View Full Version : Sims 2 start to finish Object Creation Tutorial V 2.1 - UPD 22 feb 06
IgnorantBliss
15th Oct 2006, 10:31 AM
1) You should group the mesh parts into one group to be able to texture them. You can have more subsets than the original objects, but only 2 subsets can be recolorable, and in either case it takes more than just adding the mesh subset to get a working mesh. So, unless you specifically want a separate material/texture for those extra parts, make them into one group before importing into Milkshape. You can uv-map them separately, but when you import the mapped version into Milkshape, use the Regroup option to combine them.
2) I'm not sure what those extra vertices are, but I've always just deleted them and have noticed no adverse effects.
Mandymand
15th Oct 2006, 06:56 PM
1) You should group the mesh parts into one group to be able to texture them. You can have more subsets than the original objects, but only 2 subsets can be recolorable, and in either case it takes more than just adding the mesh subset to get a working mesh. So, unless you specifically want a separate material/texture for those extra parts, make them into one group before importing into Milkshape. You can uv-map them separately, but when you import the mapped version into Milkshape, use the Regroup option to combine them.
2) I'm not sure what those extra vertices are, but I've always just deleted them and have noticed no adverse effects.
hey thnx for answering so quick, but unfortunately i didn't get the first part. :cry: Sorry but can you explain more?
IgnorantBliss
15th Oct 2006, 08:34 PM
When you added those new parts in Milkshape, did you import them into SimPE separately, too, or did you combine them into one group?
cocomonkey1213
15th Oct 2006, 11:15 PM
It's great but I'm having a problem with the wings 3d one. I am trying to do a crib, and everything goes fine except
1) in wings 3d the cube dosen't completely cover the cube
2) when I try to do "scale to saved BB/all" there is no all. There are the rest of the same options shown just not the all one.
Why could these be?
Mandymand
16th Oct 2006, 03:52 PM
When you added those new parts in Milkshape, did you import them into SimPE separately, too, or did you combine them into one group?
well i use the Add thingie, dunno if you know what i mean... :(
IgnorantBliss
17th Oct 2006, 10:30 AM
I mean, did you regroup them into one in Milkshape before importing it into SimPE. When you use the add thing in SimPE, how many things are listed and what are they called?
Mandymand
19th Oct 2006, 03:11 PM
I mean, did you regroup them into one in Milkshape before importing it into SimPE.
well actually i dunno how to regroup things in milkshape.
When you use the add thing in SimPE, how many things are listed and what are they called?
There are around 5 things listed and they're called things like sphere01, duplicate02 or something.
please be patient with me coz i wanna learn good, and i might ask alot and move slowly...
IgnorantBliss
19th Oct 2006, 04:44 PM
This tutorial you're following now does explain how to regroup your mesh :). I recommend you follow the tutorial through making the default table first, and once you understand the steps, like regrouping, then try the tutorial on different objects :).
pjplumley
27th Oct 2006, 03:26 PM
I wanted to say thank you! for this wonder Tutorial.....I made the table a while ago, but lost it when my hard drive failed. But this (http://i70.photobucket.com/albums/i116/pjplumley/snapshot_00000003_724ba71a.jpg) is the bed I made following your tutorial.
I must say that I have gotten boxes and cylinders ok, I am now looking for like the next step. I am looking for a tutorial that might help me make curves. Any suggestions?
Thank you again!
Lethe_s
27th Oct 2006, 07:50 PM
pjplumley,
all this depends on the 3d editor,
you could look around the forums for some more specialised tutorials on your program (there's some more on Blender and 3DSMax, for instance)
but really the best thing is to find tutorias specific for your 3d program, that tell you the finer points of the program (but not how to get hte object in the sims game)
I suggest googling :)
Khaibit
27th Oct 2006, 08:32 PM
I must say that I have gotten boxes and cylinders ok, I am now looking for like the next step. I am looking for a tutorial that might help me make curves. Any suggestions?
What about trying on your own? ;) As Lethe said: googling! If you're using Milkshape google for Milkshape tutorials and maybe this (http://www.modthesims2.com/showthread.php?t=181948) might be helpful for you, too. pacotacoplayer uses Wings3D in his tutorial but the principle is the same (the 3D tuts show things like that but in this tut ou can see it on a Sims object, maybe easier to follow???
Keep in mind that curved meshes increase the vertex/polys dramatically so you should think thoroughly about how to build your mesh - try to prepare the curves with as less as possible polys, mean: the invisible vertex can be removed (!) because they are located at the bottom of your furniture where noone will ever take a look at and/or because they are hidden between other parts/pieces of the object you create, like e.g. vertex usually can be removed on edges and the pieces can be glued together to fix the polys again - a bit tricky but a beginner can already do this - I skiped the table and started fiddeling so it is not as difficult as it sounds. Another point you should think of is 'how many vertex do I have to use to get a smooth curve' - try to start with less vertex and take a look at the mesh in the 3D view: when it's already curved you don't have to increase the vertex anymore, understand what I mean?
You can create great looking curved meshes - but when you're thinking while creating they are even less vertex/poly as the 'tutorial explanation way of mesh creating' (don't get me wrong, it's great that people prepare them but this is just a point which is often forgotten to meantion so just take this as a hint to think about the 'how to' :) )
pjplumley
27th Oct 2006, 09:47 PM
Khaibit,
Thank you for your reply...
As stubburn and impaitent as I am, I did figure out how to make curves today, quite by accident I must say. Here is a picture (http://i70.photobucket.com/albums/i116/pjplumley/GotIt.jpg), it is rough, but I am only practicing right now. In this picture it is only a plain, but I dulicated it and addes some faces.
I am floating on cloud 9 right now, because I figured this out.
Thank you again!
Khaibit
27th Oct 2006, 09:57 PM
You're welcome :) Trying and playing around is a good start, go for it and have fun :D
mickliddy
28th Oct 2006, 12:12 AM
Excellent job on the tutorial :gjob: :!: Its simple, yet effective - but i have one question; how do i create interactions for the object? Say i wanted my sim to use my object and hunger, energy, hyegine,etc. was lowered or raised. Is there anybody who can help?
Khaibit
28th Oct 2006, 12:56 AM
how do i create interactions for the object?
Try Echo's tutorial (http://www.modthesims2.com/showthread.php?t=142907) out... or a search ;) :p
PartyStarter1193
28th Oct 2006, 08:15 AM
Hi i was wondering if there is a easy way to use the UV mapper? I've been trying to link images to the mapper but my object always comes out weird and the pictures never come out aligned. The creators of sims 2 have some sort of program for uv mapping and so does everyone else, i tried to use your method but i am so confused on the polygons and stuff like that, like i try to match the images appropraitley but they aren't going in the right places, by the way everyone else uses there mapping their images seem to be in some kind of order, if you have a tutorial explaining mapping that would be great. Thanks!
Khaibit
28th Oct 2006, 12:00 PM
PartyStarter1193, try this (http://www.modthesims2.com/showthread.php?t=79954) out.
Don't remember if it's listet in the tut but when creating a BMP of your texture you can display it as a map (texture -> load) and map your mesh fitting this background/map. Preview in view -> show model. And you can even change the colours of the single mesh groups (or other options for orientation) before you open/ load a model (the 4 buttons B/W, R, G, B).
Be careful not to leave the background with your mesh (= causes out of uv data error, you mapped next to the map) and don't forget to clear background before exporting again.
Hope this helped :)
mandyonzante
29th Oct 2006, 08:00 AM
Thanks so much for this tutorial, I actually managed to create a TABLE.
The only constructive critisism, if I'm allowed. Is that if you are a complete beginner like me and don't have a clue what you are doing , you are fine following the tut and making a table but then when you go to make something else you haven't a clue agin as you don't explain why we are doing each step and what we are doing. If you know what i mean.
For instance when we go into the uv mapper to create uvmap you say put 256x512 for map size, where do these figures come from and where do you find them to apply to making something else.
I have been reading some of the other feedback etc on this tutorial and read all about vertexes etc. and like wow what is all that, really tech stuff.
GREAT WORK AND THANKS AGAIN I HAVE TRIED OTHER TUTS AND GOT THOROUGHLY LOST.
Numenor
29th Oct 2006, 10:47 AM
Manyonzante, you are fully allowed to express your criticism, this is a democracy :) But don't criticize Delphy! :lol:
The tutorials are to be considered a starting point for people that want to create something, and don't have the time or inclination to study the various problematics involved in creating an object.
You are on the good way to become a good modder, though, because the vast majority of people do not ask themselves the same questions as you do :)
The answers are scattered around the forums, nor it is possible to collect them into a tutorial: if the tutorial should explain the "whys" of the texture creation, the UVmapping, the mesh editing etc., it would become an encyclopedia... :lol:
The Modding InfoCenter (http://www.modthesims2.com/forumdisplay.php?f=333) is a good starting point to have a deeper description of some subjects.
Khaibit
29th Oct 2006, 12:20 PM
The answers are scattered around the forums, nor it is possible to collect them into a tutorial: if the tutorial should explain the "whys" of the texture creation, the UVmapping, the mesh editing etc., it would become an encyclopedia... :lol: Did you just find out that you do have a soft spot for encyclopedias? :P
Mandyonzante, of course Numenor is right and as I feld the same like you (just made some progress on a looong way) I can calm you: when you pick one tut after the other, investigate especially Numenor's packages (good research objects :D) to try and find out why he did something like this (referring to the tutorial you're working on) and even start to do your objects following the tutorial that wants you to prepare another object (transfare) you will understand a lot soon. Yepp, the Modding Info Center is a *must read* area.
:alarm: Criticizing Delphy:
1. You do have a nose in the middle of your face, that's disgusting! Eeeek!
2. This small, easily to overlook and completely inconspicuous hint not to post pet related questions or upload pet related pets is hard to notice. :p
tiggerypum
30th Oct 2006, 06:36 AM
Khaibit :)
It's pet related REQUESTS - in the 'requests' area, where people say 'could someone please make a ..... ' And the truth is we don't have the tools all worked out quite yet (it's close) nor do we know exactly what things can and can't be done - so there will have to be guidelines once we get to a point when it's known better what is possible. Some modders are doing pet things, but they're going to be working through a lot of what they can and can't do, and so being flooded with 'make this whatever' is just going to be too much
;)
Frankly, I'm kinda fond of Delphy's nose, myself ;)
Khaibit
30th Oct 2006, 09:54 AM
REQUESTS
There's a difference meaning of questions and requests? Wow, you teached me something (I start to understand why it's hard to understand me, even myself... ;) Thank you!
Hmm, when talking German usually people can follow me better, even I'm following around... do you think this would be helpful in here, too...? :D
Tiggerypum, thank you for explaining this (answering a not asked question :D ) for everyone. Though I cannot help fixing/solving the difficulties I know about them, I'm even patient - I just think this sidewide announcement itself is killingly funny (my strange humour is tortured by that)... you can be glad when yours isn't affected.
Nevertheless it can't be wrong to repeat it so thanks for answering nonsense serious, from time to time it's not bad (this sentence is meant serious).
Frankly, I'm kinda fond of Delphy's nose, myself ;)You like noses? (A difference between 'like' and 'be fond of' I ignored again?) They aren't wrong but as they're in the middle of the face they can quite often be in the way. Furthermore noses can be quite uncomfortable: they can drip, you sometimes have to blow them, some even do important maintenances like nosepicking thorougly :wtf: - there are lots of things to do while maintenance, again and again. Noses are not handy. Being noseless is more comfortable. Someone like Delphy should be noseless.
