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Posted 3rd Feb 2010 at 06:29 PM - Updated 12th Jun 2010 at 12:18 AM by plasticbox - Viewed 30986 times. Direct link to this thread
25 Comments / replies (Who?) , 46 times favourited , 1097 times thanked
Information (Click for more details):
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
A simple and versatile dining table for four sims. Can be styled to fit into almost any context.
The table now has two additional deco slots, thanks to cmomoney – see screenshots in post #24 of this thread. Redownload the package and let it overwrite the old version (I don't think the instance of the object has changed and you wouldn't need the same table twice anyway).
Two recolourable channels (top and body); the drawer handle is always silver. It costs 120§ in game and is in Surfaces > Dining tables (cloned from the Bistro dining table). Made from 1.8.25 files; I have no idea how it behaves in lesser versions.
It has four custom presets (see the "presets" screenshot below); three of them are using default EA texures so it's easy to match stuff, plus a weathered outdoorsy version. The shadow texture is rendered in blender, so it's as accurate as it can be. The mapping is as seamless as I could make it; the left and right sides of the tabletop are mapped perpendicular to the top side but this is on purpose – I didn't want to bend wood textures at 90°. Think of it as a strip that's laminated around the edge.
Made in blender with the help of s3pe, s3oc, Aorta, Milkshape, S3 Object Mesh Tool, BBEdit, Photoshop and others. Many thanks to cmomoney who helped me figure out how to map it the way I want it to (without making the game throw up) and who also wrote this tutorial on custom presets.
The high-resolution mesh has 160 faces, 245 vertices. The low resolution one has I think 74 faces (no bevels on the tabletop; drawer handle is a box).
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Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
This is a New mesh
All the items needed for you to use this download should be here on this page. You can check the "Related Pages" tab, if visible, to see if there are alternative colour schemes.
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Basic Download and Install Instructions:
See: Game Help:TS3 CC Basicswiki for a full guide!
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