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Posted 11th Feb 2010 at 06:34 PM - Updated 11th Feb 2010 at 09:27 PM by plasticbox - Viewed 54912 times. Direct link to this thread
45 Comments / replies (Who?) , 65 times favourited , 1403 times thanked
Information (Click for more details):
This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
Here's a simple, oldfashioned stove technically it's a fireplace, but without bells and wistles. Sims can use it like a fireplace, i.e. light a fire and poke it.
It costs 480§ in game and is in the Build mode catalogue > Fireplaces.
It has three recolourable channels: body, top/bottom/frames, and top and bottom rim plus feet and handle. Berta is cloned from the cheap modern EA fireplace and has the same presets as that theyre not uber fantastic, but they make sense. See the "presets" screenshot.
Made from 1.8.25 files. I'm told it works fine in newer games too, see the comments (thanks for letting me know!).
The stove is moved further back to the wall than the original one, so the fire is quite far in front now flames will often appear to come out of the window, which looks a bit dangerous. (I know that a stove like this would normally have a door .. but sims can't very well poke a fire through a closed door, so I pretend that my sims are all slobs and have lost the door somehow).
There are two seams in the texture on the side and back of the body; this is because the entire witdh of the body wouldn't have fit on the map otherwise (without losing a lot of detail), so I had to cut the mesh somewhere. With more or less monochrome textures, it depends on the angle of light whether you can see it at all; with large floral patterns it's going to be more obvious. See the "tiling" screenshot below.
The UV map of one of the chimney parts is broken I can't fix this with the tools that I have at the moment. See the "chimneybork" screenshot to see what it looks like. If this turns out to be fixable, I'll fix it; if not, I can live with it (I don't often study the chimneys of my sims' houses in detail).
There is a one-pixel line across all of the textures visible in some of the screenshots I'm pretty sure this is my game, not the texture. If you look very closely on the "Berta-01" and the playtesting screenshots, you can see the same line on the wallpaper as well.
Made in blender with the help of s3pe, s3oc, Aorta, Photoshop, Milkshape, and S3 Object Mesh Tool.
High detail mesh: 963F/1008V; low detail: 329F/423V, plus the chimney bits (those are identical to the EA ones they're modular, so the total count depends on how many levels your house has).
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
This is a New mesh
All the items needed for you to use this download should be here on this page. You can check the "Related Pages" tab, if visible, to see if there are alternative colour schemes.
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Basic Download and Install Instructions:
See: Game Help:TS3 CC Basicswiki for a full guide!
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