View Full Version : Environment and Hygiene, Can we make sims ignore them?
DazzaJay
10th Dec 2007, 11:16 PM
Kinda getting tired of making the same well groomed nice housed 9-5 people surrounded by dozens just like them, so im trying to make some unsavory types for my neighborhoods. People who don't give a hoot about there hygiene for one, people who don't care if there is garbage all over the floor.
Kinda makes more interesting stories when not everyone is perfectly well adjusted, especially parents
dizzy2
12th Dec 2007, 01:20 AM
To affect hygiene, you would need to modify every object (shower and tub) that advertises hygiene. With environment, you'd need to modify all the garbage-like objects that can affect environment. That would be a lot of pie menu tables.
On top of that, you would have issues with food preparation that you'd have to hack around.
DazzaJay
13th Dec 2007, 03:30 AM
was hoping that there would be an eaisier way.
Thanks anyway.
J. M. Pescado
13th Dec 2007, 04:58 AM
Kinda getting tired of making the same well groomed nice housed 9-5 people surrounded by dozens just like them, so im trying to make some unsavory types for my neighborhoods. People who don't give a hoot about there hygiene for one, people who don't care if there is garbage all over the floor.There is, in fact, a way, but it involves a certain amount of complicated fudging and bit-twiddling. I utilize the method in one of the Undiscovered Shinies, but it's highly situationally specific and not really suitable for export.
To affect hygiene, you would need to modify every object (shower and tub) that advertises hygiene. With environment, you'd need to modify all the garbage-like objects that can affect environment. That would be a lot of pie menu tables.Naw, a more clever trick is simply to cache the target motive to be ignored in a temporary attribute, then max it out, perform FBA, and restore the cached value. With "hygiene" maxed out, for instance, the sim will, at time of FBA, perceive hygiene as maxed out, and thus not consider it. Also, unsetting the "Motive contributes to mood" bit will cause it not to contribute to the sim's mood, so a sim won't care if the environment is shit, for instance. Unfortunately, mood-adjust is binary, and using this caching method for reduced-advertising requires some tricky math not easily described here, and again, not suitable for export.
On top of that, you would have issues with food preparation that you'd have to hack around.Why would this cause issues in food preparation? Food preparation doesn't utilize hygiene or environment.
dizzy2
14th Dec 2007, 06:33 AM
Food preparation mostly relies on not having garbage on the counters. If you lower the effect of dirty dishes, you'll create kitchen hazards.
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