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Juandiyjose
24th Sep 2009, 08:03 PM
First of all sorry if i make mistakes but i´m spanish and i don´t speak english very very well.

Well, i´ve got an strange problem hats is making my crazy. Here is:

when i create an object and i put it to to game the top of the objetc is so brigth that you see it white but if you move down the camera you can see it "well".

I have tried to change the "stdMatlighthingEnabled" to false in the Material definition section of simPe but when i put it to the game only looks well if i put it outside house, but inside looks very dark.

This problem have never been a problemfor me because it never happened.

I´m very sad because I spend much time doing objects and then don´t look good.

I hope you understand me, here i put some photos with the problem.

1- the problem with the bright
http://img22.imageshack.us/img22/584/24197209.png

2-it dissapear of the top if i move the camera
http://img22.imageshack.us/img22/2285/46867156.png

3-i try to modify the material definition
http://img338.imageshack.us/img338/7354/12711039.png

4-but that make it worse
http://img193.imageshack.us/img193/4130/89421964.png


Thanks for all ;)

fairywitch
2nd Oct 2009, 10:22 AM
If you change the value "lighting enabled" to false the game will not light it up inside the house. It turns off the light for that object! That value has nothing to do with the shininess or reflective values.

I can't see what your reflectivity values are, or your specular coef values but you need to check those. Oh, you also need to check to see if it has a reflectivity map enabled. Open up a different object that looks the way you think yours should and compare them to your object and make changes accordingly.