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Posted 20th Feb 2010 at 09:18 PM - Updated 20th Feb 2010 at 06:33 PM by plasticbox - Viewed 27115 times. Direct link to this thread
14 Comments / replies (Who?) , 34 times favourited , 961 times thanked
Information (Click for more details):
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
A simple and timeless type of chair that I like very much – I have one of these in my kitchen, but it's also suitable for a dining room or study, in kids' rooms, and in schools and other institutions. I think it has no designer, but for me it's a classical example of good form.
Two recolourable channels: seat and frame. Five custom presets (shown above); three of them are matching my Simple Table, plus a wood-and-linoleum and a red version. There are many other ways in which this chair can look good, see screenshot below. It's mapped so that it also works for all sorts of wild patterns (see the "mapping" screenshot).
The chair costs 80§ in game and is available as a dining and study chair. It is made from 1.8.25 files, and is a frankenchair made partly from the PatioPlastics and partly from the Quaint chair.
- when playing computer games, sim's elbows sometimes clip into the back a little (see the "playtesting01" screenshot). I didn't want to move it any further back than I already have, because then sims look a bit uncomfortable when they're just sitting.
- Fat sims' legs clip through the front edge of the seat, but they do that with EA chairs as well.
- After saving and restarting the game, chairs that already exist in the world will have a two-tile footprint. It reverts to one-tile again when a sim is using it; newly bought chairs also have a one-tile footprint. All custom chairs have this issue – it's got nothing to do with anything in the object and apparently not with the cloning process either. The best guess at the moment as to as to what is causing this is "I am guessing EA had to put in a kludge of some sort to suppress this behaviour in their own chairs – probably comparing against a list of known objects and if it is one of these (known object list), reset the footprint" (Inge in this thread).
Made in blender with the help of s3pe, s3oc, objtool, Milkshape, Postal, BBEdit, Photoshop.
Many thanks to HugeLunatic and Inge for their help with looking into the footprint issue, and to cmomoney for his tutorial on custom presets.
I do not take requests. Please respect that. This is Mod The Sims, not Plz Make Stuff For My Sims Because I'm Too Lazy.
High detail mesh: 396F/451V, low detail mesh: 224F/318V. This is much less than the EA Quaint one which had 851V/792F.
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
This is a New mesh
All the items needed for you to use this download should be here on this page. You can check the "Related Pages" tab, if visible, to see if there are alternative colour schemes.
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Basic Download and Install Instructions:
See: Game Help:TS3 CC Basicswiki for a full guide!
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