That's why I still critizise that Delphy does have a nose in the middle of his face!
Added the point to 'critizising Delphy' that... your preference for the Wiki calls for criticism!
(Does actually anything happen when critizising Delphy - except when it's a serious point with a real reason he thinks about it like everyone does or at least should??? You can critizise me and my humour for spamming now... and when already critizising: I'm critizising Numenor for his 'just for fun warnings' because Numenor, did you notice what can happen/ be caused by that? ;) Khaibits have to try... like telling me: careful, the electric iron is hot! *outch again and again* maybe this warning is overdone this time... *outch*)
For 99.999% of this post: :lol: :jest: :faceslap:*nutty fruitcake*
mandyonzante
30th Oct 2006, 06:45 PM
Thanks everyone for your help and links. I figured out the answer to my question it is the size of the txtrmap right?
I've just spent all day doing the armoir tut and Yeah, completed it successfully. So am now off to vote and thank for tut.
userlaur1930
31st Oct 2006, 06:28 AM
i can't quite open the files any ideas why or how this can be solved
also where can you download these meshing tools
Khaibit
31st Oct 2006, 10:39 AM
i can't quite open the files any ideas why or how this can be solvedI can't quite know which kind of files do you mean? The RAR files from the tutorial versions you can choose of at page 1? the PDF files? The package files? Which kind of files (maybe even their full name and an 'about location')? Thanks!
also where can you download these meshing toolsDepends on which kind of meshing tool you mean/want etc. Googeling for the name might be helpful, in the one or another tutorial they are listed with URL, some are not for free so you have to buy them...
:)
userlaur1930
31st Oct 2006, 09:26 PM
well the milkshape rar. i downloaded both parts to my documents folder and try opening them they just dont open
i open them the cursor just have the little eggtimer meaning its loading then it stops
thx for the help with googling i on my way to do that now
p.s ive found milk shape which download would you recemend and which tutorial for beginner like me
Khaibit
31st Oct 2006, 09:48 PM
Maybe this (http://www.modthesims2.com/article.php?p=1082490) can be helpful to you? :D
When I understood you correctly you need WinRar (http://www.win-rar.com/) to open the RAR files.
Milkshape: the current version, 1.7.10, and tutorials: take a look, there are several tuts that are useful, try this (http://www.josh.ch/joshch/tutorials/milkshape,welcome.html)...
eltrut55555
1st Nov 2006, 11:37 PM
I have one question, early in the tutorial.
I am at the part in the Milkshap tutorial that i need to click on the geometric data container, just after i cloned the table, and then i get a error that says "File or assembly name Microsoft.DirectX, or one of its dependencies, was not found.", and i can't go on any further, please help me
Khaibit
2nd Nov 2006, 01:11 AM
I suppose you have to get Managed DirectX 9c, you can download it at the SimPe site.
eltrut55555
2nd Nov 2006, 12:43 PM
k, thanks so much
mandyonzante
2nd Nov 2006, 01:23 PM
Further to my previous post on this thread.
I have been playing with the table I created using this tut and find that in the game there are or appear to be white lines around the edges of the table, also when my sims dine at the table, once their plate is empty, the table shows through the plate.
One more thing and that is on the thumbnails in the Buy cat. the picture is not correct.
I saw on another thread to delete the thumbnail and let the game generate a new one but I am not sure which file to delete.
Any help greatly appreciated.
Khaibit
2nd Nov 2006, 03:10 PM
Further to my previous post on this thread.I didn't re- read your previous post :D
But: white lines around the edges? Screenshot?
That the table shows through the plate is easy to fix. You just changed the height of your table, it doesn't fit the Maxis heigth anymore so you just have to lower your table again (compare with Maxis ;) )
It was about deleting another file, can't remember which thread it was, try a search?!
mandyonzante
2nd Nov 2006, 08:54 PM
Thanks for that Khabit.
I sorted the thumbnail thing out.
Will take a look at the height of the table issue.
No, white edges are not screenshots. They are actually in game and while I play.
Khaibit
2nd Nov 2006, 09:23 PM
No, white edges are not screenshots. They are actually in game and while I play. :lol: That's a cute muisunderstanding :D I meant: can you please take a screenshot to show how they look like (2 possibilities: 1. press the "Print" key on your keyboard while playing and paste into your graphic program - or 2. take an ingame screenshot with high quality setting). Maybe this will be enough to help you out... well, let's see :)
KeeKee, is it a PDF file? Do you have a PDF viewer installed?
mandyonzante
3rd Nov 2006, 09:01 AM
:lol: Ooops Silly me! Will work on that one. I think it's a kind of high reflection thing as in different angles it does'nt show or close up. Also when I change things in the graphics options in game it shows the whole end of the table then as being white instead of the woodgrain it sjould be.
mandyonzante
3rd Nov 2006, 01:23 PM
Here are the pics as requested.
Khaibit
3rd Nov 2006, 03:08 PM
To be honest: I don't know. It's strange. I thought of something "simple but forgotten" like: when creating a mesh in a way that 2 parts overlap each other the texture itself displays the one or another part - at the same time (looks like a distortion in the texture) but it's all one 'box' and this wouldn't explain the diffeent look when changing the graphic settings (not as smooth as it could look like but changing the color???) Did you do every step in the tutorial as listed? So the reflection (which depends on graphic settings but white areas???) shouldn't be changed - you didn't edit the TXMT values, did you? So I really don't know...
Maybe someone of the experienced ones knows the sollution? I'd like to know the reason, too!
And I am sorry that I can't help you, Mandyonzante...
mandyonzante
3rd Nov 2006, 08:43 PM
Thanks, anyway Khabit. I have at least altered the height of the table and it is not showing through the plates now. So thanks for that
KeeKee
4th Nov 2006, 04:23 AM
Yes it a PDF file... What kinds of viewers can i get? Is Adobe Reader one? If so I need to re-install it mine was corrupt or something when i had to re-installed windows xp media
KeeKee
4th Nov 2006, 04:27 AM
I want to say thanks khabit for responding to my post and I want to apologize for deleting my original post, I thought that I wasn't going to be able to get a response, but I jumped to conclusions without actually reading everything first. Sorry
play girl
5th Nov 2006, 10:23 PM
ok so i was working on a new set and everything went ok but when i saw it in-game something weird was wrong i had weird white spots or somehting there's a pic attached
Khaibit
6th Nov 2006, 12:01 AM
@KeeKee: :lol: Read this, please :D You don't have to reinstall Acrobat, this one is a small and free reader, try Foxisoft PFD Viewer (http://www.foxitsoftware.com/pdf/rd_intro.php) out if you want. :)
White spots again... Play Girl, is it possible that there are errors in your texture (=the template you used)? Even small ones?
purplepuggles
13th Nov 2006, 04:00 PM
Hello - I am trying to get started learning how to make objects and began downloading the tools in the tutorial. However, I cannot connect to the website for UVMapper. I can load all other websites so it isn't a problem with my internet. Is there another website where I can download it, other than the main website for the product? I did a google search but came up with nothing. Thanks!
Lethe_s
13th Nov 2006, 04:30 PM
purplepuggles,
yup, they seem to have gone boom
you can either wait for the site to be back up, or pm me your e-mail addy
it's a small, freeware file, so I can just send it to you
seuzy13
16th Nov 2006, 10:02 PM
I have been doing part one of the Blender tutorial and I'm on the step on page nine that says,
"In the next screen you will see a list of files under the 'Resource Tree', highlight the 'Geometric Data Container'. Now to the right of that, under 'Type', also highlight the 'Geometric Data Container'. Then click the 'Plugin' tab at the bottom of your screen."
When I highlight "Geometric Data Container" under "Type", I get an error message (Details below).
"Message:
Could not load file or assembly 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
SimPE Version:
Default (0.60.1.16885).
Exception Stack:
System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
File name: 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'
at SimPe.Plugin.fGeometryDataContainer..ctor()
at SimPe.Plugin.GeometryDataContainer.get_TabPage()
at SimPe.Plugin.RcolForm.BuildChildTabControl(AbstractRcolBlock rb)
at SimPe.Plugin.RcolForm.SelectRcolItem(Object sender, EventArgs e)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
Source:
simpe.gmdc.exporter.base
Execution Stack:
at SimPe.Plugin.fGeometryDataContainer..ctor()
at SimPe.Plugin.GeometryDataContainer.get_TabPage()
at SimPe.Plugin.RcolForm.BuildChildTabControl(AbstractRcolBlock rb)
at SimPe.Plugin.RcolForm.SelectRcolItem(Object sender, EventArgs e)"
Help, please? :)
Khaibit
16th Nov 2006, 10:23 PM
You need to DL and install Managed Direct X 9c, a link is available at the SimPe site ("Needed Software to run SimPE" :D)
:)
seuzy13
16th Nov 2006, 10:30 PM
Well, I have Direct X 9.0c does the "Managed" part make it any different...? =/
I found the link! Thanks! :)
IgnorantBliss
17th Nov 2006, 04:46 AM
Yes, you definitely need the managed version, which is different from the regular version.
Globemullen1021
21st Nov 2006, 01:09 AM
None of these thing will download for me. Every time i try to download one, after its done nothing happens and says it wont work. If anyone could help me, plz do. Thx.
IgnorantBliss
21st Nov 2006, 04:49 AM
Globemullen1021, tell me which version you're trying to download, and your email address, and I can send it to you.
iloveharrietw
23rd Nov 2006, 09:18 PM
when i download the tutorial and try to open it it says it is dameged, why?
IgnorantBliss
24th Nov 2006, 04:43 AM
iloveharrietw, try downloading again, maybe at a less busy time of the day at the forum, but if it still doesn't download properly, let me know which version you want and what your email address is, and I can send it over.
deepice
24th Nov 2006, 11:08 PM
Könnt ihr das alles mal auf deutsch wiederholen? ...oO roll eyes
i not understand this, sry.
Nadine
Khaibit
25th Nov 2006, 02:11 PM
Könnt ihr das alles mal auf deutsch wiederholen? ...oO roll eyes
i not understand this, sry.
Nadine
*replying in 2 languages (both the same) because of big troubles, sry*
Eng:
Hi Nadine,
I guess you don't ask to translate the whole website for you :D so could you please define what exactly you don't understand/ would like to have explained in German? Maybe I can help you but as long as I don't know 'how' I can't even try...
