Dr Pixel
27th Jun 2005, 01:10 AM
I have recently been working on some accessory meshes, cloned from eyeglasses.
There is a "bin(dtUInteger)" line in the MeshOverlay XML files for the glasses recolor .package that allows the accessory to be placed in different "bins" -
The Maxis eyeglasses all come set to bin 0x0000000F
If I set this to 0x00000053, my accessory now can be worn by the Sim without interfering with the glasses. In other words, the Sim could wear both a pair of glasses, and the new accessory, at the same time.
I have found and tested some more Bin numbers
Here is what I have so far:
0000000F (default Maxis glasses bin)
0000000A
0000000C
0000000D
0000000E
00000053
I tested all these, and all work correctly in BodyShop, the game's CAS section, "change appearance" in the mirror, and most importantly in the game itself.
A Sim can "wear" at the same time one item from each category, and each one can be changed at will in the mirror without affecting the others. Every selected accessory shows with a green box around it's icon, and each can be removed without affecting the others by clicking it's icon again. Or the whole lot can be removed at once by clicking the "no glasses" icon.
You can see how this could make for a very flexible "accessory" system if there were some sort of agreed upon standard for categorizing accessories.
If you are wondering why I left out 0000000B, it is because it didn't work right in the game. It did work in BodyShop and on the CAS screen, even in the "change appearance" section, but in the game the accessory with this bin number doesn't show up.
Has anyone found any others? In light of my 0000000B experience, if you think you have do be sure to test it on a Sim in the game to confirm that it works, testing in BodyShop won't tell the complete story.
In any case, I would like to suggest to accessory makers the following bin number usage:
0000000F - glasses (this one isn't really a suggestion, it is already used by Maxis for glasses anyway so it only makes sense to put user-made glasses into this category)
00000053 - Purses and other such items, like backpacks and so on (I have already seen some using this bin number)
0000000A - "Fantasy" accessories - things like wings, tails, cat ears, etc.
0000000C - ear-rings and other "head" jewelry, like nose-rings, etc
0000000D - necklace and other upperbody jewelry, like collar pins, chokers
0000000E - other jewelry such as bracelets, watches, rings
There could of course be more bin numbers available, please don't take this as a complete list. These are just the ones I have found and tested.
Any ideas about this, anyone?
There is a "bin(dtUInteger)" line in the MeshOverlay XML files for the glasses recolor .package that allows the accessory to be placed in different "bins" -
The Maxis eyeglasses all come set to bin 0x0000000F
If I set this to 0x00000053, my accessory now can be worn by the Sim without interfering with the glasses. In other words, the Sim could wear both a pair of glasses, and the new accessory, at the same time.
I have found and tested some more Bin numbers
Here is what I have so far:
0000000F (default Maxis glasses bin)
0000000A
0000000C
0000000D
0000000E
00000053
I tested all these, and all work correctly in BodyShop, the game's CAS section, "change appearance" in the mirror, and most importantly in the game itself.
A Sim can "wear" at the same time one item from each category, and each one can be changed at will in the mirror without affecting the others. Every selected accessory shows with a green box around it's icon, and each can be removed without affecting the others by clicking it's icon again. Or the whole lot can be removed at once by clicking the "no glasses" icon.
You can see how this could make for a very flexible "accessory" system if there were some sort of agreed upon standard for categorizing accessories.
If you are wondering why I left out 0000000B, it is because it didn't work right in the game. It did work in BodyShop and on the CAS screen, even in the "change appearance" section, but in the game the accessory with this bin number doesn't show up.
Has anyone found any others? In light of my 0000000B experience, if you think you have do be sure to test it on a Sim in the game to confirm that it works, testing in BodyShop won't tell the complete story.
In any case, I would like to suggest to accessory makers the following bin number usage:
0000000F - glasses (this one isn't really a suggestion, it is already used by Maxis for glasses anyway so it only makes sense to put user-made glasses into this category)
00000053 - Purses and other such items, like backpacks and so on (I have already seen some using this bin number)
0000000A - "Fantasy" accessories - things like wings, tails, cat ears, etc.
0000000C - ear-rings and other "head" jewelry, like nose-rings, etc
0000000D - necklace and other upperbody jewelry, like collar pins, chokers
0000000E - other jewelry such as bracelets, watches, rings
There could of course be more bin numbers available, please don't take this as a complete list. These are just the ones I have found and tested.
Any ideas about this, anyone?