View Full Version : Tutorial: Sims 2 Object Creation with Wings 3D(free) *UPD 07/02/06*
Numenor
30th Dec 2006, 9:52 AM
From what object have you extracted the mesh? Looking at the Geometry graph, I see there are a lot of mesh groups into this mesh...
You could also try to hide some of the groups (by clicking on the "eye" icon next to each group name, in the Geometry graph): other meshes, currently inside that box, will be visible.
TimSimser
2nd Jan 2007, 4:03 PM
Hi
I've made an object in wings 3d but when I imported it in The Sims 2 I had a object that didn't was wat it had to be. Can you please take a look at it and say what I've done wrong because I don't understand anything of this. :blink:
( I know this mesh has a lot too much faces)
TimSimser
3rd Jan 2007, 6:19 PM
owk I solved it but I still have got a question: Can you have glass in an object when you cloned it from an object without glass. Because I thought I could do it in the texture with a low apicaty but then the glass pieces become white.
JM23
4th Jan 2007, 3:09 AM
This is a great tutorial the first that I have been able to follow. I like wings 3D it is easy compared to others that I have. :mod:
When you say check off do you mean check or uncheck? When I get to step 28 I get a gray box aroud the red cube not the table the way your looks. Can you please explain why this is ? Step 33 can you open UVMapper in SimsPe? I could not find it in the tools or file section. Can you help with this one also.
JM
Lindsay7321
6th Jan 2007, 5:34 PM
SimsPe
______________
when i am on the objects workshop and have clicked on "start" i get a list of different types of furniture, why cant i click on anything on that list?
please help :!:
:cry:
IgnorantBliss
6th Jan 2007, 7:08 PM
Lindsay7321, you have to wait for Object Workshop to finish loading before you can click on anything. It may take a while.
Avaluna
9th Jan 2007, 4:30 PM
Hello.
First I wanna say that I love this tutorial! Thank you!
But I've got a question. When I see this created object in the Sims it looks like this:
http://i10.tinypic.com/2ccozy8.jpg
http://i10.tinypic.com/4fz7s78.jpg
Is that okay?
And how can I change the eh... colour and things of the object? Because I see no picture in SimPE to recolour.
I hope you can help me. :)
Numenor
9th Jan 2007, 9:10 PM
Avaluna, those... ehm... things are all part of the same object? What object have you cloned? I'd say that the mesh just need a correct UV-mapping, but you say you don't find any texture...
This question is more suitable for the Object Repair forum: post there your problem, and attach the package, and we'll give you some advice.
Avaluna
10th Jan 2007, 3:03 PM
No, that are 3. I did it so you maybe could see it better. I did everything that the tutorial says and this is how it looks like when I put it in the Sims. I did also the UV-mapping and there is an bmp file, but I can't recolour the item, because there is not a picture to recolour.
Or maybe I'm just doing sometime terribly wrong. :')
Well, I'm gonna try it there then maybe.
Thanks.
Numenor
10th Jan 2007, 6:23 PM
If you can't recolour it, perhaps you cloned a non-recolourable object, OR you changed the names of the groups in Wings, OR Wings changed them for you...
Avaluna
10th Jan 2007, 7:21 PM
I'm sorry, but what do you mean by 'groups'?
I don't now a lot of meshing and stuff, this is one of my first tries you see... I don't now what I'm really doing if I'm honest, I just followed the tutorial. :faceslap: :)
Numenor
11th Jan 2007, 10:14 PM
The "groups" are the sub-meshes listed in Wings in the Geometry Graph; the same "groups" are visible in SimPE, into the GMDC, though they are called "Models"
Avaluna
13th Jan 2007, 12:41 PM
I've got just a small question:
Can you delete parts of the for excample cube in Wings 3D?
Numenor
13th Jan 2007, 9:47 PM
If the part you want to delete is listed in the Geometry Graph, just select it (the "eye" icon in the Geom. Graph) and hit DEL.
If the mesh you want to delete is part of a bigger mesh, you have two alternatives:
1) select the faces you want to delete and hit DEL;
2) select the entire mesh, right click and choose "Separate"; the mesh will be divided into numerous autonomous smaller meshes. Select and delete the ones you don't need, then select all the remaining ones, right-click and choose "Combine" (you may need to fix the mesh name in the Geom Graph, afterwards)
s71996
14th Jan 2007, 3:49 AM
Do you need a mac computer?
s71996
14th Jan 2007, 5:10 AM
Wait. Clone? HELP!
IgnorantBliss
14th Jan 2007, 8:03 AM
No, you do not need a mac computer to do the things in this tutorial.
Avaluna
14th Jan 2007, 1:06 PM
Thank you very much, again, Numenor! :up:
andracab
29th Jan 2007, 7:38 PM
Hi all. Thanks for this brilliant tutorial. I have to say, I was slightly puzzled at first, at just seeing a box appear in game! I think a lot of people have been expecting to see a table appearing in-game, and don't understand that this tute is just to show you the steps you need, to actually make an object and get it into the game....(You're supposed to have a cube in-game by the end of this tute) in other words.
Also, It was mentioned earlier, that ModBV said the table he chose for this tute was a slave to another object...this is why people are having trouble when trying to texture their cube. The object that it is slave to, has the texture file. (I could be wrong, but I think you'd have to re-texture the main object for the new texture to show on this particular table, right?)
I'm new to all this, but I'm finding things are clicking into place for me now.
Thank you again for this tutorial, and all the help given with your answers to peoples questions! :)
IgnorantBliss
29th Jan 2007, 8:15 PM
I could be wrong, but I think you'd have to re-texture the main object for the new texture to show on this particular table, right?
No, that's not necessary. You can just select the "stand-alone" option when cloning, and the texture will be included into your cloned package.
andracab
29th Jan 2007, 8:36 PM
Ah I see! Thank you for your help IgnorantBliss :)
benomen
1st Feb 2007, 7:23 PM
which map is Your internet Initials/Object Name/Date ?
TimSimser
5th Feb 2007, 8:52 PM
When you've got an object that has points who indicates a point for a move. How can you changes those points if you can change them anyway? (I mean that coloured point in simpe in de gmdc.)
mistynight01
11th Feb 2007, 7:43 AM
i ran though the instrutions and all went well even though i seem to have a different version of simPE. but when i added the item to the game it was a brown box. I dont understand what i did wrong can someone help me please :help:
ellz-x
12th Feb 2007, 3:33 PM
But how do i export i can't see when i right click the object?
:wtf:
dingo56player
21st Feb 2007, 7:50 AM
thanks after I followed your instructions I went on the game and that boring on cornstale table had cloned and the clone turned to a better type of that end table I've almost used it by bedside's in every house I've made
dingo56player
22nd Feb 2007, 6:02 PM
I needhelp
Numenor
22nd Feb 2007, 8:47 PM
Reading your previous post, I thought the tutorial worked for you...
What's wrong? Please be detailed in your question.
nelson_ts2fan_loco
6th Mar 2007, 12:27 AM
I need help. I import the file completely, and I do all of the steps. The problem starts with the registration process, I already registrated, and when I click on user GUID, it says 'Object reference not set to an instance of an object.'
