promote the target to a full layer.
A popup window should appear, select your image in source window, leave or set 'Create mask from = Source luminance'
Make sure 'Invert mask data' is deselected and now press ok and your image should look like the image above.
Now it's time to make some bevel effect to the frame.
Choose 'Layers/Merge/Merge Group' (this will flatten our image preserving the alpha transparency)
Click on 'Flood Fill' button and select a foreground color (RGB 128,128,128) and left click inside the selection.
This should turn the bright transparent red area into a solid grey area.
Now click on 'Effects/3D Effects/Inner Bevel' a popup window should open looking like this:
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871821_psp02.gif
Make sure that all your settings are the same as in this window before you press 'OK'
Our image is actually finished, all we need to do is save it as a png image with alpha Transparency.
Choose 'File/Save as...' a new popup window should open, set filetype to Png and then click on the 'Options' button, a 'Save Options' window should open, clcik on 'Run Optimizer...'
A window called 'Png Optimizer' should open.
In the 'Colors' tab make sure that 16.7 million colors(24 bit) is selected.
In the 'Transparency' make sure that both 'Alpha channel transparency' & 'Existing image or layer transparency' are selected.
In the 'Format' tab make sure that 'Non-Interlaced' is selected.
Once you have finished the above settings, click 'Ok' and save your final frosted image with a suitable name and in a destination where you can find it again.
Browse your Downloads folder (My Documents\EA Games\The Sims 2\Downloads) sorting the files by last created, this will make it easier to find your newly created tile.
Double click on the tile package file you just created or open it in SimPe, in the upper left corner you should see something like this:
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871822_pic05.gif
In SimPe click on the file 'Texture Image'
Now click the 'Plugin View' tab in TXTR Editor below, right click the image and select 'Build TXT...' a popup window should show looking something like this:
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871823_pic06.gif
Click 'Open Image...' and browse for your final frosted image, make the settings as shown above.
Click on the 'Build' button and next step is to click on the 'Commit' button in the main screen. (this will save our changes in that file)
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871824_pic03.gif
Click on the file 'Material Definition' and click 'Plugin View - Content - cMaterialDefinintion' and change the 'Type: Floor' to 'Type: StandardMaterial'
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871825_pic07.gif
Change the selected to 'stdMatDiffCoef: 0.9,0.9,0.9'
'stdMatDiffCoef' has 3 values, they represent the RGB values(Red,Green,Blue) , this will be the color of your glass tile.
In your graphics editor colors are represented by 3 numbers from 0 to 255, these numbers have to be converted using this formula:
eg. '200, 103, 255' becomes '0.76,0.4,1' once they are divided with 255 and rounded of to 2 decimals.
The value of 'stdMatUntexturedDiffAlpha' defines how transparent your tile will be enter a value between 0 and 1 with up to 2 decimals (0 being completely transparent and 1 being solid)
Click on 'add' 3 times(in blue box) and set 3 new properties like shown in the red box..
Once you're finished click the 'Commit' button
Properties added & changed (For easier use with copy/paste):
stdMatDiffCoef 0.9,0.9,0.9
stdMatFillMode solid
stdMatAlphaBlendMode blend
stdMatLightingEnabled 0
You're done, well almost, we have to press 'Commit' button marked with green and save our changes to the package file by exiting SimPe accepting to save changes, now go check your new tile in your game.
frillen
23rd Jun 2005, 12:42 AM
Part 3: Partial transparent tiles -Tutorial-
Make a new floor tile or clone one in Homecrafter+, make sure you fill out all the fields and set all options as you like them to be in the finished version.
The image for this tile isn't important, it will be replaced in a later stage.
Close Homecrafter+ after you've imported your tile to the game.
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871833_multicolor-trans.png
Download the above image and save it to a location where you can find it again.
Browse your Downloads folder (My Documents\EA Games\The Sims 2\Downloads) sorting the files by last created, this will make it easier to find your newly created tile.
Double click on the tile package file you just created or open it in SimPe, in the upper left corner you should see something like this:
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871834_pic05.gif
In SimPe click on the file 'Texture Image'
Now click the 'Plugin View' tab in TXTR Editor below, right click the image and select 'Build TXT...' a popup window should show looking something like this:
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871835_pic08.gif
Click 'Open Image...' and browse for your the image you've just downloadet(multicolor-trans.png), make the settings as shown above.
