View Full Version : Basic Animation List
Max3D
18th Jul 2006, 03:04 PM
Some time i feel the need to made some for the community (and for mee too)
so i've a gift for everyone like me that prefear to search on a .txt file than a 30megs package file. :)
i've made a list in .txt version and one with a table in .htm
so if you need it for a website i've made the work for you.
both version have 4728 animations from TS2 (Base)
maybe there are all basic ...
hope you'll find it usefull :rolleyes:
max. :bunny:
trezero
19th Jul 2006, 02:23 AM
Definetly can be useful. :D
Of course, the problem still arises, once you find the animation you want, you still need to open the package....
Echo
19th Jul 2006, 10:42 AM
trezero: Only if you want to edit the animation yourself. If you just want to use them in another object you don't need to go into objects.package at all. :)
Max3D
19th Jul 2006, 03:18 PM
yep, and it's realy fast to search a "nod" on this way ;)
trezero
19th Jul 2006, 04:44 PM
Tsschk. You haven't really modded anything until you've gone 3 layers deeper than you ever needed to, and got yourself completely confused at least twice. ;)
Or at least, that's what all my mods usually entail.
Max3D
19th Jul 2006, 09:00 PM
my objective is to produce fast and always good stuff...
some time i reach it some time not..
and i hate to loose my self :P
at least i think that many ppl didn't do his best 'cause we haven't a realy productive editor...
actually i can't produse much more than a static mesh with some function :P
and think that i work with 3DStudio from the versione 4 (under dos 6.22)
For sure i can animate Bone, with IK and not.. layered and not :P
but without a decent programming interface not much is doinable 4me
Echo
20th Jul 2006, 10:44 AM
Max: Which interface are you hoping for? I've always found the BHAV interface to be extremely simple to use... I can't say much about the animations though - I can't even get my objects to maintain their bone structure!
Max3D
20th Jul 2006, 11:50 AM
nice answare.. probably a console style would be more easy to use..
something like this
0: 0x0002: Expression Local 0x0: = Literal 0x0
1: 0x0002: Expression Stack Object ID 0x0: = Literal 0x0
2: 0x001F: Set to Next (person, resoult in Stack Object ID 0x0000)
3: 0x0032: Add/Change....
... at the end is all about parsing the hex code..
i think, maybe something like Edith (http://www.gamedev.net/columns/events/coverage/feature.asp?feature_id=51) :giggler:
Echo
20th Jul 2006, 01:23 PM
Heh, Edith is extremely similar to PJSE in its interface. The only real difference is that PJSE displays the tree as left aligned where Edith displays it as a free form tree.
If you want something more console-ish though, check out Dizzy's NASM assembler:
http://www.variousimmers.net/vsimforum/showthread.php?t=1852
You can write pretty much straight text based files and I believe it parses them into BHAV.
I still prefer PJSE though. ;)
Max3D
20th Jul 2006, 01:56 PM
maybe when i'll be more confident with bhavs code ;)
Bobcatben
24th Aug 2006, 12:46 AM
any chance of getting lists for the animations in the expansions?
jaxad0127
24th Aug 2006, 01:19 AM
Good list.
I'm going to put this on the wiki (I'll credit you on the talk page), OK?
jaxad0127
28th Aug 2006, 01:28 AM
Since Max3D hasn't objected (yet), I'm going to post it.
EDIT: Here's the article: http://www.sims2wiki.info/List_of_Animations/Base.
Max3D
6th Jan 2007, 09:50 AM
sorry but I'm oberated by the work so sometime i disappear
by the way.. of course you can :)
AbstractSIMmer187
6th Jan 2007, 11:42 AM
Wow this is extremely useful saves me time from still opening the sims00 package, thanks for this ;)
pacotacoplayer
6th Jan 2007, 11:04 PM
This is awsome! Thanks for your time to save us time. That's really generous of you, Max :)
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