For worse matters, after I see this I try to get into the content of the Geometrical Data Container; it says'Could not load file or assembly 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.'
That one's even worse, so I decided to ask y'all what this means and how could I fix it. Can somebody help?
IgnorantBliss
6th Mar 2007, 4:48 AM
nelson_ts2fan_loco, for the GMDC problem, you need to install the managed DirectX there is a link to at the SimPE download page.
littlejelbea
7th Mar 2007, 1:36 PM
Thanks for the great tutorial. The only problem is, I can't get SimPE to work. How can I do that?
IgnorantBliss
7th Mar 2007, 1:38 PM
littlejelbea, you need to be a lot more specific about what exactly isn't working about SimPE. Also, make sure you download and install the Needed Software to run SimPE from the SimPE download page.
littlejelbea
8th Mar 2007, 12:17 AM
Whenever I open SimPE this message pops up: "C://WINDOWS\Microsoft.NET\Framework\v2.0.5072\mscorwks.dll cannot be loaded"
I have downloaded all the needed software
nelson_ts2fan_loco
8th Mar 2007, 12:56 AM
Thanks IgnorantBliss, It works fine, now I can start making all kinds of stuff!
IgnorantBliss
8th Mar 2007, 5:43 AM
littlejelbea, did you also install the NET Framework you downloaded?
vidpro95
8th Mar 2007, 9:19 PM
Wow!!! Thanx so much!!!! I needed this tutorial!! But I in step 4 It wont work and i cant go on from that point!
nelson_ts2fan_loco
11th Mar 2007, 11:03 PM
Hey, I have something else that's made me ill...how do you use the UV mapping layout propperly. I have the mesh of the Red vs Blue painting and made the frames a lot different. How do I know what kind of map to use in the UV mapper?
When I run the game, the colors are as grey as in Wings, and the colors and images I pasted in the Photoshop for my painting were placed right in the middle, crossing vertically. Is there a link of a tutorial for the propper usage of UV maps? Can somebody help on this one?
Numenor
12th Mar 2007, 1:12 AM
This article (http://www.modthesims2.com/showthread.php?t=79954) might interest you, in case you didn't read it already.
Avaluna
15th Mar 2007, 8:29 PM
I gave this meshing another try and I understand it better now... But I still got a question:
If I import the file at the datacontainer I've got a Model more than the object I've cloned. Is that okay? Or is there a way to put things together so you get less Models?
Numenor
15th Mar 2007, 10:32 PM
Avaluna, no, you shouldn't have that extra model. You probably have forgotten to delete the original maxis table (read step 29).
Avaluna
16th Mar 2007, 3:57 PM
Oh, I'm sorry. :) I forgot to say that I'm working on another kind of thing. Not on this endtable.
Numenor
16th Mar 2007, 7:08 PM
Ah, OK; but the method is usually the same: you create a new mesh using "primitives" (cubes, spheres etc), while using the original mesh as a reference.
Let's say that the original mesh has only one model (like in the tutorial): you can create as many primitives you want, but before exporting the finished new mesh you have to:
1) delete from wings the original mesh that you used as a reference;
2) group together all the various sub-meshes that you have created in one single mesh, and rename it exactly like the original model.
Avaluna
16th Mar 2007, 8:52 PM
But how do you groep the sub-meshes together?
Numenor
16th Mar 2007, 9:17 PM
First off, press the Space bar to deselect everything.
Then click on the rightmost pyramid (= model selection mode) and select the meshes you want to regroup by either clicking on the mesh themselves, or by clicking on the little pyramid next to the mesh name (in the geometry panel).
Lastly, right-click anywhere on the main screen and select the menu entry "Combine".
When done, you only have to rename the (one) resulting mesh: select its name from the Geometry panel, right-click on the name itself and choose "Rename".
Avaluna
16th Mar 2007, 9:29 PM
Thank you so much! I found it. :D
kittymouse
17th Mar 2007, 3:31 PM
I'm using the newest version of SimPE..The res tof the steps i can follow but untill the steps about the materials..I cant find the Geometric Data container thingy around the simPE..What should I do?
IgnorantBliss
17th Mar 2007, 3:38 PM
kittymouse, did you have the "reference original mesh" option selected when cloning? Unselect that, otherwise the mesh will not be included into the package.
kittymouse
18th Mar 2007, 6:39 AM
Thank you IgnorantBliss for giving me the right instruction to ge tthe GMDC....But heres another problem...when i tried to open up the Geometric Data Container an error appeared...
http://i3.photobucket.com/albums/y96/chilliblues/Error.jpg
*edit*I had already tried downloading the latest Microsoft DirectX but it still won't work... :cry:
IgnorantBliss
18th Mar 2007, 8:00 AM
Have you downloaded and installed the managed DirectX there is a link to at the SimPE download page?
kittymouse
18th Mar 2007, 10:36 AM
Yay I did it! This the best "last day of my holiday" days ever!
TimSimser
18th Mar 2007, 2:48 PM
Hi,
I've got a real big problem, I bought a website and I wanted to place my sims 2 downloads on that website, but they don't work at other computers. The object pictogram is is in the objectsbar in the game but if you click on it you can't place the object.
So do I have to do anything do make my objects downloadable?
IgnorantBliss
18th Mar 2007, 3:49 PM
Before saying what you need to do we need to know what exactly is causing that problem. One major reason for not being able to place an object on a lot is because people don't have the required EPs for it. If you clone an object (even from the base game) with EP files selected on your SimPE file table, it may not be base game compatible. Numenor has more information on this in the sticky topic on the main Object Creation & Texturing forum.
Benny Boy
23rd Mar 2007, 2:35 AM
I have a question. I'm on Step #23 when I run into a problem. I've exported the endtable, un-checking the materials box and saving it with the same name SimPE gave me.
When I go back to Wings 3D to import the .obj export from SimPE, it is not there. I go back to SimPE to try and re-export it, but it already appears to be in the folder.
What am I doing wrong? Any help is greatly appreciated!
tacos
25th Mar 2007, 9:59 AM
My pleasure. I have about 30 New Year's resolutions, and one of them is to keep this tutorial up to date. I will also start giving meshing and skinning private lessons for free. So if you want something more in-depth and personalized, PM me. Include your time zone and location (just a state or country) so I can plan accordingly. My time zone is GMT-5, location Massachusetts, USA.
hi my mod page is tacos and i have been following your tutorials i hope its ok to send you a message. ok here go's i read that you give lessons for meshing and something else im sorry i cant remember now but i wanted to sign up if its ok. i live in oklahoma usa and i think its around your time or close. and i have another question about your tutorials. ok i would like to make the pop can you made and i follow you first tutorial but im stuck on how to make just the cylinder. once i make it do i export it or do i need to scale it. im very new to this but i dont know how to do this alone yet. and also i know in the first tutorial you did the table. i did too but when i do the pop can i dont need to clone it from something else or do I? i know you have a life too so ill be waiting for you return letter. thank you for your time
tash
Numenor
26th Mar 2007, 10:23 AM
BennyBoy - When exporting from SimPe, be sure that the file type is "Wavefront File (*.obj). And of course take good note of the location where you are saving the file to ;)
Tacos - Mod_bv PM'ed me some months ago telling me that he was going to stop modding, and asking me to keep an eye to his tutorials. So, unless he changed his mind, you'll probably never receive a return letter.