Deu:
Hallo Nadine,
I schätze mal, du fragst nicht ob die ganze Website ("das alles") für dich übersetzt werden könnte :D also könntest du bitte erklären, was genau du nicht verstehst/ gern erklärt haben würdest? Vielleicht kann ich dir helfen, aber solang ich nichtmal weiß, wie kann ich's noch nichtmal versuchen...
aekid1
26th Nov 2006, 03:15 AM
i cant get the tutoiral please help!!!!!!!!!!!!!!!! also i have umm blender oh my email is
[email protected]
IgnorantBliss
26th Nov 2006, 08:08 AM
I have emailed you both parts of the Blender tutorial.
obsessedfae
28th Nov 2006, 10:28 PM
After 3 tries with this, I finally got it!!!! :D I am ecstatic! I nearly cried when I couldn't get it working. But now..all is well. I couldn't ever get it in Milkshape but I did finally get it in Wings so I think I'll keep using that program. Thanks so much for the tut and attached are a few pics of my newly revised talking table. Not much but I'm darn proud. :P
gozig86
30th Nov 2006, 07:08 PM
can someone translate it into swedish to maybe=)
Robo92
4th Dec 2006, 03:14 AM
:!: hey! I don't know what's happening, but, Im trying to make a certain chair, and It won't show up in my game! I mean its invisable! It has the same picture of the item from what I made the chair from in the cattalog, but it comes out TOTTALY invisable! and I want it to be VISABLE! So... can you help me? cuz i want to see my chair in the game! please!!!!! :cry:
Khaibit
4th Dec 2006, 03:31 AM
Did you register a GUID in the OBJD for the chair? Maybe that's it :)
indigomontoyaa
12th Dec 2006, 06:37 AM
ok i've followed as far as I know perfectly, got to importing it, and got this error
Message:
Object reference not set to an instance of an object.
SimPE Version:
Default (0.60.2.20832).
Exception Stack:
System.NullReferenceException: Object reference not set to an instance of an object.
at SimPe.Plugin.Gmdc.GmdcLink.Flatten()
at SimPe.Plugin.Gmdc.AbstractGmdcImporter.ChangeGmdc(ImportedGroups grps, ImportedBones bns)
at SimPe.Plugin.Gmdc.AbstractGmdcImporter.Process(Stream input, GeometryDataContainer gmdc, Boolean animationonly)
at SimPe.Plugin.fGeometryDataContainer.StartImport(OpenFileDialog ofd, GeometryDataContainer gmdc, String defext, ElementSorting sorting, Boolean animationonly)
at SimPe.Plugin.fGeometryDataContainer.button1_Click(Object sender, EventArgs e)
Source:
simpe.gmdc.exporter.base
Execution Stack:
at SimPe.Plugin.Gmdc.GmdcLink.Flatten()
at SimPe.Plugin.Gmdc.AbstractGmdcImporter.ChangeGmdc(ImportedGroups grps, ImportedBones bns)
at SimPe.Plugin.Gmdc.AbstractGmdcImporter.Process(Stream input, GeometryDataContainer gmdc, Boolean animationonly)
at SimPe.Plugin.fGeometryDataContainer.StartImport(OpenFileDialog ofd, GeometryDataContainer gmdc, String defext, ElementSorting sorting, Boolean animationonly)
at SimPe.Plugin.fGeometryDataContainer.button1_Click(Object sender, EventArgs e)
.NET Version:
2.0.50727.42
any help?
Numenor
12th Dec 2006, 10:23 PM
Mmmhh... This looks like an alien language to me :D
But I see it mentions joints and flattening: are you sure you are importing an OBJ file?
indigomontoyaa
13th Dec 2006, 04:13 AM
yeah its definitely an obj file, most of it is jibberish to me too, but the main part is the "message" near the top, the rest just shows up when I click the "details" button. ive had this problem one other time too and i could never figure it out so i never finished the project
Numenor
13th Dec 2006, 08:26 AM
Probably Quaxi at SimPe forum can give you an answer and explain what the problem is.
bradyseitz
15th Dec 2006, 03:53 AM
I am not sure if this question has been posted by anyone or not. (after reading through 33 pages, my memory is gone and I have been up for about 36hs straight. lol.)
I follow all the steps and actually get a decent looking table. The problem is that the table is in the game and it is on its side. I will post a screen shot as to what the problem is.
I looked at all the settings in the pictures that came with the tutorial. As far as I can tell, all the settings are the same. Is there some other setting that I am possibly overlooking?
I think it begins when I export the mesh from SimPE to Blender. When I open it in Blender, I see the tabletop, not the legs side view like in the tutorial. I personally think it has to do with the XZY settings, but they seem to be the same.
Thanks for any help in advance
BradySeitz
I am using SimPE 0.60, Blender 2.42 and for now the GIMP to color.
Thanks Again
WesHowe
15th Dec 2006, 04:28 AM
yeah its definitely an obj file, most of it is jibberish to me too, but the main part is the "message" near the top
What generated the file?
A recent release of Blender had an issue where the export defaults was changed, and a different object was exported, other than a 'g'. But I can't remember, and was unable to locate the relevant posts about it.
This change bit MilkShape's Wavefront (.obj) importer also. Since .obj files are text-based, it's easy enough to look at them. If you want, I will look at it and see if I spot anything.
<* Wes *>
indigomontoyaa
15th Dec 2006, 05:00 AM
ive asked how to solve my problem everywhere, no one knows what that error means or how to fix it, i've tried reinstalling and it still doesnt work.
funney250
20th Dec 2006, 12:14 PM
:help i have a later verson of sims pe and it did not have a export button what do i do?
IgnorantBliss
20th Dec 2006, 01:32 PM
The latest version of SimPE has the same Export button as the version used in this tutorial. Are you sure you're looking into the right place? Can you post a screenshot of what your view looks like?
bradyseitz
21st Dec 2006, 06:43 AM
I am not sure how to get that screenshot, but I am going to try the tutorial again and see what happens. Thanks
BradySeitz
EDIT**
I have different import and export options in the blender part of the tutorial. The only way I was able to get my import to look like the one in the tutorial was to select the "Rotate X90" button. I did that and was able to have the same views as the tutorial. Everything was going fine until it came time to see it in the game, that was when the table was turned on its side.
Bubbels
21st Dec 2006, 11:24 AM
Same problem here! I also see the tabletop when importing into blender. :blink:
Lethe_s
23rd Dec 2006, 10:07 AM
Bubbels and brady,
yup, blender has been updated a few times since the tutorial was written
don't know *what* they were thinking when they added the default rotate thingy
these are the import and export options I use.
I have some time in the next week, so I'll try to update the blender tut.
Import in Blender
http://thumbs.modthesims2.com/getimage.php?file=430581
Export from Blender
http://thumbs.modthesims2.com/getimage.php?file=430582
bradyseitz
24th Dec 2006, 06:40 AM
Thanks so much Lethe_s
BradySeitz
cragwag
24th Dec 2006, 12:52 PM
Thanks alot for this great tutorial! It has been really useful and now I actually understand how to make an object. SimPE is so complicated!
I was just wondering if there is any way you could make an object so that when you placed it it was as if the moveobjects cheat had been put in? That would be really great!
Thanks.
:up:
bradyseitz
4th Jan 2007, 03:36 AM
Not sure if this is the right place to post this but, here it is
When I export to blender, and begin to make my new mesh, I get so far then hit a wall. The wall is the I add a cube to continue the shape. When I change views, the cube completely disappears. What could be the cause of this?
BradySeitz
By the way, Thanks Lethe_s for the list of options you select with Blender. Helped me finish the tut and get my table in the upright position.
**EDIT**
The cube has been found, but when I rotate, it moves the cube around and i have to zoom way out to find it. Maybe I need to re-download Blender?
Lethe_s
4th Jan 2007, 08:21 AM
brady,
the cube is added whereever you've placed your cursor. If you right click anywhere on the window you're working in, it'll place a little circle there. That's where the cube will go.
I think what's happening is, the cube is added in the middle in one view, but very high above the rest of the table. That's why it disappears when you change views and you have to zoom out to find it.
To remedy this, place your cursor, switch views, make sure the cursor is still in the middle.
Numenor
4th Jan 2007, 11:52 PM
Cokebuilder - You seem to have problems with the Managed DirectX.
I suggest you to (re)install the Managed DirectX (which are different than the standard DirectX: you can (re)download them from SimPE site).
bradyseitz
5th Jan 2007, 06:20 AM
Thanks Lethe. I will try that.
BradySeitz
MRObloodshoot
8th Jan 2007, 05:30 PM
Hi, I got problems with opening the:Object Creation tutorial V.2.1 (Wings 3D) (English) - UPD 22 feb 2006 -> Split in 2 parts file.I'm trying to open it in winrar but it comes up a message that says it's not possible. Can someone help me?
Sorry for my bad english i'm swedish
IgnorantBliss
8th Jan 2007, 06:05 PM
MRObloodshoot, try redownloading the file, it probably got corrupted during download (that happens often when the site is busy).
rhysin
9th Jan 2007, 10:46 AM
First of all, thankyou so much for all the time and effort that has been put into this tutorial. Secondly I would like to ask for a little help. I have created many new objects by reading this tutorial, however every one I create is not recolorable. I have gone through this tutorial many times and it indicates that the object should be recolorable when finished but no matter what I do it does not seem to work for me. I have look at many other tutorials to do with object creation and none clearly explain how to make the object recolorable. So I ask, could someone please point me in the right direction. Thankyou.
Just an added point, I also followed Numenors 'A Guide for quick creation of Colour-Enabled Objects ' at http://forums.modthesims2.com/showthread.php?t=52499 to no avail.
IgnorantBliss
9th Jan 2007, 11:10 AM
rhysin, at least in this object's case, you have not update the MMATs with the right GUID. It needs to be the main GUID, in this case 0x002B800E that you update them with. You can update them manually by clicking on the objectGUID line in each MMAT and changing the value to the correct GUID (then committing and saving).
rhysin
9th Jan 2007, 11:46 AM
rhysin, at least in this object's case, you have not update the MMATs with the right GUID. It needs to be the main GUID, in this case 0x002B800E that you update them with. You can update them manually by clicking on the objectGUID line in each MMAT and changing the value to the correct GUID (then committing and saving).
Cheers, see I knew it was something simple. Thank you very much for your help.
twoftmama
10th Jan 2007, 09:31 PM
Hi, I just downloaded the tutorial and I'm having a problem. When I get to the step where you are supposed to highlight "Geometric Data Container" in the resources tree, and then again under type, I click it under the resource tree, but nothing comes up under type. What am I doing wrong? No matter what I click under resource tree, the box on the right stays empty. The same thing happened when I tried the Sim Editing tutorial. It doesn't even have headings (Type, Group, Instance, Ect.) like the pictures in the tutorial. I am using SimPE 0.60 (Alpha). Please help.
Evil Naruto
11th Jan 2007, 12:03 AM
Hey, how can you add a new 3d file to a object that doesn't have it? and thanks
IgnorantBliss
11th Jan 2007, 07:23 AM
What do you mean by a 3d file, Evil Naruto?
Evil Naruto
11th Jan 2007, 10:06 PM
the geometric data container, I was going through the object workshop, and I found the townie and NPC maker object, I put it in the game, but there's nothing in the Sims 2, so it won't work
IgnorantBliss
12th Jan 2007, 08:24 AM
Not everything listed in Object Workshop is an actual, physical object. I'm not sure what that file is that you're talking about. Sometimes if you have the "reference original mesh" option selected while cloning the mesh is not attached to the clone even though it exists, but it may be this item doesn't have one.
cragwag
12th Jan 2007, 05:30 PM
Thanks alot for this great tutorial! It has been really useful and now I actually understand how to make an object. SimPE is so complicated!
I was just wondering if there is any way you could make an object so that when you placed it it was as if the moveobjects cheat had been put in? That would be really great!
