View Full Version : Sims 2 start to finish Object Creation Tutorial V 2.1 - UPD 22 feb 06
terrfy
25th Apr 2007, 2:44 AM
Thanks Lethe,I've work it out.And I've loaded my sculpture in the game.But I still cannot figure out how to attach the texture in SimPe.My sculpture seems so ugly in the game...I'm not following the instructions step by step cause I've already had a dynasour sulpture mod with UV texture.It's a purple dynasour,very cute.Could you tell me how I can transform this already exsited object in Maya to SimPe with its cloth on?
Lethe_s
26th Apr 2007, 2:28 PM
Terrfy, I know very little about Maya, and the tutorial in this thread doesn't actually deal with it,
you might want to read this tutorial: http://www.modthesims2.com/showthread.php?t=181870
it's geared towards maya. It's creator might be better at answering your questions.
Deadbeat 007
26th Apr 2007, 7:33 PM
Thanks for the tutorial! I only have one question -- when I go to click on the Geometric Data Container under the Resource Tree, nothing opens up on the right side like it should. I've had this problem when recoloring images as well. Does anyone know how to fix this?
Thanks again. :]
EDIT: I had the same problem as boby_jinjin. Ignore this post, then. :3
Deadbeat 007
26th Apr 2007, 8:03 PM
One more question. When I click on the Geometric Data Container under the Resource Tree, I see a file on the right side, but it doesn't have "Geometric Data Container" in front of the file name like the one in the tutorial does. Also, when I click on this file, it says that the file is corrupt, or something along those lines. Did I miss a step? Thanks.
IgnorantBliss
26th Apr 2007, 8:29 PM
Did you install the managed DirectX found at the SimPE download page?
Deadbeat 007
26th Apr 2007, 8:38 PM
Did you install the managed DirectX found at the SimPE download page?
EDIT:
I tried re-installing the managed DirectX program and it now works. Thanks. :]
terrfy
27th Apr 2007, 2:26 AM
Thanks Lethe,I'll take your advice.:)
lovelyleo260
30th Apr 2007, 10:12 PM
i've actually made the table, but i do have 2 slight problems
the table i have is starred as a "custom" table, but the information shown about the table is the same as in "talking table" meaning description in game and price. and the original "talking table" and then my table has two different textures on the surface i will try to upload some screen shots
P.S. if you look closely you can see the brown tile that i made using a brown tile texture and the floor tutorial :)
IgnorantBliss
1st May 2007, 8:06 AM
lovelyleo260, to fix the description, open the file in SimPE, select Catalog Description, edit the name and the name and description, click Default Lang Only and click Commit.
For the texture problem, your table seems to be still using the original Maxis texture. Did you import a new texture as is described in the tutorial? If you did, then the table is linked to the original some other way. When you got the new GUIDs, did you update the MMATs with the main GUID as told? When you open the MMAT in the package, what is the number that comes after "objectGUID"?
lovelyleo260
1st May 2007, 8:42 AM
may i also add that the orignal "talking table" is missing as well........didnt notice this at first but it seems to be gone........i think i saw the solution to this thread earlier, but i can't recall what page
lovelyleo260
3rd May 2007, 7:43 AM
lovelyleo260, to fix the description, open the file in SimPE, select Catalog Description, edit the name and the name and description, click Default Lang Only and click Commit.
For the texture problem, your table seems to be still using the original Maxis texture. Did you import a new texture as is described in the tutorial? If you did, then the table is linked to the original some other way. When you got the new GUIDs, did you update the MMATs with the main GUID as told? When you open the MMAT in the package, what is the number that comes after "objectGUID"?
im not quite sure what you mean by GUID, but when i click on the grey box after going under Reference Menu, clicking on Object Data and then under Type clicking on the Main GUID and then looking in the plugin tab I see
GUID 0xCC3FE58D and Orig. GUID 0xCC3FE58D
Lethe_s
3rd May 2007, 8:28 AM
lovelyleo260,
if that's what you see, then you didn't register a new guid yet, or forgot to update all mmat's or commit after you did.
Please go through the part about registering guid's in the tutorial again.
Register a guid
check the little box that says 'update all mmat's'
click update
click commit
then, in the menu at the top, go to tools/object tools/fix integrity
don't change anything, just click ok and save your work
that should fix your texture problem
just make sure to click that 'commit' button after every step you make, otherwise SimPE won't remember what you just did.
IgnorantBliss
3rd May 2007, 8:31 AM
Based on those GUID numbers you posted in your post, you indeed forgot to get any new GUIDs for your object at all, since those are original Maxis GUIDs. Please, see Lethe's advice in the above post.
nazariopilar
15th May 2007, 9:15 AM
won't you be able to understand each other, am I writing with a translator and terrible sn I am beginning, have I been able to make the table with success but do I want to make a seat and does he/she have two textures like to regroup in the milkshape? is the process same?
Lethe_s
15th May 2007, 12:27 PM
nazariopilar,
the process should be mostly the same, though it will be easiest if you export the cushion and the wood submeshes from Milkshape separately.
nazariopilar
15th May 2007, 2:57 PM
It doesn't leave me the form of the seat in the game, it leaves another as the original pattern I Believe that the problem this here, is not replaced, it is added and not you where I am making a mistake
http://img170.imageshack.us/img170/2103/sinttulo3copiaqy8.jpg
Lethe_s
15th May 2007, 7:00 PM
nazariopilar,
you have to actually *tell* it to replace things.
and then choose which subset you want it to replace.
please click on the thumbnails to see the examples
nazariopilar
15th May 2007, 9:34 PM
if, I have already marked to replace, but the form of the seat comes out again it bases
wiccadwitch
16th May 2007, 6:49 AM
ummm I am confused...I posted a question in here earlier today and now it is gone. did I post in the wrong place? It was about object creation...
If I did post in the wrong forum where should I ask a question about a problem I encountered while making a new pet from the bird object?
Lethe_s
16th May 2007, 11:40 AM
wiccad,
your question is here: http://www.modthesims2.com/showthread.php?t=232319
Nazariopilar,
I'm afraid I don't understand that sentence, and it makes it hard to pinpoint the problem.
Can you post pictures of the object, or the package itself?
LickThePaint
16th May 2007, 12:51 PM
Really good tutorials, but for some reason I can't find the plugin menu/button in SimPE.
Does anyone know of a way to fix this? Thanks in advance
-Jake
nazariopilar
16th May 2007, 9:46 PM
I have begun again, now the seat leaves, but it is this way, the part of the cushion is bad
http://img79.imageshack.us/img79/1259/sillaza8.jpg
IgnorantBliss
17th May 2007, 5:36 AM
LickThePaint, if you don't have the Plugin View button at the bottom of the screen, go to the Window menu on top and select Plugin View. The button should show up.
nazariopilar, since your chair is not directly related to this tutorial, I suggest you start a new thread about it in the Object Workshop & Repair Center, include the package file as an attachment for people to take a look at, and explain in more detail how the chair is supposed to look like :).
nazariopilar
17th May 2007, 9:00 AM
Sorry
can you put the link, not you where this?
IgnorantBliss
17th May 2007, 10:06 AM
This (http://www.modthesims2.com/forumdisplay.php?f=482) is the forum you should post it to.
nazariopilar
17th May 2007, 10:55 AM
Thanks
I have a question
I have a created table and I want to change an angle
can I change the geometric it dates container with the rectification?
and after steps have to give so that the changes are seen?
is it necessary register again?
LickThePaint
17th May 2007, 11:13 AM
Thank you IgnorantBliss, I can finaly try the tutorial now lol
IgnorantBliss
17th May 2007, 11:25 AM
nazariopilar, can you specify what you mean by changing an angle?
Questions that are not directly related to this tutorial should go in a separate thread in the main Object Creation & Texturing forum, or if you have a specific object file to discuss, then into the Object Repair Center forum I mentioned before.
nazariopilar
18th May 2007, 8:30 AM
please
could you put the direct link to the list of better objects to clone?
I get lost in this forum
another question
when I clone the object it doesn't leave me the I number in The catalog description
http://img206.imageshack.us/img206/6996/sinttulo2copiaml3.jpg
I am silly not you that I number has to put
Vigaku
20th May 2007, 6:59 PM
When I try to open the PDF file, I get the message "Could not complete this operation. This is an unknown file format."
Can someone tell me what program I'm supposed to use to open a PDF file? It opens in Adobe ImageReady for me.
IgnorantBliss
20th May 2007, 7:11 PM
You can use, for example, the Foxit Reader (http://www.foxitsoftware.com/downloads/).
nazariopilar, which number are you talking about? If you mean the price, you won't find it in the Catalog Description, it's in Object Data instead. How to change the price after cloning the object is explained in the tutorial. Or, if you change the price when you first clone the object (if you leave the Change Description option selected), then the price is also changed automatically and you won't need to edit it later on. The box you have circled in your screenshot it supposed to be empty, just like it is.
nazariopilar
21st May 2007, 6:03 AM
Thanks you
nazariopilar
22nd May 2007, 3:16 PM
Don't they coincide me the textures because this happens?
http://img521.imageshack.us/img521/181/mesas2qr3.jpg
for that leave the shade of the bookstore?
http://img521.imageshack.us/img521/6789/libreria2ii5.jpg
Lovely Ashley<3
22nd May 2007, 7:54 PM
I've been looking for good tutorials. Thanks for this, but could you put it in a .zip file? Cause every .rar extraction program I've downloaded WILL NOT WORK and it's really frusterating.
IgnorantBliss
23rd May 2007, 3:49 AM
nazariopilar, how are the textures supposed to go on the tables? The way they look in the pictures seems to match the uv-map you have there.
Do you mean you want to remove the shadow from the bookshelf? Again, please, try to post about problems that are not directly related to the tutorial in the Object Repair Center (http://www.modthesims2.com/forumdisplay.php?f=482), and, please, include the package files to take a look at.
Lovely Ashley<3, sorry, but there are already so many and so large RAR files to this tutorial that doubling the amount of files by adding ZIP files probably won't happen. Which RAR extractors have you tried, and what exactly is the problem you're having with them?
slush15player
31st May 2007, 1:05 AM
i made the object but it won't show up in the game
WHAT IS WRONG!:-(
tubbyplayer
31st May 2007, 1:11 AM
Yes I waited until it was fully downloaded..I tried it 3 times downloading the rar file. Then I tried it with Q-Xpress install (twice)..there it stopped about 1/3 of the way through , and said there was an error (CRC error). I went to the "problems with downloading" page and everything worked there for me. Now what? :)
I know how I got mine working....
If you have a "Wizard" button?
Click that. :deal:
IgnorantBliss
31st May 2007, 6:10 AM
slush15player, do you mean your object doesn't show in the catalog at all, or that it does but it's invisible (there is an entry in the catalog but the object is not visible)? If it's not in the catalog at all, make sure you have actually put the object into your Downloads folder. If you have it in your downloads folder and it still doesn't show up at all, upload your package here as an attachment and someone will take a look at what's wrong.
Grimreaper423
12th Jun 2007, 12:44 PM
i cant Download The Files no more plz help
IgnorantBliss
12th Jun 2007, 1:48 PM
If you give me your email address and tell which version of the tutorial you want, I can email it to you.
halzuna
13th Jun 2007, 2:59 AM
I had a bit of a run around getting this far, thought i got things right... the map looked just like in the tutorial on the UVMapper screen but when i bring it into photoshop it looks squished. Any ideas what has happened?
(using Blender for the edit)
Thanks a million for these wonderful and thorough tutorials by the way!