As for your question, I don't remember that tutorial about a "pop can", but I can answer to your questions.
Before following the examples below, hit the space bar, so to deselect everything: this is important, because otherwise you could break up what you already made, and also because some options do't appear if you have something selected.
1) Making a cylinder: select the last pyramid (model selection mode), right click anywhere on the main window and choose "Cylinder".
2) Scaling down the cylinder (or any other mesh): select the last pyramid, left-click on the mesh you want to scale (it will turn red), right-click on it and choose one of the "Scale" options; you have these choices:
Scale uniform: this will scale the object while keeping its overall shape and proportions;
Scale Axis (then choose the axis: X, Y or Z): this will scale the object along one axis only; the object is deformed: for example, if you scale your cylinder by the X axis, you will notice that the top and bottom face will change from a circle to an oval. Scaling the cylinder by Y will change its height;
Scale Radial (then choose the axis: X, Y or Z): this is most useful with circular objects, like this cylinder; if you scale it by Radial Y, it will become thinner or fatter, but the top and bottom faces will stay circular (they are scaled but not deformed).
In your case, you should use a combination of Scale Radial Y (to make the cylinder as thin as a can) and then Scale Axis Y (to make the thin cylinder as short as the can).
Please note that as soon as you select one of the Scale options, you enter in "scale mode": moving your mouse will scale the object, until you click the left mouse button.
3) Cloning an object: select one of the objects from the Geomatry panel, on the right; right-click on its name and choose "Duplicate" (note: the clone will not be visible in the main window, because it's an exact copy of the existing object: you can see only one :) But of course there is a second identical object).
Numenor
26th Mar 2007, 10:31 AM
I am trying to make a floor to ceiling window for the house I am building. Its really a basic frame so if I wanted to do it quicky I probably could. But I am kind of a perfectionist, so that won't do. I am making a plank, bevelled on one side. Got that so far as well as got it placed where I want it, and it was much easier to do than milkshape.
1: bevelling and any scaling. I am trying to "miter" the corners to 45 degrees and join them that way. I realize that there are "keyboard input" options to do this - what I can't figure out is what number to input to get the angle to 45 degrees.
Tutorials online are building way more complicated stuffs and none seem to go into something as basic as that. I mean I can eyeball the angle but surely there is a number I can put in which "scale .xx = 45 degrees from original", know what I mean? So I know what to do but the math is defeating me. I am an artist and never could do math. :P Is there some place I can find these numbers?
2: in many views (esp the 3d view) I can't get close enough to the object to see anything detailed. I can get very close on the Z view but I can't get close at all on the X view. It "fades out". Is there some way to fix this?
3: If I were to "cut out" a window sized hole in a huge wall-sized plank, would it automatically miter the corners? The wings site has a turbo speeded visual tutorial on building a doghouse which has windows, but it went so fast I was unable to figure out how they did that. It looked like inset but when I tried it I just got a big face, and no hole (dissolve deletes the face?)
I'm not sure to understand the problem of the 45° cut; or, at least, I would not create a window frame by creating 4 separated "sides", trimmed at 45° and joined together. Wings can do it automatically, if you follow a different procedure:
(NOTE: before selecting anything, always hit the space bar to deselect all; and then choose the pyramid that suits your needs: vertex, edge, face or model)
1) Let's start with a simple cube; Wings creates a cube with default dimensions 2x2x2; scale it down (scale - uniform) to 50% to have a 1x1x1 cube (select the mesh, right click, "scale - uniform", hit TAB and write "50");
2) let's scale this cube like a wall panel (which is 1 tile wide, by 3 tiles tall): scale Y by 300%; let's scale also Z by 20% (just to give standard dimensions, but you can choose any value you want for X, Y and Z...)
3) move up the "cube" by 1.5 tile, so to place the lowest face on the ground; you can either select the mesh, right-click, "move - Y", hit TAB and write "1.5"; or you can select the lowes face only and select the menu "Tools - Center - Y";
At this point you should have something like this:
http://img220.imageshack.us/img220/4692/03212007095541zb5.jpg
4) Now, let's create the "hole" into the plank: select the two widest faces (on the opposite sides, along the Z axis: you should select 2 faces in total), right-click and select "Inset"; move the mouse until you get a satisfactory result; in this example I've hit TAB and entered a value of 20% (I generally prefer to manually enter exact values, but it's not necessary).
You should have now something like this:
http://img133.imageshack.us/img133/2235/03212007101320cx9.jpg
As you can see, the "45° cuts" are automatically created, but actually they are NOT exactly 45°: they are the best angle to fit the inset face: look at this picture, to see what I mean (don't do that now, it's just an example):
http://img155.imageshack.us/img155/8792/03212007103651pv6.jpg
The trims are definitely NOT at 45°, but they are nevertheless what's best for your mesh.
5) And here's the "trick" :) While you have still selected the two opposite faces, as shown in the pic above, right-click and select "Bridge": Wings automatically creates a hole between the two faces, deletes the faces and creates the internal faces of the "hole".
http://img219.imageshack.us/img219/4783/03212007101628bd6.jpg
6) This "tutorial" is basically over; you could now bevel the inner faces, by selecting them:
http://img219.imageshack.us/img219/9319/03212007101802lp9.jpg
...right-click and choose "Bevel", then move the mouse to get the desired result:
http://img218.imageshack.us/img218/4353/03212007101935ck9.jpg
Instead of selecting the four faces, you can apply the Bevel on the inner edges:
http://img214.imageshack.us/img214/7599/03212007102225dj2.jpg
http://img214.imageshack.us/img214/3586/03212007102248ex3.jpg
-------------------------------------------------
As for zooming in very close, I don't know if there is a parameter to stop or reduce that "cut-out" effect. You can get very close from any direction if you select a single vertex, in the middle of the area you want to inspect closer; then hit "A" to center the view on that vertex; then move the camera (middle-click) to the desired angle and lastly zoom in at will; this way, I can get very close to the object.
Thank you so much for the info that the cube is 2x2 (2x2 what?), I did not know that, but it certainly is useful to know in terms of being able to create a cube which has the correct height.
Good question :) 3D editors often don't explicit the measurement unit because you can't hit a button and create the object in the real world :)
For what we need, let's say that [b]the measurement unit adopted by Wings is the same as in the sims2: 1 "unit" in Wings is 1 "tile" in the game. Therefore, an object that in Wings is 3 units tall and 1 unit wide will look in the game like a standard wall panel (3 tiles tall, 1 tile wide).
Proudane101
26th Mar 2007, 4:32 PM
in SimPE, the object workshop screen doesnt come up, and when it did, it didn't look like what it did in your tutorial.
Proudane101
26th Mar 2007, 4:32 PM
in the very first one, i mean, about Wings and SimPE and the other one, i cant remember. :help: :!:
Benny Boy
27th Mar 2007, 2:00 AM
BennyBoy - When exporting from SimPe, be sure that the file type is "Wavefront File (*.obj). And of course take good note of the location where you are saving the file to.
Thanks so much Numenor! I'm opening SimPE right now and will edit this post to show how it went.
