PDA

View Full Version : CAS Sim bin crash


Ducklin004
9th Jul 2005, 08:11 PM
Like the topic says, my game crashes in CAS when I try to open the adult female Sim bin.

When it happened, I had been going through my custom content and deleting the stuff I don't really use. I was deleting a downloaded female sim from the bin, and the game crashed. Now the game crashes when I try to open that bin. The male sim bin and all the other ages are fine.

Help!

NettlingImp
20th Jul 2005, 01:56 AM
I have the same problem, but with the male Sim Bin. I haven't been able to find anything on the problem. I haven't deleted any files though...
VERY FRUSTRATING!!!

radiophonic
25th Jul 2005, 07:14 PM
Did you ever manage to repair this issue?
I too am having this problem. :fallen:

sissimoody
25th Jul 2005, 08:39 PM
If you have used SimPE to export a sim, take a look in your "Downloads" folder and your "Saved Sims" folder for files that start with N001, N002, N003 or etc. Any time you export a sim like that, you have to get into Body Shop and clone the sims, then delete the N00? copy or you'll experience crashes.

Remove all custom clothing from your game and put a few items back in at a time until you find the file thats causing problems. You might need to start with user created clothing meshes.

Do you by any chance still have that downloaded sim that you were talking about? Or can you locate it again online? What I'm wondering is what was IN the file. If you have Sims2Pack Clean Installer you can double click a file without installing, just to see what is IN there. So if its a hairstyle you can locate it in your downloads folder and chunk it and other things that sim was using.

radiophonic
25th Jul 2005, 08:44 PM
I repaired the problem by removing the sims from my downloads folder. I'm not sure if they're supposed to be there, but since they've all been used in-game it doesn't matter if they're there or not any more. I'm sure one of them was a bad package.

I also removed the Groups.cache and cigen.package files since the game/util will generate new files on next run.

Thanks for the insight.