IgnorantBliss
13th Jun 2007, 5:10 AM
This is how it's supposed to be. Since the map is saved as 256x512 pixels, those are the dimensions it's going to have.
fflovergirl
19th Jun 2007, 2:11 PM
:cry: i tried about 10 times but the tutorial thing wouldn't even come up. pleaaaaaase help me! :!: :cry:
$RaMRoM$
19th Jun 2007, 3:31 PM
what do you mean? you cant download the zip or rar file?
Nomine
23rd Jun 2007, 6:54 PM
Thanks for this perfect tutorial!
Well, I have got a certain problem with SimPE. I do not have there the box Type, Group, Instance etc. There is only white blank space on the right place. What slahh I do?
Many thanks for advice.
$RaMRoM$
23rd Jun 2007, 8:02 PM
Is the Rescource list open? it should be viewed, if its not there find something on the left or above somewhere that is a tab with Rescource list...
http://thumbs2.modthesims2.com/images17/MTS2_555603_$RaMRoM$_SimPE.JPG
Nomine
23rd Jun 2007, 8:16 PM
C:\Documents and Settings\Jitka\Dokumenty\Obrázky\01.bmp
No, recource tree is open. I do have Type, Group etc. in the Recource, but I need it to be at the place as it is normally as I need to switch Plugin view etc. I am sure I did not do anything to remove this box. I have the latest version of PE 0.62 alpha.
Please help! :help: :(
$RaMRoM$
23rd Jun 2007, 8:58 PM
oww! ok sorry! just restore SimPe's main modern look by clicking:
1. Start
2. All Programs
3. SimPE
4. Theme
5. Modern Look
hope i helped you! :D
Pic:
http://thumbs2.modthesims2.com/images9/MTS2_555616_$RaMRoM$_SIMPE_MODERN.JPG
Nomine
23rd Jun 2007, 9:11 PM
Thanks!!! It works... Uff, and it seemed to be such an awful problem! :anime:
must be dreaming
5th Jul 2007, 3:35 AM
Thank you for this wonderful tute, it's very complete and easy to follow, I did run into a snag while following it, I got up to the second part using the uvmapper pro, and I got the the part that said save, and it wouldn't let me save, maybe when you made the tute the free version would complete the work but it doesn't now, I need to purchase it, and its around sixty dollars, this is the first meshed object I've ever tried, I would like to know if there is another program out there I could still use with this tute. Preferably free since I may not turn out to be any good at meshing_lol
Thanks Sue
IgnorantBliss
5th Jul 2007, 7:20 AM
UVMapper Classic is the one used in the tutorial, and that one is still free. Pro is and has been pay for as long as I know.
must be dreaming
5th Jul 2007, 1:15 PM
thank you Ignorant Bliss, I just downloaded the right one, Its not the first time I've done something like that_lol probably won't be the last!
Thank you again JWoods, this tute is so easy to follow, you're an excellent teacher!
I can't wait to get home from work and try it again!
Sue
must be dreaming
6th Jul 2007, 12:32 AM
Hi again, I've hit a tiny snag, hoping someone can help me, I've put a wood texture on the table in the tute, and I'm on "rebuilding our package and finishing our custom object"
It says to open simpe, I've done that... then it says "click to open geometric data containers in the resource tree" but I'm getting no files, if I go to open it goes to the folder on my desktop with the project, is that the file I'm suppose to open? Or is it a file in simpe, if its a file in simpe how do I get back to whatever folder that would be in? I guess what I'm asking is what file do I open and where do I find it? ... I hope my question is understandable, I'm not the best with words
Thanks for your time and trouble
Sue
IgnorantBliss
6th Jul 2007, 4:53 AM
If the package file is not open in SimPE yet, first you need to navigate to the folder where you saved it and open it. Then you should be able to view the Geometric Data Container and other files under the Resource Tree.
must be dreaming
6th Jul 2007, 10:25 PM
Thank you for helping me!
anela2003
11th Jul 2007, 4:49 AM
Is there any tutorial for total newbies that is NOT pdf? I'm tired of all this downloading and getting nowhere, what is the easiest guide that is just plain English for tired people out there?
IgnorantBliss
11th Jul 2007, 4:57 AM
Well, the PDF is still "plain English". The reason these tutorials are not posted directly in a thread here is that they are very long, plus there are several versions of the tutorial.
player99619
20th Jul 2007, 5:04 PM
I tried to create a chair but when i try to get to it in the catalog the game crahses?
Could someone help me?:help:
$RaMRoM$
20th Jul 2007, 6:25 PM
try to put the mesh in the object workshop and repair center forum so someone can help ;)
gangsta_steve
21st Jul 2007, 5:43 AM
Could someone please help me - I'm doing the blender tutorial and when i import the table it is on a top view (pic 1), and the table in the tutorial is on its side (pic 2), so i rotated it to this ( pic 3) will this affect it later?
And also when i import it to i have to put it in its Z axis not y? is that ok?
because when i put it in Y it does this (pic 4) and when i put it in Z it does this (pic 5)
Lethe_s
21st Jul 2007, 8:20 AM
gangsta steve,
if you have a newer version of Blender, it will be so silly as to turn your object 90 degrees on import. Make sure that you tick off the box saying 'turn 90 degrees' in the import window.
As long as you do that, and align your mesh to the maxis one, everything should work.
gangsta_steve
21st Jul 2007, 9:20 AM
hey thanks :)
but when i import it there isn't and box to uncheck?
what do i do?
Phaenoh
29th Jul 2007, 8:37 PM
First off, I LIVE off all these tutorials. Everyone who makes then has my undying gratitude.
Ok, I've been kinda following this tutorial and the one for recoloring objects as I don't have a mesh editing program. I'm making posters (I know there is a tutorial for that too, but I wanted a separate object in the catalog). Currently, my poster is showing up in my game in the catalog as the poster that I cloned but with my name, price, and description. When I place them on a wall, my image "magically" appears. I had updated all all the image sizes and it still does that. Is the catalog image stored somewhere else? Or was there a button I didn't click or something? Thanks in advance for any advice.
Lethe_s
30th Jul 2007, 9:19 AM
Phaenoh,
the game generates a little thumbnail the first time you put something in the game. That means that if you fix your textures and meshes later, the thumbnail will still be the same, but people downloading the object shoudl have the correct catalog image.
If you empty the Thumbnails folder in the Sims 2 folder under My Documents, your game's thumbnails will be regenerated. That should fix it :)
Gangsta_Steve,
could you make a screenshot of your import window? Blender has so many versions now, i'm starting to lose track of the different import options :(
Phaenoh
30th Jul 2007, 2:20 PM
Thank you for getting back to me. I did what you said, and it changed my thumbnail, but I lost all the recolors I had. Any idea what caused this or how to fix it? I tried going back into SimPE and remaking the recolors, and they still didn't show up.
EDIT: I had forgotten that I emptied my downloads folder as well trying to track down a bug. No more downloads = no more CEP! Whoops!
REEDIT: GAH, I managed to lose my file somehow, and I've remade it three times, and ever since I lost my files I've been getting a 'No Pic' picture for the thumbnail, I've deleted my thumbnail file twice since and that doesn't fix it. I'm out of ideas.
gangsta_steve
1st Aug 2007, 8:48 AM
Lethe_s::
here is my first pic of when i am going to import it
and the second is straight away when i import it (normally it should be on its side)
oh and by the way i have blender v 2.44
Lethe_s
2nd Aug 2007, 8:41 AM
Gangsta steve,
I went and did some experiments, and believe they took out the default 90 degree turn.
Here's what i came up with as a possible for your problem.
The candle on the left was exported from SimPE with the XZY setting (there's a little dropdown in the gmdc).
The one on the right was exported with the XYZ setting.
http://thumbs2.modthesims2.com/images19/MTS2_586874_Lethe_s_blendercandles.jpg
For the tutorial this means you have two options.
Either you go back and export your basetable from SimPE, with the XZY setting, or you simply leave your table in blender and change the viewpoint (pressing 1 will bring you to the sideview of the table).
As long as you don't actually turn the table in any way, it will be straight up when you import it back in SimPE, as long as you use the same setting that you used to export the base mesh.
tristessa44
6th Aug 2007, 11:51 AM
hi, i'm here for the first time and i have really huge problem with getting my meshes back into the game - i've got your tutorial for wings 3D (and few more - quiet the same) but though i'm trying so hard, my meshes aren't still working - they are invisible or as original objects, only description is mine... and the worst is that i'm destroing original maxis objects by replacing with my invisible ones... SOMEBODY HELP ME PLEASE, I'M GETTIN DESPERATE :cry: i was trying to fix it according to advises from first pages of this forum, but nothing happend..
einsteinsims
7th Aug 2007, 3:11 PM
First and foremost I would like to thank you for this wonderful tutorial. I have proceeded in making a dining room table as my first object! Once again thank you for this tutorial!
Jimbo64
7th Aug 2007, 5:05 PM
I have two questions :)
First, in the second part, in regard to the "get GUID" step. He says "name the file" But doesnt say each name must be different, but he has named them with a space and a letter at the end, each one different. I think its "Tutorial Table M", "Tutorial Table G1" etc. He doesnt say why we do this, if the letters at the end have a meaning, or if they are even needed for it to work. Can someone elaborate?
Second, while not directly related, how do you change the texture size you want to use when the default one is too small? Example, the table I'm cloning is the cheapo 3 tile Myne dorm table one. The texture is 256x256, I'd like to use 256x512, how do I change it when I import my new one?
I've searched, but I end up with WAY too many hits :D
Thanks for everything you guys do, and for any help you can spare.
Jimbo-
Lethe_s
7th Aug 2007, 7:38 PM
tristessa,
invisibility is usually when you don't have your texture properly linked. Please make absolutely sure that the names of your meshes in the gmdc (where you import them) are the same as the originals.
Jimbo,
1) One of the reasons we name stuff like that is so you can find the guid again later, and to keep track of the different guid's of one object. Lemme explain.
Tutorial table is the specific table we're making. For instance, say you make your table, then make a hundred more items. Later on, an ep adds something nifty to tables and you want to go back, clone the new upgraded table and make a new version of your old tutorial table in the game. To save on guid's, you can then use the old guid by selecting it from the list of registered guid's. It really helps if you name your objects in some logical way then.
The 'm' usually stands for 'master'. The master guid is the one that you need to check 'update all mmat's' for, that's the one that stops the object from overriding other objects, it's also needed for diagonals, and fancy advanced stuffs. Keeping this labeled separately is a good thing.
The other guid's in the object data are each assigned to a tile in the game (tables are usually four tiles). You can pretty much choose the back bit here. I tend to stick with the 1,0 stuff, Numenor likes G1. It's just a means of keeping the Master from the others, and of keeping track of which tile it's assigned to.
2) You can change the texture size by simply importing your new texture with the 'build dxt' option (right-click on the actual texture in the texture image tab in simpe). It will automatically update all sizes. Do make sure that, if the uv-map is for a 256x256, you don't get stretched, or in this case squashed textures.
Jimbo64
7th Aug 2007, 8:14 PM
Ok, cool, that makes sense :)
Thanks for the quick reply too :D
Jimbo-
tristessa44
7th Aug 2007, 9:48 PM
Hi Lethe _s,
thank you for your reply, it's such a good feelin' that somebody takes care of us all :gjob: thanks again
i've checked it, because i wasn't sure but it should be correct.. is there any other possibility of what's wrong? i mean - surely a lot of them, but i was going step by step with the tutorial, and then checking it again so i really have no idea what it could be - GMDC, guid, texture, all that shold be okay :(
Lethe_s
8th Aug 2007, 12:37 PM
tristessa,
we have an 'object creation workshop and repair center' in this forum (one of the stickies if you go back go 'object and texturing).