Click on the 'Build' button and next step is to click on the 'Commit' button in the main screen. (this will save our changes in that file)
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871836_pic02.gif
In SimPe click on the file 'Material Definition'
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871837_pic03.gif
Click 'Plugin View - Content - cMaterialDefinintion' and change the 'Type: Floor' to 'Type: StandardMaterial'
http://thumbs2.modthesims2.com/img/2/3/4/7/8/MTS2_frillen_871838_pic09.gif
Click on 'add' 3 times(in blue box) and set 3 new properties like shown in the red box..
Once you're finished click the 'Commit' button
Properties added For easier use with copy/paste):
stdMatFillMode solid
stdMatLightingEnabled 0
stdMatAlphaTestEnabled 1
You're done, well almost, we have to press 'Commit' button marked with green and save our changes to the package file by exiting SimPe accepting to save changes, now go check your new tile in your game.
Inge Jones
23rd Jun 2005, 09:02 AM
I see the thank you button for tutorials has not yet been implemented, so thank you! :)
Ronja
26th Jun 2005, 02:32 PM
I have a problem with Simpe.
Through this Tutorial I'm trying to do some Transparent Floor tiles , but I can't insert code, there are hyphens
Excuse me for my English
Can you help me?
frillen
26th Jun 2005, 03:04 PM
I have a problem with Simpe.
Through this Tutorial I'm trying to do some Transparent Floor tiles , but I can't insert code, there are hyphens
Excuse me for my English
Can you help me?
Hi Ronja if understand you correctly seeing your added screenshot:
Those are not hyphens, they are colons which will be inserted automatically when you enter new or edit properties.
They only serve the purpose of separating the name and the values of properties.
Left click on the colons and enter the name and the value of those new properties in the input fields in the right corner SimPes window.
It should all work fine, if it doesn't please write back and explain what goes wrong for you :D
Lethe_s
2nd Jul 2005, 10:57 PM
frillen,
could you ask a mod to put this in the tutorial forum?
I hardly found it in here :) and this looks like a very handy tut, I've been looking for a way to make your third tile
so thankyou :)
frillen
3rd Jul 2005, 06:51 PM
frillen,
could you ask a mod to put this in the tutorial forum?
I hardly found it in here :) and this looks like a very handy tut, I've been looking for a way to make your third tile
so thankyou :)
Thanks for the tip, however I did ask Psion(moderator) to do it and he promised that he would, maybe he has forgotten to do it.
I think I better pm him again about it just to make sure :nod:
UPDATE:
Psion has moved this tutorial to General Modding Tutorials for easier finding :D
Mera
4th Jul 2005, 06:17 PM
Frillen,
I love the transparent floor tiles but I have another problem...
My fiance' is actually the one who came up with the idea and wanted me to ask if it was at all possible. He is wanting walls and floors that have a slight reflection to them. Do you have any idea how one would go by doing this?
Thanks for your time,
frillen
5th Jul 2005, 02:51 PM
Frillen,
I love the transparent floor tiles but I have another problem...
My fiance' is actually the one who came up with the idea and wanted me to ask if it was at all possible. He is wanting walls and floors that have a slight reflection to them. Do you have any idea how one would go by doing this?
Thanks for your time,
I totally understand him, I want reflections too :D
I'm not sure if it's possible to make reflections on walls & floors, they support lights, shadows & transparency(not walls - yet), but no reflections :confused:
Maxis must have had a reason for leaving out the possibilities, but I'm no quitter, I still search for a way, but no luck yet - sorry :blink:
Mera
5th Jul 2005, 07:46 PM
Yes, keep trying and we will keep hoping ^_^
It would be nice if it could work.
Numenor
5th Jul 2005, 07:54 PM
I've just stepped in to thank you for the big effort you obviously have put into writing this tutorial. The modding Community needs people like you.
Keep up the good work! :)
Hackster Manic
9th Jul 2005, 06:16 PM
Thankyou, this is a fantastic tutorial, I can't wait to make some invisible floors and such for my fantasy stories. :)
I think the reasons are that reflections seriously bog-down the computer's processing, so having something as large scale as floors and walls would be difficult for a computer to run.