Thanks again!
Ben
pinkpink
27th Mar 2007, 7:37 PM
Thanks this has been so useful.
But when i clickz on the geometric thing nothing :help: happened and it still looks the same as the screen in stage 12/13. ahhhhh
IgnorantBliss
27th Mar 2007, 9:47 PM
pinkpink, go to Extra -> Preferences -> SimPE Settings and click Reset Layout.
Proudane101
28th Mar 2007, 11:31 PM
Alright, I fixed my old problem, but I ran into a new one (my PC always seems to have problems with the Sims 2). On Step 23, under where it says "Blocklist" and "Filename," I have just empty space. Also, when I was getting a GUID, I had to make a username, but there was an error. Is this because there is no access to the internet on that PC (I'm on a different one now)? And is that why I don't have anything in that space, because I couldn't get a GUID? Is there a way to get one without access to the internet?
IgnorantBliss
29th Mar 2007, 5:15 AM
You need internet access to get a GUID, yes. You can login to the SimPE website on another computer and register manually the amount of GUIDs you need, write them down, and then copy and paste them into the GUID field instead of using the "get GUID" button.
Proudane101
29th Mar 2007, 7:58 PM
OK, so let me get this straight: I log onto SimPE.com, register for free, get a GUID, and then it will give me a serial number or something that I can type into...where? And where is the GUID field and what am I supposed to copy and paste? Sorry I'm so clueless, I'm usually pretty good with computers but Sims 2 has always been a problem for me. :faceslap:
IgnorantBliss
29th Mar 2007, 8:11 PM
You go to the SimPE site and to the GUID section. When you register, you get a block of GUIDs assigned to your username that you will use (I think there are over 200 GUID numbers in each block). After you have registered, in the GUID section of the site you can click on Register Object. Write into the Object Name field the name of the object you're making (the name is not that important, mostly just to keep track yourself which GUID was used for which object) and then click the Register Object button. The page that opens up will have a new GUID listed. Write down that number.
Then go to your other computer that you are making objects on, open the object package and the Object Data (if there are several Objecta Data, you need to get a separate new GUID for all of them), and write down the GUID number you got from the site to the field called GUID. Then click commit (do not touch the fields called Orig.GUID, Fallback GUID and so on). When it is the main GUID of the object (or the only one), you click "Update MMATs" and then the Commit button. In JWoods' object creation tutorial it is explained in more detail how to tell a main GUID from the others.
Proudane101
30th Mar 2007, 4:23 PM
SimPE NEVER E-MAILED A PASSWORD FOR MY USERNAMES! :cry: I've tried three times now. The first time I thought I might have made a mistake in the e-mail address, so I tried it again with a different username. I still never got an e-mail, so a made another username and tried it with a different address, but I still never got an e-mail for any of the three. :help: :!: :cry:
IgnorantBliss
30th Mar 2007, 8:16 PM
Did you check your junk mail folder, too?
Proudane101
31st Mar 2007, 8:55 PM
I don't have one.
IgnorantBliss
31st Mar 2007, 9:19 PM
Or it might be called Bulk folder or something similar, a folder where junk mail usually goes, and sometimes also email that's not junk. What kind of an email account do you have?
Proudane101
1st Apr 2007, 1:03 AM
AOL account
IgnorantBliss
1st Apr 2007, 7:21 AM
I don't know if it matters, but try getting a Yahoo or Gmail account, and see if it works then. I don't want to test it because I don't want to waste a GUID block that I think would be automatically assigned if I registered an account.
BrittanyRosenblatt
3rd Apr 2007, 12:26 AM
I tried to import into the GMDC and it said "the index was out of range, and must be non-negative and less than the size of the collection
parameter:index" is there any way I can fix this? I coudn't ever get the original mesh to dhow up by my own mesh on wings so I could alter the sizes either. :(
Proudane101
4th Apr 2007, 12:58 AM
No offense, but your directions were a little confusing, IgnorantBliss. I got the e-mail finally but when I was putting the GUID # in the little box for GUID, it still needed internet connection to confirm or whatever. Did I do something wrong?
IgnorantBliss
4th Apr 2007, 5:03 AM
You should not need an internet connection to confirm the GUID. You do not click the Get GUID link when you add it manually.
Proudane101
4th Apr 2007, 1:07 PM
Right, I know, sorry. It's AFTER that. It all comes back to the same problem. On Step 23, under where it says "Blocklist" and "Filename," I have just empty space. There's a little ERROR window that pops up that says something like COULD NOT RETRIEVE INFORMATION and under that it says DESTINATION: http://www.sims.abertation.de/whatever/somethingelse/whole/long/website/name.html So I think when it comes to the bottom line, you need internet connection.
IgnorantBliss
4th Apr 2007, 1:59 PM
No, I don't think you need an internet connection for that. What you're probably getting is an error message about a missing managed Direct X. It's one of the pieces of software listed under "software needed to run SimPE" on the SimPE download page. Lately a lot of people have been missing that. It's important to read all the information when downloading something. You need that in order to be able to view meshes.
Proudane101
5th Apr 2007, 3:15 AM
ALL MY PROBLEMS ARE FINALLY SOLVED! Thanks, mod_bv and IgnorantBliss for your help! I have a question though: How do you make more complex things on Wings? This one was just a box. How do you make, like a sofa? or a chair? or something else that is more than just a box?
IgnorantBliss
5th Apr 2007, 5:04 AM
I think there is a tutorial in this section for making more complex meshes with Wings 3D, might want to take a look at that. I don't use Wings myself, so I can't help with the specifics of that.
Proudane101
5th Apr 2007, 11:49 PM
Also, my end table looks weird because it has the colors of the old one. Should I look at a tutorial for texturing for that?
IgnorantBliss
6th Apr 2007, 6:21 AM
Do you mean it has all the recolors of the original, or just that you haven't replaced the texture in the mesh packahe with something new yet?
Proudane101
6th Apr 2007, 5:27 PM
Um I guess so...I'm not sure. I saw in another thread something about TEXTR files. Is that what I need? Because I don't know what that is and there wasn't anything in this tutorial about that...
IgnorantBliss
6th Apr 2007, 6:17 PM
Can you attach the object package to this thread, please, it's hard to say otherwise what exactly is the problem.
MysticVelvet
6th Apr 2007, 7:52 PM
Great tut, just made my endtable, now i'm going to check it out:) fingers crossed, here goes.
Proudane101
6th Apr 2007, 8:32 PM
:cry: Okay, I think I found out how to change the TEXTR thingy in SimPE when I tried doing a counter (which didn't work for a different reason so I'm going to have to redo that) but the texture I made didn't show up in the game, it still had the old stuff which looked weird again. Also, the way I thought would work on the counter wasn't even THERE when I opened SimPE to my end table. At the bottom of the list in the Resource Tree, it says Texture or something like that. I clicked on that and it showed up with the texture maps from the old counter. I deleted all of them and imported different jpegs from my own PC...actually, I think I know why that didn't work nevermind but why isn't it there for my end table? :cry:
IgnorantBliss
6th Apr 2007, 8:56 PM
You should not delete the original textures, you're supposed import a new texture to replace them, if you don't want to keep the originals. Also, you don't import JPEGs, but either PNGs or BMPs. For a tutorial that also explains the texture importing part, I recommend the Wings 3D version of this (http://www.modthesims2.com/showthread.php?t=104795) tutorial.