Please zip up your table and post it in a new thread there, and i'll have a look at it. That will most likely be faster :)
markrules450
10th Aug 2007, 2:46 PM
What do you open TS2 Object Creation Tutorial V2.1 (Blender 3D) - UPD 22feb06 - PART_1of2.rar (6.73 MB, 4773 downloads) with because mine wont comes up with what do you want to open the application with and i cant find the right one iv downloaded all the right software but it still isnt working please help
Lethe_s
10th Aug 2007, 7:46 PM
markrules,
you'll need winrar
check this tutorial for extracting stuffs: http://www.sims2wiki.info/wiki.php?title=Game_Help:Downloading_for_Fracking_Idiots_5
jasonduskey
13th Aug 2007, 7:55 PM
M'kay, I read the tutorial start to finish. I've got a pretty good handle on Blender and UV mapping. I made an object and copied it to my downloads folder. The basic size and shape were pretty much the way I built them in Blender. But the texture was wrong. The deal is, this object is cylindrical and about 3 stories high. Do I need to change the size of the texture map in UV mapper to accomodate, or is there something else I'm doing wrong? I'll continue trying, but any pointers or advice would be much appreciated.
Numenor
14th Aug 2007, 2:28 AM
The size of the texture map in UVmapper is irrelevant: the UVmap is expressed in percentage (for example: one face can cover the texture from [0.0 , 0.0] to [1.0 , 0.5], which means the upper half of the texture, regardless the actual dimensions of the texture itself).
UVmapper Classic doesn't give a previe of the mapping, so it's hard to fix the problems, sometimes; I don't know if Blender has UVmapping capabilities (in this case, you should check the mapping with Blender, so to discover what's wrong).
Lethe_s
14th Aug 2007, 8:16 AM
jasonduskey,
depending on the problems, there's a number of things you can do
1) If your texture is too pixelly (which can happen for a 3-story object), try importing a bigger size texture. A 256x256 for a huge object can be problematic. Try 512x512 or 1024x1024 (note that this will slow rendering time for your game, making textures unnecessarily big is not a good thing).
2) When previewing, make sure all your graphics settings are set to 'high' and texture detail especially. I know it sounds silly, but I've seen many people make this little mistake.
3) To fix the uv-mapping, you can use Blender. There's a short introduction to uv-mapping in Blender in my other tutorial (http://www.modthesims2.com/showthread.php?t=78555) (it's a bit old though). It's handy to know that if you make a jpg of your texture (other types won't be excepted), you can load it up in the uv-mapping screen of Blender and display it on your object in the 3d view (set the object to 'textured'). That allows you to work straight on the uv-map, and see the results in the texture on your object.
Numenor
14th Aug 2007, 10:01 AM
1) If your texture is too pixelly (which can happen for a 3-story object), try importing a bigger size texture. A 256x256 for a huge object can be problematic. Try 512x512 or 1024x1024 (note that this will slow rendering time for your game, making textures unnecessarily big is not a good thing).
Right. Only now I realize that I didn't know what exactly Jasonduskey meant with "wrong texture". If the problem is the lack of details then a bigger texture will do; but if the object is narrow and tall, the texture can be narrow and tall, too (like 256x512, 256x1024, 512x1024...). When dealing with big textures, even sparing half texture is good :P -
Another trick is to create a UVmap that covers the texture for the whole width, and extends downwards for three times the height of the texture: this way, the texture will be "replicated" vertically three times over the object surface.
jasonduskey
14th Aug 2007, 11:34 PM
I've seen your other tutorial and tried to follow it, but I'm not the brightest light in the harbor. I just don't get the UV whatzit in Blender. (I'll keep trying). I went back and tried to get the textur right a couple of meshes I'm messing with. THe deal is, the original object I cloned is a sculpture. So when I import the texture maps, the game seems to put them where they would go on the original mesh. (I don't know if this makes sense, but I don't know how else to explain it)
mishga7
15th Aug 2007, 12:06 AM
Hi, I've just decided that I've been taking from the community and not been giving back so I downloaded blender to try and make some objects. To be honest I don't know what I'm doing and this tutorial sounds perfect for me, but I can't download it! Is there anyway I could get it emailed to me. :giggler:
jasonduskey
15th Aug 2007, 3:56 AM
Errm, I have a couple of meshes that show up in the game with the original mesh of the cloned object inside/conjoined with the new mesh. Did I miss a step somewhere?
Lethe_s
15th Aug 2007, 7:56 PM
mishga7,
hmm, it's working fine for me. Might just be the site overloading or something.
Please try again a few times, and if it doesn't work, pm me your email and i'll send it to you.
jasonduskey,
um, yes, that would be missing the step where you *replace* the old mesh, not just add a new one to the package :) Go through the steps on importing in the gmdc again.
Also, in answer to your earlier question: are you making a full new mesh or just moving vertices around? It's practically impossible for the game to use the same uvmap if it's a fully new object (started from a cube mesh). A pic of your textured object in game might really help us figure out what's wrong here.
jasonduskey
16th Aug 2007, 4:11 AM
I think I figgered it out. I made a pretty decent object and got the texture map to stick to it the way it's supposed to. I don't know how the hell I did it, but I got it to work. I don't know if it was because I right-clicked Build DXT on the image instead of just importing, or if I did it by deleting all but one of the texture maps and then right-click replacing the remaining map with the texture map I want to use. But whatever I did, it worked. I wish I knew how to include screenshots in my post.
I have one more question. The geometric data of the object is... how you say? Boxy. So I went and Blended me up a new mesh, this time including about 70 vertices in each cylinder and cone in the mesh. (There's 4 cylinders and one cone) When I tried to replace the old, boxy mesh with the new rounder mesh, simPE told me I have too many faces/vertices. How many is too many? Is there any way to make the object look rounder and still having simPE accept the geometric data?
Lethe_s
16th Aug 2007, 9:26 AM
I believe the limit is on 1000-1500 poly's. Numenor would know this.
You can get around it by going to 'Extra', 'Preferences' and putting your Simpe Settings on 'advanced mode'.
However, I know from experience that 70 vertices to a cylinder is WAY too much. Everything looks boxier in the Simpe preview than in the game (there's different light, and the game has a some smoothing it adds to everything). I have made quite passable cylinders in game with 7 vertices. Twenty is about the maximum i've ever used.
Try your original, or slightly modified mesh in the game first, before adding too many vertices, is all I can say.
jasonduskey
16th Aug 2007, 3:11 PM
I went back to Blender and redid the mesh with about 50 vertices per shape. That seemed to work. Thank you for such a complete tutorial and for taking the time to clarify things.
jasonduskey
16th Aug 2007, 8:34 PM
You will find me a neverending font of dumb questions. So I get Meshing 101. But my in-game objects are huge and the objects that I cloned them from are small. If I have any of my sims view or otherwise mess with the objects, they end up partially or completely inside the selected object. This isn't cool. Is there a way to either:
Change the size of the mesh's footprint? or
Move the GMDC back farther on the footprint?
I've messed around in blender, repositioning the mesh and saving, then returning to simpe and saving the repositioned object onto the GMDC, but that doesn't seem to work.
Forgive me if this is the wrong place for this question, but I went thru all the other tutorials in Object Creation and none of the others seemed to apply
h3mmer0101
17th Aug 2007, 1:52 AM
do i need a certain program to use this tutorial
$RaMRoM$
17th Aug 2007, 7:04 PM
do i need a certain program to use this tutorial
Please read everything that is written,
you are gonna need:
SimPE
A 3d Modeler (Wings 3D, Milkshape 3D, Blender 3D...)
A Mapping Program (UV Mapper Classic)
then u need to download the version of the tutorial that is compaitble with what you want and use :)
Spotted-pelt
19th Aug 2007, 3:16 PM
Blender tutorial part one wouldn't open...
MiniDreschi
19th Aug 2007, 8:45 PM
Hello! Im starter with this theme. :) What can i create 100% new item and not replace the default maxis? What this option on the SimPe?
MaryLou
19th Aug 2007, 9:43 PM
You can create a new totally mesh but you need to clone something to get your 3D mesh working in the game.
Your new items need a new own GUIDs to not replace the default one as Numenor has explained here
http://www.modthesims2.com/member/showthread.php?t=32228
If you are a starter also this thread will be more usefully for you
http://www.modthesims2.com/showthread.php?t=85042
Spotted-pelt
20th Aug 2007, 7:55 AM
I have a question.
how do you get the objects out of packages? everythings just in a package file... [or am I just goinhg the wrong way?]
Lethe_s
20th Aug 2007, 11:47 AM
Spotted-pelt,
the objects *are* the packages.
Meaning, you can't make a working ingame object in any other format than .package.
Just go through the tutorial slowly, and it will explain how to make your own object.
MiniDreschi
20th Aug 2007, 4:24 PM
Mesh: Ok
Programs: Photoshop: Ok
________ Milkshape: Ok
________ SimPe: Ok
Guid: Nothing :P
Thanks the help MaryLou :)
kaisilverwolf
20th Aug 2007, 9:42 PM
the first portion of the milkshape and the second of wings3d seem to be broken - could someone re-upload them?
Lethe_s
22nd Aug 2007, 8:46 AM
kaisilverwolf,
they're big files that have been there a while
They probably timed out. Please try again a few times (maybe in times when there's not many people on the site)
if the problem persists, pm me your e-mail and I can send them to you.
Birbir
24th Aug 2007, 12:05 AM
Hi all. I am using the Blender Tutorial and I've ran into a problem making a table. When I want to view the 'finished product' in the game, the table shows up in the game with the name and description and texture I've given it, but just not with my mesh. The original Talking Table tablelegs are still there, I can't really tell if the tabletop has changed at all but I'm guessing it hasn't. My table hasn't replaced the original Talking Table.
In Blender I removed the original Talking Table mesh when I was supposed to, I joined the objects together at the point the tutorial told me to, and in SimPe I chose the 'replace' action and got the GUIDs.
I've tried at least 10 times, following each step in the tutorial and it keeps happening, so I must be doing the same thing wrong each and every time. It's really frustrating, I even dreamt about meshes last night!
If anybody could tell me what I've done wrong in the process I will be forever grateful. :help:
Lethe_s
28th Aug 2007, 8:18 AM
mk, i've been thinking about this a few days, and you have me lost.
if it shows up with your name and texture, you got the guid part right
I also don't think you're missing a step with the gmdc part, since simpe asks you to commit and save these days.
Are you saving 'over' your extracted maxis table mesh when you export from Blender?
If you are, i'd suggest you try naming it something different altogether. Then go into gmdc, delete all groups first, import your new mesh and click 'preview'. If it's empty or the maxis mesh, you're getting something wrong when exporting from Blender.
The tutorial was written a while back, and blender has changed it's export options a few times by now. I'll have a look at the latest version and see if I can figure them out tonight.
Birbir
29th Aug 2007, 3:30 PM
Are you saving 'over' your extracted maxis table mesh when you export from Blender?
If you are, i'd suggest you try naming it something different altogether. Then go into gmdc, delete all groups first, import your new mesh and click 'preview'. If it's empty or the maxis mesh, you're getting something wrong when exporting from Blender.
I'll try to do that later tonight, thank you for looking into this.
Chrizta0000
31st Aug 2007, 4:19 AM
Okay, I'm using Milkshape in the tutorial, it says to regroup the legs and table top. It said to select each of the things (Duplicate01, Duplicate02,etc..) but that's where I'm confused. Am I supposed to select them all at once, because if I'm supposed to I can't.