Yokinglist
10th Jul 2005, 08:07 AM
I just wanted to thank you again, I just did the tutorials #1,#2, and #3. And I did a clear glass the first time but when I played it in the game and it came up as a black tile, well I knew I flopped somewhere. So I redid the tutorial and now I have clear glass, and I have a very nice frosted glass and a partial transparent glass. Very nice instructions, once I reread it again. Thank you so much!
frillen
13th Jul 2005, 06:53 AM
Thank you all :howdy:
Hackster Manic you're probably right about floor reflections, that's what I think too, as I said earlier Maxis must have had their reasons for not including it to the game.
It probably would have been a serious slow-down, but I'm still searching for a way to do it :D
I thought that examining the mirrors would give a clue to how it could be done, but no luck so far, they also show to much reflection to be used on a floor, remember there's no ceiling so it probably would reflect everything on the above floor too :lol:
IgnorantBliss
13th Jul 2005, 09:37 PM
I've also been trying to figure out how to make shiny floor tiles, but with no luck. Either there is no kind of change on the floor tile, or it turns dark in the game.
If we were able to edit the specularity value successfully we could make shiny floors without having the surroundings reflected on them. The reflectivity and specularity are separate values.
cheesysteakranch
10th Aug 2005, 01:58 AM
Thankyou!
cyclonesue
11th Aug 2005, 10:42 AM
Frillen
What can I say but a BIG thankyou!
I was delighted to find RGiles' early tutorial and it was the most ambitious thing I'd ever tried with SimPE. It was great, wonderful, but all my floors turned out jet black.
But I'd latterly seen other tiles about where they weren't black, so I figured it could be done.
And your tutorial worked wonderfully. I now have my first, non-black grid thanks to you. I am so very, very grateful!
Thanks!
Saphos
21st Aug 2005, 10:28 PM
Whaaaa!!! I tried to make a wooden bridge flooring with spaces between the boards, and it didn't work. I two, one going in each direction. One of them came out black, the other had the texture but no transparency! I am using the most recent version of SimPE: is that the problem? I was so excited about finally having this floor... If someone can help me I'll be so so grateful! Thanks for the easy to follow tutorial, at any rate. I'm sure I'll get it to work eventually. :)
frillen
20th Dec 2005, 04:26 PM
Saphos I'm so sorry for this late reply, but are you sure that you're importing your image through the DDS utility exactly like I described?
It's extremely important that you follow the tutorial exactly, even the smallest error might result in no transparancy!
Maybe you already have found the solution to your problem, but here's a little gift from me to all of you:
36 Transparent floor tiles (http://www.sims2you.dk/downloads/collections/36TransparentFloors/36TransparentFloors.asp)
32 Transparent floor tiles (http://www.sims2you.dk/downloads/collections/32TransparentGlassTiles/32TransparentGlassTiles.asp)
There's even a wooded bridge tile connected with rope!
The pages that are opened is in danish language, but it's quite easy to figure out how to get them, there's a big download button and a picture of all the tiles with a roll over feature to show the transparency better.
The file you'll download is an EXE file which when executed will install all the floor tiles in the proper download-folder, making them all play ready in your game at once :santa:
darci321
23rd Dec 2005, 04:54 PM
Thank You so much for this update and your gift.
MasterCrafter141
29th Dec 2005, 03:24 PM
Thanks for the tutorials Frill. I've always wanted to learn to make transparent floors. :)
jaxad0127
4th Jan 2006, 06:55 AM
Great tutorial frillen.
I had a thought on reflective floors: reflective rugs.
frillen
24th Jan 2006, 10:06 AM
Thanx a lot folks!
I'm still working on wall transparency, but it's a little harder and more complex to work with than floor tiles.
Reflective floors and reflective rugs would be cool though they probably would be as hard on the game performance as mirrors are :moose:
LaureaWilwarin
29th Mar 2006, 05:56 AM
Hi frillen,
Firstly thank you for the tutorial.
Secondly, I was loading up Home Crafter Plus after making the tiles and the tiles shows up the original image (solid) even though they were transparent when I was using them. Just wondering if that was meant to happen?
Cheers
Luthien
frillen
9th Apr 2006, 08:49 AM
Hi frillen,
Firstly thank you for the tutorial.
