2012-11-18 - Compatible with 1.42. No changes.
2012-09-16 - Compatible with 1.38. No changes.
2012-07-16 - Compatible with 1.36. No changes.
2012-06-10 - Ensured compatibility with game version 1.34.
2012-03-12 - Updated to game version 1.32.
2012-03-02 - Updated to game version 1.31.
2011-12-15 - Updated to game version 1.29.
2011-10-18 - Updated to game version 1.26. Status: Testers wanted.
2011-07-26 - Updated to game version 1.24.
2011-06-02 - Updated version header to game version 1.22/2.16/3.12/4.9/5.7/6.4/7.2/8.0. No code changes.
2011-02-01 - Version header changed to current code version. No code changes were needed, thus classifying this update as facultative.
2010-12-01 - Version header changed to current patch version. No code changes.
2010-10-27 - Updated to game version 1.17/2.12/3.8/4.5/5.2/6.0. Update is mandatory.
Naming your car is one thing - my first car was an Escort Mk.3 and the name I gave it roughly translates to "racing biscuit barrel" - having an actual relationship to your car is just sick. If you're one of these sickos who want to bang their rides, read no further and get your head examined.
There is no ingame interface and no notifications will be shown for this mod. You will only notice that your sims don't form relationships to their cars. Because of that, there's no screenshot. I couldn't think of a way to illustrate something like that.
This mod will alter the threshold, boost and decay values for vehicle relationships, so it should be impossible for a regular sim to ever gain a relationship with a vehicle. Additionally, all existing vehicle relationships and vehicle usage dictionaries will be purged on startup.
By default, this will only be applied to sims who don't have the vehicle enthusiast trait. If you don't want vehicle enthusiasts to form relationships to vehicles either, you can do that by opening the package in S3PE and change the XML resource. Change the value of kAllowCarRelationshipsForEnthusiasts to False.
Supported for game version 1.42. Should work with game versions 1.31 through 1.38 as well, though.
This is a scripting mod and as such the possibility for conflicts with other mods, no matter what kind, is next to non-existant. I can't think of any kind of mod which could possibly interfere with this mod. This mod will override any changes made by tuning mods which alter the related values in the CarRelationship and Vehicle tuning files of the game. But even then, it won't conflict.
Please follow the regular installation routine for packages. You will find an excellent wiki article if you click on the Installation Instructions tab and follow the link. I can't explain it any better than that.
Just rip it out whenever you like.
Might lead to a serious case of squished brain. Your game should be safe, though.
You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.
Built with Game Version: 4.3
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