View Full Version : Can't remove fragments of walls (advanced building)
17th Oct 2009, 5:39 PM
I am building a house that has a ground level garage attached to a raised breezeway with a door entering the garage and a 3 tile foundation inside the garage with steps down to the garage floor.
I set the floor elevations so that the ground level floor was short in the back of the garage (by the door attached to the breezeway) and then I set the ground level floor to normal height on the front so the garage door would work.
In screwing around with it, I eneded up with about 6 different elevations inside the garage. The walls were too messy so I tried to take the whole garage down and start over. Problem. Some of the wals are not attached to anything and I can't remove them at all.
I've done everything I can think of. Removed walls from the top down. Leveling floors and terrain. Adding/removing foundations. The image below shows a section of wall that I cannot work with at all. It just stays behind and cannot be removed.
Any hacks or cheats I can use other than constrainfloorelevation true/false?
20th Oct 2009, 1:34 AM
Or a hard question?
If its the former, please feel free to post a tutorial. I've read all of the ones I could find and they don't address getting rid of these left over walls from a bad build job.
If its a hard question, then I guess I'll have to rebuild my house.
20th Oct 2009, 1:49 AM
Not dumb,hard. Sometimes if you don't remove things in the right order you might have to rebuild to redefine the levels I'm not good with pics, I would like to get my hands on it. Can you put it on mediaFire?
20th Oct 2009, 4:28 AM
Thanks for offering to take a look. I started at the top floor and used the leveling tool to bring the walls to the same height, then I'd remove all of the walls for that level. On the 2nd & 3rd levels I ended up with sections I could not remove...there are no floor tiles around them and I could not extend teh floor by adding tiles.
This is a beach lot in a standard neighborhood I believe--not sure right now as I'd have to load the game. I attached an image with the lot location. Let me know if you are unable to load the lot and I will get more info tomorrow afternoon.
20th Oct 2009, 6:08 AM
Please copy your lot to file from neighborhood view, make note of the file name, find the corresponding simpack in your packaged lot folder, archive it and upload in that format. I need to inspect the lot contents with Clean Installer before installing it in my game.
20th Oct 2009, 3:15 PM
I'm moving this to the Create forums, as it's better suited there. :)
20th Oct 2009, 7:44 PM
The red tiles in your screenshot mean that constrainfloorelevation is set to true – the levelling tool will not work since it can't change the slope of the walls. Enter "boolprop constrainfloorelevation false" and try again, can you level it then? And have you tried deleting those walls with the sledgehammer tool?
21st Oct 2009, 12:05 AM
I was assuming from the initial post that anybody who managed to get 6 levels in a garage would know how to turn the cheat on and off and that the red was just to highlight the problem area but you are right, it's best to go back to basics. If I ever got the lot file I would begin deconstruction by building a reference wall to whatever height I needed to get the top level back to 16 clicks high and with CFE false, 'uncompress' and flatten each level starting at the top. Even if a level no longer has walls and floors it usually retains its designated compression state.
21st Oct 2009, 1:28 AM
I did turn the cheat on and off. I was using the graphic to show where I was having trouble. What I didn't realize, when removing walls, is that you have to level the floor above the top wall (roofline) and then work down from there. When I was screwing around with it again today, I discovered that fact. So I can start again now. Thanks for the tips.
21st Oct 2009, 6:25 AM
I figured it out tonight. I was having trouble leveling the top floor (roofline) but I finally got that to level and then I was able to bring everything else up. Got the whole garage down and rebuilt it. Now I'm happy with the results. Thank you for all your feedback. I did not realize there was a sledgehammer! So that will be handy in the future.
27th Oct 2009, 10:08 AM
Mmm Nice 1
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