Edit: I got it now, the boxes showed which were selected :anime: .
Chrizta0000
31st Aug 2007, 6:14 AM
YES! I did it! Thank you so much for this tutorial! It was so easy to follow... just thank you! And this was my first time ever doing this kind of stuff. i don't know, but meshing always scared me :) . For the last and final time, thank you :anime: :) :D :lol:
simdragon42
17th Sep 2007, 10:43 PM
:help: Ok...I downloaded SimsPE yesterday and was wondering which of the tutorials is the best for someone who has never done anything like this before.
Rainncandy
19th Sep 2007, 5:27 AM
I was trying to make a simple rectangle-shaped box with a lid, and I cloned the fruit basket thing, but ingame when I placed the box on a table, the lower part of the box went through the table (it was sunk into the table). What is the problem? Why did the lower part of it go through the table? (I'm using the Wings 3D version).
eldrichfire
21st Sep 2007, 4:37 PM
is there a way/how do you change the buy value of an object in Simpe?
Lethe_s
21st Sep 2007, 7:56 PM
eldrichfire,
changing the buy price is relatively straight forward. Got to Object Data tab. Then find the Raw Data in the Plugin view and somewhere near the top will be 0x0012: Price.
If you switch the data from hexadeximal to decimal (radio buttons on the top), you can set your own price.
Rainncandy,
Hmm, it shouldn't be doing that if you lined it up properly with the fruit basket in Wings itself. I'm not an expert in Wings though. One of the possible things you might have done, is export your mesh from Simpe GMDC in XYZ and import it in XZY or something. Then you'll have a box that's on it's side, halfway through the surface.
Simdragon,
This is the Start to Finish Object tutorial. If you want to make meshes, any of the versions here will do to start out on. It has been argued though, that Milkshape is the easiest to learn, as it has the least amount of weird buttons.
beehive
27th Sep 2007, 6:23 PM
I am looking for the boom box tutorial that use to be here. Where has it been moved to ?
I need it to see how you make differnt shapes in milk shape.
Beehive
Lethe_s
28th Sep 2007, 11:58 AM
It's in the first post of this thread, in the list of tutorials.
The boombox one is, I believe, the one called V1.0
beehive
28th Sep 2007, 7:06 PM
It use to be there this is why I am asking about where it went. It is not there can some one bring it back please.
tks beehive
It's in the first post of this thread, in the list of tutorials.
The boombox one is, I believe, the one called V1.0
vVv_klawz_vVv
1st Oct 2007, 5:04 AM
YEA!!!! finally after 3 tries successfully made the table!!!!
the first time i tried i made the table alright ...but it was upside down :rofl:
Lethe_s
4th Oct 2007, 8:17 PM
umm, beehive,
it's right there :)
seventh in the list. I downloaded it to check and everything. There's even a french version.
Please read the list of downloads carefully.
raffaele
7th Oct 2007, 9:24 PM
Does Good evening, I cut has concern which I also had with Cinema4D, the object which I create is black in the list of purchase, how Ca is made?
It was to create under 3D studio max
Young stag is year image:
http://i22.servimg.com/u/f22/11/18/82/43/sans_t12.jpg
I cross(spend) you
package (http://rapidshare.com/files/59594588/test2.package.html).
Kranidos of Ithaca
7th Oct 2007, 11:30 PM
um, i have a mac and it doesnt recognize .rar files. could you turn it into a .zip file?
raffaele
8th Oct 2007, 2:18 PM
To afflict I do not have pus to put it in zip because I do not have the version compléte it is in time that .rar veiled it http://rapidshare.com/files/61113959/test2.rar.html
Zany Chimp
8th Oct 2007, 7:51 PM
I cannot find this table file. Help!
raffaele
8th Oct 2007, 7:57 PM
I do not have too comprid your step .rar?
raffaele
9th Oct 2007, 4:06 PM
Why you can not take it like that?
raffaele
12th Oct 2007, 11:02 PM
Good evening to all and all,
I did find I can learn, and I find that the method of Snapshot ... Put things: kler:
I said it because my concern for texture in the way I most purchases I let you judge for yourself
http://i18.servimg.com/u/f18/11/18/82/43/sans_t11.jpg
However another small effort needed! The method Snapshot .. Me creates another coffee table "finally the same" So it is that I find myself with 2 coffee table and the oldest news for the ancient greenhouse me it is nothing but the new yes: chees: My knowledge but if c'est comme ca that I must lose all my creations for the game because if so I wonder if there is no other less: tooth:
cappuchino
14th Oct 2007, 9:38 PM
Whenever i try to download a tutorial, the WinRar won't download it beacause the file is corrupt. I'm trying to download the english milkshape one so plaease can you do to me what you done to miss wendy. thankyou.
Rosebine
17th Oct 2007, 1:30 AM
Hi !...just before I download one of these useful tutorials....do you think the way of doing it could work with Anim8or ?..i mean, if I don't use Milkshape, nor Wing3D...but all my meshes are in .obj, could I follow the tut too ?
I can't wait to see my creations turned into sims2 objects ! lol
Thank you,
Rosemary :0)
Okay ! finally, i discovered, that my old version of Milkshape(1.7.0), can do the job !...so even though i create my meshes in Anim8or, I just have to export them into .obj...then follow this tut using my old Milkshape ! AH !
Re-me :0)
NOOOOOOO ! my old version of Milkshape dosen't do the job...my files (.obj)are too big ! (a simple chair...8476 KB)and Milkshape won't open it...is there a way to fix that ?
So I'll answer my own question...
fix it ! simple....
I reopened my object mesh in Anim8or, and simply make it smaller, by changing shapes...I had too many faces..so I just remake all my meshes...cheaper...lol..squarier ! lol
Rosie :0)
(I am done editing now)
Lethe_s
17th Oct 2007, 6:42 PM
cappuchino,
please try saving it to disk before opening it (you should get a choice when you click on the file). it's a much safer method and gives less errors, especially on time-outs
HamaraValo
19th Oct 2007, 4:07 PM
I work with Blender. I did the things exactly what it says in the tutorial, bu when I came to the Blender part, there was something wrong. Instead of a view from the side, I see the table from the top. I didn't care it and use number pad to turn it, but when it comes to turning it to side view by pressing 3(written in page 21 in the tutorial), it turns the other way. I tried to press the number buttons but it didn't work. I can't see the cube and the blue arrow either. Can somebody help?
Lindsay7321
24th Oct 2007, 10:10 PM
After downloading the .rar tutorial file, how do i view it?
when i try to open it it says "windows cannot open this file, windows needs to know the name of the program that created it :(
i really need this tutorial , can you please tell me how to actually look at it? :)
Download F
25th Oct 2007, 4:25 PM
Help me please.Can someone speak Thai.I'm not good at english.
Download F
26th Oct 2007, 9:40 AM
Thanks!Now I understand your PDF files "The Sims 2 start to finish Object Creation tutorial V2.1 (MilkShape) - PART_1of2" because my brother comes to help me about the English language.But I found a problem on page 10.When I select "cGeometryDataContainer" and then I click "tabledinningquaint-[3........." the warning is appear(*I'm not sure about "appear" Am I spell it right?)It says "Warning:You need to installe MANAGED DirectX" and it has details button.I click it.then it appear
________________________________________________________________________
"This is just a Warning. It is supposed to keep you informed about a Problem. Most of the time this is not a Bug!
In order to perfrom some Operations, you need to install Managed DirectX (which is an additional set of libraries for the DirectX you installed with The Sims 2).
Please read http://ambertation.de/simpeforum/sims2/I-have-an-Error-mentioning-Direct3D,-what-should-I-do for more Details.
Windows Version:
WindowsXP
.NET Version:
2.0.50727.832"
________________________________________________________________________
What should I do or where can I get the answer or program to fix it?please help me. Thanks!
Download F
26th Oct 2007, 9:41 AM
I click the link http://ambertation.de/simpeforum/si...hat-should-I-do and then I download the file.Is it work?
Numenor
27th Oct 2007, 1:05 AM
Exactly: the file you have downloaded is needed by SimPe to work.
When you have downloaded the file, double-click on it, and let it install the needed components.
Lethe_s
27th Oct 2007, 9:01 AM
Hamaravalo,
which version of Blender do you have? The import and export options needed for a decent ingame object are different for a number of versions. I have no clue what the people in the Blender foundation are thinking, but hey.
In earlier versions (2.42, 2.41) you have to untick the Rotate 90 degrees box on import. This should put your object the right way in Blender.
In the new Blender 2.44 (with the gecko on opening) Blender now no longer asks if you want something turned, but just kinda *does it*. This means that the table in Blender is 'on it's side', which will mean none of the views in the tutorial will get the result that you are expecting. I can probably help you turn it the right side up for the rest of the tutorial, but I will need pictures. One from the 'top' view that you get when you press 7, and one from the side view (press 3).
Lindsay 7321
You need Winrar to open the tutorial. Check this article in the faq (http://www.modthesims2.com/wiki.php?title=Game_Help:Downloading_for_Fracking_Idiots_5).
orangebreezer
28th Oct 2007, 7:04 PM
Hi, I am trying to follow your tutorial but when i try to clone simpe says I need to install managed directx? Help
kipsnif
29th Oct 2007, 3:34 PM
I downloaded the whole thing yesterday (the Wings3D one) and when I come to the step where you have to make the cube the size of the table leg. It says Select Tools/ Scale to saved BB/ All... in the tut. Only I don't have the option All.
And a little further ahead, the tut says that you have to clone the cube. Wings3D doesn't give me the option to clone the cube.
I downloaded Wings3D yesterday so it would be very strange if I already have an older version :|
vVv_klawz_vVv
31st Oct 2007, 12:26 AM
HELP PLZ!!!
Hi. When I first made the table the thumbnail in the catalog was right side up but the table was up side down, then I tried again and the table was the right way but the thumbnail in the catalog was upside down. This doesn't cause problems in the game, but it buggs me and I would like to know how to fix it ...any suggestions???
neon19
31st Oct 2007, 2:03 AM
I downloaded the whole thing yesterday (the Wings3D one) and when I come to the step where you have to make the cube the size of the table leg. It says Select Tools/ Scale to saved BB/ All... in the tut. Only I don't have the option All.
And a little further ahead, the tut says that you have to clone the cube. Wings3D doesn't give me the option to clone the cube.
I downloaded Wings3D yesterday so it would be very strange if I already have an older version :|
For that, Wings3D tends to cut off the top of the lists. Just click the blank space at the top.
Betty_Lou
11th Nov 2007, 3:24 PM
Hi guys!
Thanks for the nice tutorial with all the many helpful pictures! ^^
I've searched this thread but I couldn't find an answer for the problem I have.
After following all the steps of the tutorial, I came to there point where I should import the new mesh in SimPE. The complete error is:
Message:
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
SimPE Version:
Default (0.62.1.100).
