View Full Version : Angled walls and tile
24th Feb 2008, 3:53 PM
I've created an angled wall with an archway. When I go to lay the tile down though, it extends into the next room.
How can I get my tile to stay within the room of the angled wall, without spilling over into the next area?
24th Feb 2008, 5:08 PM
I take it you mean as far as walls are concerned, and not floors, right?
If so: Is there a break in the wall? Normally, if the room is "closed off" walls should not spill over into other rooms.
My other suggestion would be to remove the archway, and tile the wall, then replace the archway.
*Edit* If you want the room to be open, I suggest you place a closing piece of wall there, and just remove the said piece when you're done decorating the walls for that room.
I hope this helps. :)
24th Feb 2008, 5:25 PM
If Andracab's answer didn't help, try posting a picture. I don't understand the problem.
24th Feb 2008, 5:54 PM
How do I insert an image? Looks like I'd have to link it to a site?
Either way, I was actually referring to the floor. As I said, I have an angled wall with an archway.One room is tiled with hardwood floor. The other room is tiled with stone. Basically, I can't get the hardwood or the stone to stop at the archway.... they each spill into the other room.
Edit: The image can be found here (http://forums.thesimsresource.com/attachment.php?attachmentid=225334&d=1203875852)
24th Feb 2008, 6:40 PM
I'd take the archway out, and lay the flooring, then replace the archway.
Failing that, I really do not know. It's possible the lot could have become corrupt or something.
Hope you get the help you need for this one. :)
24th Feb 2008, 6:47 PM
Should the suggested not work, may try the followings:
1. move your cursor to the centre of a diagonal half to re-texturise them.
2. May tile a full floor grid with the unwanted floor type, then at the same time press the "shift" key and 1 "left-mouse-click" to revert the unwanted with the wanted.
3. May use fence instead of the wall segments to tile the floor first before re-building the walls accordingly.
The worst can be as said corrupted, and then such lot is not to be shared.
This is a nice and neat scene, we've got several suggestions here. :jest:
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