Timmy906
10th Apr 2007, 9:19 AM
Hi people I think you made a mistake it's not reference tree it's rescoure tree if it is reference tree I don't know where reference tree is but with the rescource tree i can't find it in there either can somone help me please?
IgnorantBliss
10th Apr 2007, 9:54 AM
Yes, it's called a Resource tree.
Timmy906
11th Apr 2007, 10:09 AM
Good so I got it right.
Is it on the Desktop/Start/Programs/SimPE/Themes/Classic look is it under there?
Timmy906
11th Apr 2007, 10:21 AM
Once I get into the gemoetric whatever thingy all it brings up that's ment to be in there is one called the gemoetric thingy but when I double click on it, it dose not do anything.
IgnorantBliss
11th Apr 2007, 10:55 AM
If you don't see anything on the supposed list on the right, go to Extra -> Preferences -> SimPE Settings and click Reset Layout. Also, make sure you have installed the managed DirectX there is a link to at the SimPE download page.
pinkmelon1000
13th Apr 2007, 5:35 PM
:rofl:
Aaaaah, what a great tutorial :) It took me all day to learn, and I had to re-do it afterwards, but it was great!! Thanks so much! :llama:
Will be telling fellow simmers about this ;) :call:
pinkmelon1000
13th Apr 2007, 5:38 PM
Once I get into the gemoetric whatever thingy all it brings up that's ment to be in there is one called the gemoetric thingy but when I double click on it, it dose not do anything.
I had that problem too!! What you have to do is go back to the SimPE download page and install the direct x 9 managing thingy. Then just open SimPE and voila! :D Hope I helped.
moppyXD
14th Apr 2007, 7:33 PM
thanks for the great tutorial! :D By the way, How do you make a tutorial? :help:
Numenor
14th Apr 2007, 7:54 PM
The main problem is guessing what people will ask, when you explain a procedure; and answer to those questions before they are asked :)
And of course, you have to take a lot of screenshots! :P .
morten8035
30th Apr 2007, 1:47 PM
How do I merge two models to one?
http://i127.photobucket.com/albums/p143/morten8035/wings32_2to1.jpg
I want these two should be one.
$RaMRoM$
5th May 2007, 8:50 AM
How do I merge two models to one?
http://i127.photobucket.com/albums/p143/morten8035/wings32_2to1.jpg
I want these two should be one.
first make sure you are in the forth traingle
http://thumbs.modthesims2.com/getimage.php?file=520560
edit
sorry allmost forgot! you need 2 select the 2 objects then follow the next step!
edit
Right Click, then Choose "Combine"
http://thumbs.modthesims2.com/getimage.php?file=520561
morten8035
8th May 2007, 2:28 PM
Thanks :D
pinkctr13
9th May 2007, 2:59 AM
What if you have mac os 9? in the 3Dwings thing, it said that it didn't have a version for
it!
$RaMRoM$
9th May 2007, 1:35 PM
Thanks :D
you're so welcome!
Numenor
10th May 2007, 3:49 PM
What if you have mac os 9? in the 3Dwings thing, it said that it didn't have a version for
it!
I don't know exactly all the OS supported by Wings, but if MacOS 9 isn'0t listed on the Wings site, then I'm afraid you have to find a different 3D editor... or a different OS :P .
Vigaku
20th May 2007, 1:18 AM
Does anyone know where I can find a simpler meshing tutorial? And preferably one with the latest version of Wings 3D (mine is 0.98.36). Maybe I'm just stupid, but it seems like a lot of things in this tutorial require at least the tiniest bit of knowledge of the programs, since the screenshots don't correspond.
Also, at step 14, I don't know where I'm supposed to find the ".obj" file.
IgnorantBliss
20th May 2007, 3:52 PM
There is also a Wings 3D version of JWoods' object tutorial, which is stickied to the top of this forum.
theannoyed1
26th May 2007, 12:02 AM
i get to step 27 and the object dosen't show.
It comes up, but it shows as having 0 vertices, 0 face,....
What is wrong???????????
$RaMRoM$
28th May 2007, 12:11 PM
what do you mean it doesnt show up? and if something is with 0 Vertices and 0 Faces then it will not be a mesh!
LinkTP
7th Jun 2007, 3:44 PM
I did not understand anything about SimPE and this tutorial savd me thanks very very much!!!love you
tae93
31st Jul 2007, 1:49 AM
i have verison 0.62.1.100 where is the step where you select the end table for the first time?
Jourei
3rd Aug 2007, 11:29 AM
Ok, so iv'e sone everything right but at 27 you maby forgot something, i just get a blank screen, no ''materials'' object to choose. So what now?
Is it maby because i got Vista so the serve loaded the newest instead of tthat you have?
Numenor
3rd Aug 2007, 10:25 PM
In Step 27 you should see in the main screen (and in the Geometry Graph, too) two meshes:
- one is the OBJ file you have imported in step 23 ("EndTabbleMesh.obj")
- the other one is the OBJ file with the long name you have imported in step 26.
If at step 27 you can't see them, just go back to step 23 and start again from there.
If, on the other hand, you correctly import the two OBJ files and still you don't see anything in either the main window or the Geometry Graph, then you probably made a mistake when you saved them, earlier (you might have NOT checked "materials" in step 21, or you might have done something wrong in step 7).
Jourei
4th Aug 2007, 2:00 PM
I did everything right but SimPe wanted a direct x file, and now i got my item done, just haven't tryed it yet.
And i created a ''Download file'' but i couldn't load any lots or families anymore, it just halts at the end of loading. And I deleted the download folder but still can't play it anymore. So thanks about that.
Numenor
16th Aug 2007, 1:47 AM
Perhaps you have a problem with the layout of SimPE....
Maximize SimPe window and then go to Extra -> Preferences -> SimPE Settings, and click "reset layout.
Restart SimPe and you should see on the top-left part of the screen the Resource Tree, with the list of all the types of resources in the package. Click once (left-click) on the "Geometric Data Container" entry, and you will se on the right panel one or more GMDC's; click on them once (left-click) to display its content in the bottom part of the screen.
Justux90
16th Aug 2007, 4:56 PM
I have done all tutorial, create my own object and when i go to game there is only my created object, but original is gone. What is wrong?
Justux90
19th Aug 2007, 9:26 AM
i got that : just need to rename object. Ty for nothing :D
SUMSE
23rd Aug 2007, 9:47 AM
I have a question, too:
I recolour my own mesh exactly the same way I was instructed in several tuts. But in game my object is invisible. What do I do wrong?
MaryLou
23rd Aug 2007, 11:44 AM
ok thanks but if i click on the end table there is no button that says export!!! there is no way for me to export this!!! if i click on resource actions all i get is: add,extract,replace,delete,clone,create resource. what am i to do??? someone plz help!!!!!!! :help:
Look at the screens that are also in the FIRST POST:
http://thumbs.modthesims2.com/getimage.php?file=112136&stc=1
I have done all tutorial, create my own object and when i go to game there is only my created object, but original is gone. What is wrong?
