View Full Version : New Custom Object Crashes during Catalog - Buy
20th May 2009, 03:22 PM
This object is a new custom decorative object, sculpture.
New mesh, with joints for an intended small animation.
I have checked pretty much everything I can think of as to why, while attempting to go to this object in the catalogue, buy mode, it crashes the game.
Maybe I have overlooked something quite simple.
Hope you all can help fix my misbehaving package!
27th May 2009, 11:24 AM
I think my this is going to be reaaaaaaally late to the birthday celebration :(
28th May 2009, 07:26 PM
Looks cute :)
Scenegrapher shows that SHPE refers to nonexistent TXMT birthdaysurpriseglam-[aligeth-19.5.2009-d3813]_bluegrass_txmt.Yours is bluegLass :) don't forget FixTGI after renaming. It should've given you blinking blue, not crashing, but who knows :(
MMAT is useless - there are no recolor-enabled subsets in your GMND. But it shouldn't be a problem.
Also - all of OBJDs in your objects have '0x003F: Multi-tile lead object' set to 0. One of them (not master) should have it set to 1 - better (0,0) tile or your object would be shifted. Don't know if it can cause crashing :|
The only other thing I can think up is - since you object has joints, it's bounding mesh is built dynamically. Therefore, you may not do anything related to it - if you clicked 'Add to Bounding Mesh' in GMDC, your GMDC is broken and you need to replace it :( Did you clicked it?
28th May 2009, 11:17 PM
Thanks Jasana! I was at my wits end for what to check on.
I will go and check on each thing you mentioned...I am almost certain I did not click on the bounding mesh thing.
Hoping so much I can fix it, and still turn it in although it is a tad late for the original purpose. There are going to be two versions...the Glam retro version which you saw, and a Hag version not yet put together :)
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