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Posted 18th Dec 2007 at 08:43 AM - Viewed 18341 times. Direct link to this thread
18 Comments / replies (Who?) , 24 times favourited , 195 times thanked
Information (Click for more details):
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
This time, the object that I made can frequently be seen in the town in Japan "Moving Sign".
The user can set four sequences to this object.
"Marquee" : The right and the character flow from the left of the object.
NOTE:As for "Marquee", it is, and can do two kinds of settings , saying that "Marquee 1" and "Marquee 2".
"Blink1" : The character blinks on the object.
"Blink2" : Two kinds of characters are alternately displayed on the object.
These sequences are set by "Behaiour Constant" in the package file.
BCON 1004 is "Marquee 1".
BCON 1005 is "Blink 1".
NOTE : The sequence data of Blink1 is set from Line 0x1 to Line 0x9 of "BCON1005".
BCON 1006 is "Blink 2".
NOTE : The sequence data of Blink2 sets Charactor1 from "Line 0x1" to "Line 0x9" of "BCON1006", and Charactor2 is set from "Line 0xA" to "Line 0x12".
BCON 1007 is "Marquee 2"
BCON 1008 is Colorsetting of sequences.
Attention: It is necessary to input LineNumber that ends data to "Line 0x0" of sequence data BCON for Marquee.
The blinking frequency is input to "Line 0x0" of sequence data BCON for Blink.
ColorNumber of "Marquee 1" is input to "Line 0x0" of "BCON 1008".
ColorNumber of "Blink 1" is input to "Line 0x1" of "BCON 1008".
ColorNumber of "Blink 2" is input to "Line 0x2" of "BCON 1008".
ColorNumber of "Marquee 2" is input to "Line 0x3" of "BCON 1008".
ColorNumber 0x0001 is "Red".
ColorNumber 0x0002 is "Pink".
ColorNumber 0x0003 is "Green".
ColorNumber 0x0004 is "Light blue".
In one row of the object, nine lights queue up in length.
Each nine lights is expressed to the sequence data by the binary number as "1bit".
I prepared the image that expresses some examples, and refer, please.
NOTE : This object need "High CPU Power" of your PC's.
I tested PC is Sony Vaio VGN-FE91S.(Laptop)
CPU : Core 2 Duo T7200 (2160MHz)
Memory : 2048MBytes
GPU : Geforce go 7600
And tested Desktop PC.
CPU : Core 2 Duo E6400 (2400MHz)
Memory : 2048MBytes
GPU : Geforce 7800 GTX
I hope, you enjoy this object.
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
This is a New mesh
All the items needed for you to use this download should be here on this page. You can check the "Related Pages" tab, if visible, to see if there are alternative colour schemes.
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more!
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
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