Did you have registered a new GUID for your new object?
In the FIRST POST:
12. First off, we need a new GUID. Go into Object Data and check off 'Update all MMATs'. Click on Get GUID and register your GUID. Now, click on both 'Update MMATs and Commit' and 'Commit'.
I have a question, too:
I recolour my own mesh exactly the same way I was instructed in several tuts. But in game my object is invisible. What do I do wrong?
Make sure that your mesh has the faces on the right side and that they are uvmapping.
SUMSE
23rd Aug 2007, 7:32 PM
Sorry about writing in two posts. I did it because I donīt know what cause the problem: the geometric data or the texture.
Thank you very much for answering my question!
In the UV Mapper I loadet my model, made a new map and save the model and the texture. Then I imported and save everything in SimPe. I can see my Mesh in the preview in SimPe but it shows up without texture.
After I played a bit around I figured out, that my texture is okay cause it works with onother geometrical data. So there must be something wrong with my 3D model.
What do you mean with "the faces on the right side "? How will I know if they are ok or not? And how can I change them, if they are on the wrong side?
sindas
24th Aug 2007, 3:09 AM
i downloaded wing 3d for mac but when i open it, it immediatly closes. do i need to have sims open at the time or what? i really wanna start making stuff but it just closes :cry:
mod_bv
24th Aug 2007, 10:54 PM
Sindas, I don't have a Mac and can't help.
I'm just checking on the site and want to thank everyone who is helping the people. I'm really busy so I can't regularly come to MTS2 or S2C anymore.
SUMSE
27th Aug 2007, 8:01 AM
What do you mean with "the faces on the right side "? How will I know if they are ok or not? And how can I change them, if they are on the wrong side?
Maybe I shoul add that Iīm working with wings 3 D and that this is my first mash.
I red something about reversing vertex in milkshape, but I canīt find a simmilar option in wings.
:bunny:
MaryLou
27th Aug 2007, 9:09 AM
Sumse I can't tell you where is the option in Wings because I don't have and don't use it.
Perhaps the option is in face tools, not in vertices.............try to triangulate the faces....
SUMSE
27th Aug 2007, 8:15 PM
Marylou, I did triangulate them. But I still have the problem. Now I tried following:
I exported the maxis geometrical data in simpe, importe into wings and changed nothing. Then I exportet it as wafefront (.obj), then opended the uv mapper and made a new map (box) out of it. Then I saved the model and the texture. Back in SimPe I imported the new UV mapped model and hit the preview button. And viola: My texture disappeared (but there should be the original from maxis) :wtf:
So maybe the problem is caused not by the faces on the wrong side?
Maybe you ore someone else know, what I did wrong?
EDIT:
I found out what went wrong: It was the name of the Mesh! I change it in Wings to what it should be in SimPe, but in SimPe the Progggy added "_default" to it.
The Solution: Do not impot the Mesh via "replace" but via "rename" option and deleate the "_default"!
Anyway, thank you so much for trying to help me, MerayLou! :up:
:bunny:
Numenor
2nd Sep 2007, 11:06 PM
Sumse - The "_default" suffix is added by Wings when exporting, because of a wrong setting.
Read this post (http://www.modthesims2.com/showpost.php?p=1073815&postcount=767) in order to fix it forever :)
SUMSE
4th Sep 2007, 7:55 PM
Wow, didnīt know about that! Thank you for the link, Numenor!
Rainncandy
28th Sep 2007, 1:24 PM
I'm having a problem. I created a new object, and it has 2 groups, but the object that I'm cloning only has one group. Is there a way to combine the 2 groups of my new object into only one group so that it will work properly in Simpe and the game? I tried the Combine function in Wings 3D but I see that it doesn't ACTUALLY combine the groups.
EDIT: I think I figured it out. I combined the groups in UV Mapper Classic and that worked for me.
leushy
8th Oct 2007, 2:45 PM
hi! this tutorial has helped me *immensely*, so huge sloppy wet thankyous from me!
i'm having a problem with texturing the object i made with this tutorial, however.
i recoloured my saved UV template for the object, but clicking import does not change the image :-/
i tried using the 'build DXT' option (a different tutorial mentioned using this), and got a message asking if i wanted to crop the image. saying yes changed the image but naturally cropped it making it useless, and saying no didn't change the image at all.
i'm probbaly asking in the wrong place, but as it is a problem related to this tutorial i'm hoping someone here can help me out :-)
thanks again!
[update: i have just retraced my steps, and tried exporting the UV texture map at exactly the same size and the original. this worked! unfortunately the new object is more complex than the old one, and it's almost impossible to texture such a tiny map :-/]
Rainncandy
17th Oct 2007, 8:22 AM
[CENTER]I'm making a tv, but I'm having a problem with part of it in Simpe. This is how the TV is supposed to look:
But when I load it into Simpe, all of the pink buttons are grey on the front, but on the sides of them they are pink. They are supposed to be totally pink and not have any grey on them. Why are they grey on the front and pink on the sides in Simpe and in the game? What did I do wrong?
Rosebine
17th Oct 2007, 11:00 PM
okay here is my problem...all my objects meshes are too big ! the file size i mean...
so in Wings, the preogram is really slow to respond, and even sometimes it freezes...
so big that even Milkshape won't open my .obj files...
is there a way to correct this ?
I don't want to make just plan square furnitures....
here is a picture of a chair i made....and once turned into a .obj it is a 8 476KB !!!
http://i147.photobucket.com/albums/r294/RosePoof/mychair.jpg
Thanks,
Rosemary :0)
Rainncandy, i have that same problem....2 groups, but cloning an object that has only one..
can you tell me how you combine in UVmap please ?
and then...what have you done in simPE about the textures ?...my 2 groups have a texture each...
Thanks,
beginner-Rosemary :0)
Rainncandy
19th Oct 2007, 12:23 AM
I just load the object into UV Mapper Classic, then go to Edit, Select all, then Assign and I pick one of the names to assign it to so it will be one group. Then I save the model. That worked for me.
Usually, my groups are all mapped together on one, not separate.
Numenor
19th Oct 2007, 1:53 AM
Rosebin - If you made that mesh yourself, then you should avoid using so many curve surfaces. When you create e.g. a cylinder, use at most a number of subdivision of 8. Also, don't use functions like the smoothing (which increases the number of faces dramatically).
If, on the other hand, you have downloaded that mesh from another site, then keep in mind that most of the meshes out there were NOT created to be used with the Sims.
RainCandy - Wings is capable to do something that SimPE can't. For example, if you have two groups in Wings, with the same name, you can UVmap them on different textures, but SimPe will treat them as one, using the same texture for both.
If this is not the case, and you have only one group, than your problem seems related to the UVmapping. Double-check the UVmap in Wings, and then import the very same texture in SimPE.
Rainncandy
19th Oct 2007, 2:18 AM
When I finished the tv, I didn't realize that I had to make a separate tv screen. Once the made the screen, I imported it into Simpe, and I previewed it with the tv, and that's when I saw that the pink buttons had grey on the front of them instead of being totally pink like they were supposed to be. I looked at it in UV Mapper, but all the buttons were pink then. It's only grey on the front in Simpe and in the game. I made the UV map myself. I don't understand what the problem is.