Numenor
12th Jan 2007, 09:43 PM
This goal can be achieve only by modifying the Init BHAV; append the following lines:
Expression - My 0x0008 (flags) Set Flag flag# Literal 0x0002 (allow object intersection)
Expression - My 0x0008 (flags) Set Flag flag# Literal 0x0003 (allow object and person intersection)
Ding318K
14th Jan 2007, 05:07 AM
Is there one of those lovely templates that explains how to use the paint programs, becuase I couldnot understand how to use the Adobe photoshop for the life of me, I am sad to say I could not locate the Paint bucket nor figure out how to create a canvas
IgnorantBliss
14th Jan 2007, 08:02 AM
Ding318K, I recommend you do a Google search for Photoshop tutorials, there are a ton of those out there for whatever you might want to do with the program.
cragwag
16th Jan 2007, 07:59 AM
Thanks alot Numenor :up: You're the best.
Phiedny
17th Jan 2007, 01:41 AM
I've got a little bit of 3d modeling under my belt (from High School and some courses in College) so I decided to try creating an object or two for the sims.
I've decided to use Blender, but when I get to the import the .obj part, I don't see anything under Import about .obj. I see the basic 4 and thats it. I attempted to download and install the import .obj python script, but I keep getting a lightning fast error.
Thoughts/comments?
Rainumora
17th Jan 2007, 03:34 AM
First, thank you very much for this wonderful tutorial, but I'm having an odd problem. I keep recieving the message; Message:
Could not load file or assembly 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
SimPE Version:
Default (0.60.2.20832).
Exception Stack:
System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
File name: 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'
at SimPe.Plugin.fGeometryDataContainer..ctor()
at SimPe.Plugin.GeometryDataContainer.get_TabPage()
at SimPe.Plugin.RcolForm.BuildChildTabControl(AbstractRcolBlock rb)
at SimPe.Plugin.RcolForm.SelectRcolItem(Object sender, EventArgs e)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
Source:
simpe.gmdc.exporter.base
Execution Stack:
at SimPe.Plugin.fGeometryDataContainer..ctor()
at SimPe.Plugin.GeometryDataContainer.get_TabPage()
at SimPe.Plugin.RcolForm.BuildChildTabControl(AbstractRcolBlock rb)
at SimPe.Plugin.RcolForm.SelectRcolItem(Object sender, EventArgs e)
.NET Version:
2.0.50727.42
I'm not really sure what this means, do I have to update my DirectX player? Or do I have to redownload SimPE? This occurs right after in the tutorial when I'm told to click onto the Geometric Data Container and then click onto the tutorial-dining-table. At first I thought I hadn't saved it under the right catologue Description, and I tried doing the tutorial again, but that didn't make a difference. Do you have any answers, or is my endeavour hopeless?
IgnorantBliss
17th Jan 2007, 06:01 AM
Rainumora, you need to install the managed DirectX that you can find a link to at the SimPE download page :).
Rainumora
17th Jan 2007, 06:33 AM
Thank you... I feel very silly. >_<
m3lani3
17th Jan 2007, 07:45 AM
I'm still early on in the tutorial, after the bit where you save the table it says 'In the next screen you will see alist under the 'resource tree', highlight the 'Geometric Data Container'.
I'm fine with that, but then:
Now to the right of that, under Type, also highlight the 'Geometric Data Container'. Then click the 'Plugin' tab at the bottom of the screen.
I have no 'Type' area nor any Plugin tab at the bottom of my screen.
Screenshot: http://img224.imageshack.us/img224/5922/ayevg1.png
(I've pretty much had no prior experience on SimPE before this tut, so it's probably something stupid :P)
IgnorantBliss
17th Jan 2007, 10:11 AM
The Plugin View tab at the bottom is the one you need to click on.
m3lani3
17th Jan 2007, 10:42 AM
Yeah but nothing comes up when I highlight the Geometric Data Container, I just highlight and the bit white bit next to it stays the same :(
IgnorantBliss
17th Jan 2007, 11:22 AM
Try going into Extra -> Preferences -> SimPE Settings and clicking "reset Layout".
m3lani3
17th Jan 2007, 11:38 AM
Edit: worked out my other problem. Though now it seems I need DirectX. A thing pops up, basically saying I don't have it and I need it, then it goes do you want SimPE to download/install now, I say yes, then it says it's installed so I try again to access plug in view but it says again I need it :[ Though I have it! Then I think I clicked NO don't install it, and this came up:
http://img209.imageshack.us/img209/4052/errrriw3.png
Well I'm off to bed, will check later in the morn', night.
IgnorantBliss
17th Jan 2007, 12:44 PM
You need to get the managed DirectX, which you can find a link for at the SimPE download page.
Yvnostigelic
18th Jan 2007, 04:08 PM
Hi, I am also having trouble extracting a file:
''TS2 Object Creation Tutorial V2.1 (Blender 3D) - UPD 22feb06 - PART_1of2.rar"
Is it possible for you to email it to me also? I have tried many times, but it mentions the unexpected end of archive.
Yvnostigelic
IgnorantBliss
18th Jan 2007, 04:22 PM
Yvnostigelic, I need your email address for that :).
Rafałek
19th Jan 2007, 03:07 PM
But great reference book gives thenxa http://www.modthesims2.com/newreply.php?do=newreply&noquote=1&p=1549770#
Smilie
lovely_k
20th Jan 2007, 06:14 AM
HI there thanks for the tutorials but the first one doesnt seem to work when I download it it sais error # 25116 Error:bad block and then it sais it cant be extracted correctlly, so I didnt really start reading the other one's cause I dont have the first one :)
IgnorantBliss
20th Jan 2007, 08:47 AM
lovely_k , try redownloading the file, and if it still doesn't work, please, leave your email address and let us know which version of the tutorial you're downloading, and I can send it to you.
m3lani3
20th Jan 2007, 08:58 AM
:D Figured out my problem :)
And I made a cat statue, I put it ingame and it works! YAY! I'm so happy, it's such a great feeling to see it ingame :). Even if the statue was a little pointy :lol: Thanx SO much for the time and effort put into the tutoiral ,and thanx also to IgnorantBliss for answering my questions! :jest:
AdiDasek
20th Jan 2007, 06:39 PM
Hi i have problem with new bed.
I do new dresser and coffetable but i have problem with bed, because i do everything with tutorial, i play sims and bed is not in game. I don't know what i do bad, because dresser and coffetable are in game. Please help me !
My english is very bad. Sorry.
IgnorantBliss
20th Jan 2007, 06:49 PM
AdiDasek, please, post your bed package file with an explanation of your problem with the Object Workshop & Repair Center forum :). It's a lot easier to help when I can look at the object itself.
AdiDasek
20th Jan 2007, 07:41 PM
There is a file in the game ,the name of the object is there but the mesh isn't. I can see only squares without object
If you want to see this file you can download it here:
http://www.sendspace.com/file/3gkhk0
Numenor
20th Jan 2007, 09:14 PM
AdiDasek - IgnorantBliss actually meant you to create a new thread in the Object Workshop & Repair Center forum (http://www.modthesims2.com/forumdisplay.php?f=482). But anyway, I've examined your package and here is what I've found.
1) When you clone an object, and the "Scenegraph Rename wizard" pops up asking you for a unique Model Name, *never* include in the name spaces, underscores (_) or non-standard characters, because they only lead to troubles. The Model Name you have chosen is "Łóżko Kim", that contains a space and several non-standard characters: if you look into the MMAT (Material Override), you will see that this name was changed to "???ko Kim"; this happened because SimPE can't interpret correctly the characters in the Model Name.
2) If you want to create a double bed, you can choose to clone any Maxis double bed, *except* the "colonial" one, i.e. the most expensive: this is because the colonial double bed is the Repository for all the beddings (i.e. it contains all the beddings, that are shared between all the beds in the games). If you clone it, you will create a bed that can't use all the beddings existing in the game.
That said, my suggestion is to start again from scratch: clone another double bed (not the Colonial) and import the mesh you have already created.
AdiDasek
21st Jan 2007, 10:56 AM
Thank you Numenor, my bed is in game. Thank you.
plastik
21st Jan 2007, 11:38 AM
I need part 2 of the wings 3D tutorial. I've downloaded it to 3 separate PC's, and WinRar still says the file is corrupt. If someone can send me a working version it it would help:
[email protected]
CutieForeva19
23rd Jan 2007, 02:25 AM
Look its really cool in all and I really want to download it but it keeps on saying Please double click costum content. Like sims2 would :( Plz Help I feel so newbish!
IgnorantBliss
23rd Jan 2007, 04:43 AM
plastik, I'm sending you the file, sorry about the delay!
CutieForeva19, you need a RAR extractor like WinRAR to decompress the file, and then you need a PDF reader like the Adobe reader or the Foxit Software reader, of which both are free, to view the PDF file inside the RAR.
Abu-antar
24th Jan 2007, 05:18 PM
hey i waz jus wondering where i can find the object creator program, any1 can tell me???
IgnorantBliss
24th Jan 2007, 08:28 PM
When you download the tutorial, it has links for the programs you're going to need.
IgnorantBliss
26th Jan 2007, 03:47 AM
I'm sending you the tutorials :).
vincent valentine
26th Jan 2007, 06:27 AM
i downloaded all the things that i needed to(which on dial up can take lots of time)then i tryed open it and it said NSIS error what is that i mean i had to wait a heap of time to download it and it wont work!can some 1 plz help my prob? :help: :alarm: :!!: :wtf:
IgnorantBliss
26th Jan 2007, 01:15 PM
vincent valentine, which version of the tutorial are you trying to download? I can email it to you if you give me your email address.
IgnorantBliss
26th Jan 2007, 04:04 PM
ding140674, this forum is for object meshes specifically. The support for clothing meshes is provided in the Bodyshop Meshing forum, where you should post about your problem instead :).
ding140674
26th Jan 2007, 04:12 PM
ding140674, this forum is for object meshes specifically. The support for clothing meshes is provided in the Bodyshop Meshing forum, where you should post about your problem instead :).
Thanks you.
ding140674
AngelinLeather
30th Jan 2007, 07:30 PM
I need the wings 3d tut its having download issues
[email protected]
Thank you much
Lisen801
31st Jan 2007, 03:34 AM
Well, after reading all posts in this thread and experimenting in many hours I finally manage to get my first object in the game. There really is many clicks and clacks and very easy to get lost! I use SimPE 0.60, Milkshape, UV-mapper and PhotoShop on a crappy computer and I made many mistakes. The table wasn't so easy. First I didn't got rid of the original table and then my UV-mapping goes stupid! It is not easy to UV-map with that program. Usually I work with FormZ and I think I can model and map anything in that program, but this???
Well, I must tank you all here for all the help, reading through all the posts, and special thanks to JWoods, Numenor and IgnorantBliss....
And, finally, here's my table...
How many tables are there out there???? :lol:
Numenor
31st Jan 2007, 04:29 AM
Here is a user that knows how to take a screenshot! :)
I don't know FormZ, but I'm quite sure it can manages OBJ files (almost all 3D editors can). If so, you can use FormZ to create the mesh and map it: we have created the tutorials for the most widely used 3D editors, but they are not the only editors usable for creating sims objects.
The only limitation (that affects Wings and Blender, too) is that working in OBJ format only lets you to create static (i.e. non-animated) meshes, like a table; but this is not much of a limitation for a beginner: later on, you can learn how to create your meshes in your preferred program and then restore the object animations using Milkshape or the MeshTool.
How many tables are there out there???? :lol:
I think we should create a thread where to post the tables created with this tut! :)
IgnorantBliss
31st Jan 2007, 05:09 AM
AngelinLeather, I'm sending you the Wings tutorial.