Exception Stack:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.ArrayList.get_Item(Int32 index)
at SimPe.Plugin.Gmdc.GmdcImporterBase.BuildGroup(ImportedGroup g)
at SimPe.Plugin.Gmdc.GmdcImporterBase.ProcessLists(ImportedGroups grps)
at SimPe.Plugin.Gmdc.GmdcImporterBase.LoadGroups()
at SimPe.Plugin.Gmdc.AbstractGmdcImporter.Process(Stream input, GeometryDataContainer gmdc, Boolean animationonly)
at SimPe.Plugin.fGeometryDataContainer.StartImport(OpenFileDialog ofd, GeometryDataContainer gmdc, String defext, ElementSorting sorting, Boolean animationonly)
at SimPe.Plugin.fGeometryDataContainer.button1_Click(Object sender, EventArgs e)
Source:
mscorlib
Execution Stack:
at System.Collections.ArrayList.get_Item(Int32 index)
at SimPe.Plugin.Gmdc.GmdcImporterBase.BuildGroup(ImportedGroup g)
at SimPe.Plugin.Gmdc.GmdcImporterBase.ProcessLists(ImportedGroups grps)
at SimPe.Plugin.Gmdc.GmdcImporterBase.LoadGroups()
at SimPe.Plugin.Gmdc.AbstractGmdcImporter.Process(Stream input, GeometryDataContainer gmdc, Boolean animationonly)
at SimPe.Plugin.fGeometryDataContainer.StartImport(OpenFileDialog ofd, GeometryDataContainer gmdc, String defext, ElementSorting sorting, Boolean animationonly)
at SimPe.Plugin.fGeometryDataContainer.button1_Click(Object sender, EventArgs e)
Windows Version:
WindowsXP
.NET Version:
2.0.50727.42
I've made the mesh using Cinema4D. Direct X 9 and Managed Direct X 9c are installed. The table I've made has a plain box as a top and four cylinders as legs, all put into one group named tabledining.
Thanks!
puppypaws101
11th Nov 2007, 6:55 PM
I'm having problems downloading the "Wings 3D version". After downloading it, I tried to extract the files with WinRAR, but an error occured. It says the files are corrupt...
Also, while I was downloading it, part 1 is supposed to be bigger than 6mb, but the installation completed after 500kb! :cry:
Lethe_s
12th Nov 2007, 8:22 AM
klawz,
thumbnails are generated when you first put an object in your game, so if people download your table, the thumbnail will be fine.
to fix it in your own game, you have to regenerate the thumbnails,
go to (My documents)\EA Games\The Sims 2\Thumbnails and make a backup.
Then delete all the packages.
If you restart your game now, it will regenerate all thumbnails.
Betty Lou,
what program did you use to make your mesh? Did you do the Blender or the Wings tutorial?
Puppypaws,
that happens if the connection times out. Please just try downloading it again.
Ebony951
20th Nov 2007, 10:20 AM
I keep getting this error msg with the 2nd part of the Blender tutorial: :cry:
! C:\Documents and Settings\WHQZOP2B\MTS2_JWoods_241373_TS2_Object_Creation_Tutorial_V2.1_(Blender_3D)_-_UPD_22feb06_-_PART_2of2[1].rar: CRC failed in The Sims 2 Start to Finish Object Creation Tutorial V2.1 (Blender 3D) - PART_2of2.pdf. The file is corrupt
! C:\Documents and Settings\WHQZOP2B\MTS2_JWoods_241373_TS2_Object_Creation_Tutorial_V2.1_(Blender_3D)_-_UPD_22feb06_-_PART_2of2[1].rar: Unexpected end of archive
Betty_Lou
21st Nov 2007, 11:20 PM
Hi, Lethe_s!
I used the Milkshape Tutorial... and Cinema 4D for creating the mesh...
fabio2555
22nd Nov 2007, 5:20 PM
My SimPE won't launch. I installed everything, AND SimPE but when I try and start it up it states "SimPE will shutdown due to an Unhandled Exception."
What should I do?? :!:
Is there any other software I can use instead of SimPE ?? :help:
Lethe_s
22nd Nov 2007, 7:40 PM
Betty Lou,
hmm, i don't know if Cinema 4D is compatible :s, in fact, i'm afraid i never heard of it before.
Things you could try to fix this:
- run your mesh through UVMapper (which you probably already did) and make sure to save as object. Import the new uvmapper object in SimPE.
- run your mesh through another program. Milkshape, Wings3d and Blender are all free (milkshape for a limited time). If you can open your mesh in them, and then resave the object, it should work in Simpe.
- check the export settings of your 3d program and try fiddling with them; I know that, for instance, exporting with high quality normals in Blender will result in the error you gave us.
Ebony951,
that error means that the rar file didn't completely download. Please try again, maybe at a time when there's less people on the site.
Fabio2555,
that sounds like a problem with the installation of the actual software. It's best if you take this to the SimPE forum, where the actual programmers could probably help you better.
For making objects, there's very little choice besides SimPe. There's a program called DatGen which also did these kinds of things, but it has sadly retired.
The Builder
23rd Nov 2007, 7:34 AM
Why does the text in the blender tutorial come outside the pages?
http://img156.imageshack.us/img156/9031/utanforkz1.jpg
tristessa44
24th Nov 2007, 9:44 PM
i finally managed to make my own object without destroying the original :D
i made curtains but there's one problem of course - the curtains should be white but they are gray like there was no light but they are hanging on the window..
does anybody know what i did wrong, and what should i do? :blink:
Lethe_s
25th Nov 2007, 8:47 AM
tristessa44,
are your curtains a flat plane? cause the game does have issues with that.
one way to fix it is to make little 'wrinkles' or wobbles in your mesh, so that the mesh catches light from different directions.
you could also try playing with the reflectivity setting in the mmat, or with transparency, but i'm not sure if that will work.
if your problem persists, try posting them in the object workshop, and i'll have a look at them.
tristessa44
25th Nov 2007, 10:34 AM
thank you, Lethe_s :)
here's the picture (i wanted to add it earlier but it got lost somehow)
i'll try to make it like i make clothes - because in milkshape the plane is all black (i thought it's not good :wtf: ) and it doesn't show material
tristessa44
25th Nov 2007, 11:36 AM
using sphere wasn´t good idea too... but it´s a lil bit better though.. :rolleyes:
tristessa44
25th Nov 2007, 12:40 PM
EUREKA!
hula skirt is the solution! :lol:
puppypaws101
25th Nov 2007, 7:04 PM
First of all, I'd like to thank-you for this amazing tutorial.
But I seemed to have encountered a problem.. when I loaded the game, and tried out my custom table, this happened:
http://i159.photobucket.com/albums/t144/teenage_rebelle/snapshot_f444e517_b454102a.jpg
http://i159.photobucket.com/albums/t144/teenage_rebelle/snapshot_f444e517_14540ffd.jpg
The texture shines through at certain places, but does not at others, causing this kind of scratchy appearance.. whenever I move the table around, the "scratches" move place..
Does anybody know what's wrong?
tristessa44
26th Nov 2007, 4:54 PM
i have a question... again.. :rolleyes:
i've made a table lighting from that medieval one. it's all fine, it even shines but once i put it on the table, i can't move it away anymore or make any actions to it (like turn on/off) - it acts like it's not there
oh and i have another question (maybe silly) - how can i recolor my own objects? or - better said - how can i add more recolors to one of my own objects? i just still don't get it... :blink:
Lethe_s
26th Nov 2007, 6:38 PM
puppypaws,
try going back to your object in your 3d program, and check that you don't have 'doubles' anywhere. Looking at your pic, it sortof seems to me like there's two planes on the top of your table, getting in each other's way. That's the only thing i can think of right now :)
Tristessa44,
i've had the problem with an object not working once you put it down but that's usually when messing with bhavs (something i don't think you're doing just yet :) )
so, um, here's a few things you can check, in order of likeliness to fix your problem
- in simpe, go to the gmdc of your object, select the 'group' tab. now select the major parts of your mesh and click on 'Add to Bounding Mesh' for every one. Then commit and save. Sometimes not all of your mesh is 'clickable' (in this case only the flame, for instance), which will make it very hard ingame to do anything with it, since you can't find the little hand icon over it.
- double-check your guid, make sure you've updated all mmat's (do it again if needs be, it won't hurt), after committing and saving, fix integrity
To recolour your own object, go into Object Workshop and instead of clicking Start, click 'Open' and navigate to wherever your object is in the downloads folder.
tristessa44
26th Nov 2007, 9:06 PM
thank you thank you thank you Lethe_s :lovestruc it´s fixed and i allready made my first own recolor :D
tristessa44
30th Nov 2007, 6:17 PM
ammm :rolleyes: i kinda have similar problem as puppypaws, it only acts different - i made this end table with using uv mapper (first time) so maybe that's the problem
in the game it changes texture - when i'm zoomed in, it has the new texture but when i zoom out it turns to its original one...
i really have no idea what i've messed up this time :blink:
Numenor
30th Nov 2007, 11:27 PM
Probably you forgot to "Update all sizes" when you imported the texture. Reimport it, right-click on it and choose "Update all sizes. As an alternative, tyou could import the texture using the "Build DXT" option (also in the right-click menu), that does NOT need to Update all sizes and usually gives better results.
tristessa44
1st Dec 2007, 1:27 PM
thank you Numenor, i forgot offcourse, as usual :D
i have two more questions:
i made this end table a little bigger but with another object on it, it looks like on the first picture. is there any way how to set the platform higher or lower? or do i have to make objects only in the original size?
the second picture is about table lamp shade - when i import the texture, update all mmats, commit and save, it looks like it should but then when i reopen the file, the texture is different, also in the game it looks like that
Numenor
1st Dec 2007, 4:19 PM
Tristessa - The final look of an object is the result of several "parts" that work together in order to make the object work. The mesh is only one of those parts :)
Modifying the mesh doesn't move the "slot" i.e. the invisible point where the objects snap into. If you want to modify the position of the decorative object placed on your table, you should open the CRES, go to the Hierarchy and select the line that mentions the slot (ignore the "routing" slots, or "routes"). Selecting the slot, you are presented to the screen showing the slot data and position; you have to edit the "Z" value, located in the "Translation" box (on the left). Putting a greater value of Z will move the slot upwards. The Z value is expressed in "tiles", so adding 0.5 to the existing value will move up the slot by half a tile.
As for the texture problem, it's a problem of compression. If you have imported it using the normal "Import" menu option, then you should use the "Build DXT" option, instead (read details about the Build DXT in the Recolours tutorial (http://www.modthesims2.com/showthread.php?t=102356))
tristessa44
1st Dec 2007, 10:03 PM
thank you so much Numenor :lovestruc i didn't know about :Build DXT: thing - now it's just perfect! :D
only the table is still not good - i did it like you wrote... i mean i thought i did but appearently not... the table is kinda levitating now, and that lamp is still drown in it, so i try to change Z in the second slot line, because there are two and i'll see what happens :rolleyes:
tristessa44
1st Dec 2007, 10:21 PM
hahah... of course it was the second one :rolleyes:
thank youuuuuuuu again
jon119
9th Dec 2007, 3:39 PM
Thank you for the great tutorials. I couldn't find any Blender tutorials for Sims 2. Unfortunately English (and French, Norwegian and Italian as well^^) is not my first language. Are you planning to translate it into German? I'd like to help you with a German translation but my English is not good enough to do it without help :help:. If you need some help for a German translation please tell me!
ikanlord
10th Dec 2007, 7:47 AM
Um. I made a table.. and i extended the table but now the sims just walk through it can someone give me an understandable tutorial on how to fix this?? thanks
(My Table Has No Legs LOL :rofl: )
jon119
10th Dec 2007, 9:11 AM
Why does the text in the blender tutorial come outside the pages?
http://img156.imageshack.us/img156/9031/utanforkz1.jpg
I have the same problem. Could you please tell us why the text is cut off at the right side of the page. Is it normal?