Secondly, I was loading up Home Crafter Plus after making the tiles and the tiles shows up the original image (solid) even though they were transparent when I was using them. Just wondering if that was meant to happen?
Cheers
Luthien
Sometimes Homecrafter will show them non transparent even though they're transparent when used in the game.
I believe that if the game or Homecrafter+ creates the thumbnails for the floor before you add the transparancy, they will always show them as non-transparent, however if you've done it correctly the transparancy will still work when they're used in the game.
A little warning though: If you edit a transparent tile in Homecrafter+ they will loose the transparancy, besides that they should work just fine! :beer:
LaureaWilwarin
11th Apr 2006, 01:11 AM
Thanks for that. :) It does work perfectly except for the tumbnail not reflexing the transparency. Is there any way to create a tumbnail to show the transparency?
frillen
17th Apr 2006, 11:44 PM
Thanks for that. :) It does work perfectly except for the tumbnail not reflexing the transparency. Is there any way to create a tumbnail to show the transparency?
If you mean creating your own thumbnails, no that's not possible, but you can force the game to recreate the thumbnails by deleting the following file:
My Documents\EA Games\The Sims 2\Thumbnails\BuildModeThumbnails.package
The next time you start your game it will automatically recreate the thumbnails so they will reflect changes made to textures from within SimPe :beer:
The thumbnails in Homecrafter+ will still not show the transparancy, but they will in the game build menu!
LaureaWilwarin
5th May 2006, 01:42 AM
My apologies for the lateness of this reply but I didn't receive a message prompting me of your reply.
Thank you for all your help and this excellant tutorial. Will give your suggestion a try.:baloons:
moonlight_muse
15th May 2006, 05:43 PM
Great tutorial
thanks
Archeron
3rd Jul 2006, 05:24 PM
Is there any way I can create a Floor Tile with Glass (not invisible, like the part 1 glass) with about 25 pixels of a grey~white metal moldure? I was looking for a high bridge made fully by glass...
PS: Here's what I want, I want it as a floor...
http://img398.imageshack.us/img398/204/glassfloor7vk.png
PS AGAING, REPLY TO THE POST DOWN: But I want the glass in the middle semi-transparent... ;)
jaxad0127
3rd Jul 2006, 06:55 PM
Uh...the second tutorial does something similar.
Archeron
3rd Jul 2006, 09:33 PM
The RGiles tutorial didn't worked for me, the floor tile just seems black, nothing more. I'm looking for a glass, like the ones they have in some fences...
frillen
4th Jul 2006, 12:59 AM
Archeron if you look at part 2 of my tutorial, you should be able to do it, it's just a matter of setting the alpha transparancy in your image to a suitable level and leaving your frame solid ;)
Archeron
4th Jul 2006, 02:17 AM
:lol: Thx... I've tried it... But it got a black transparency... Well, it's at least semi-transparent... I want it like the image... But I don't know how to change the alpha transparency, and create a solid moldure... Sorry, but I'm new to it...
Should be easier if you tell me how, but I'll see if i can try it for myself anyway...
EDIT: Alright, Thx, I've got something as nearly as i wanted, i've setted the alpha to grey... It's transparent at the middle, and the moldure is now white...
jaxad0127
4th Jul 2006, 02:45 AM
Black in the alpha is invisible, white is solid, in between are different opacities.
summerbear5
26th Oct 2006, 01:04 AM
ok I tried this on a floor tile and it worked! but I tried the same proccess on some wallpaper and it didn't work...why does it not work for wallpaper? and it there a tutorial for transparent wallpaper?
Summer
frillen
6th Nov 2006, 02:49 PM
Summerbear5:
Transparent walls probably won't be possible, I myself and a lot of others have tried to but failed, walls don't work the same way as floors do, so the same technique can't be used - Sorry, I wish there was a way to do transparent walls!
niol
6th Nov 2006, 03:06 PM
Summerbear5,
The most likely alternative is Numenor's wall-windows
http://www.modthesims2.com/showthread.php?t=70222
Invisible and transparent walls do exist in-game, yet not available in the UI. Lol, just think of the column deck and the screen deck respectively.
Yet, there's no known way to make custom ones on the HCP products yet.