RealGanacampo
31st Jan 2007, 05:04 PM
I just tried the tutorial, but I have a problem with SimPe.
In the attached screenshot you see the error message I get, and because of that I can not check the box for the dining table under "Content" because it isn't there.
I'm sure I did follow the steps correctly untill that error message.
I hope somebody can help me.
IgnorantBliss
31st Jan 2007, 05:42 PM
RealGanacampo, you need to install managed DirectX. There is a link to it at the SimPE site on the same page where you download SimPE.
RealGanacampo
31st Jan 2007, 05:54 PM
Thank you.:)
IgnorantBliss
1st Feb 2007, 06:37 AM
Spencer, you need the managed DirectX, which is not the same thing as the regular one.
IgnorantBliss
1st Feb 2007, 06:59 AM
Like I said a couple of posts back, the link is on the SimPE site on the same page where you download SimPE from, under the title "Needed software to run SimPE".
RealGanacampo
1st Feb 2007, 04:23 PM
I have another problem:
I use Wings 3D, and when the tutorial says, I have to right-click and choose "tesselate/triangulate" I can not find this option in the menu, so I can't continue - does anyone know where I can find this option or what I have to do instead?
IgnorantBliss
1st Feb 2007, 04:56 PM
RealGanacampo, you should see four triangles at the top of the screen. Select the third from the left and the right-click on the screen, you should have the needed options then.
RealGanacampo
1st Feb 2007, 05:18 PM
Ah, thank you a lot!
edit: Now I have another problem:
When I want to register as a new user to be able to get the object GUID, I get an error message saying:
"The remote name could not be resolved:
'sims.ambertation.de' "
IgnorantBliss
2nd Feb 2007, 04:45 AM
Spencer, I can only see a part of your screenshot. Did you actually test the table in the game and it was invisible there, or is it just that it's not showing in the preview window? If the latter, you have to push the Preview button again. If the former, attach your package here and I'll take a look.
RealGanacampo
2nd Feb 2007, 10:56 AM
Now I have another problem:
When I want to register as a new user to be able to get the object GUID, I get an error message saying:
"The remote name could not be resolved:
'sims.ambertation.de' "
Doesn't anyone know the solution of my problem posted above?
I quote it here again because I only edited it into my post above, maybe you guys did overread it.:)
IgnorantBliss
2nd Feb 2007, 11:21 AM
RealGanacampo, I don't know what's causing your problem, but you can always go directly to the SimPE and register a new username there, then open up SimPE and login with the username and password you got from the site.
RealGanacampo
2nd Feb 2007, 11:47 AM
Thank you once again.:)
IgnorantBliss
2nd Feb 2007, 04:44 PM
Spencer, your table is invisible because you named the new mesh wrong. When you import the mesh into SimPE, the name should be the same as that of the original mesh subset, tabledining. Yours is called tableddining_default. You need to remove the _default part, and the extra d. Go to the Groups tab in GMDC, click on the subset on the list you want to rename, then correct its name in the box on the right, click commit and save the package.
RealGanacampo
2nd Feb 2007, 05:35 PM
Wow, my table is finally ready, I don't really like it that much, but I am so happy, thank you for that great tutorial JWood.:)
I think I will never be able to create anything without it.
RealGanacampo
4th Feb 2007, 04:02 PM
It sounds stupid, but I can not find the Type window in my SimPe...
I don't know where I have to click to get it back again, I've tried everything... :rolleyes: :help:
Could someone please tell me, where I find it ?
IgnorantBliss
4th Feb 2007, 04:38 PM
You can fix it by resetting the layout. Go to Extra -> Preferences -> SimPE Settings and click "reset layout".
RealGanacampo
4th Feb 2007, 04:57 PM
Thank you.:)
deelo
6th Feb 2007, 04:14 AM
It's been a long time since I have posted in this forum but here goes.I'm trying to learn how to mesh I downloaded and followed jwood's tut for the table.I've done it three times.Once the table was laying top down with my texture and the original mesh and the last two times it was oriented right with my texture and still the original mesh.I thought I followed it step by step.Oh,the one I am using is the one for milkshape.From your experience what am I not doing.
And just one side question.I have Bryce sitting in a box not being used.Can I use it for sim meshing?
IgnorantBliss
6th Feb 2007, 05:20 AM
If you really follow the tutorial step by step, the original mesh shouldn't be there anymore. Are you sure you selected the Replace option when importing the mesh into SimPE and not the Add option? If you choose Add and didn't manually delete the original mesh, you're going to have both meshes showing up. If you use the Replace correctly, the new mesh should replace the old one.
deelo
6th Feb 2007, 05:44 AM
Thanks IgnorantBliss.I thought I did all of that but I will go through the tut again to see how things turn out.As far as the replace option-there seems to be two in SimPE for me.One in the top box and one in the drop down beside the word action.I am changing the one beside the word action to replace should I put a check next to the one in the top box?
IgnorantBliss
6th Feb 2007, 06:16 AM
I don't remember the top box and can't look at SimPE right now, but just make sure you're doing exactly as it is shown in the tutorial. The drop-down box at least is where you have to select Replace.
deelo
7th Feb 2007, 02:38 AM
I figured out what I was doing wrong.My mistake was in milkshape.When exporting my mesh out of milkshape to overwrite the original during the save process I did click on the original file name and next told it to overwrite the exsisting one(clicked yes)well it did not do that.My mesh was saved as a separate file without the '.obj' at the end.When I went to import the mesh back into SimPE I was just importing the original mesh back in.Duh!I discovered this when I opened my work folder to delete the files.I had two mesh files.I deleted the original one and added '.obj' to the end of mine,imported that file into SimPE and tada my table works.It is ugly but it works-need to work on my mapping skills.Thanks again for your help IgnorantBliss!
~Baybee~
7th Feb 2007, 05:57 AM
Hi - I am pretty much new to the Sims all together. My daughter, however, has been playing since the original game came out. I started playing when Pets came out (this may sound so strange to some) because I have recently lost my beloved Saint Bernard, Charley, and I wanted so much to create Charley and I did. I also created several of my other 11 dogs (not all of them, only a few). I am amazed sometimes at the similarities between the Sims dogs and my real dogs. :)
Anyways, onto my question - I have already created walls, floors and ground covers, did recoloring, and wanted to try my hand at object creation. So, I am following this tutorial, and come to this part:
"In the next screen you will see a list of files under the “Resource Tree”, highlight the “Geometric
Data Container”. Now to the right of that, under “Type”, also highlight the “Geometric Data
Container”. Then click the “Plugin” tab at the bottom of your screen."
I do that, and I receive an error:
Message:
Could not load file or assembly 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
SimPE Version:
Default (0.60.2.20832).
Exception Stack:
System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
File name: 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'
at SimPe.Plugin.fGeometryDataContainer..ctor()
at SimPe.Plugin.GeometryDataContainer.get_TabPage()
at SimPe.Plugin.RcolForm.BuildChildTabControl(AbstractRcolBlock rb)
at SimPe.Plugin.RcolForm.SelectRcolItem(Object sender, EventArgs e)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
Source:
simpe.gmdc.exporter.base
Execution Stack:
at SimPe.Plugin.fGeometryDataContainer..ctor()
at SimPe.Plugin.GeometryDataContainer.get_TabPage()
at SimPe.Plugin.RcolForm.BuildChildTabControl(AbstractRcolBlock rb)
at SimPe.Plugin.RcolForm.SelectRcolItem(Object sender, EventArgs e)
.NET Version:
2.0.50727.42
This looks like a DirectX problem to me, but I am running DirectX9.0c and have no problems with the Sims2. This error box pops up when I click the file in the "type" column to the right of the Resource Tree. Any help would be appreciated. Thanks!
~Baybee~
IgnorantBliss
7th Feb 2007, 07:12 AM
~Baybee~, to work with meshes in SimPE, you need to get managed DirectX, which there is a link to at the SimPE site, on the same page where you download SimPE, under the title "needed software to run SimPE".
~Baybee~
7th Feb 2007, 02:57 PM
Thank you much. That was the problem. :)
DaFoxyD
7th Feb 2007, 11:54 PM
Nevermind!!!!!!! I clicked on the wrong triangle!!!!!!!
Ok, I am using Wings 3D, and at the part when I am supposed to right click on the main window and click triangulate / tesselate, there isn't one in that whole list... :wtf: I'm using Wings 3D 0.98.36
RealGanacampo
8th Feb 2007, 11:23 AM
I had the same problem and it got answered a few posts ago: You have to click on a different of these 4 red pyramids on the top, I think the 2nd from the right.
animebooklover
9th Feb 2007, 04:54 PM
Thank you for these tutorials :D
::Runs off to try them::
animebooklover
9th Feb 2007, 05:49 PM
I'm following the first tutorial and I'm a bit stuck, when it says to go to the right under type and "highlight the Geometric Data Container", I can't do it, because there is nothing that says "type" all I have is a big blank space. Here's a screenshot: http://i63.photobucket.com/albums/h157/animebooklover/extra/screenshot.png
IgnorantBliss
9th Feb 2007, 05:58 PM
You need to refresh your layout (from Extra -> Preferences -> SimPE Settings)
IgnorantBliss
9th Feb 2007, 06:40 PM
Glad to hear it worked :)
In the future, please, try to edit your previous post if you have something to add to it instead of making several posts in a row :).
animebooklover
9th Feb 2007, 06:48 PM
I'm sorry for bugging you again, but I have a question. I'm making a painting mesh, and I'm a bit lost on what to do in Milkshape. Are there any tutorials specifically for that?
All I really want to do is create a mesh like "C Stroke" but with a new texture and size. I'm sorry I'm not really good at explaining myself, I hope that made sense.
Edit: Sorry, I didn't see your reply before I asked.
IgnorantBliss
9th Feb 2007, 06:56 PM
By doing a Google search for "Milkshape tutorial", you will find a ton of tutorial on how to do different things with the program.
bluemoon11
16th Feb 2007, 01:26 AM
Umm, I'm sorry to interrupt, but I have maya, which is not listed as one of the tutorials. Which 3D program used in one of the tutorials here is closest to that? I mean which tutorial should I download where the steps in the 3D software are the most similar to the equivalent in maya?
Charlene5
17th Feb 2007, 12:32 AM
I'm an experienced recolorer and decided to try a mesh. I am using JW's table tutorial. I can get as far as cloning the object. I'm doing something wrong (and I don't know what) because there's no Geometric Data listed. If I clone a non-Maxis object the Geometric data is there. I've searched the forums and can't find an answer and I'm aboxasut to take a hammer to my computer.
MJ in Te
IgnorantBliss
17th Feb 2007, 07:44 AM
Charlene5, make sure that you do not check the "reference original mesh" cloning option. If you have that selected, the mesh will not be included.
Colorist36
17th Feb 2007, 11:30 PM
Thank you for this tutorial. I was wondering if there was any free paint program besides the one from windows. Second, when i put the picture onto the table in my paint program (Windows paint) there was no color. it was black and white. And lastly, is there a tutorial to help in making better objects that are detailed, such as a stove or even a car? Thank you again for this very helpful tutorial! :)
Charlene5
18th Feb 2007, 02:26 AM
Charlene5, make sure that you do not check the "reference original mesh" cloning option. If you have that selected, the mesh will not be included.