Numenor
10th Dec 2007, 10:14 AM
Um. I made a table.. and i extended the table but now the sims just walk through it can someone give me an understandable tutorial on how to fix this?? thanks
(My Table Has No Legs LOL :rofl: )
Sure! Here it is:
Fixing the footprint (or "stop walking through my object!") (http://www.modthesims2.com/showthread.php?t=97054)
tristessa44
10th Dec 2007, 9:34 PM
this bath tub turns off my game when i try to rotate it :wtf:
it did it twice... could it be because it has too many verticles? i hope no... i don't want to do it all again..
does anybody know what to do (this time :anime: )? :blink:
Numenor
11th Dec 2007, 12:04 AM
"Turns off" your game in the sense that your game crashes to the desktop?
Your mesh looks *very* smooth and curve... Either you are a magician, wit meshes and smoothing, or it contains a lot of vertices. SimPE should tell you how many vertices it has: if SimPE tells "Too many to count", well, they are too many :P -
If you can't solve your problem, try posting your package at the Repair Center.
ikanlord
11th Dec 2007, 2:00 AM
Ok I fixed it.. But now i need to know how do i colour objects with more than one colour?? im confused
ikanlord
11th Dec 2007, 2:03 AM
this bath tub turns off my game when i try to rotate it :wtf:
it did it twice... could it be because it has too many verticles? i hope no... i don't want to do it all again..
does anybody know what to do (this time :anime: )? :blink:
Umm I had the same problem with a piano but i fixed it by just seperating all of the groups in Milkshape3d and just made them replace that one base file in simpe.
noblesm1975
11th Dec 2007, 6:49 AM
ok, i get the program open, i get the mesh imported, but my mesh does not look like the one in the tutorial.
The table looks see through with a lot of points, but the one in the tutorial looks shaded.
I noticed that in Wings 3D that the first 3 "triangels" were selected (the ones which choose what view you want)
How do you select more than one of them?
Thanks, Jenn
ikanlord
11th Dec 2007, 2:46 PM
ok, i get the program open, i get the mesh imported, but my mesh does not look like the one in the tutorial.
The table looks see through with a lot of points, but the one in the tutorial looks shaded.
I noticed that in Wings 3D that the first 3 "triangels" were selected (the ones which choose what view you want)
How do you select more than one of them?
Thanks, Jenn
You should get milkshape3D and try the Milkshape3D tutorial. It is very understandable.. but i can't get the objects to show more than one color in the correct places..:( :cry:
**edit**
Yay, I fixed it :)
Numenor
12th Dec 2007, 12:04 AM
noblesm1975 - The pyramids on top of the screen are alternative selection modes: by vertex, by edge, by face, by model; you can't select more than one.
On the other hand, the triangles shown on the right, in the geometry graph (one triangle for each group) are used to select one or more groups, and you can click/declick multiple ones.
If you see the mesh "see-through", maybe you have clicked by mistake one of the white triangles located to the right of each group name (in the geometry graph).
As for the suggestion given by Ikanlord, the two programs are very different, and usually who finds very usable one, will find hard to use the other one; it's a matter of personal preferences...
tristessa44
15th Dec 2007, 7:36 PM
i reduced the number of verticles in that tub (face count = 2534, vertex = 1957) - is it still too much? well i don´t know... :|
i also have the same problem with two beds that i just made, and they have "too many faces" but original meshes did too. and i have downloaded few objects that must have "too many faces" too because they are very complycated
everytime when i pick these three objects from catalog and try to put it down in the room a window pops up telling me that this applycation has crashed down and will be shut (or something like that) :cry:
any idea what else it could be? :blink:
Lethe_s
15th Dec 2007, 9:01 PM
tristessa44,
whenever i've had an object crash my game, it's *always* been a problem with the GMND,
so it can't hurt to try the following
- open the gmnd and click on the first line in the resource list
- click on the 'cObjectGraphNode'
- to the right is a window called Datalist Extension Reference, count the number of lines in there
- now click on 'edit blocks'
- count the number of lines there.
It's vitally important that these two are exactly the same.
Rinse and repeat for any other lines in the gmnd.
If you do find extra lines somewhere, please post a screenshot of them (the edit blocks tab). And we can go from there :)
when it comes to polygons, it's always good to strive for about 1.000 polygons per tile.
For a two-tile bath tub, that means your 2500 is ok, if a bit on the heavy side.
Simpe has an inbuilt limit, which can cause problems for bigger meshes. To turn it off go to Extra (in the menu on top of your screen). Choose Preferences and in the SimPE Settings tab check the box by Advanced Mode. Then click OK
tristessa44
16th Dec 2007, 8:21 AM
it looks like this - there are five lines in resource list - the first one is the 1st picture, last line is the 2nd picture and middle three looks like the last picture
(i tried to re-make one of the beds, to make it easier for the game but it still crashes down - though there are two other of my own beds that i think have much more polygons than these new ones - that´s strange... :wtf: )
Lethe_s
16th Dec 2007, 9:07 AM
tristessa44,
mk, that looks like it should, i think.
the best thing for you to do, would be to post your package in the 'Object Workshop and Repair Center' on the site. Then more people can look at the whole thing and try to figure out what's wrong.
jon119
16th Dec 2007, 2:12 PM
First of all i want to thank you for the great tutorials :anime:! I couldn't find any Blender tutorials for Sims 2 before.
Yesterday I did the tutorial and there were no complications but when I started the game to test the table it just came out as the maxis table mesh with my texture.http://img135.imageshack.us/img135/1940/snapshot0000001134705f4qd2.jpg
Do you know what my mistake was???
Mai_Sumi
21st Dec 2007, 2:56 AM
First of all i want to thank you for the great tutorials :anime:! I couldn't find any Blender tutorials for Sims 2 before.
Yesterday I did the tutorial and there were no complications but when I started the game to test the table it just came out as the maxis table mesh with my texture.http://img135.imageshack.us/img135/1940/snapshot0000001134705f4qd2.jpg
Do you know what my mistake was???
My problem is similiar to his, except it doesn't even appear with the texture.
I was creating a sofa, and it appears in the game as the maxis object I cloned. What do I do to change it to show up as my object?
IgnorantBliss
21st Dec 2007, 10:13 AM
My first suggestion is to go through every step of the tutorial one again and make sure you followed them exactly. The problem should not happen if you followed all the advice :).
Mai_Sumi
21st Dec 2007, 5:36 PM
ok. Also, do you know the correct texture map size for a sofa? I think I might have done the wrong size. :|
Numenor
22nd Dec 2007, 11:11 PM
There is not a "right" size for a texture; for a sofa, however, I'd say that it should be 256x256 or at most 512x512. The best thing is to check the maxis texture that comes with the sofa you have cloned (or that you want to recolour).
In any case, remember that the textures MUST have dimensions at powers of 2: each side must be either 2, 4, 8, 16, 32, 64, 128, 256, 512 etc. It's not necessary that the two sides of the texture are identical, as long as they both are a power of 2.
StilettoxPumps
28th Dec 2007, 8:40 PM
OKAY... this is all i want to do.. :llama:
CLONE a MAILBOX :!: ..
Why? I need a duplicate of the mailbox to put on a community lot for my business.. the "Make all Happy" really helps people get in the mood to buy very expensive things.. :help:
thanks.. someone please help :p my email is
[email protected] if you would be so kind to send the answer there as well :sheep:
KinTheAlien
30th Dec 2007, 11:22 AM
my problem is kina like everyone els at the top, how the heck do you download the object creation? ill tell you how i did it,when the download file came up i tried OPEN that dint worck so i tried SAVE the dint worck either,and since there were just the OPEN and SAVE buttons.....well you get it.....anywase i need an answer! HOW!?!
bye...
didadragonfly
31st Dec 2007, 11:06 PM
I have the exact same problem! Can someone please tell me where I can download a WORKING pt 1. of the tutorial for Wings 3D?? :cry:
I keep getting this error msg with the 2nd part of the Blender tutorial: :cry:
! C:\Documents and Settings\WHQZOP2B\MTS2_JWoods_241373_TS2_Object_Creation_Tutorial_V2.1_(Blender_3D)_-_UPD_22feb06_-_PART_2of2[1].rar: CRC failed in The Sims 2 Start to Finish Object Creation Tutorial V2.1 (Blender 3D) - PART_2of2.pdf. The file is corrupt
! C:\Documents and Settings\WHQZOP2B\MTS2_JWoods_241373_TS2_Object_Creation_Tutorial_V2.1_(Blender_3D)_-_UPD_22feb06_-_PART_2of2[1].rar: Unexpected end of archive
Lethe_s
1st Jan 2008, 10:39 AM
KinTheAlien and didadragonfly,
the only explanation i have for that is that it's been holidays and the site has been busy. since the tutorials are all pretty big files, they tend to time out on days when the servers have a big workload.
Possible solutions are finding a nice, quiet time to download (next week most problems should be fixed). If it's really not working, pm me your e-mail adress, and i'll send it to you.
stonekeeper
17th Jan 2008, 3:06 AM
I was doing great with the tutorial until I came to the part about the mesh tool. Is there a mesh tool anymore? if not then how to I do that part of the tutorial in SimsPe ? I need to learn this tutorial very badly so can you help out with my question please it say to open miche and delpy's sims2 mesh tool. There I had to quit and send this to you. Help
Stonkeeper :help: :help:
Numenor
17th Jan 2008, 1:06 PM
The Boombox tutorial is archaeology :P It was creaded in May 2005 :lol:
The Mesh tool is no longer required: SimPE can import the mesh by itself.
Open your clone, select the GMDC and click the button "Import" located in the lower-left corner. Select ".obj" as file format and browse to where you saved your mesh, and load it.
SimPe will list the meshes included in your file and will ask you what to do with them: select "Replace" from the drop-down menu and confirm.
Be sure that the name of the imported meshes are exactly identical to the existing ones, or the replacement won't happen correctly (if they are not identical, you can rename the meshes in Milkshape).
stonekeeper
17th Jan 2008, 5:45 PM
Thank you again Numenor now to run off and try this out. When I am done I am going to be up in the list with the best creators lol wishful thinking isn't it lol.
Thank you
Stonekeeper
stonekeeper
18th Jan 2008, 1:36 AM
Oh I just got it done... and I made a really bad mistake. That tutorial is backward to me. I lost the real maxis boom box :help: :rolleyes:
I feel so stupid right now Numenor... but here is what I came up with.
How do I get my game fixed with out having to reinstall it all over again?
Can I go into simspe and import the orginial mesh back into the game that way ?
dang dang dang :cry:
yeyavailability
22nd Jan 2008, 3:21 AM
Thankyou so such for your effort into this tutorial! It was extremely easy to follow, and most I just give up on.
This may be the dumbest question you have ever seen, but I can't seem to find the answer anywhere - where do you check the size of the texture images? I'm making a barstool.
http://thumbs2.modthesims2.com/img/1/3/8/1/0/8/3/MTS2_yeyavailability_703565_untitled.JPG
Lethe_s
22nd Jan 2008, 8:38 PM
I'm not entirely sure what you're asking,
but the size of the texture image is in the txtr tab of SimPE.
In the little list to the left of the picture, it'll say something like: Image 256x256
You can take the largest of that list as the base measurement of your texture, namely 256 by 256 pixels,
or adjust it by using 'Build DXT'. In that case, any texture will work, as long as width and height are 1024, 512, 256, 128 or 64 pixels (most common measurements, you can go lower or higher, but that's not advised)
yeyavailability
23rd Jan 2008, 12:40 AM
Yes, I was just being blind ^^ Thankyou for explaining!
I've got another incredibly stupid question: On a second chair (using the same model), I can't seem to colour the back/support part of it - I can only texture the cushion. I've been able to cover both in the first chair, so I'm wondering what I missed here. Thankyou~
obsessisim
25th Jan 2008, 2:32 AM
I've just completed the tutorial for the first time and when I opened up the game, the table and the texture look good and can be used all right but it is the exact same size as the original. I'm guessing I've done something wrong. It should be longer right?