I've included the file. Numenor, can you look at it and see if you can figure out what the problem is? The pic above shows how the buttons on the tv should look.
Rosebine
20th Oct 2007, 11:05 PM
Thanks to you both Rainncandy, Numenor ! :0)
yes...I am creating my own meshes...and yes, I kinda use the subdivided option a bit too much ! lol
but it is okay now...i redo a bunch of meshes I had done, and now they are much smaller...but probably still too big for sharing !
Thank you very much for your help !
Rosemary :0)
Numenor
22nd Oct 2007, 3:42 PM
Raincandy
What I see when I load your mesh in Wings is this (click the thumbnail to see a larger image):
http://img86.imageshack.us/img86/2418/pic1vu8.th.jpg (http://img86.imageshack.us/my.php?image=pic1vu8.jpg)
Notice how the surface of the buttons and the round selectors is not simply grey: it's completely invisible!
Actually, the mesh for the "missing" parts exists, but they use the "hole" material, are not triangulated and have no UVmap at all.
In SimPE they look grey, but only because the rendering is not accurate: the grey you see in SimPE is actually the main TV surface.
So, I've triangulated the "missing" surfaces, created an UVmap for them and assigned them to the "default" material, with the following result:
http://img181.imageshack.us/img181/3409/pic2nj7.th.jpg (http://img181.imageshack.us/my.php?image=pic2nj7.jpg)
A little smoothing in UVmapper Pro, and voila, the final result can be seen in the attached package. :)
In the ZIP you will find the package and the fixed OBJ file (already imported in the package, anyway).
PS - IMPORTANT - I have RENAMED your package: avoid using spaces in the filenames. Be sure to manually REMOVE your older package from the Downloads before installing the new one, or they will conflict.
Rainncandy
22nd Oct 2007, 7:47 PM
Thank you soooo much, Numenor! I was about to give up on it, so I had to ask you for help, so thank you!! I greatly appreciate it!
Rosebine
24th Oct 2007, 9:20 PM
I don't know if in wings, there is a "reverse vertex order", but I have to use this sometimes, with my meshes...in Milkshape.
When i first saw the tv, I thought of it....because parts were invisible, exactly like when a part of a mesh has it's inside...out !
Rosemary :0)
chaotic203
25th Oct 2007, 4:44 AM
I don't have the slightest clue to what I am doing. I would like to make new sims clothes because i want to make music videos...And I have been on this site for 4 hours trying to figure out what to do. I don't know where to post this or nothing. Any help is appreciated. I downloaded some stuff but I don't know what to do with it..Please help. I don't know how to use this site.... :cry:
Rosebine
25th Oct 2007, 5:26 AM
Poor little you....
what kind of new sim cloths you wanna make ?...is it just recoloring already existing Maxis clothings ?...or is it that you want to make complete new shapes ? aka: turning pants into a long skirt....adding a jacket...etc ?
recoloring is simpler, since you just have to ..recolor LOL...AND Body Shop is all waiting for you there....beside Body Shop, only a good paint program is needed.
Making complete new clothes is another story...fun, but practicing is needed, along with a good meshing program, Milkshape 3D, AND SimPE program as well.
But...why don't you pay yourself a visit, in the tutorial section ?
you'll find tons of very good tutorials, from beginners to advanced...from the basic clothing recolor-how to use Body Shop- to more complex meshing....
Have fun !
Rosemary :0)
thismodernlove947
26th Oct 2007, 7:52 PM
When i click on tools, object creation, object workshop: it comes up with choosing the sort of the selectd object - it doesn't say anything about clone settings and colour options. What shall I do?
Numenor
27th Oct 2007, 1:00 AM
When the Object Workshop opens up, click the button "Start" and wait for the list to load. Then select one object and click "Next", and you will be given the choice between Clone and Recolour (if you choose Clone, you will see the cloning options).
thismodernlove947
27th Oct 2007, 11:49 AM
In part two, when i open the package i made in step 11, it comes up with the resource list and doesn't have any tabs Geometric data on.
Rainncandy
12th Nov 2007, 6:39 AM
I am making an object, and I cloned a coffeetable. The object I made will work like a coffee table, meaning that it will have objects placeable on it. The problem I'm having is that my object is taller than the coffee table that I cloned, and in the game, when I place on object on it, the object is "sitting" on the height of the original coffee table that I cloned instead of the taller object that I made. Why isn't it "sitting" at the height of the object that I made?
EDIT: Are there any tutorials on how to adjust the slot height of an object?
AcesOyster
12th Nov 2007, 8:42 PM
I enjoyed this guide, but I am having a problem with the object workshop. When I select an object, I get a bar at the bottom with the price and name. I need to know where to click in order open up the panel with the option to clone.
I'm not sure if I've just been realy stupid, but please help.
AcesOyster
13th Nov 2007, 6:51 PM
OK forget that, Instead now I have a new problem, at part 21, I click on the file, but instead of bringing up a list like the pic, I just get an empty list.
Numenor
14th Nov 2007, 8:07 AM
Raincandy - The height and position of the slots can be adjusted in the CRES, in the very same way explained in THIS POST (http://www.modthesims2.com/member/showpost.php?p=1814061&postcount=37); the only difference is that in that post I talk about lights, and I suggest to select and modify the CRES blocks related to lights; in your case, you have to choose the block that is related to the container slot (the block names, in the Hierarchy, are usually explanatory; ignore all the routing slots: you have to find the only "container" slot of the coffee table).
AcesOyster - I don't know exactly how is it possible that the GMDC in your clone contains an empty list of Models. Are you sure you are selecting the Geometry Data Container (GMDC)? A screenshot would help (hit the "PrtScrn" key on the keyboard, then open a paint program, choose Edit/Paste and lastly save as JPG; attach the JPG here to your post, or use ImageShack).
Avaluna
14th Dec 2007, 9:16 PM
Hello.
I've deleted parts of a cylinder, but now this line remains:
http://img140.imageshack.us/img140/3036/123eq7.png
I think I did something wrong...
Can somebody help me?
Numenor
14th Dec 2007, 11:07 PM
Don't worry about that line: it will be invisible in game.
Avaluna
15th Dec 2007, 5:45 PM
Okay, thanks Numenor!
iESmedia
16th Dec 2007, 1:49 PM
I can't get anything from part 4.... Could you help me??
Numenor
16th Dec 2007, 2:07 PM
Ehm... Part 4? There are only three parts, unless I have overlooked something...
komradevart
16th Jan 2008, 6:20 AM
hey man, ye part 3 tutorial link seems to bring me to random site. sth wrong?
Numenor
16th Jan 2008, 9:44 AM
Probably this is because Mod_BV at first moved to a site of his own, but then he closed down his site. His tutorial is very old (he finished writing it in Dec 2005...). However, thanks for the heads up: I've now marked the link as "dead" :)
hansuhamsteri
17th Feb 2008, 2:47 PM
In step 20 (?) you have to open the GMDC file, but I don't have it. I've done everything right but it's not working. :(
Numenor
17th Feb 2008, 7:52 PM
At step 20, you should have a list of file types in the Resource tree, among which you should find the GMDC (Geometry Data Container: don't confuse it with the Geometry Node, GMND). If there is no GMDC in your package, then probably you have cloned it uncorrectly; in particular, be sure that the cloning option "Reference original mesh" is NOT selected, when cloning.
