View Full Version : Milkshape help - tiny pinholes...?
wheeter
6th Aug 2005, 11:12 PM
I'm having an odd problem meshing in milkshape. If I use the divide X2 or X3 or X4 option, it leaves these little pinholes around the vertices that I can't figure out how to get rid of. I also had the problem in making a box, where I raised the top of the box by moving it up a bit, making a slanted bit, but where the top of the box meets the sides of the box, there are now tiny gaps. The top of the box has more and smaller vertices than the sides do. None of these are visible until I get them into the game where they show as little sparkley bits that are very annoying. Should I be welding my meshes or is there some other command that will put everything in line and solid?
PAF
6th Aug 2005, 11:19 PM
Select the vertices where the gaps are showing two at a time the two closesest together on opposing sides of the mesh and snap together.
Dr Pixel
6th Aug 2005, 11:27 PM
That can happen if you have parts meeting up in places where there is no corresponding vertex on one of the parts. The slightest mis-alignment will cause a hole.
You can't fix this by welding together, there must be at least one vertex from each side exactly on top of each other to weld. Otherwise there is nothing to weld.
You could fix it by taking the extra vertices that are on the meeting-up side of the top, and snapping and welding together the extra ones, then move those to line up exactly with the ones on the side. Again, snap together and weld together these to eliminate the holes.
asoue_edwin
7th Aug 2005, 12:58 PM
How do you get milkshape?
wheeter
7th Aug 2005, 02:33 PM
Thanks for your help! :)
vBulletin v3.0.14, Copyright ©2000-2013, Jelsoft Enterprises Ltd.