Lethe_s
25th Jan 2008, 7:51 AM
yeyavailability,
with 'second chair' do you mean it's a recolour of your first chair?
if so, open up your first chair in SimPE and find the Geometric Node and click on it.
Now click on the line to the right. Now, in the bottom half of your screen there should be a 'Generic Rcol Editor'.
Open the Blocklist and click on the line called 'tsDesignModeEnabled'.
In the big window called 'items', make sure that the name of both models is in there.
Example, if in the gmdc, your models are called 'cushion' and 'wood', both models should be in the window in de gmnd.
To add a model to tsDesignModeEnabled, click on 'add' in the bottom right of your screen to add an array. Then click on the new line in the bigger window. You can fill in the name of the model in the box to the right.
Commit, save and your chair should be recolourable.
obsessisim,
i'm not entirely sure what you're describing. Is your new table reverting to the old mesh?
obsessisim
27th Jan 2008, 1:28 AM
Yes it seems to go back to the same mesh. It is retextured and has it's own place in the catalogue next to the original but when I place the two tables side by side they are the same size. I redid the tutorial today with the same results. I'm obviously doing something wrong. I want to say I followed the tutorial to the letter but of course if that were the case we wouldn't be having this conversation :) It has to be something in the exporting process but I'm at a loss. Registering the GUID went fine, everything seemed to go fine. Can you try to help please? Thanks.
obsessisim,
i'm not entirely sure what you're describing. Is your new table reverting to the old mesh?
Annelae
2nd Feb 2008, 3:11 AM
May I ask which Wings 3D version is used here? I'm using the latest version and it doesn't have a 'Combine' option. Thanks!
~Dee~
2nd Feb 2008, 4:08 AM
I've the latest wings version.
You click on the triangle to the right ( fourth one )
then right click and it's there.
Annelae
2nd Feb 2008, 4:32 AM
Thank you so much! :D -hugs-
TheCraft
4th Feb 2008, 1:59 AM
Im having a little trouble.
Where you put.
“In the next screen you will see the “Register Object GUID” box,, click the tab “New Object” then
click “Register Object”.
I tried that and it wont let me click "Register Object"
and when i try to enter a new user a message pops up saying.
"The remote name could not be resolved:
sims.ambertation.de"
does anyone know what to do when this happens?
obsessisim
4th Feb 2008, 11:01 PM
Im having a little trouble.
Where you put.
“In the next screen you will see the “Register Object GUID” box,, click the tab “New Object” then
click “Register Object”.
I tried that and it wont let me click "Register Object"
and when i try to enter a new user a message pops up saying.
"The remote name could not be resolved:
sims.ambertation.de"
does anyone know what to do when this happens?
Actually that happened to me. I had to make sure I was connected to the internet. It needs to find the site. (the simpe site). Hope that helps.
Now if I could just find a solution to my problem... :(
TheCraft
5th Feb 2008, 4:51 PM
Yes it seems to go back to the same mesh. It is retextured and has it's own place in the catalogue next to the original but when I place the two tables side by side they are the same size. I redid the tutorial today with the same results. I'm obviously doing something wrong. I want to say I followed the tutorial to the letter but of course if that were the case we wouldn't be having this conversation :) It has to be something in the exporting process but I'm at a loss. Registering the GUID went fine, everything seemed to go fine. Can you try to help please? Thanks.
Thanks for your help. Ill try to see if it works.
When you went into Wings 3D or Milkshape did you delete the original one that you imported into it?
Also when you get the clone did you make sure not to check the original mesh box?
These are suggestions i dont know if they will work.
obsessisim
5th Feb 2008, 5:14 PM
Thanks for your help. Ill try to see if it works.
When you went into Wings 3D or Milkshape did you delete the original one that you imported into it?
Also when you get the clone did you make sure not to check the original mesh box?
These are suggestions i dont know if they will work.
Thank you so much. I am using Milkshape and I will check both of those points, it must be something simple like that since everything else seems fine. :)
Lethe_s
8th Feb 2008, 7:56 AM
Obsessisim,
if you have the same problem as Jon119 in post 1182 (there's a pic),
then yes, you'll have to redo the tutorial. My best guess is you didn't click 'commit' when importing your own mesh,
or there's somehow two meshes, the maxis one and yours. Check the gmdc of your table in SimPE to see if your mesh is there, and if it's the only one :)
obsessisim
11th Feb 2008, 4:25 PM
Obsessisim,
if you have the same problem as Jon119 in post 1182 (there's a pic),
then yes, you'll have to redo the tutorial. My best guess is you didn't click 'commit' when importing your own mesh,
or there's somehow two meshes, the maxis one and yours. Check the gmdc of your table in SimPE to see if your mesh is there, and if it's the only one :)
I will try these suggestions. Thanks.
eletrodj
17th Feb 2008, 9:05 PM
I tried to clone an object but it did not come with the texture. How to add?
And, if I don't "register" the new GUID, the object can replace the original, right?
Lethe_s
18th Feb 2008, 7:34 PM
eletrodj,
you most likely cloned something that was itself a slave object.
the easiest way to fix this is to just clone another object.
if you do want to add a texture to this one, try looking at this tutorial: http://www.modthesims2.com/showthread.php?t=103379
it gives details on adding a texture.
ariesmoon
19th Feb 2008, 3:05 AM
i have gone thru this twice and even printed it out to make sure. the legs are not changing and i dont know why. what am i missing?
eletrodj
21st Feb 2008, 11:01 PM
eletrodj,
you most likely cloned something that was itself a slave object.
the easiest way to fix this is to just clone another object.
if you do want to add a texture to this one, try looking at this tutorial: http://www.modthesims2.com/showthread.php?t=103379
it gives details on adding a texture.
Thanks a lot, Lethe_s.
I'll try to add my own texture, like the tutorial.
AislynnNJ
24th Feb 2008, 5:11 AM
Hi Everyone! I know this is an old thread but I wanted to let any future downloaders know that if they have problems with 'unexpected end of archive' or the like... Just keep trying the download! I must have tried at least 25 times, walked away n came back several hours later- at 10:30 pm ct- n after 3 tries I got the complete download. The problem seems to be that- if you actually WATCH the DL in progress, most times it will only DL part, not ALL of the file... Hence the 'unexpected end of archive', etc. error when unpacking. I'm using IE 7 with win xp home and a wireless connection. I did not use any download manager either. I don't know if using a DL manager or a diff. browser (ie Firefox) would make a diff. Hope this helps!!!
Xander-chan
1st Apr 2008, 4:50 AM
Hi. I know this is an old thread, but I'm trying very hard to learn to make objects. I assume I'm using a different version of Wings than is in the tutorial, because a few things are different. First of all, I see cubes at the top where triangles would be (as far as I know, they are the same except for being different shapes), and second, I can't find a tessellate/triangulate option in the menus. I was just wondering if anyone could help me. Thank you.
Also, if it would be easier, if there is another Wings tutorial, I would be pleased to be directed there.
jacob1234
8th Apr 2008, 11:30 PM
Dude this is my first time doing any of this stuff and Idont know how 2 do anything. I look at the tutorial but I dont no how to use milkshape at all! I cant find a good tutorial anywhere and besides all you show us what to do is make a table
~Dee~
9th Apr 2008, 2:32 AM
Hi. I know this is an old thread, but I'm trying very hard to learn to make objects. I assume I'm using a different version of Wings than is in the tutorial, because a few things are different. First of all, I see cubes at the top where triangles would be (as far as I know, they are the same except for being different shapes), and second, I can't find a tessellate/triangulate option in the menus. I was just wondering if anyone could help me. Thank you.
Also, if it would be easier, if there is another Wings tutorial, I would be pleased to be directed there.
My wings has cubes on top,it's the newer version.
They function the same way as the pyramids did.
To tessellate/triangulate,click on the third cube from the left,
with your object selected right-click and a window pops up.
Scroll down and you'll see the option to tessellate/triangulate.
pokedude9777
8th May 2008, 10:54 PM
jacob1234, If you don't know how to use wings 3D, chances are you will have alot of trouble doing this tute. Try getting to know Wings 3D's fucntions, then maybe reattempt this tutorial when you are more confident with wings.
swimgators
18th May 2008, 1:02 PM
I'm having a problem: there isn't a section in the object tree called "texture image" or anything that sounds like it could be related to textures. Does anybody have an answer?
$RaMRoM$
18th May 2008, 7:12 PM
I'm having a problem: there isn't a section in the object tree called "texture image" or anything that sounds like it could be related to textures. Does anybody have an answer?
After you clone an object in SimPE the package should contain all the needed files. Its supposed to be at the bottom of the Resource tree.
simsmad2
19th May 2008, 5:53 PM
i can't make what i want to make! i wanna make a new model and not a cloned one! can'u make one for making objects without cloning?
simsmad2
19th May 2008, 6:06 PM
look, i just wanna make a game cover because ofthis (http://modthesims2.com/showthread.php?t=183727) . as you see, its a thing i wanna make up since i thinked about that sims2.de was for sale and not operational. please help :help:
bluetexasbonnie
20th May 2008, 3:04 AM
You clone so you have all the file pieces and correct structure. You can change as much as you have the skill and patience to change.
tristessa44
22nd May 2008, 7:26 PM
hello,
every mirror i´ve made has the same problem - it doesn´t show reflection
what did i do wrong? somebody help please
Numenor
23rd May 2008, 10:01 PM
Tristessa, you should check the references to the Material Definitions in the Shape.
In the "...glass_rot" shape, the material definition must be exactly "simple_mirror_reflection" (without any prefix such as ##0x1c050000).
In the "...glass_rot_mirror_boundingbox_shpe", the material definition must be exactly "mirrorboundingboxmaterial".
tristessa44
24th May 2008, 10:04 PM
thank you Numenor, it works perfectly now :)
sunjay
25th May 2008, 6:03 PM
i followed the tutorial for blender. i got up to the part where u need to find u table mesh in blender. so i go to my "tutorials" files and nothing is in there. but when i go to the desktop itself and check the tutorials folder its still in there.
As1a2
27th May 2008, 6:19 AM
Hi i've read some of the other posts about people having problems, but i don't think i found an answer to my problem. ok i know this is silly but i cant open the tutorial...
is there some sort of installing needed? i double click on the object creation tutorial and it opens in notepad mode but then freezes and i get a little pop up notifying me that there is a problem.
i'm so eager to learn this! please help me!
please & thank you
~as1a
Lethe_s
27th May 2008, 6:28 PM
As1a2,
they're all rarred pdf's.
So you'll need to unpack them first, using winrar .
to read the unzipped files, you need a pdf reader. The most well known would be Adobe Acrobat Reader (http://www.adobe.com/products/acrobat/readstep2.html?promoid=BUIGO) (free), or Foxisoft viewer (http://www.foxitsoftware.com/pdf/rd_intro.php), which is also free and muchly lighter on the pc.
alvin23
31st May 2008, 12:39 AM
Do you have any non download tutorials for newbes.
lillcuteone
31st May 2008, 11:47 AM
Um... It just opens a blank page on simPE
Numenor
1st Jun 2008, 11:56 AM
Alvin - In the tutorial section you can find several online tutorials, but not for creating new objects: this is a long job, and it would require too many pages to be posted in form of thread posts.
Lillcuteone - Perhaps it's been a temporary problem; now the SimPE site shows up correctly.