PS: if you don't see the Resource Tree at all, then you just have to enlarge the SimPE window.
taureanbeauty81
18th Mar 2008, 5:51 AM
I've done everything correctly, and I'm stuck at step 20 as well. :cry:
rawritssean
8th Jun 2008, 4:08 AM
hello! i know you probably get SOOO many questions but
could someone tell me what the end table folder is in step 7?
i am totally lost on that!
Numenor
8th Jun 2008, 11:05 AM
The mentioned "End table folder" is a folder created by yourself, somewhere on your hard disk, purposely to store the temporary files needed for the tutorial. The only requirement is to create this folder outside the EA Games folder!
rawritssean
8th Jun 2008, 7:35 PM
Oh, okay. Thanks.
^.^ You'd think I would have thought of that.
soccerskyman
10th Jul 2008, 3:37 AM
I tried this and when I uplode the mesh in SimPE, You can only see one face of the mesh at a time and everything else is invisible. when you turn the camera, the visible face turns invisible, and a different face turns visible. (that sounds counfusing) What am I doing wrong? :help:
Blame Halo 3
21st Sep 2008, 9:46 AM
Thanks Mod BV
erdasydney
7th Oct 2008, 3:25 AM
i think i misunderstood step 11?! and i DO NOT get step 20 AT ALL!
Bectaaa
15th Oct 2008, 7:14 PM
THANK YOU!!!! I have been waiting so long for an object tutorial that doesn't involve Milkshape. This is so brilliant! please make more! I want to know how to do everything without milkshape! Thanks!
Numenor
16th Oct 2008, 2:01 PM
I want to know how to do everything without milkshape! Thanks!
You can't :P As long as you deal with non-animated meshes, then Wings is wonderful (I use it, too); but when it comes to work with joints, and animated meshes (including clothings), then Milkshape is the cheapest solution available, and Wings is no use. Almost ;)
I dislike Milkshape, too, and therefore I use Wings to modify the mesh, and Milkshape just to assign the mesh to the joints; it's probably longer that editing the mesh with Milkshape, but I just don't feel comfortable with it.
Spidermonkey456
8th Nov 2008, 7:06 PM
Hey I have a quick question you know how at the top middle you see triangles? Well I see squares does that make a difference? And if it does how can i fix it?
Numenor
8th Nov 2008, 7:37 PM
It makes no difference. The older versions of Wings used pyramids, while the more recent ones use cubes, but the purpose of those icons is exactly the same.
Johnny ramone
11th Dec 2008, 12:12 AM
listen, i am making other object, and as i'm doing it, it as more then one mesh, how do I put 'em together to make 'em become one single mesh?
Rikachu
20th Dec 2008, 10:18 PM
I'm having a problem, after I get into the GMDC nothing is there. I can't access the materials
Echo
19th Feb 2009, 11:35 PM
RiBlan, we'll need a bit more information. Does the GMDC file exist? Or is the problem that it has no data in it? Perhaps you could post a copy of the file you are working on?
Kakashi4evr
23rd Apr 2009, 2:13 AM
In part 2 I can't find the Geometric Data Container. I tried this before(yesterday) and it wasn't there then either. Am I doing something wrong? Everything else is right(I think).
sims2luver23
11th May 2009, 1:28 PM
Problem, I can't check the "material" box in step 21
Lynn_aka
3rd Jun 2009, 9:39 PM
I'm stucked on part 8. When I click at object workshop it doesn'r appear this window we can see at step 9. What am doing wrong? Resolved that...
Now when I object data at SimPE, it doesn't show up anything where shoub be a box. Is blanky. Is it normal take several time to load stuff?
NessieCCullen
11th Jun 2009, 4:03 PM
Could somone tell me where that End Table Folder is? I cant find it :(
tj0nge
10th Jul 2009, 10:25 AM
Could somone tell me where that End Table Folder is? I cant find it :(
You have to make that folder 'End Table' by yourself. Just right-click on thye desktop, new, folder. Then call it 'End Table'.
tj0nge
10th Jul 2009, 10:42 AM
I donīt get that plugin view from step 12, on that picture:
(http://thumbs.modthesims2.com/getimage.php?file=103092&stc=1)
SOLVED!
Beneath everything in SimPE, is a list with: package, resource, wrapper, PLUGIN VIEW (I needed this one) and Hex. Just clicked on Plugin View...
tj0nge
10th Jul 2009, 10:44 AM
I'm stucked on part 8. When I click at object workshop it doesn'r appear this window we can see at step 9. What am doing wrong? Resolved that...
Now when I object data at SimPE, it doesn't show up anything where shoub be a box. Is blanky. Is it normal take several time to load stuff?
If you get a lot of objects ( for example lots of expansion and stuff packs) it will take a while to load the objects. I got that too.
tj0nge
10th Jul 2009, 11:46 AM
When i' ve reached step #43, SimPE gives the following error:
'(...) too many vertices or faces'
I think I can solve this problem by making my objects (a fountain) less smooth, but I don't know how :!: How can I do that or is there any other way to solve this ' problem'?
mythrilgirl
24th Jan 2010, 12:41 AM
This is utterly amazing. I never thought I would be able to make my own objects! Thanks so much!!
FAFADA
25th May 2010, 4:24 PM
I have there sometimes a question: Now I have here 1 box and 1 cylinder as a table! But when I have said I want to be supposed to substitute TOGETHER material only one angular box that came there floated. I have tried everything, however, it did not leave. Please, help me!
Lots of love FAFADA!
Echo
2nd Jun 2010, 12:05 PM
Hi FAFADA,
I'm having trouble understanding your question. Can I confirm - you have a table which should be a box on a cylinder, but when you play the game the cylinder part is not there?
Could you post a picture of your table in your 3D program, and a picture of your table in the game? Can you attach your .package file as well? That might help us understand.
IndycentSimCreations
3rd Jul 2010, 8:35 AM
Omg thanks. Just one tinsy prob. Whne i tried using this on the second floor, well, lets just say, its a little "long". It was showing through the ceiling of sim home, what can i do about this?
HugeLunatic
3rd Jul 2010, 2:00 PM
You will need to either raise the entire objects up or just the parts that are below the "ground" level in your 3d editor. The best thing to do is line up your new mesh with the original cloned mesh, since many game objects are in different places.
IndycentSimCreations
4th Jul 2010, 6:35 PM
Oh, okay, thanks! :)
IndycentSimCreations
18th Jul 2010, 11:36 PM
Ugh, the Gometric Data Container is no longer showing up! What should i do? i here its VERY IMPORTANT in object creation
HugeLunatic
19th Jul 2010, 12:05 AM
That is the mesh. If it is not showing then double check that you have not checked "reference original mesh" in the cloning options.
IndycentSimCreations
19th Jul 2010, 1:56 AM
Haha thanks, again. Haha, i needed that because i took on the challenge of a table, and came up with good results. The texture is weird! Im gonna look on tutorials for texturing your new object! :D :D
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