Thank you!!! I wish you could have seen my face when I went back to check in SimPE to see if I had that checked - I sure did and my mouth made a perfect 0. I am amazed at your brilliance. I'm off to try it again and this time I'll mind my checkmarks!
MJ
Lucha Lutwieta
18th Feb 2007, 01:29 PM
i have a problem with the install of Uv Mapper Classic. So I have the LithUnwarp that is marked in the list of uv mapping software in your thread "New Creator's Start-Up Center" can i just do it the same as with Uv Mapper? (I'm good in finding things without a guide but i wanted to asked this)
thanks fot your threads
lucha lutwieta
IgnorantBliss
18th Feb 2007, 01:32 PM
LithUnwarp can be used for uv-mapping, also, but the details of using that are different from using UVMapper Classic, so with that part of the tutorial you will have to rely on your own knowledge on how to do the equivalent steps with a different program.
Lucha Lutwieta
18th Feb 2007, 02:30 PM
thanks! In the .pdf for Wings 3D I can't do page 9. I did the same table but i couldn't find the file in the resource list. Could it come because of the version of my SimPE ( I have installed it yesterday...)
IgnorantBliss
18th Feb 2007, 03:17 PM
You mean there is no Geometric Data Container? See a couple of posts back for a post by Charlene5 and my reply to her for a solution.
Chimi
22nd Feb 2007, 01:59 PM
Hi! I finally could export the table, but it shows on the floor horizontal, with the legs to the side, not standing how it shoud be.
Can anyone help me?
Bye!
Chimi
IgnorantBliss
22nd Feb 2007, 02:09 PM
Chimi, which version of the tutorial are you using, Milkshape, Blender or Wings 3D?
Chimi
22nd Feb 2007, 02:32 PM
I'm using Wings 3D version.
IgnorantBliss
22nd Feb 2007, 04:17 PM
When you export the original mesh from SimPE, does the Order (In Geometric Data Container, under the Models list) have a value of XZY or XYZ? It should be the former for the mesh to be in the correct position.
Chimi
22nd Feb 2007, 05:44 PM
Wich is the right one? XZY or XYZ?
IgnorantBliss
22nd Feb 2007, 05:51 PM
XZY is the correct one.
Tsubomi
22nd Feb 2007, 06:08 PM
I need a bit of help, is it possible to post the tutorials on the thread because I tried downloading the tutorials, but I couldn't read them
Chimi
22nd Feb 2007, 07:36 PM
Thanks I'm gonna try.
IgnorantBliss
22nd Feb 2007, 07:58 PM
I need a bit of help, is it possible to post the tutorials on the thread because I tried downloading the tutorials, but I couldn't read them
Sorry, but that's not possible, the tutorials are very long, and there is several of them. However, I can email you the tutorial you want if you give me your email address and specify which version of the tutorial you want.
Chimi
22nd Feb 2007, 10:52 PM
I did it. I finally could create the table!!!!! Thank you very much for this tutorial!
Bye!
Chimi
osi
23rd Feb 2007, 12:00 PM
Thanks.
beehive
24th Feb 2007, 10:59 PM
I am using the wings 3d tutorial by jwoods. when it comes time to rotate the table to get the back legs. How do I do this? I set up my mouse it has left click right click and center scroll buttons. I tryed clicking in the center widow and all I got was a list of things that came up. I am lost here can you help me please.
Tks
Beehive
Numenor
25th Feb 2007, 12:57 AM
Beehive - Usually, the central wheel of the mouse can be clicked, and this is called "middle-click". If your mouse is capable of that, just middle-click in the main window, and you will be able to rotate the mesh at will (just move the mouse without clicking anything, and the mesh will rotate). When you left-click, the rotation mode will stop and you go back to normal mode.
If your mouse isn't capable of doing a middle-click, then you should inform Wings that you have a two-buttons mouse. Go to Edit -> Preferences -> Camera, and select "Two" from the list named "Mouse Buttons". Click OK when finished.
Now, in order to rotate the mesh, you have to keep pressed the CTRL key on the keyboard and right-click on the main window: you will enter in rotation mode (just move the mouse and the mesh rotates). When you shift-click on the main window, you will exit the rotation mode and go back to normal mode.
beehive
25th Feb 2007, 05:02 AM
I can click with the middle mouse botton but didn't know it until you said something. I only used it for scrowling. Now watch me make a table lol
tks ahd.
Beehive
Numenor
25th Feb 2007, 11:35 AM
Lol! Don't worry, I'm just like you: when I bought my first "5-buttons" mouse, I examined it carefully and couldn't figure where on earth was the fifth button! :lol:
beehive
26th Feb 2007, 12:07 AM
when I went to resize the legs this is the way that my table chart looked.
And when I went to do the table top the whole box turned red ?
Can you tell I am a newbie :rolleyes:
then after I exported my table this is what it looked like and the orginial one is not in the game now.
I hope u can understand this what should I do ?
Beehive :help:
Numenor
26th Feb 2007, 11:36 AM
Beehive, check in your 3D editor if - by chance - you have forgotten to delete the box before exporting (in your second screenshot, I think that your table is inside the box).
As for the new table overriding the Maxis one, you must have forgotten to register a new GUID for it, or you forgot to commit and save after registration.
beehive
26th Feb 2007, 02:50 PM
As for the guid I had to get one first I may have forgotten to register it. By the end of the tutorial I as so tired I just probably goofed up badly.
Is there any point in the tutorial that you can just save it and close out of everything then reopen it again and start working on it again?
As it is a long tutorial and you need to break once in a while.
I know these mistakes were on my end.
What are you doing with a 5 wheel mouse man don't you know it could run over you . :rofl:
What would be the funtions of a 5 wheel mouse anyway. I would be lost for sure with one of those. :lol:
Beehive
IgnorantBliss
26th Feb 2007, 02:59 PM
You should be able to save and close the package file at any point in the tutorial, just remember where you left off the next time you open it.
I have 8 buttons on my mouse (http://www.verkkokauppa.com/productimages/orig/14821_01.jpg) , but I'd still like to have more. I can program them to work as any key or key combination, and I much prefer using the mouse instead of keyboard shortcuts.
Numenor
26th Feb 2007, 03:42 PM
Beehive, you can interrupt your work in any moment; just remember to use the Save function of your program (I mean the 3D editor), so that it will save everything, not just the mesh. UVmapper and SimPE, too, save everything: you can always restart where you interrupted.
As for my mouse, I'm a "moderate" user: beside the standard 2 buttons and central wheel/button, I use the additional 4th and 5th buttons to navigate (back/forward) in my web browser and in the Explorer windows.
beehive
26th Feb 2007, 07:26 PM
I am sending up two jpg files one is after I cliked the x and o keys and the other it the out come of my table :(
I have no idea of what I did to this table? but you can sit things on it .
Not funny on my end :(
but it is funny too if you look at it in a differnt light.
What are can you do with a 6 wheel mouse that you can't do with a 3 wheel mouse :lol:
Numenor
26th Feb 2007, 09:41 PM
You seem to have forgotten the table top :)
Look at your screenshot from Wings: on the right, I read "tabledining" (which is the original mesh, used for reference) and several "cube".
Try hiding the Tabledining (by clicking on the "eye" next to its name), and you will see the table as it will look in game. I think that when you hide the tabledining, the resulting mesh has no tabletop.
Another reason for invisibility in game, is when you forget to triangulate the mesh: in SimPe you can preview the mesh, but in game it will be invisible.
beehive
27th Feb 2007, 04:53 PM
You seem to have forgotten the table top
Look at your screenshot from Wings: on the right, I read "tabledining" (which is the original mesh, used for reference) and several "cube".
Try hiding the Tabledining (by clicking on the "eye" next to its name), and you will see the table as it will look in game. I think that when you hide the tabledining, the resulting mesh has no tabletop.
Another reason for invisibility in game, is when you forget to triangulate the mesh: in SimPe you can preview the mesh, but in game it will be invisible.
I redid this all again last night and I am on it again today. I have everything down pat now except I am having a problem with the legs. Is the spot where it says combine the last two. this is what the side is that you see in the picture. It is the two legs that I tryed to do at one time. Can you do one leg at a time and skip the cloning part of it ? If so would you only use the cube and scalling one time ?
If I can do the legs one at a time with out cloning them I would be able to do the table. Is it nessary to know how to clone the legs ?
Tks for your help
I hope I am soon done bugging you on this table.
mike19
27th Feb 2007, 11:12 PM
fixed
see post # 959
ok i had a go and i admit i must of missed something
is my table really upside down? :cry:
as you can see from the screenshots the thumnails shows it upside down and it may also be placed wrong according to the green boxes.
help me please what did i miss??
:rofl:
i used blender 2.43
beehive
28th Feb 2007, 03:21 PM
After 3 days or was that four days I have lost track of my days and time. :)
I have the table finished and it is working in my game yahooooooooo. :lol:
The table tutorial is a great tutorial and easy to follow if you aren't tired :)
Thank all of you that helped me through this. I didn't like bothering you so much on this but it meant a lot to me to just learn how to do it and I love wings 3D it is an easy program.
Here is my table has a bit of a thick top but with practice I will come out better.
Where would you suggest that I go next with this to learm more on creating different things ?
Tks you
Beehive
cerulean blue
28th Feb 2007, 07:41 PM
Are there special tutorials for things like making corner fitting objects, such as a corner computer desks or corner aquariums?
Also, does it take a special talent to just do it properly, or can anyone custom make things with enough practice?
I am only asking coz i tried to follow the tutorial to custom the table, and my table looked exactly like the original...I did nothing to it...
I tried to color it black etc, but it didn't work...
The things I am interested in making, are the two corner objects I mentioned, as well as sectional couches..
If I were to successfully make any of those, how would I color them, and as far as textures go, how are they imported into say adobe photo shop?
anyway, I already misposted these types of issues once, I hope they are in the right place now...
Here are the programs I have dloaded and installed
UV mapper, simPE, wings 3D, adobe photoshop, and that CEP...
Hope someone can help..
tnx
here are links to two pics of a rug im trying to make...
the first link is the original
http://www.imagedump.com/index.cgi?pick=get&tp=490450
this next link is for the finished result, as well as the mesh i used..
how do i fix this?
http://www.imagedump.com/index.cgi?pick=get&tp=490449
as you will see in the finished copy, the face is cut in half..but the size is how i want it...
did i crop something?
anyway please help..
beehive
1st Mar 2007, 12:30 AM
I am not a mod I don't know if it is ok for me to help you or not but here we go. As for the face on your rug you will have to resize it down to fit the rug. I use psp 7 but I think it would be the same on photo shop. You should have a place in your paint program that says resize . Use this to get it smaller. You have to just try it a few times and if it is till to large then resize it some more.
Hope this helps you some
good luch
Beehive :)
jjjed18
1st Mar 2007, 03:36 AM
Thanks! Ive made my first succesful mesh of anything now!
( Any other mesh i made looked like a pile of noodles lol :lol: )
mike19
1st Mar 2007, 12:28 PM
well regardless of the problem i had earlier
i found the problem
theres a big differance between mouse wheel and a mouse button :rofl:
i had draged the mesh of the axis
hence the short legs :)
cerulean blue
1st Mar 2007, 03:17 PM
I am not a mod I don't know if it is ok for me to help you or not but here we go. As for the face on your rug you will have to resize it down to fit the rug. I use psp 7 but I think it would be the same on photo shop. You should have a place in your paint program that says resize . Use this to get it smaller. You have to just try it a few times and if it is till to large then resize it some more.
