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Mod The Sims Online: 2080
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New theme - what went wrong, what went right, and next steps. , 15th May 2013 at 09:22 AM
Have you made some custom content?Polish it up to shiny perfection before uploading using our Creator Feedback Forum where you can get tips and tweaks from downloaders, creators, and staff to improve your work. Read this article for helpful advice about patching and keeping your custom content working! |
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Posted 4th Feb 2008 at 03:18 AM
- Viewed 10605 times.
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6 Comments / replies (Who?)
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Information (Click for more details):
New Mesh
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
DXT texture compression is for textures-- not logos. Trying to create a T-shirt with a logo using a conventional Maxis mesh can lead to something like this: In-game shot of attempt at Ramones T-shirt on conventional mesh: In the above, not only were there simply not enough pixels available to render the logo correctly in the first place, by the time DXT got done splitting the data into textels and providing just four color possibilities for each pixel-- with two being mere interpolations between the high and low, no less-- everything has gone to Hades. One solution: throw more bits at the problem... MESH_szielins_HighDefinition_Tee34Bd.package splits a T-shirt into three groups: one for the neckline and arms, one for the "front plate" of the shirt, and one for the "back plate". Each has its own 1024x1024 texture. Better still, the front and backplate uvmaps waste less of the available space. While the mesh uses three times the texture memory, the bulk of the shirt has four times more data available for the render engine to work with. In-game extreme close-up of central portion of Ramones logo shirt: The mesh does have limitations, however. It can only handle shirts that extend all the way down to top-bottom join-- no belly shirts. Only the neckline & arms texture has access to the data of the Sim's underlying skintone, so this cannot be effectively used to create sheer shirts. The neckline is high, and cannot be moved far. Quick roadmap for making use of this mesh: (A) Export one of the distribution textures (the Ramones or Duerer shirt) normally. (B) Create a texture for a T-shirt, using your usual image editing tools and skills, but with a 2048x2048 texture instead of a 1024x1024 texture. Save it. (C) Scale it down to 1024x1024 ; copy to top~stdMatBaseTextureName.bmp . (D) Go back to your 2048x2048 version. Grab the top right 1024x1024 bit; write it to alpha5~stdMatBaseTextureName.bmp (which is for the front plate.) (E) Go back to your 2048x2048 version. Grab the top left 1024x1024 bit; write it to alpha7~stdMatBaseTextureName.bmp (which is for the back plate.) Please do not upload any of this stuff, or anything derived from it, to pay sites. Polygon Counts: POLYGON COUNT: The same as a conventional Maxis T-shirt: 1246 faces, 852 vertices. However, it uses three times the texture memory. 78 people have said thanks to szielins for this download. For more information about this creator and their policies or details, click here. Screenshots
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions. This is a New mesh
All the items needed for you to use this download should be here on this page. You can check the "Related Pages" tab, if visible, to see if there are alternative colour schemes.
Download files
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more! 1. Download: Click the download link to save the .rar or .zip file(s) to your computer. 2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s). 3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
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