However, enabling some in-game ones can be done. may read
Modding InfoCenter - Partitions: walls, fences, fence arches
http://www.modthesims2.com/showthread.php?t=106473
or use Numenor's wall mod
http://www.modthesims2.com/showthread.php?t=59793
Pdrs
6th Nov 2006, 04:09 PM
Or you can make a new type of wall, changing walls script.
icy
21st Jun 2007, 12:39 AM
http://www.pimp-my-sims.com/selection/set/cleo-bedroom/index.html
That is an example of flooring.. Reflective... Semi-Reflective flooring. I sent and email to find out how it was done. If I get a reply I will let oyu all know!
The Sorceress
15th Jul 2008, 01:41 PM
Thank you soooo much. This is a good and understandable tut and it explaines a whole lot about these options http://s14.rimg.info/e69f13e5385cf111543a69c2721315f3.gif (http://nl.smiles.26l.com/smile.115851.html)
Reyn
12th Sep 2008, 05:59 PM
Is there any way to do this with just simpe? For some reason, vista does not seem to like homecrafter at all.
frillen
3rd Nov 2008, 09:21 PM
Is there any way to do this with just simpe? For some reason, vista does not seem to like homecrafter at all.
You will need a guid for the floor tiles to avoid conflicts!
A simple solution would be to ask if someone will clone a certain amount of floor tiles for you.
All other settings in floor tiles can be changed from simpe ;)
Dmcclure1
28th Jan 2009, 01:39 AM
:lol: Thx... I've tried it... But it got a black transparency... Well, it's at least semi-transparent... I want it like the image... But I don't know how to change the alpha transparency, and create a solid moldure... Sorry, but I'm new to it...
Should be easier if you tell me how, but I'll see if i can try it for myself anyway...
EDIT: Alright, Thx, I've got something as nearly as i wanted, i've setted the alpha to grey... It's transparent at the middle, and the moldure is now white...
:llama: Could you upload that please!!!!! :llama:
kihaad
6th Feb 2009, 11:01 PM
thank you so much! very nice tutorial
mattc117
16th Mar 2009, 02:12 AM
Thank you for this Frillen. :)
akven
10th May 2009, 06:51 AM
i have a problem. when i right click on the image in simpe, there is no option labeled "build TXT." can someone tell me why it is not showing up?
duxbelloram
21st Jun 2009, 05:19 AM
Thankyou.
I haven't made tiles yet but have been looking for your tutorial, I knew it was out there. I'd like to upload a few things, but after seeing all the promoted works of art, some of them from years ago, it seems like anything else would be passe. At least they are inspirations; I'd like to contribute as much.
akven
22nd Jul 2009, 01:33 AM
:new: i think type number three transparency must be in some way possible on walls, because it has already been done. it is a maxis object. it is used on the deck foundation wall and when you go into it's script file you can see the name of the wall patern. i hope this helps you figure :new: out how to do it on walls.
Mstick65
18th Mar 2010, 06:04 PM
Thank you !
I will try these tranparent tiles in my Sims 3 WA game.
mepwn
27th Mar 2010, 02:48 PM
Whaaaa!!! I tried to make a wooden bridge flooring with spaces between the boards, and it didn't work. I two, one going in each direction. One of them came out black, the other had the texture but no transparency! I am using the most recent version of SimPE: is that the problem? I was so excited about finally having this floor... If someone can help me I'll be so so grateful! Thanks for the easy to follow tutorial, at any rate. I'm sure I'll get it to work eventually. :)
did you forget to put "Floor" to "StandardMaterial" ?
that's what i did the first time, i had the same problems as you.
mepwn
27th Mar 2010, 02:58 PM
i have a problem. when i right click on the image in simpe, there is no option labeled "build TXT." can someone tell me why it is not showing up?
it means that SimPE doesn't have the path to the dds utilities anymore, so you have to browse for it again.
mepwn12
17th Dec 2011, 10:30 AM
is there any way to do this in the sims 3?
Mootilda
17th Dec 2011, 05:25 PM
is there any way to do this in the sims 3?Why not ask in the Sims 3 Creation forum, where you may be able to find people who actually know how to create things for the Sims 3?
mepwn12
18th Dec 2011, 10:26 AM
Why not ask in the Sims 3 Creation forum, where you may be able to find people who actually know how to create things for the Sims 3?
ty i'll do that right away :)
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