Hope this helps you some
good luch
Beehive :)
are there any sizes you can recommend? as well, i am not tha familiar with photoshop, or any paint program when comes down to resizing..how would i do that?
OK I cannot for the life of me determine what version of simPE to use..i tried the 6.0 version, and it looks nothing like the one in the tutorial..i tried the 5.0and it does look a bit like the one in the tutorial, but the object workshop which is said to be at the bottom of the screen is still not, and when i went into it anyway to find the mesh i used to create my rug, i couldnt even find rugs..i went into decoration, and the rugs are not there..nit the ones i want anyway..please help..
beehive
2nd Mar 2007, 05:43 PM
I have been searching though a lot of the object tutorial threads and I see that a lot of questions do not get answered by anyone. It that because you don't know the answers to them or the questions are not posted in the correct area? I am a newbie here trying to learn and I really need my questions answered if I am going to be able to create anything worth talking about. Would some one answer me on why this is happening please.
tks
Beehive
IgnorantBliss
2nd Mar 2007, 07:27 PM
beehive, which question of yours has been left unsolved?
simlyjones
3rd Mar 2007, 12:17 AM
I can't download any of the 2 0f 2 files! I can download any of the 1 0f 2 files just fine but when I try num. 2 it says " service un-avalable" Please help!
beehive
3rd Mar 2007, 02:32 AM
beehive, which question of yours has been left unsolved?
I wanted to know now that I have done the table. Where would be the best place to go next on the object creating ? What tutorial would be best for me being a newbie at it. I did the same tutorial in milk shape and it came out ok. I did jwoods tutorial on the boom box and it came out ok .
I like the object making I don't care for doing clothing or people.
Tks
Beehive
IgnorantBliss
3rd Mar 2007, 12:28 PM
simlyjones, let me know which one of the tutorials you want, and your email address, and I can send it to you.
beehive, basically any static objects where you don't need to worry about retaining animations are good. Chairs, tables, sofas, decorative items are all good.
Laduk
3rd Mar 2007, 02:32 PM
The tutorial looks brilliant...however at the moment I can't get past the part where you have to export the model from SimPE.
Basically I'm trying to make a small arch to go over the porch for one of my houses. Ideally, I'd like to base it on a double bed (as the arch has to be 3x2). But when I cloned the bed and tried to export the model, I couldn't find the "Geometric Data Container" under the resource tree. I also tried it with the dining table in the tutorial but still couldn't find it :(
I'm using SimPE v.0.58 but the one in the tutorial is v.0.52 - could it be that the new version has placed it somewhere else?
Also, I was wondering if I could import the .3DS arch model I made in another program into Blender? Then maybe resize it around the bed so it fits?
I'd greatly appreciate any help!
IgnorantBliss
3rd Mar 2007, 02:44 PM
Make sure you don't select the "reference original mesh" cloning option. That should not be selected by default, anyway, but several users have been selecting that lately for some reason. If you select that, no mesh will be included in the package, and there will be no GMDC.
I wouldn't really recommend cloning a bed for what's meant to be a decorative/ build object. Also, sims won't be able to walk through the object if you clone it from a bed. What I'd recommend doing is, if I understand tha shape you're going for correctly, cloning a 2-tile decorative object, then adding 2 more tiles to the other edge according to this (http://www.modthesims2.com/showthread.php?t=97054) tutorial, and, if you want your sims to be able to walk through the middle, leave the middle 2 tiles open. I'm not sure if I understand your idea correctly. You can post your object to the Object Workshop forum if you have problems with it. However, if you're a total beginner with object creation, I'd recommend postponing this project after you're more familiar with SimPE and object creation first, dealing with adding tiles requires a bit more experience.
Laduk
3rd Mar 2007, 02:58 PM
Ah that'll be it - it was checked the whole time for some reson! I'll have another go soon.
Basically, this is what I'm trying to make (the arch on the top)... http://pic19.picturetrail.com/VOL1039/1648008/9128759/127014212.jpg. Sorry, I didn't explain it right - it'll actually go on the ground of the first floor, so nothing should pass through it. Is it still okay to use the bed as a base for it? And also could I import my .3ds model into Blender?
Odd_llama
3rd Mar 2007, 03:01 PM
Would the Trellisor Wedding Arch not be a good starting point for the arch you are making?
IgnorantBliss
3rd Mar 2007, 03:23 PM
Laduk, I still don't recommend using a bed, as a bed has all kinds of functions that can mess with things. If nobody will be walking anywhere near the arch, then it doesn't even need to have the right amount of tiles set to it. You can just clone a smaller decorative object, make an oversized mesh for it to make it the size you want, and that'll be it. The green placement kind of tiles are only necessary to add usually if there is a chance your sim will try to walk through your extended mesh. In this case it shouldn't matter.
Laduk
3rd Mar 2007, 04:26 PM
I see your point about basing it on the bed
I had a go making the model against the bed mesh, and importing it over the frame in SimPE but an error came up saying the index was out of range.
I'm not sure what you mean about making an oversized mesh. I really just needed the bed to get an idea of how big the arch should be - I don't really mind about the tiles as I could just use the snapobjectstogrid cheat to place it.
Thanks for your help! I might make a separate help thread for this as it's getting pretty complicated!
Odd_llama
4th Mar 2007, 09:23 AM
I hope this isn't something that has been addressed multiple times but being on dial-up makes one lose his mind after just a few searches.
What I want is a tutorial on the whys of what I'm doing. It's good to know the procedure for replacing a table, but why am I performing these specific steps? Is there a tutorial that gives insight to the workings of the process and not just the actions required? I feel that if I know how things work, I'm more inclined to make advances I wouldn't otherwise have known how to make. Maybe this is something I'll learn in time?
Anyhoo, One other question. I just successfuly completed the tutorial and made my first mesh that actually works in the game. The only problem is that it floats off of the ground. Is this because I moved the table off of the zero center in studio max (My mesh editor of choice)? When I import the file as a 3Ds, the mesh is not resting on a plane (grid) but rather the plane splits it down the middle. Any ideas on how to avoid this kind of thing in the future?
IgnorantBliss
4th Mar 2007, 10:28 AM
You should use the original mesh as a reference on how to place your new mesh in the mesh editor. Meshes don't automatically place themselves on the correct level.
Odd_llama
4th Mar 2007, 11:05 AM
what's the best method for adjusting the position of the mesh? Do I need to re-import the mesh and do the process over again or is there a function in SimPE that will help me with it?
IgnorantBliss
4th Mar 2007, 11:44 AM
You should move the mesh in your mesh editor, not in SimPE. The details of moving the mesh depend on what mesh editor you're using, but moving the mesh should be possible in any of mesh editors I'm aware of.
cerulean blue
4th Mar 2007, 07:35 PM
ok, I have now attempted the rug 10 or 15 times....my problem now, is tho i am doing everything exactly as I had before, except i am properly sizing it now, the textures will not go any farther then simpe when i re import them...I can see the textured rug in simPE easily, but in the game, when i go to view my finished rug, all i get is a badly mis-shapen replica of the mesh...what am i doing wrong?
aswell are there tutorials for making rugs, and wall hangings? It is very clear to me now, that I am obviously missing steps when i try them...
I sincerely apologize for asking useless questions, as I wandered more thru the site I found a boat load of tutorials, that may very well clear up my issues..
again sorry peeps..
ok, i tried to do the recolor tutorial...i get far enough except the point where it says right click the image and choose build DXT, that option is greyed out..it wont let me..
I know i followed all the instructions, as I did it 3 times to be sure....so now what is my problem?
Ceru
IgnorantBliss
5th Mar 2007, 05:03 AM
cerulean blue, you need to install the DDS Utilities propely for the Build DXT option to show up. And it's more helpful to post questions about a certain tutorial in that tutorial's thread, to keep the discussion more organized :).
For the rug problem, try posting your package with an explanation in the Object Repair Center forum.
nelson_ts2fan_loco
6th Mar 2007, 01:04 AM
Hey, guys, I have a big time problem. Can you help?
When I try to get the user GUID, a window appears, it says this. "Object reference not set to an instance of an object."
For worse matters, when I try to get into the "content" tab in the Geometrical Data Container, a bigger, more confusing problem appears in the same window: "Could not load file or assembly 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified."
Now thats a messed up thing.
I followed two different tutorials, so far: yours and the tutorial below yours, created by someone with a llama avatar, I'm too rushed to find the link, but its almos the same as yours, with some differences.
But, still with the differences the problems appear in the same exact areas, telling me that the source of the problem is the same one. I used two objects for the tutorials: your talking table, and the cornerstone end table from the other tutorial. I deduct that the problem may apply with every object I use, and therefore I stopped and decided to ask for the meaning of this problem.
Can somebody help?
IgnorantBliss
6th Mar 2007, 04:49 AM
nelson_ts2fan_loco, please, see my reply to your post in the other thread.
mike19
8th Mar 2007, 02:16 PM
well i can now create a new mesh and import it back into simpe and into the game.
but i keep getting a sort of weird annoying effect:
The cross bars on the side and front only appear to have an 'L' shape where it should be a square.
the table i used to clone it from is next to mine, i used the same size texture 128 x 256 as per the original.
The table is exactly the same hight an width and depth as the original. (give or take a couple of pixels)
i do seem to get a similar problem with what ever i make. has any one got an idea of what i'm doing wrong?
or could it be a problem with my mesh??
The Mule
14th Mar 2007, 11:52 AM
Thanks for the Tut!!!
OK...followed the directions....made a table...works fine... moved on to the pets pillow...built a simple (very) doghouse around it, deleted the pillow, colored it...my new mesh shows up and it works fine, but it's still taking the texture from the pillow. I open the package and there the texture file is; my texture that I put in (I've put textures in other packages without my meshes and it works fine so I know I didn't screw up the DOING). But the pillow texture is still showing up. Is there some additional step because I used a PETS object??
Lethe_s
14th Mar 2007, 01:19 PM
mike 19,
are you using Blender? If so, you may have some parts that are 'inside out'
Blender does that sometimes. If you scale too wide, it'll scale through on the other side, turning your object inside out and giving an effect that looks quite like your picture.
The easiest way to check and remedy it, is to open up your table in Blender, and tick the 'show normals' box (bottom right in, I think, edit mode, it's part of a group of buttons that let you choose to show vertices and edges and stuff)
You'll get little blue lines. All of these lines should face *outwards*.
Select any of the faces that have inward normals, then press space and choose Edit/normals/flip
That should fix it.
The Mule,
I don't think pets things needs seperate steps. Are you sure you updated all mmat's when you assigned the guid?
Also, try fixing integrity :)
The Mule
14th Mar 2007, 02:51 PM
Lethe....yes I updated mmat's and fixed integrity. I built the same object twice with the same results...the dang pillow texture just won't go away!!! Thanks for the response.
IgnorantBliss
14th Mar 2007, 03:00 PM
Try posting up your package in the Object Repair Center with an explanation and someone will take a look.
The Mule
14th Mar 2007, 03:14 PM
ok..thanks!
mike19
15th Mar 2007, 11:44 AM
mike 19,
You'll get little blue lines. All of these lines should face *outwards*.