SilverLynx
1st Jun 2008, 3:42 PM
Woot! What an amazing feeling you get when you accomplish a monumental objective. I made the table sucessfully with the Tutorial. Such euphoria.
I'm still intimitaded like heck about meshing. Sweaty palms, lots of coffee and an all night thunderstorm with lightening and power outtages was not exactly conducive to learning in a calm manner. Phew! Those 4 views are scary and the constant front, right, front, right. I know it will take getting used to and I should try other MilkShape tutorials outside of Sims to get more comfortable.
Thank you JWoods for your extraordinary patience and careful guidance on this tutorial. It is truly a miracle that I was able to use a 3d program sucessfully.
Numenor
2nd Jun 2008, 5:48 PM
Well done SilverLynx! :up: I felt exactly the same about meshing for very long, and I even refused to try, because there was a mutual deadly hate between me and Milkshape :lol: But then I tried Wings3D and I saw the light at the end of the tunnel :P Of course this doesn't mean that Wings is better or anything like that: it only means that there is a way for all of us :D -
raindrops84
2nd Jun 2008, 9:48 PM
So on that same note is Milkshape, Blender and Wings 3D comparable in their user-friendlyness? Are any of them better to start off with for a newbie?
I was going to start off with Milkshape purely based on... well, nothing.
What are the main differences between them?
pokedude9777
2nd Jun 2008, 11:02 PM
Thanks Jwoods! I have successfully created my first object with milkshape, but I have a question guys: I used to make objects with Wings3D, but whenever I did, the texture was always morphing back to the original, and it had all the recolours of the object it was cloned from. Also when it was imported using the GDMC or watever its called, the name of the object made in wings had "_default" on the end. I'm just wondering if anyone knew how to fix this. But the strange thing was, that when I did the milkshae tute, and made it with milkshape, ALL my problems were fixed! So now I have to create with milkshape or is there a way around this?
Numenor
4th Jun 2008, 12:55 AM
You can remove the "_default" part directly from the GMDC, selecting the "Groups" tab. However, if you are using Wings, you'd better read HERE (http://www.modthesims2.com/showpost.php?p=1073815&postcount=767).
As for the texture, you have to use the 3D editor (Wings, or any other) only to edit the mesh. Even if Wings is capable to UVmap a mesh and apply a texture over it, the texture is never retained after importing the mesh into the GMDC for the simple reason that the GMDC can't store a texture (the UVmap is retained, on the other hand).
You have to replace the texture (TXTR) in the package directly in SimPE.
pokedude9777
4th Jun 2008, 6:14 AM
I'll try making my objects with that checked, Thanks Numenor!
No, I don't apply the textures in wings, I import them with TXTR.
gijenister
7th Jun 2008, 8:53 PM
I recently read thru and followed your tut for the table, then went on to make my own object. however, having some trouble getting the object to show up in the game at all, not sure if I missed something, I used the material tab in milkshape to color the object, so I skipped the photoshop step from your tut. but picked up right after that to get the object back into simpe (when click preview it shows the object colorless, not sure if thats n ormal) and finalized it and I still cant get the object to show in the game at all, Im not sure if there is a different way to load it back into the game when you use the material tab in milkshape or if I should not have done that but wasnt able to color the object the way I wanted after I created it.
The object is a surfboard rack, to make it I cloned and combined the clothing rack and the wallmounted surf board, but I am using the clothing rack as the defaul object that Im saving it as. I attached pics of the object from milkshape, and simpe. if you are not able to help could you please lead me in the right direction to get help, I have been looking for days for a tut that deals with the materials tab and insertion back into the game but no luck. please help...
ps. Thank you for the tut it helped alot
Numenor
7th Jun 2008, 10:10 PM
No, you can't skip parts that easily, I'm afraid :P -
You see, the texture applied to the mesh in Milkshape is completely lost when you import the mesh into the GMDC. This is because the sims2 object store the mesh and the texture separately (the mesh into the GMDC, the texture into the TXTR).
You must replace the textures (TXTR) in the package with the ones you used in Milkshape.
By the way, it's odd that SimPE shows the mesh without a texture: it should show the mesh with the original texture contained in the package. If replacing the textures doesn't solve the problem, perhaps you should post your package (containing the new textures) in the Repair Center.
gijenister
7th Jun 2008, 10:43 PM
I imported the txtr into simpe and got the same problem, Im going to go to the repair center now. Thank you for your help I appreciate it. Im new to this so its a learning curve. Thanks again.
Death_of_Flames
8th Jun 2008, 3:29 PM
Hey can someone E-mail me the videos because I counldn't understand the FAQ and its a Rar. file it won't run with movie players. :wtf:
Lethe_s
8th Jun 2008, 6:09 PM
erm
there's no videos.
get winrar. then unrar the file
you'll find a pdf. for that you'll need adobe acrobat reader (which is probably on your pc already)
simplyzac
9th Jun 2008, 11:24 PM
I cant seem to edit the colors for my counter and when I go to perches the counter there is a invisible blue image can you help...
Numenor
12th Jun 2008, 3:24 PM
Simplyzac, perhaps you should post the package in the Repair Service forum, so that we can take a look at it.
tkj
14th Jun 2008, 9:31 PM
OBS... This don't work if you use 3DS Max to do the modeling only!
As the OBJ exporter in 3DS Max doesn't export the Groups corretly.
Are there anyone who has a 3DS Max -> Sims 2 Object tutorial?
Numenor
15th Jun 2008, 12:04 AM
I don't use 3DS max, but are you sure that it's not a matter of settings? What you mean with the groups not exported correctly? SimPE complains that can't recognize the format, or there is an error in the OBJ file? Then load the OBJ into UVmapper Classic (or UVmapper Pro, if you have it), and immediately save it: SimPe should now be able to read the OBJ file.
rawritssean
20th Jun 2008, 1:02 AM
:( I know that I have been asking for help on almost every forum, but this is because as soon as I get something that hasn't been working to work, something that has been working stops working. It's very frustrating.
Anyway, now in simPE whenever I start a new project in Object Workshop, I get this really weird pop-up box (in screenshot), and I have no idea what it means. I think it is telling me to do something, but I do not understand what.
Please help. :help:
Also...
tristessa44, about your number 2 problem, I don't know if this helps much but my computer does the same thing when I have too many downloads in my downloads folder. After I clean it out a little bit, it works again. I don't know if this helps, but I thought I'd put it out there.
Tonya1026
20th Jun 2008, 3:04 PM
I followed the Milkshape tutorial exactly how I was supposed to. (*EDIT* PAGE 6)Then I got to the part about ticking the correct boxes I just followed the screenshot because what was writen was not the same. So far that worked. (*EDIT* PAGE 11)Then I went on to the save file (but the screenshot said export) I went ahead and saved the file instead and then went on to Milkshape. (*EDIT* PAGE 13 & 14)After that I tried to import Waterfront OBJs from Milkshape and it wasnt showing up. (My other projects I was working on did) I know Im in the right folder and everything I guess I just didnt get my table to obj format. Well I went back and followed the words instead of screenshots and then I couldnt even get to GMDC. After that I tried once more by unticking again and going to The type with the texture files(Im not sure what its called my SimPE just said something weird and shut down) but the one where beginers start by exporting then building dxts, well that format. Then GMDC didnt show up. Can someone please tell me what the heck Im doing wrong. I KNOW I have to export the file in someway or another to an obj but the tutorial does not say how. The rest I can prob figure out when I can do the next few steps. (If someone can tell me how to take screen shots I will post them if needed, I have FRAPS but not sure how to use it)
Thanks so very much!!
(*EDIT* Since I cant use screen shots I thought this would help to people who downloaded the pdf version of part 1 of 2 for milkshape. The page numbers are the pages Im refering to above)
Numenor
21st Jun 2008, 11:48 AM
TRISTESSA - I've moved your post to this thread (http://www.modthesims2.com/showthread.php?t=289942) in the Repair Service, so to give it better readability; I'll take a look at your counter.
rawritssean - Perhaps you should (re)install the "Managed DirectX" (which are different from the standard DirectX): you can download them from this page (http://sims.ambertation.de/en/download/realdownload/)
Tonya - The correct procedure to export an OBJ from the GMDC is:
- In SimPE, select the GMDC and tick the "tabledining" entry in the list;
- Click Export;
- In the "Export mesh" window, make sure that the file format is "Maya ObjectFile Importer (*.obj)"
- choose the path where to save the OBJ file, assign it a filename ending with ".obj" and click Save.
Now you should be able to import it into Milkshape using the Import / Wavefront OBJ menu.
Tonya1026
21st Jun 2008, 8:09 PM
Numenor you are a genuis!! Thank you so much for all your help!
HellhoundCerberus
28th Jun 2008, 3:48 AM
Thank you for writing this helpful guide. I'm a first-time modder and I picked up a copy of your guide which I must say is quite detailed but there are still many things that I can't understand. Right now I'm starting off with the basic table creation on Milkshape 3D like in the guide but when I got to page 15 I hit a snag. I can't seem to make the boxes the correct shape. It told me on the left projection window that I was supposed to move my cursor from the top left edge and then drag it down to the bottom right corner of the table leg. But when I do all I get is a thin line instead of a box that covers the entire left leg. When I drag the cursor all that appears is a thin square that cuts through half of the table. Perhaps I'm starting my cursor off at the wrong location or something. I've looked at the differences between the images on your guide and my screen and I've found that they are pretty much exactly the same which makes me even more confused as to why I'm not making the proper boxes. I tried to look at the 3D image but I can only see it from the bottom which makes me wonder how the top should look like. I would be grateful if you could help me correct any errors I might have made in starting the creation process.
Numenor
28th Jun 2008, 9:52 AM
I'm not very expert with Milkshape; make sure that the options are set as in the attached picture, before selecting the leg.
Gibbo3771
7th Jul 2008, 12:57 AM
eh this is my first time modding the sims 2 but have used Maya, Milkshake, XSI etc...and the first problem is the object doesent appear in game at all. but the Talking table it there, any sugestions to what might be wrong, a followed the tutorial exactly.....thanks
tristessa44
7th Jul 2008, 12:50 PM
hello :D
is there any way how to make fireplace without destroying original mesh?
aaaaaand how can i make sure that it will be also able to use in community lot?
(cos i made one, it was finaly working, so i didn´t mind that original was missing but then i realized it´s not included in buy mode or anywhere on community lot, it appears only in residential lots) :blink:
19SIM96
7th Jul 2008, 6:07 PM
I dont know how to make objects and i really need help. I read the stuff, i still dont understand.HELP!
Gibbo3771
8th Jul 2008, 9:23 AM
By "not showing up in the game" do you mean there is no trace of your object in the catalog at all, or it's in the catalog, but invisible?
Objects that replace the original are usually missing a new GUID. Did you get a new GUID, and also update the MMATs, and commit?
lol thanks a must have lost track of where a was in the Tutorial i missed like 5 pages out :P..... Brill Tutorial :)
NicksReallyBored
8th Jul 2008, 11:58 PM
I am confused.... In Blender the table from the tutorial is sideways and along the Y-axis rather than the Z-axis. I did everything the tutorial said so far.
Why is this?
-Nick :help: :help: :help:
kara0307
9th Jul 2008, 9:26 PM
Many, many thanks to you! Today I've created my first object (brown wooden table :). Tomorrow I'm going to create something else... ;)
paddolog
11th Jul 2008, 4:47 PM
I have made a barbecue minitable. The bottom of the leg is somehow "cut" off when I put the object in the game. I.e, the table is too short, it seems like that the table is pressed down into the ground.
Please help me!
Regards
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