Select any of the faces that have inward normals, then press space and choose Edit/normals/flip
That should fix it.
thanks for the info
yep i'm using blender 2.43 once i had the info you gave i had to do a little more research
and heres what i found
(Ctrl-N, turn them on in F9 Edit mode MeshTools1 tab with "Draw Normals")
i put up a screen shot of how it should look so anyone else can see as well, the cube on the left is correct the cube on the right has been draged back through itself. so inside out. you can see the differance in the blue lines.
Alektra
17th Mar 2007, 08:02 PM
Ok here's a dumb question. I have seriously looked all over for an answer, including google and milkshape.
I am trying to make a plank which will be exactly 1 tile wide and at the very top of a sim wall for a window. I go into the z axis window and draw a box which is the correct depth. Next I want to scale it to fit exactly 1 tile on the x plane and this is where I have problems. I have no idea how big it "auto draws" the x plane, ergo I spend mucho time "guessing" which + or - of the original will work because I have no clue how wide the original box is.
It won't seem to let me specify where exactly on the axis I want to put the object either (eg: +512 Y axis or 0 to 256 on the x axis)/ And nowhere does it say exactly what the options "relative to" or "origin" means. I can't seem to get any of the tools to work - when I try to "align" a selected mesh in the "tools" nothing happens.
I know this is not supposed to be this hard. Am I missing something? Can I not create a specifically sized box and then move it to a specific co-ordinate?
Numenor
17th Mar 2007, 08:48 PM
I guess you use Milkshape, so I can't help you much; I can only suggest to use as a reference my straight WallWindow: it's as large and high as a maxis wall (i.e. 1 tile wide and 3 tiles high).
Could it be possible that Milkshape, when creating a cube, creates it with dimensions 1x1x1? It would help...
Alektra
17th Mar 2007, 09:03 PM
I guess you use Milkshape, so I can't help you much; I can only suggest to use as a reference my straight WallWindow: it's as large and high as a maxis wall (i.e. 1 tile wide and 3 tiles high).
Could it be possible that Milkshape, when creating a cube, creates it with dimensions 1x1x1? It would help...
Thankee Mr Numenor ^^
Do you use a program which does let you specify dimensions and co-oridinates in the plane? I am finding Milkshape a bit clunky - zooming takes up most of my time lol. Since I am just learning this stuff I am happy to swap 3d proggies if only I can specify this stuff!
I am building Baltar's house (Battlestar: Galactica) and decided that I need to make custom windows for it. Hence my plunge into the world of meshing. They really do need floor-to-ceiling but to start I have cloned the independant expression 2 tile. I may need to switch to the Ergo stuff if it proves too complex to make a floor to ceiling from one which isn't lol.
Numenor
17th Mar 2007, 10:38 PM
I always use Wings3D. It lets you resize automatically any mesh to a stored bounding box; I find this very useful. And if I don't have a reference mesh for the dimensions, I create 1x1x1 box, resize it by axis (for instance, scale Y +300% to have a 3-tile high box), and then use it as bounding box.
Alektra
17th Mar 2007, 11:03 PM
Thank you. ^^ I think I might have to give it a try..I just finished the first frame lol so soon I guess I will see how heinous it looks in game.
mamikapapo
20th Mar 2007, 04:01 PM
First, THANK YOU VERY MUCH for the awesome tutorial! I was able to successfully make a table the first time. I had problems with Wings3D though, the other program that opens with it, ERLANG, kept giving me error messages whenever I tried to export or save my work. Sometimes it would just suddenly exit. To avoid it, I had to continuously save after every little new thing I did.
My question is this:
The Talking Table is now replaced with the Tutorial Table. After reading several posts about items being replaced, it seems to be because I didn't do the GUID part. Meaning, if I do the GUID thing, I will have BOTH Talking Table and the Tutorial Table, right?
The only reason I didn't do Get GUID is because SimPE keeps running into an error, "The remote name could not be resolved 'sims.ambertation.de'."
I don't think it's my internet connection, because it seems to be running fine. How can I fix this problem?
IgnorantBliss
20th Mar 2007, 06:25 PM
The SimPE site is down at the moment. If you already have a registered GUID block from before, you can use the next numbers in it and register them on the website afterwards.
mamikapapo
21st Mar 2007, 03:49 AM
What do you mean by having a registered GUID Block from before?
Previous to this, I was able to successfully register GUID using another tutorial cloning the sentinel end table. Weird thing is, even with the registered GUID, the end table was still replaced (the clone was there, but original wasn't).
Where do I find these next numbers?
Thank you!
IgnorantBliss
21st Mar 2007, 06:26 AM
Take a look at the last GUID you registered (open the object and look at the GUID in the Object Data). If your previous GUID was, say, 0x01234567, then your next GUID would be 0x01234568, after that 0x01234569, then, I think, 0x0123456A, 0x0123456B and so on. Just remember to actually register them after the site is back up.
If the table still replaced the original even after you got the GUID, then you didn't do it correctly. Make sure you replace all the GUIDs in the package, and Commit each time you do it.
Alektra
21st Mar 2007, 05:54 PM
My observation: when I have committed a guid, it seems the writing on the highlighted guid goes italic, so I am able to tell which ones I have committed. IB can correct me if this isn't a good way to tell. :D
IgnorantBliss
21st Mar 2007, 07:47 PM
Yes, the committed files show in italics, until you save the package, after which they turn back into regular font.
Purple Sheera
29th Mar 2007, 07:34 AM
1st of all Thank you sooo much for this amazing tutorial, it is soooooooo easy to follow the steps and create objects , but i have a problem , can you please help me here ? When i'm running the game, the tutorial table is not showing up and yes i'm clicking on enable the object , so can someone please tell me what's the next step to do ? ? ?
God Bless you JWOODS, Numenor, Lethe_s and IgnorantBliss for this tutorial ..
IgnorantBliss
29th Mar 2007, 07:36 AM
Are other custom items showing up? Did you try restarting the game after enabling custom content?
Purple Sheera
30th Mar 2007, 08:05 AM
I'll restart now and see , thank you so much IgnorantBliss for answering.
Purple Sheera
3rd Apr 2007, 06:53 AM
Thank you so much IgnorantBliss for answering , i restarted and everything looks just great. The tutorial is "2 Thumbs up". Thanx alot.
boby_jinjin
4th Apr 2007, 01:53 AM
is it just me or is there alot of words cut off on the "TTS2 Object Creation Tutorial V2.1 (Blender 3D) - UPD 22feb06 - PART_1of2.rar" tutorial?
boby_jinjin
4th Apr 2007, 07:40 PM
You seem to missing quite a bit of info. i got up to the part where it says, (in the next screen you will see a list of files under the "Resource Tree", highlight the Geometr Data Container". now to the right of that, under "Type" also highlight the "Geometric Da Container". Then click "plugin" tab at the bottom of your screen.)
Yes thats how i'm reading it, the words are cut off. My problem is the part under the "type" also highlight "geometric data container" i can't highlight if it's not there. i am following this tutorial, i followed the steps exactly as it is in the tutorial. Please help. :cry:
"EDIT" wow thanks this tutorial is really fun. :) sorry from my stupidity early, i'm such a noob. :)
IgnorantBliss
4th Apr 2007, 08:02 PM
boby_jinjin, go to Extra -> Preferences -> SimPE Settings and click the button called Reset Layout.
onemoodybiotch
18th Apr 2007, 05:27 PM
Oh my gosh...I hope someone reads this and gets back. I just started trying this object creation thing out so I am far behind everyone else. I find the tutorial easy to follow but ran across a slight problem.
" in the next screen you will see a list of files under the "Resource Tree", highlight the Geometr Data Container". now to the right of that, under "Type" also highlight the "Geometric Da Container". Then click "plugin" tab at the bottom of your screen".
I have followed everything up til that part, but my SimPe shows nothing to the right to highlight. I have the latest version installed and I've tried everything. Can anyone tell me what I am doing wrong?
Thank you IgnorantBliss! I should have read your post first!! :lol:
IgnorantBliss
18th Apr 2007, 05:37 PM
Try going to the Window menu on top and select Resource List, that should return it into view. If not, go to Extra -> Preferences -> SimPE Settings and click Reset Layout.
terrfy
22nd Apr 2007, 02:48 PM
Hi,I'm a new simPe user and I was intended to create a sculpture.But when I've fininshed cloning and I was just opening the Geomatric Data Container to export it,I got those things
"Message:
Could not load file or assembly 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. ϵͳÕÒ²»µ½Ö¸¶¨µÄÎļþ¡£
SimPE Version:
Default (0.60.2.20832).
Exception Stack:
System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. ϵͳÕÒ²»µ½Ö¸¶¨µÄÎļþ¡£
File name: 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'
at SimPe.Plugin.fGeometryDataContainer..ctor()
at SimPe.Plugin.GeometryDataContainer.get_TabPage()
at SimPe.Plugin.RcolForm.BuildChildTabControl(AbstractRcolBlock rb)
at SimPe.Plugin.RcolForm.SelectRcolItem(Object sender, EventArgs e)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
Source:
simpe.gmdc.exporter.base
Execution Stack:
at SimPe.Plugin.fGeometryDataContainer..ctor()
at SimPe.Plugin.GeometryDataContainer.get_TabPage()
at SimPe.Plugin.RcolForm.BuildChildTabControl(AbstractRcolBlock rb)
at SimPe.Plugin.RcolForm.SelectRcolItem(Object sender, EventArgs e)
.NET Version:
2.0.50727.42 "
That's what I've copied from the Error Box which suddenly appeared when I click on the file showed on resourse list.And I couldn't find export bottom down below.
Can any one help me out with this?
IgnorantBliss
22nd Apr 2007, 02:51 PM
terrfy, you need to download and install the managed DirectX there is a link to at the SimPE download page.
terrfy
22nd Apr 2007, 02:56 PM
I've checked my regedit,there's no HKLM\Software\Microsoft\Fusion!EnableLog in it...I tried to fix it in many ways but failed.I have no idea about what to do now...
:(
Oh.my...I thought it was no difference from DirectX9.0c when I first saw it on the site.Thank u very much:)
HI!Me again,I am still working on the sculpture,I've made the mod in Maya and assigned the texture but when I imported it in simPe,it appeared without the texture I gave to it.Then I followed one of our instrustions in MTS2,I used UVMapper which I don't see it essential after I've done the UV mapping using UV Edit in Maya.Anyway,I used it and saved the mod again.When I imported the mod, system told me that my mesh got too many faces and vertxs....And the OK bottom greyed out in mesh group importer window,I cannot press it.Why is that?
My English might be a little bit hard to understand,but I really appreaciate you guy's help...Thanks....:)
Lethe_s
24th Apr 2007, 08:19 AM
terrfy,
SimPE tells you you have too many vertices, because your mesh has too many vertices :)
There's a limit set to, I think 1.000 or 1.500 vertices.
What you do now depends on what you're making. For a simple one- or two-tiled object, you really shouldn't go over that limit, since it'll slow people's game down if they have too many high poly objects. If you're following the tutorial and making a simple table, go back in maya and reduce the poly count. I believe your 3d program has a tool for it.
For big, complicated objects (like cars, for instance) it's sometimes necessary to import more vertices than the 'limit'. To turn off the poly limit, go into options/preferences and check the 'advanced mode' box in SimPE settings.
vBulletin v3.0.14, Copyright ©2000-2013, Jelsoft Enterprises Ltd.